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Normal Thomas

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Posts posted by Normal Thomas

  1. 8 hours ago, Vooded said:

    Many dominator primaries have problems with not benefiting from domination. Earth (earthquake, volcanic gases), electric (jolting chain, static field, synaptic overload [only 1st target dominated]), fire (bonfire), darkness (shadow field), gravity (dimension shift, impact mechanic), ice control (ice slick, slows in general).

     

    Some sets are more effected than others, but the "not domination friendly" argument doesn't hold water; many sets are currently not domination friendly. And dominators =/= domination. Dominators = control + damage. Illusion control, as is, provides control in the form of super awesome taunting pets.

    That's true but there are plenty more powers in those sets that do benefit from domination (especially cause all of those sets have a group immobilize). Small blemishes in otherwise very congruent sets. The same cannot be said for Illusion Control which is systematically reliant on pets to provide its own unique form of control (best exemplified with Phantom Army). @oedipus_tex is definitely on track with how the set would have to be reworked.

     

  2. Illusion Control is pretty unique to Controllers I think. There would need to be a lot of retooling to get the set to function with the Dominator archetype. It's a control set with 3 pets and 2 invisibility powers and a high damage attack. This leaves three powers that could benefit from domination and none of them are moderate recharge group controls like a group immobilize, stun, confuse, fear etc. Hard to make it Dominator friendly without completely changing the nature of the set.

     

    Wind Control was pretty close to completion before shutdown. That's probably be the most feasible to implement in game. However, if feasability wasn't an issue, I'd love to see a magnetism control or technopathy (technology control) powerset.

    • Like 1
  3. 20 hours ago, Greycat said:

    Hmm. Issue... 5, was it? Trying to remember if SOs were a thing. I think it'd be several degrees easier, in many respects (SG bases, teleporters. Though how you'd recreate losing INF for Prestige... >.> )

    Issue 6. Personally I'd view the starting point as Issue 7 cause you're going to be doing Mayhem Missions anyway to unlock contacts. Plus, that adds a couple more powersets for people to choose from.

     

    Mastermind Dominator Corruptor Stalker Brute
    Primary Secondary Primary Secondary Primary Secondary Primary Secondary Primary Secondary
    Mercenaries Dark Miasmas Earth Control Energy Assault Assault Rifle Cold Domination Claws Energy Aura Dark Melee Dark Armor
    Necromancy Force Field Fire Control Fiery Assault Dark Blast Dark Miasmas Energy Melee Ninjitsu Energy Melee Energy Aura
    Ninjas Poison Gravity Control Icy Assault Energy Blast Kinetics Martial Arts Regeneration Fiery Melee Fiery Aura
    Robots Traps Ice Control Psionic Assault Fire Blast Radiation Emission Ninja Blade Super Reflexes Stone Melee Stone Armor
    Thugs* Trick Arrow Mind Control Thorny Assault Ice Blast Sonic Resonance Spines  Dark Armor* Super Strength Invulnerability
        Plant Control   Sonic Blast Thermal Radiation Dark Melee*   Electric Melee* Electric Armor*
             Radiation Blast  Traps      

     

    * - came in issue 7

     

    And then you got all the Patron Pools which you couldn't switch out of until Issue 13 (nearly two years after they were introduced!)

     

  4. On 12/28/2020 at 3:56 PM, cranebump said:

    Okay, I'm all in for "We have a few issues," if and when it kicks off. Tutorial and level 3. Sam Meanwell is off to hit snake holes (eventually).:-)

    image.png.c2b2a50bd9981e3622f58966f27db384.png

    Yeah, that's my ride. Nah, Recluse don't mind if I borrow it.

    Ooo you mean a classic villains team? I'd be down!

  5. Funny you say that Ill/Traps is uncommon cause I see a ton of 'em on my server. I think its a great combo. Mine plays more actively cause I invested in a lot of attacks with the ice epic pool. Flash -> Ice Storm -> Caltrops is a very fun combination.

    • Like 1
  6. Oh wow this topic finally got some attention! I ended up swapping into Soul Mastery for my Ice/Kin but my point definitely still stands.

    7 hours ago, Generator said:

    I could see it coming up to that same 0.3725 ratio the other APPs are up to (those are this power's comparables, not Tesla Cage or Freeze Ray), but that's it.

    True. I think that'd be a fair buff.

  7. I usually skip T1 Immobilizes in Control sets. They're great early in the game when you need attacks on your controller but once you get Epic Pools, IOs, Incarnates etc. I usually respec out of them. Would be curious what people would have in mind to make them competitive power choices through the whole game.

     

    Revamp old TFs. Yes. Anytime I run Citadel and Numina it all reeks of I0 design a lil too much. By contrast the Penelope Yin TF is fast, fun and even if you're just running it for merits gets its story across pretty well. Citadel on the other hand I feel like I'm just cleaning a bunch of nondescript Council bases. Supposedly they're robot factories? ehhhhh

     

    Kinetic Melee. I like the set but I feel it needs a look, especially with animation times. Feels like I'm Goku charging up for multiple episodes when I use some attacks.

