
StoneKarma
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Ok, I have now replaced my CoH addiction with a Mids/Pines addition. I've taken the comments from here, and other places. This build soft-caps S/L/M. Fire, Cold & AoE are low 30%, the rest are low to mid 20%. Resists, S/L/Energy/Fire/Toxic are 90%, Negative is 75%, Fire & Psionic are about 48%. It has Fly, you could swap out Hasten and take a P2W power if you wanted (I just really like Fly, it's a personal thing). Beta Decay and Irradiated Ground are both toggle, they both do -Def and both are slotted to do a -resist. This could be nasty. Auroxis' build had Support Core Embodiment turned on, it only lasts 10 second 2 minutes with a 2 minute recharge. Is it a toggle or not? I'm confused. Quick update (10/2): I can tank now! This build works very well. I can stand at a Rikti Pylon and basically ignore them. I was able to Tank Lord Recluse indefinitely with no problems while my team smashed the pylons in the Ms. Liberty TF. In ITF, never a scratch, I don't think I used my heal, all the healing I needed I got from Radiation Siphon while I was hitting stuff. I'm a tank, so I don't really miss Hasten that much, but my attack and damage are kind of low and slow. Anyway, here's the build: Hero Plan by Mids' Reborn : Hero Designer 2.6.0.2 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! RadKnight: Level 50 Magic Tanker Primary Power Set: Radiation Armor Secondary Power Set: Radiation Melee Power Pool: Fighting Power Pool: Leaping Power Pool: Flight Power Pool: Leadership Ancillary Pool: Mu Mastery Hero Profile: Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(3), UnbGrd-ResDam/EndRdx/Rchg(5), Ags-Psi/Status(5) Level 1: Contaminated Strike -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(7), KntCmb-Dmg/Rchg(7), KntCmb-Dmg/EndRdx/Rchg(9) Level 2: Proton Armor -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/Rchg(9), TtnCtn-EndRdx/Rchg(11), TtnCtn-ResDam/EndRdx/Rchg(11), TtnCtn-ResDam(13), TtnCtn-EndRdx(13) Level 4: Proton Sweep -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(15), SprMghoft-Acc/Dmg/Rchg(15), SprMghoft-Dmg/EndRdx/Rchg(17), SprMghoft-Rchg/Res%(19) Level 6: Fallout Shelter -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(19), UnbGrd-ResDam/EndRdx/Rchg(21), UnbGrd-Max HP%(21) Level 8: Radiation Therapy -- TchoftheN-Acc/Heal(A) Level 10: Taunt -- MckBrt-Taunt/Rchg(A), MckBrt-Taunt/Rchg/Rng(23), MckBrt-Taunt/Rng(23), MckBrt-Rchg(25) Level 12: Beta Decay -- AchHee-DefDeb(A), AchHee-DefDeb/Rchg(25), AchHee-ResDeb%(27) Level 14: Gamma Boost -- PrfShf-End%(A), Pnc-Heal/+End(27) Level 16: Radiation Siphon -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(29), KntCmb-Dmg/EndRdx/Rchg(29), KntCmb-Dmg/Rchg(31) Level 18: Particle Shielding -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(31), NmnCnv-Heal/Rchg(31), NmnCnv-Heal/EndRdx/Rchg(33), NmnCnv-Heal(33), NmnCnv-Regen/Rcvry+(33) Level 20: Boxing -- Empty(A) Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(34) Level 24: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(34) Level 26: Ground Zero -- Obl-Dmg(A), Obl-Acc/Rchg(34), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(36), Obl-%Dam(37) Level 28: Irradiated Ground -- ShlBrk-DefDeb(A), ShlBrk-Acc/DefDeb(37), ShlBrk-Acc/EndRdx/Rchg(37), ShlBrk-%Dam(39), AchHee-ResDeb%(39), FuroftheG-ResDeb%(39) Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(40), Rct-ResDam%(40) Level 32: Fly -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(40), BlsoftheZ-ResKB(42) Level 35: Devastating Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/Rchg(43), SprBlsCol-Dmg/EndRdx/Acc/Rchg(43), SprBlsCol-Rchg/HoldProc(43) Level 38: Atom Smasher -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(45), SprAvl-Acc/Dmg/EndRdx(45), SprAvl-Acc/Dmg/Rchg(45), SprAvl-Acc/Dmg/EndRdx/Rchg(46), SprAvl-Rchg/KDProc(46) Level 41: Mu Lightning -- Thn-Acc/Dmg(A) Level 44: Ball Lightning -- Rgn-Dmg(A), Rgn-Acc/Dmg/Rchg(46), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(48), Rgn-Knock%(48) Level 47: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(50) Level 49: Fusion -- RctRtc-Pcptn(A), RctRtc-ToHit(50) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Run-I(A) Level 2: Rest -- IntRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Prv-Absorb%(A), Mrc-Rcvry+(17) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(50) Level 50: Agility Core Paragon Level 50: Ion Core Final Judgement Level 50: Degenerative Radial Flawless Interface Level 50: Clockwork Core Superior Ally Level 50: Ageless Radial Epiphany Level 50: Support Core Embodiment ------------
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I'll look, but probably my incarnate. I used to have a TON of endurance problems, but now, nothing. I use Cardiac as my incarnate, and I get an additional -ToHit from Diamagnetic Core. The build posted here: https://forums.homecomingservers.com/topic/5034-radrad-tank-draft/ by Auroxis is better than the one I'm currently running. But this one is very viable: http://www.cohplanner.com/mids/download.php?uc=1440&c=663&a=1326&f=HEX&dc=78DA6594594F13511886CF74A622B440B1944568C10A94B29456BD372A6AA23461D3DB6602238CD496B425D14BEF9455BD10D7BF40544CF442FF88FA03BC418DEB854BFD66DE57249949A74FFB2DE7BCDF3B3DCD5E1D0D6E9DBD7E5C69C15379B35CCE4D9B8505ABE4CF9A73F68C72AE1AB96388E646AD4B56A16CA526CD59DBACD8C542EE44E94AB1D4C974D6CA5B7B93EE7715182F16F3A933797B6EBE12743F8F59E6A25D986BFCF765D62A95E7EDC57A143A75928D9C5EB46752274B4B152B975DCA65CD72C52A5D6B1335BD722F27E44D73F45575F555572A6328DF37F23B68FC00B7128A97D48E0BE2929B00F74D9253E0AAD46A58D7AF0D686EFFFE417208AC1B26536070047C22BD3A7BF51BD8BBE126185A2657C003ABE41AB826BD7ECEE3E73CCD9CA799F3B4709EF584F3549CE2AAAF26CC5C33D816019F4B4D2D67AE9DF7216783072F930BE086D406DCA1AB7A4093FEA8A13A7DA40EC60CF05552A97AE8F4D5DF417F6C933C278984A19ECA7A8DDCBB917E77D3EF6EFADD4DBF6F496D133D6B9A808F8726C929721A3C7C81BC08BE162D61F46AE147A2212CB9C760407EB61168F045DE405FCF5BF21DD82235AD9CA53582357BCEC3BFBE2FE06DD1D78E75FCED3FD1D7F78BFC0D26FE905552A1F773BF521DF4A183BE26E96B92BE26E96B936889729668085A06A849935C17D6515D55B9D4335115A7AAF8B281EA1572151C5A23D7C90D703B8113E4F4F6DE456C7893BC47DE07471E900FC19C88EDA7927E5789299141FA3CB8AD50FD02CCBC0475D19FE26C29C7709937738467547269E6D29C3BC3B93B8DDD732B2F67B7A4B17BEAAB039E6CDA13C97822473D91639EC89827326E705B89686EA436A49CA7EC2AD9A9DBFDCF60F6E3FF88A6BDC7A4C11DF083A7FAD3DE6A9EA9069EA9BFA373F06F This build is a little bit Nerfed because I insisted on taking Fly as a travel power, and I made some other changes that didn't help the Auroxis build any. Again, those changes were made to fit the character.
