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Posts posted by Destruye Arepas YV
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Some enhancements not showing bah.
Will fix later, but you get the idea
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Ok, I have tweaked severely the build, mostly forgetting about resists and focusing on recharge plus accuracy on some powers and other ideas.
I really want to have 3 extra undead with the 3 basic attack powers so plan on spamming them alongside a few select powers.
A short brief:
153% Recharge
54% to hit on all powers base, not counting the occasional build up from tactics that might bring on a few occasions the bonus to 80%
2.2 End Drain all toggled
2.8 End Gain
Can Almost perma hasten with a recharge on it of 129 secs!
8 KB prot
all defs at 15%
What you guys think now?
This Villain build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsRebornClick this DataLink to open the build!
Level 50 Magic Mastermind
Primary Power Set: Necromancy
Secondary Power Set: Dark Miasma
Power Pool: Sorcery
Power Pool: Speed
Power Pool: Leadership
Power Pool: Teleportation
Ancillary Pool: Soul MasteryVillain Profile:
Level 1: Zombie Horde- (A) Superior Mark of Supremacy - Accuracy/Endurance
- (3) Superior Mark of Supremacy - Damage/Endurance
- (3) Expedient Reinforcement - Resist Bonus Aura for Pets
- (5) Sovereign Right - Resistance Bonus
- (5) Edict of the Master - Defense Bonus
- (7) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
Level 1: Twilight Grasp
- Hamidon Origin:Golgi Exposure
Level 2: Dark Blast
- (A) Dark Watcher's Despair - To Hit Debuff
- (13) Dark Watcher's Despair - To Hit Debuff/Endurance
- (25) Dark Watcher's Despair - Recharge/Endurance
- (33) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
Level 4: Tar Patch
- D-Sync Origin:D-Sync Deceleration
Level 6: Enchant Undead
- (A) Unbreakable Guard - +Max HP
- (15) Unbreakable Guard - Resistance
- (17) Gladiator's Armor - TP Protection +3% Def (All)
- (17) Steadfast Protection - Resistance/+Def 3%
- (19) Aegis - Psionic/Status Resistance
- (19) Impervious Skin - Status Resistance/Regeneration
Level 8: Gloom
- (A) Dark Watcher's Despair - To Hit Debuff
- (15) Dark Watcher's Despair - To Hit Debuff/Endurance
- (27) Dark Watcher's Despair - Recharge/Endurance
- (50) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
Level 10: Hasten
- (A) Recharge Reduction IO
- (23) Recharge Reduction IO
Level 12: Grave Knight
- (A) Superior Mark of Supremacy - Accuracy/Damage
- (27) Superior Mark of Supremacy - Accuracy/Damage/Endurance
- (29) Soulbound Allegiance - Chance for Build Up
- (29) Achilles' Heel - Chance for Res Debuff
- (31) Touch of Lady Grey - Chance for Negative Damage
- (31) Shield Breaker - Chance for Lethal Damage
Level 14: Howling Twilight
- (A) Recharge Reduction IO
- (33) Recharge Reduction IO
Level 16: Shadow Fall
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (34) Kismet - Accuracy +6%
- (34) Kismet - Defense/Endurance
- (34) Kismet - Defense/Endurance/Recharge
- (36) Kismet - Defense/Recharge
- (36) Kismet - Endurance/Recharge
Level 18: Mystic Flight
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (33) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 20: Darkest Night
- Hamidon Origin:Enzyme Exposure
Level 22: Lich
- (A) Superior Command of the Mastermind - Accuracy/Damage
- (37) Superior Command of the Mastermind - Damage/Endurance
- (37) Superior Command of the Mastermind - Accuracy/Damage/Recharge
- (39) Superior Command of the Mastermind - Accuracy/Damage/Endurance/Recharge
- (39) Cloud Senses - Chance for Negative Energy Damage
Level 24: Soul Extraction
- D-Sync Origin:D-Sync Optimization
Level 26: Dark Empowerment
- (A) Preventive Medicine - Heal
- (42) Preventive Medicine - Heal/Endurance
- (42) Preventive Medicine - Endurance/RechargeTime
- (43) Preventive Medicine - Heal/RechargeTime
- (43) Preventive Medicine - Heal/RechargeTime/Endurance
- (43) Preventive Medicine - Chance for +Absorb
Level 28: Life Drain
- (A) Dark Watcher's Despair - To Hit Debuff
- (46) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (23) Dark Watcher's Despair - To Hit Debuff/Endurance
- (25) Dark Watcher's Despair - To Hit Debuff/Recharge
Level 30: Dark Servant
- (A) Cloud Senses - ToHit Debuff
- (45) Cloud Senses - Accuracy/ToHitDebuff
- (45) Cloud Senses - ToHit Debuff/Endurance/Recharge
- (45) Cloud Senses - Chance for Negative Energy Damage
Level 32: Fearsome Stare
- Hamidon Origin:Lysosome Exposure
Level 35: Maneuvers
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (46) Reactive Defenses - Scaling Resist Damage
- (46) Shield Wall - +Res (Teleportation), +5% Res (All)
Level 38: Tactics
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 41: Teleport Target
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 44: Night Fall
- Hamidon Origin:Lysosome Exposure
Level 47: Dark Embrace
- (A) Impervious Skin - Status Resistance/Regeneration
- (48) Impervious Skin - Resistance/Endurance
- (48) Impervious Skin - Resistance/Recharge
- (50) Impervious Skin - Endurance/Recharge
- (50) Impervious Skin - Resistance/Endurance/Recharge
Level 49: Soul Tentacles
- Hamidon Origin:Endoplasm Exposure
Level 1: Supremacy
Level 1: Brawl -
You guys rock! 😄
So much infooooo!