    • Like 2
  8. 34 minutes ago, Monos King said:

    They mean the enemies would con the same regardless of your level.

    Right. So basically enemies related to a giant monster spawn would behave the same way as a giant monster.

     

    https://hcwiki.cityofheroes.dev/wiki/Giant_Monster#Vs._Your_Level

     

    now as far as like the hellion arson, praetorian riots or troll raves... yeah keep those at their respective level. But like if Caleb or Jack in Irons summons minions why are they locked at 30 or 40 or whatever but the monster isn't?

     

  9. Literally anything goes with kinetics. If you team with friends they will very much appreciate the speed boost and the massive damage output you'll enable them to have. I'd say Kinetics is far more optimal than sonic resonance just because of its force multiplication capabilities. As far as other set, I'm not entirely sure. Don't know how the other support sets rank against each other but as someone who has a lvl 50 /Kin I know its a very powerful set.

    • Like 1
  10. Any kind of lore handwave you make for those you could make for most any of these Giant Monster encounters. Especially I would argue, the ones on the Rouge Isles cause they're almost all (Caleb, Scrapyard, Deathsurge) supernatural entities. Who is to say they aren't lending their strength to the gremlins, the miners, the spectral demons?

     

    While one can experience content in a "level appropriate way" most people seem to run as level 50s. Even if they scale a bit you still got Incarnate powers and IOs to overwhelm the opposition. I'd just like it be more meaningful and interesting.

  11. I was doing scrapyard several weeks ago and I thought the addition of strikers to the fray was cool but kind of meaningless on my lvl 50+1 Ice/Kin cause I could lay down a Blizzard and tear them to shreds cause they're 25+ levels lower than me. Similar thing with Deathsurge. What's the point of having like level 15 minions around him when level 50s are just going make them go poof in zero seconds? While I am aware some people like to spawn these to solo even they would appreciate more of a challenge I imagine.

  12. 19 hours ago, Greycat said:

    Here we go. Got to 17 (focused accuracy too!) simultaneous toggles.

     

    Ran out of END while trying to take the screenshot. (over on test, no enhancements.)  End consumption, 4.99/sec

    screenshot_201211-22-31-14.jpg

     

    Toggle list:

    Rad melee

    Irradiated ground

     

    Dark armor

    Dark Embrace

    Death Shroud

    Murky Cloud

    Obsidian Shield

    Cloak of Darkness

    Cloak of Fear

    Oppressive Gloom

     

    Pool and other powers

    Sprint

    Combat Jumping

    Acrobatics

    Maneuvers

    Assault

    Tactics

    Tough

    Weave

    Focused Accuracy

     

     

    Powers I took because I had to (or had nothing else to take) :
    Contaminated Strike
    Devastating Blow
    Atom Smasher
    Dark Regeneration
    Super Jump (which probably would have used more END... hmm... just can't run it with CJ.)


    .... wait. I could run CJ alongside Super Speed to make 18 toggles.

    Kick
    Conserve Power
    Physical Perfection.

     

     

     

    I went for a Spines/Dark Brute and totally forgot to take Oppressive Gloom (i did run the support hybrid tho...), this is what it took me to run it sustainably. It solo'd a +4/x8 Council Radio pretty well.

    1494817502_Screenshot2020-12-1217_41_32.thumb.png.fdbd31147b298462d6303419d3ddfe2d.png

     

    What I find very funny about this is this could be kind of like a min/max build. I notice a lot of top end builds these days don't have too many attacks they're mostly focused on having a lot of toggles (especially fighting) to improve their surviveability.

  13. I don't think "higher difficulty settings" is something that should be pursued when +4/x8 is essentially the limit. The purple patch, aggro caps and map size prevent you from making mobs either bigger or harder (how are you going to fit a mob of Council fit for 12 in the already cramped office maps?). So like I said in the Incarnates weekly discussion thread the +4/x8 difficulty needs to be more meaningful instead of just adding more minions into the mix.

     

    I think the devs should focus on existing balance and creating challenging interesting content for all levels. Making new missions or adding to existing zones is well within the capability of the dev team but anything more might take too long.

  14. 10 hours ago, Razor Cure said:

    I'd also like more RED TEXT when procs go off, like the scrappa Critical Strikes. A 'Touch of Death' or "Mako's Bite' pop up would be cool, and make it easier to actually see procs go off, rather than trolling through the combat logs.

    I've seen that for preventive medicine but not for the others. Added power effects for some of the damage procs would be cool too.

  15. If I am using Gaussian's Synchronize Fire Control why does it when it fires off it shows the icon for Super Reflexes Quickness, something that has absolutely nothing to do with gaining a damage and to hit increase? Why not just use the graphic on the enhancement and put the attuned enhancement border around it? Even the invention border would suffice. I have gotten use to some enhancement proc icons in my window but the fact they don't match up in a nice way does get to me.

     

    I imagine this would take a little bit of work for something most people wouldn't really notice but if it happened I think it would be cool.

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