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Here's what I'm running for Rad/Rad. Just finished getting him completely slotted. I was able to stand at a RWZ Pylon for about 5 minutes, pretty much unscratched. So next I taunted a Giant Monster in PI all the way to Portal Plaza and again, was never in any danger. He's very tanky, and has extra damage procs in Irradiated Ground and Beta Decay. Smashing & Lethal Defense are capped. Melee Defense is capped, others are healthy. Resists are capped for Smash, Lethal, Energy & Toxic. Fire is close at 87%, others are very strong. Damage output is about as good as you can do on a tank, I think. The three archetype and universal sets are the most expensive thing. I bought them with Empyrean merits, that seemed to help with the expenses of the build. Other expensive sets are just the usual singles. Here you go: Hero Plan by Mids' Reborn : Hero Designer 2.6.0.2 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Radiation Armor Secondary Power Set: Radiation Melee Power Pool: Fighting Power Pool: Leaping Power Pool: Flight Power Pool: Leadership Ancillary Pool: Mu Mastery Hero Profile: Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-EndRdx/Rchg(3), UnbGrd-Rchg/ResDam(5) Level 1: Contaminated Strike -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(5), KntCmb-Dmg/Rchg(7), KntCmb-Dmg/EndRdx/Rchg(7) Level 2: Proton Armor -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/Rchg(9), TtnCtn-EndRdx/Rchg(9), TtnCtn-ResDam/EndRdx/Rchg(11), TtnCtn-ResDam(11), TtnCtn-EndRdx(13) Level 4: Proton Sweep -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(15), SprMghoft-Acc/Dmg/Rchg(17), SprMghoft-Dmg/EndRdx/Rchg(17), SprMghoft-Acc/Dmg/EndRdx/Rchg(19), SprMghoft-Rchg/Res%(19) Level 6: Fallout Shelter -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-Rchg/ResDam(21), UnbGrd-Max HP%(23) Level 8: Radiation Therapy -- TchoftheN-Acc/Heal(A), TchoftheN-Acc/EndRdx/Heal/HP/Regen(23), TchoftheN-Acc/EndRdx/Rchg(25) Level 10: Taunt -- MckBrt-Taunt/Rchg(A), MckBrt-Taunt/Rchg/Rng(25), MckBrt-Taunt/Rng(27), MckBrt-Rchg(27) Level 12: Beta Decay -- ShlBrk-DefDeb(A), ShlBrk-Acc/DefDeb(29), ShlBrk-Acc/Rchg(29), ShlBrk-%Dam(31) Level 14: Gamma Boost -- PrfShf-End%(A), PrfShf-EndMod(31), Mrc-Rcvry+(31) Level 16: Radiation Siphon -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(33), KntCmb-Dmg/EndRdx/Rchg(33), KntCmb-Dmg/Rchg(33) Level 18: Particle Shielding -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(34), NmnCnv-Heal/Rchg(34), NmnCnv-Heal/EndRdx/Rchg(34), NmnCnv-Heal(36), NmnCnv-Regen/Rcvry+(36) Level 20: Boxing -- Empty(A) Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(36) Level 24: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(37) Level 26: Ground Zero -- Obl-Dmg(A), Obl-Acc/Rchg(37), Obl-Dmg/Rchg(37), Obl-Acc/Dmg/Rchg(39), Obl-Acc/Dmg/EndRdx/Rchg(39), Obl-%Dam(39) Level 28: Irradiated Ground -- ShlBrk-DefDeb(A), ShlBrk-Acc/DefDeb(40), ShlBrk-Acc/Rchg(40), ShlBrk-%Dam(40) Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(42), Rct-ResDam%(42) Level 32: Fly -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(42), BlsoftheZ-ResKB(43) Level 35: Devastating Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/Rchg(45), SprBlsCol-Dmg/EndRdx/Acc/Rchg(45), SprBlsCol-Rchg/HoldProc(45) Level 38: Atom Smasher -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(46), SprAvl-Acc/Dmg/EndRdx(46), SprAvl-Acc/Dmg/Rchg(46), SprAvl-Acc/Dmg/EndRdx/Rchg(48), SprAvl-Rchg/KDProc(48) Level 41: Mu Lightning -- Thn-Acc/Dmg(A) Level 44: Ball Lightning -- PstBls-Acc/Dmg(A), PstBls-Acc/Dmg/EndRdx(48), PstBls-Dmg/EndRdx(50) Level 47: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(50) Level 49: Fusion -- RctRtc-Pcptn(A), RctRtc-ToHit/Rchg(50) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Run-I(A) Level 2: Rest -- IntRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Prv-Absorb%(A), Prv-Heal(13) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15) Level 50: Agility Total Radial Revamp ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1462;683;1366;HEX;| |78DA6594594F135114C7EF74A620B44011DA82ACB2B56529547D372A6AA23461D3D| |76602238C9696B425D1475F8D0BA0C61770F9024485C417FD1A2EE007F00535AE21| |2EF5CCFCFF02496F3AFD65CEFF9C7BCF39F7DE495E1DF6AF9DBD7E5C69FE5369339| |F4F4D9A992B56CE9B3467EC29E58C72795A614D0D5B97AC4CDE8A8F9BD3B659B0B3| |99D489DC5C36D74C3969A5ADFDA2FBAEAA46B3D974FC8C3D335BB033337EF76DC43| 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|1E59C02379BEDCADD2F87D218F369CFA669DBD85FFF07F0E37EFF28FC3FEFF7E7ED| |AAE6EDDA090958F93F6C47E434| |-------------------------------------------------------------------|
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Took up the Mu Mastery set to get more AoE powers. I like your idea of using Spring Attack for the same thing, but I think the Mu Mastery recharge might be better. I'm not sure, more research is needed.
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I'm still pushing it. The current draft has S/L and Melee Defense at 46% and Fire/Cold 34%. We're still trying to wring a little bit more from it. I'm not sure where yet. | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1462;683;1366;HEX;| |78DA6594594F135114C7EF74A622B408086D4156D9A66529547D372A6AA23461D3D| |76602238C9696B425D1475F8D0BA0C61770F90244C5E88B7E0D17F003F8821AD710| |977A66FE7F81A4379DFE32E77FCEBDE79C7BEF242F0F05574F5F3DAAB4E089B495C| |FA726ACCC253BE74F5AD3CEA47247993C2DB0A686EC0B76266FC7C7AC29C72A38D9| |4CEA586E369B6BA29CB4D3F66ED17B579523D96C3A7ECA999E293899E9A0F7366C5| |B73F212809476B5AAFFC2949DCBCF3873A19373CE64FC786EBE60A792F3A9A4952F| |D8B92BF5924DB73CD74CF9D3DCFC8ABAFAA62B953094EF3BF903347E82ABA6E210D| |F1141BB68A3E09E31721CBC2EBE1AE6F56B3D9A17BFB797EC032BFAC938181C001F| |4BACCE58FD35D6DEF706AC7E4BBE03F7AF931BE00D89F5B31E3FEBA9633D75AC23B| |C05DE34DD5D719D8BBEB210B530581F019F894F396B2E777CD02E8207D2E42C784B| |7C035ED1453DA0497CB3A19A7CA40EB618E0CB985295C8D357790FF12D4BE419114| |C433D91F9AAB87615FBDDC67EB7B1CF6DECFB82F8D6B06735A3E8E3C131729C9C00| |3BCE91E7414D8E662DD651B545194A174B08B369A188E665DC7188A741B408B5483| |566E80C818B924503B368F8856A3A7F937FC0EEBF64915498F74B54A946EE5C23BB| |67B27B26BB67B27B61C9A199DD6BE6DAB1B39827F6150C884F2BAAF2B5AE63ADD80| |6D8F31E7C2AF9B6C3C7DFBE60405B2497C0BEDBE41DF22EB826B15D8CED5A86AD7F| |85BC4F3E00071E928FC094A41865C7A32BCAB35962EB65BEBD6BB00DBC0013CFC11| |AA929CEDEC7D9FB04EB7F25276A90DAE0B2D4572BDA0AD8646CDF5CF9B93B1C33B6| |EF7DB1A7441D2CB1244A2C874B2C474A2CC33BAB28D58F1A460C9AC4A635C2565EA| |DDC53E065B359B1FDE5501A633EEDD8346D13FB1BFC007EDCED1F85FFE7DDFEBC5D| |FB78BBB6C20256FE0F6335E432| |-------------------------------------------------------------------|
