Normal Thomas
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Posts posted by Normal Thomas
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1 hour ago, DocMidknight said:
One question.......where's phantasm?
Phantasm dies pretty easily. I love it (especially since I got Overwhelming Force slotted to make cooperate with my traps and provide more control) but I can understand not wanting to take the effort to slot the power out and keep the thing alive. Especially here since this seems like a very tight build that is dedicated to chasing lots of +recharge and defense. Not sure how to optimize that further.
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Expedient Reinforcements has the same recharge bonus for the same number of enhancements if you want to eke the most of those slots.
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If I don't have hasten on auto on a character that uses it I would totally forget to use it. As far as Clarion if I am mezzed I know that's when to use it. And considering I only get mezzed on occasion I prefer to have it up on an as needed basis.
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I suggested this for a wider range of zone events a month or so ago so I would definitely support this. A white conning enemy only gets easier as you level but having an enemy con white as opposed to grey makes things a little more interesting.
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Oh wait I thought Citadel was the WST but its not. Sister Psyche it is then! And I am good with Friday!
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3 hours ago, Greycat said:
It may have been overlooked, or it may be that they don't want it to directly copy the team invis that's part of Illusion. (Or that it's considered something that should allow you to skip teammates that don't want it - I tend to hear tanks and brutes complaining if they're given it, for instance.)
Team Invisibility is the most complained about power I've ever had lol. I imagine Grant Invisibility with AoE might elicit some similar responses. Still, its hard to keep up single target buff these days. I think this would be worth looking into.
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5 hours ago, cranebump said:
This was mentioned, for sure. But who made the group? I posted a pic of a redside char I had ready to go, but didn't actually make the SG.
I checked with the super group register redside and there's no registered "we have issues" group. Unlucky 7s is good too but "We have Issues" is also available.
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Forgot about that. I pretty much copy pasted an earlier chart of issue 0 power sets and I didn't think to remove it.
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Here's all the Issue 7 powersets
Mastermind Dominator Corruptor Stalker Brute Primary Secondary Primary Secondary Primary Secondary Primary Secondary Primary Secondary Mercenaries Dark Miasmas Fire Control Energy Assault Assault Rifle Cold Domination Claws Energy Aura Dark Melee Dark Armor Necromancy Force Field Gravity Control Fiery Assault Dark Blast Dark Miasmas Energy Melee Ninjitsu Energy Melee Energy Aura Ninjas Poison Ice Control Icy Assault Energy Blast Kinetics Martial Arts Regeneration Fiery Melee Fiery Aura Robots Traps Mind Control Psionic Assault Fire Blast Radiation Emission Ninja Blade Super Reflexes Stone Melee Stone Armor Thugs Trick Arrow Plant Control Thorny Assault Ice Blast Sonic Resonance Spines Dark Armor Super Strength Invulnerability Sonic Blast Thermal Radiation Dark Melee Electric Melee Electric Armor Radiation Blast Traps PLUS
PATRON POOLS Mace Mastery Leviathan Mastery Mu Mastery Soul Mastery -
Awesome idea. It may be a lil bit of work though considering how many mission descriptions there are but this is an excellent QoL improvement.
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Inherent Stamina and lvl 4 travel powers already free up a lot of choice when it comes to picking powers and I don't see any good reason to make that any easier.
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I feel like if you were to modify the aggro cap you'd also have to modify how AoEs work, how defense and resistance works, spawn size and positioning and above all other things, enemy AI. Herding is pretty easy even now so unless you modify the broader game to make even a marginal change in aggro cap interesting I don't really see the point. But, if you disagree, I'd be interested in hearing your particular case.
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So the full track of what starts with the villain fanfare? I found this track from Recluse's Victory that sounds close to it (https://archive.paragonwiki.com/w/images//7/76/M1_faded.ogg) the other track is the bank robbing theme which for some reason isn't under the mission themes on the paragon wiki page, even though its the quintessential one. Now that's the one I wish someone had a copy of.