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Ok, here is my Rad/Rad Tank Build. Without Meltdown running Smashing, Lethal and Melee defense are capped, and Smashing and Lethal Resistance is capped. Comments & Suggestions please? Be gentle, I'm just a tank. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.2 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Radiation Armor Secondary Power Set: Radiation Melee Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Power Pool: Flight Ancillary Pool: Earth Mastery Hero Profile: Level 1: Alpha Barrier (A) Unbreakable Guard - Resistance (3) Unbreakable Guard - Resistance/Endurance (3) Unbreakable Guard - Resistance/Endurance/RechargeTime (5) Unbreakable Guard - +Max HP Level 1: Contaminated Strike (A) Kinetic Combat - Accuracy/Damage (5) Kinetic Combat - Damage/Endurance (7) Kinetic Combat - Damage/Recharge (7) Kinetic Combat - Damage/Endurance/Recharge Level 2: Proton Armor (A) Aegis - Resistance/Endurance (9) Aegis - Resistance/Recharge (9) Aegis - Endurance/Recharge (11) Aegis - Psionic/Status Resistance (11) Aegis - Resistance Level 4: Proton Sweep (A) Obliteration - Damage (13) Obliteration - Accuracy/Recharge (13) Obliteration - Damage/Recharge (15) Obliteration - Accuracy/Damage/Recharge (15) Obliteration - Accuracy/Damage/Endurance/Recharge (17) Obliteration - Chance for Smashing Damage Level 6: Fallout Shelter (A) Aegis - Resistance/Endurance (17) Aegis - Resistance/Recharge (19) Aegis - Endurance/Recharge (19) Aegis - Resistance/Endurance/Recharge (21) Aegis - Resistance Level 8: Radiation Therapy (A) Obliteration - Damage (21) Obliteration - Accuracy/Recharge (23) Obliteration - Damage/Recharge (23) Obliteration - Accuracy/Damage/Recharge (25) Obliteration - Accuracy/Damage/Endurance/Recharge (25) Obliteration - Chance for Smashing Damage Level 10: Taunt (A) Mocking Beratement - Taunt Level 12: Beta Decay (A) Shield Breaker - Defense Debuff (29) Shield Breaker - Accuracy/Defense Debuff (31) Shield Breaker - Accuracy/Recharge (31) Shield Breaker - Defense Debuff/Endurance/Recharge Level 14: Gamma Boost (A) Preventive Medicine - Chance for +Absorb (31) Preventive Medicine - Heal Level 16: Radiation Siphon (A) Kinetic Combat - Accuracy/Damage (33) Kinetic Combat - Damage/Endurance (33) Kinetic Combat - Damage/Recharge (34) Kinetic Combat - Damage/Endurance/Recharge Level 18: Particle Shielding (A) Numina's Convalesence - Heal/Endurance (34) Numina's Convalesence - Endurance/Recharge (34) Numina's Convalesence - Heal/Recharge (36) Numina's Convalesence - Heal/Endurance/Recharge (36) Numina's Convalesence - Heal (36) Numina's Convalesence - +Regeneration/+Recovery Level 20: Boxing (A) Kinetic Combat - Accuracy/Damage (27) Kinetic Combat - Damage/Endurance (27) Kinetic Combat - Damage/Recharge (29) Kinetic Combat - Damage/Endurance/Recharge Level 22: Tough (A) Gladiator's Armor - TP Protection +3% Def (All) (37) Gladiator's Armor - End/Resist (37) Steadfast Protection - Resistance/+Def 3% Level 24: Weave (A) Luck of the Gambler - Defense/Endurance (37) Luck of the Gambler - Defense (39) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 26: Ground Zero (A) Shield Breaker - Accuracy/Defense Debuff (39) Shield Breaker - Accuracy/Recharge (39) Shield Breaker - Accuracy/Endurance/Recharge (40) Shield Breaker - Defense Debuff/Endurance/Recharge Level 28: Irradiated Ground (A) Obliteration - Damage (40) Obliteration - Accuracy/Recharge (40) Obliteration - Damage/Recharge (42) Obliteration - Accuracy/Damage/Recharge (42) Obliteration - Accuracy/Damage/Endurance/Recharge (42) Obliteration - Chance for Smashing Damage Level 30: Combat Jumping (A) Reactive Defenses - Scaling Resist Damage (50) Reactive Defenses - Defense Level 32: Meltdown (A) Unbreakable Guard - Resistance (33) Unbreakable Guard - Resistance/Endurance (50) Unbreakable Guard - Endurance/RechargeTime (50) Unbreakable Guard - RechargeTime/Resistance Level 35: Devastating Blow (A) Blistering Cold - Accuracy/Damage (43) Blistering Cold - Damage/Endurance (43) Blistering Cold - Accuracy/Damage/Endurance (43) Blistering Cold - Accuracy/Damage/Recharge (45) Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (45) Blistering Cold - Recharge/Chance for Hold Level 38: Atom Smasher (A) Gauntleted Fist - Accuracy/Damage (45) Gauntleted Fist - Damage/RechargeTime (46) Gauntleted Fist - Accuracy/Damage/RechargeTime (46) Gauntleted Fist - Damage/Endurance/RechargeTime (46) Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime Level 41: Salt Crystals (A) Lethargic Repose - Accuracy/Recharge (48) Lethargic Repose - Accuracy/Endurance (48) Lethargic Repose - Sleep/Range (48) Lethargic Repose - Accuracy/Sleep/Recharge Level 44: Quick Sand (A) Curtail Speed - Accuracy/Slow Level 47: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 49: Fly (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 1: Brawl (A) Empty Level 1: Gauntlet Level 1: Prestige Power Dash | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1447;666;1332;HEX;| |78DA6594596F125114C7EF30839502B294AD6529C59681D622B4F5D9185B4D4C492| |8ADBE92493BC24404023CE88B5A1F6B173526BEF8191AB74763D4CFE107D08756E3| |6E5CF030E72F2161C2F0CB9C7BEEFD9F6D267F6DD1B17F7EF3B4901C67AB5AAB555| |AD36A57F4A635AF958D75D1BD86E88EB1B5B4A85FD66B2D3D53D4360CAD6DD46BA5| |33CDABF56604CB79BDAAF72F9ACFC259A8D7AB997346B9D2366A6587F9B4AC6B0D7| |A70FD7FD8D09BAD8AD1B0B36BB5EBEB5D6A18EB9925ADD9AE94F25AABAD37AF8728| |9429BAB754FA93BAC17564F1451622A708CB57F00753F9C9DC57052EF22D1012B4B| |6C23C52045799DBE42BF1B98A9495CCFD4773E01C73F814B8C07C4C7B643EDF2AFF| |B29836C76FF00FF3D85FB0C3740B8E6D87F65AA167859E1B7A5EE879E7993EE8EDA| |ADD9648A6DE10F47CD00B402F00BD10F442D07B4E7B6D1CABB055786D8F6C7633E9| |8E6C97C82FAA88888519934185F9222D8493E3959C077C66EC1DF3099DE3429D5DA| |8731C758EA3CE13A8F35DF2F5F03956CF0AE73551045799C7D7C08BE025A2AA0889| |E671043A23D01983CE187422D091C9D7CF3A16FF1CC739990383929993423E41F80| |4DDAC35E96326FDCC7B14EF28E66D14B549A236492B53458D3EA5840823B730FAA3| |A23F2AFA93467FD2E84F1AFD09502C51D437FA996DB943E67D8A611C798F63E6E39| |8F9DC37F03BF329F9263093892DC5B44DDF01B7C11DE6895D708FF94CE577AC3B93| |5337B07693397B0BDC046F331F906C0AB1A55E72CD4EBE025F836F98EF1D42CC600| |6671E710F3C947786F31619D4DC4EB62CFCB26FB94E11A5F72ED38F2E91567A5F82| |CEF4C06A76C0921BB0CC0F5816062CCB0396820259B2486161466773F7BE049D83E| |1DE974448B3BCFEA1DF7681A7F9B0DF9662BF8FFDB6879CF93F8489E11B| |-------------------------------------------------------------------|