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I'm good with either although I'd bump the Friday time from 7pm EST to 7:30pm or 8pm EST
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Hm. Sounds like the 17th would work best. Sometime in the evening like 7pm CST?
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On 1/3/2021 at 3:58 PM, Jacke said:
Issue 0 Task Forces Monday to Sunday for first WST in 2021 10-15 Old Positron Task Force (Pillar of Ice and Flame L15-19) "The New Recruits" Needs Team Leader to be L16 to access TF Jan 11 to 17 15-20 Synapse Task Force "The Fall of the Clockwork King" 20-25 Sister Psyche Task Force (Pillar of Ice and Flame L25-29) "Clamor and Destruction" Needs Team Leader to be L26 to access TF Feb 8 to 14 25-30 Citadel Task Force "Citadel's Children" Feb 22 to 28 30-35 Manticore Task Force "Following Countess Crey" Mar 8 to 14 35-40 Numina Task Force "The Soul of the Woodsman"
So it looks like Synapse is almost upon us, what is a good night for everyone? I should be available pretty much every night next week except for Thursday. Also is Sister Psyche a WST too? We have plenty of over +25s too to do that.
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1 hour ago, Saikochoro said:
I’m going to have to disagree on making merits a random drop. I don’t think merits should be rng. Players should be able to go into a TF knowing how many merits they will get out of it.
I wouldn’t be opposed to some sort of bonus merit system though. Have bonus merits awarded to the team upon completion for killing more mobs.
- Less than 90% of total mobs killed - no bonus.
-90 to 99% - a smaller bonus (just in case there was a super sneaky minion hiding in the deepest darkness corner of a map.-100% of mobs killed - larger bonus.
Still that might be too hard to implement. I have no idea. But I wouldn’t want merits to become random.
Bonus objectives would also be another way. Something like the astral merit challenges in the itrials would be a nice way to spice up taskforces and encourage more thoughtful play.
I'm going to echo everyone and say trim old task forces to size. I would also definitely like the Shadow Shard ones to take place only in the shard so they could maybe be co op.
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I was hoping we could do a Synapse soon. Most of everyone in the group is now level 15 (or close to) so it should be feasible. I should be pretty available next week to do it.
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6 minutes ago, Grouchybeast said:
I would much rather see limits placed on access to incarnate powers in non-incarnate content than see the non-incarnate content buffed to the level where incarnate powers have become a requirement to run it.
This is definitely a worthwhile point. MSR is 35-50, ITF is 35-50, Hami is 45-50. If we balance these to 50+1 (or higher) then we greatly limit the number of people who can participate in them. We can make people mad by either leaning into power creep or slowing its growth. Personally I think one of the best things about this game is its inclusiveness and it'd be better if more people in these forms of content had an easier time contributing than not. How would this look for Hami? I'm not entirely sure. But I would lean on the side of looking at the players more than the encounter, although anything to spice up the encounter itself would be very welcome.
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Just hit level 22 on Medic. This is how many SOs I could afford:
I recall when I ran Villains around i6 or i7 is could barely afford all of my SOs but I think I got a whole stack of 'em. It seems like now you can't just play missions and afford your SOs at level 22, you have to do some market stuff or use reward merits to make up the difference. While I have gotten some nice recipes, salvage and ~100 reward merits on this character I ain't using them yet. This is more interesting to me. It really makes you appreciate character progression. Even just a single SO in any one of those powers make them dramatically better.
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I think Kinetics. We Siphon Speed off 2020 and use it to run far far away from it. Alternatively we Fulcrum Shift off a whole mob of 2020 and nuke it.
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21 minutes ago, Vooded said:
Your example that all sets benefit from the aoe immobilized is a little... weird. How often do you actually cast your aoe immob on the dominators you play? Does the extra duration actually make a difference, vs casting again or using it for aoe damage? Using the single target hold as a example would have been much more convincing...
I uh don't play Dominators. I prefer Controllers. But even with Controllers in the span of about 90 seconds or so I will have cast a group immobilize atleast a couple of times. I will have probably cast my hold more though.
The Classic Hero Challenge
in General Discussion
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Any of those nights should work for me!