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I've been looking all over for a RAD/RAD Tank build. I couldn't find one, so here's what I've come up with. The goal is to cap Resistance and Defense. I don't have sets yet, but so far, RAD/RAD is good, but I will fall over. But, my defenses aren't great with just IOs. Also, with all of my toggles running (10 total, not counting sprint), Endurance is a real struggle. I'm looking for suggestions for improvements. Thanks in advance! Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 31 Magic Tanker Primary Power Set: Radiation Armor Secondary Power Set: Radiation Melee Power Pool: Sorcery Power Pool: Leaping Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Energy Mastery Hero Profile: Level 1: Alpha Barrier (A) Reactive Armor - Resistance/Endurance (3) Reactive Armor - Resistance/Recharge (3) Reactive Armor - Endurance (5) Reactive Armor - Resistance (5) Impervium Armor - Psionic Resistance Level 1: Contaminated Strike (A) Kinetic Combat - Accuracy/Damage (7) Kinetic Combat - Damage/Endurance (7) Kinetic Combat - Damage/Recharge (9) Kinetic Combat - Damage/Endurance/Recharge Level 2: Radioactive Smash (A) Kinetic Combat - Accuracy/Damage (9) Kinetic Combat - Damage/Endurance (11) Kinetic Combat - Damage/Recharge (11) Kinetic Combat - Damage/Endurance/Recharge Level 4: Mystic Flight (A) Flight Speed IO Level 6: Gamma Boost (A) Performance Shifter - Chance for +End (13) Miracle - +Recovery Level 8: Proton Armor (A) Reactive Armor - Resistance/Endurance (15) Reactive Armor - Resistance/Recharge (15) Reactive Armor - Endurance (17) Reactive Armor - Resistance (17) Steadfast Protection - Resistance/+Def 3% Level 10: Fallout Shelter (A) Reactive Armor - Resistance/Endurance (19) Reactive Armor - Resistance/Recharge (19) Reactive Armor - Endurance (21) Reactive Armor - Resistance Level 12: Radiation Therapy (A) Superior Avalanche - Accuracy/Damage (21) Superior Avalanche - Damage/Endurance (23) Superior Avalanche - Accuracy/Damage/Endurance (23) Superior Avalanche - Accuracy/Damage/Recharge (25) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (25) Superior Avalanche - Recharge/Chance for Knockdown Level 14: Beta Decay (A) Siphon Insight - ToHit Debuff (27) Siphon Insight - Accuracy/ToHit Debuff (27) Siphon Insight - ToHit Debuff/Endurance/Recharge (29) Siphon Insight - Accuracy/Endurance/Recharge (29) Siphon Insight - Chance for +ToHit Level 16: Taunt (A) Perfect Zinger - Taunt (31) Perfect Zinger - Taunt/Recharge (31) Perfect Zinger - Taunt/Recharge/Range (33) Perfect Zinger - Accuracy/Recharge (33) Perfect Zinger - Taunt/Range (33) Perfect Zinger - Chance for Psi Damage Level 18: Radiation Siphon (A) Kinetic Combat - Accuracy/Damage (34) Kinetic Combat - Damage/Endurance (34) Kinetic Combat - Damage/Recharge (34) Kinetic Combat - Damage/Endurance/Recharge Level 20: Particle Shielding (A) Numina's Convalesence - +Regeneration/+Recovery Level 22: Combat Jumping (A) Defense Buff IO Level 24: Maneuvers (A) Defense Buff IO Level 26: Ground Zero (A) Obliteration - Damage (36) Shield Breaker - Accuracy/Defense Debuff (36) Shield Breaker - Accuracy/Recharge (36) Shield Breaker - Defense Debuff/Endurance/Recharge (37) Shield Breaker - Accuracy/Endurance/Recharge (37) Shield Breaker - Chance for Lethal Damage Level 28: Irradiated Ground (A) Obliteration - Damage (37) Obliteration - Accuracy/Recharge (39) Obliteration - Damage/Recharge (39) Obliteration - Accuracy/Damage/Endurance/Recharge (39) Obliteration - Chance for Smashing Damage (40) Obliteration - Accuracy/Damage/Recharge Level 30: Boxing (A) Kinetic Combat - Accuracy/Damage (40) Kinetic Combat - Damage/Endurance (40) Kinetic Combat - Damage/Recharge (42) Kinetic Combat - Damage/Endurance/Recharge Level 32: Meltdown (A) Reactive Armor - Resistance/Endurance/Recharge (42) Reactive Armor - Resistance/Recharge (42) Reactive Armor - Endurance (43) Reactive Armor - Resistance Level 35: Devastating Blow (A) Kinetic Combat - Accuracy/Damage (43) Kinetic Combat - Damage/Endurance (43) Kinetic Combat - Damage/Recharge (45) Kinetic Combat - Damage/Endurance/Recharge Level 38: Atom Smasher (A) Obliteration - Damage (45) Obliteration - Accuracy/Recharge (45) Obliteration - Damage/Recharge (46) Obliteration - Accuracy/Damage/Recharge (46) Obliteration - Accuracy/Damage/Endurance/Recharge (46) Obliteration - Chance for Smashing Damage Level 41: Conserve Power (A) Recharge Reduction IO Level 44: Physical Perfection (A) Endurance Modification IO Level 47: Tough (A) Reactive Armor - Resistance/Endurance (48) Reactive Armor - Resistance/Recharge (48) Reactive Armor - Endurance (48) Reactive Armor - Resistance Level 49: Weave (A) Luck of the Gambler - Defense/Endurance (50) Luck of the Gambler - Defense/Recharge (50) Luck of the Gambler - Defense/Endurance/Recharge (50) Luck of the Gambler - Defense Level 1: Brawl (A) Empty Level 1: Gauntlet Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Interrupt Reduction IO Level 4: Ninja Run Level 2: Swift (A) Flight Speed IO Level 2: Health (A) Healing IO Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Endurance Modification IO (13) Endurance Modification IO ------------ ------------ Set Bonus Totals: 8.5% DamageBuff(Smashing) 8.5% DamageBuff(Lethal) 8.5% DamageBuff(Fire) 8.5% DamageBuff(Cold) 8.5% DamageBuff(Energy) 8.5% DamageBuff(Negative) 8.5% DamageBuff(Toxic) 8.5% DamageBuff(Psionic) 37.38% Defense(Smashing) 37.38% Defense(Lethal) 9.25% Defense(Fire) 9.25% Defense(Cold) 9.25% Defense(Energy) 9.25% Defense(Negative) 3% Defense(Psionic) 29.56% Defense(Melee) 6.13% Defense(Ranged) 8% Defense(AoE) 15% Enhancement(RechargeTime) 47% Enhancement(Accuracy) 6% SpeedFlying 161.6 HP (8.63%) HitPoints 6% JumpHeight 6% SpeedJumping MezResist(Confused) 50% MezResist(Held) 50% MezResist(Immobilized) 50% MezResist(Sleep) 50% MezResist(Stunned) 50% MezResist(Terrorized) 50% 8.5% (0.14 End/sec) Recovery 20% (1.56 HP/sec) Regeneration 15% ResEffect(SpeedFlying) 15% ResEffect(RechargeTime) 15% ResEffect(SpeedRunning) 14.25% Resistance(Smashing) 14.25% Resistance(Lethal) 13.5% Resistance(Fire) 13.5% Resistance(Cold) 2.25% Resistance(Toxic) 8.25% Resistance(Psionic) 6% SpeedRunning