My old addled brain is now booting up mids to begin another several hours long ritual of moving enhancements here and there haha
Sometimes I think I enjoy making a build more than playing ... love to you all! Keep the critiques coming!
Love having people that play the game and push it to the extreme! so much good info here!
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Please keep the critiques coming, I love them! gives me much better ideas.
Was wondering on the use of soul extraction. It is the only place I think can fit all of the remaining MM sets special enhancements bonus. I have on it all of them that give actual good bonuses to the pets with the rest added to the two other pet tiers: zombies and gks.
I will nonetheless remove commanding presence one, you are right 100% 🙂
You mention of using it more actively ... I rarely use it hmmm, hmmm decisions.
Will rework build with your ideas in the next few days! Love them 🙂
Thank you much for your input.
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Ohhh amazing! This is exactly the type of critique I want! 😄
On the end side I use the template for my other villains, as I just spam the end regen from Incarnate powers to forget about it, but you make very solid points on the enhancement allocations.
Will try to switch them.
I made this as a general idea build to be able to just spam more necro goons with the base powers. My old level 50 necro needed a repolish and hard respec and was wondering how to take advantage of the new powers.
The Build is mostly aimed at doing missions and the odd strike force mostly , no pvp or weird pylon max dps fest hehe.
As it is right now this is the basic stat set for the build:
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This is using latest HC Database, as current Mids version is still a bit buggy, so everything is correct.
The Idea is to have decent resists mostly, around 20 for the lowest, 40 for mids and dark/lethal near cap and to use the mm mostly as a spammer of the new attacks to try to pop ghosts during mission cleansing.
Some powers are for utility/rp , like Mystic Flight and Teleport Other (which helps a ton during missions or sfs to summon dead bodies to rez)
I have tried to take advantage of some powers to slot some full sets and others to slot with resist/def sets for pets for survival , though I know I will lose zombies like a bad cheap zombie movie when the walkers meet the protagonists.
This is the general idea, I am more or less fixated on powers though I can replace perhaps the soul ones, with anothee resistance power and a diff power from it.
Mostly wondering about enhancements. I know this build can be expensive, but its part of the fun as I really like to get to 50 with cheap ios and then begin grinding the inf for cool enhancements.
Any suggestion welcome! There arent really that many Necro/Dark builds post changes, and I relish the idea of being a more active mm spamming the 3 basic attacks to support my pets.
I have a decent +to Hit from kismet and enhancements to avoid slotting +acc in individual slots/powers and a focus on mostly resists rather than fancy combos, like extra damage or build ups etc. even tho I slotted some on the basic attacks, but can change if you guys feel its wasteful
Want to keep it simple, but super open to suggestions, specially alt builds of necro/darks that take advantage of the new MM attack mechanics.
If this works will prolly upgrade my array of MMs, which is the only class I really really enjoy playing after all these years 🙂
This Villain build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsRebornClick this DataLink to open the build!
Level 50 Magic Mastermind
Primary Power Set: Necromancy
Secondary Power Set: Dark Miasma
Power Pool: Sorcery
Power Pool: Speed
Power Pool: Leadership
Power Pool: Teleportation
Ancillary Pool: Soul MasteryVillain Profile:
Level 1: Zombie Horde- (A) Mark of Supremacy - Damage
- (3) Mark of Supremacy - Damage/Endurance
- (3) Mark of Supremacy - Accuracy/Damage
- (5) Mark of Supremacy - Accuracy/Endurance
- (5) Mark of Supremacy - Accuracy/Damage/Endurance
- (7) Mark of Supremacy - Endurance/Pet +Resist +Regen
Level 1: Twilight Grasp
- (A) Doctored Wounds - Heal/Endurance/Recharge
- (7) Doctored Wounds - Heal/Endurance
- (9) Doctored Wounds - Heal/Recharge
- (9) Preventive Medicine - Heal/RechargeTime
- (11) Preventive Medicine - Heal
- (11) Preventive Medicine - Heal/Endurance
Level 2: Dark Blast
- (A) Cloud Senses - Chance for Negative Energy Damage
- (13) Cloud Senses - ToHit Debuff
Level 4: Gloom
- (A) Cloud Senses - Chance for Negative Energy Damage
- (13) Cloud Senses - ToHit Debuff
Level 6: Enchant Undead
- (A) Steadfast Protection - Resistance/+Def 3%
- (15) Impervious Skin - Status Resistance/Regeneration
- (15) Gladiator's Armor - TP Protection +3% Def (All)
- (17) Unbreakable Guard - +Max HP
- (17) Impervious Skin - Resistance/Endurance
- (19) Unbreakable Guard - Resistance
Level 8: Tar Patch
- (A) Impeded Swiftness - Accuracy/Slow
- (19) Impeded Swiftness - Range/Slow
- (21) Impeded Swiftness - Chance of Damage(Smashing)
- (21) Impeded Swiftness - Endurance/Recharge/Slow
Level 10: Life Drain
- (A) Touch of the Nictus - Accuracy/Endurance/Recharge
- (23) Touch of the Nictus - Chance for Negative Energy Damage
- (23) Touch of the Nictus - Healing/Absorb
- (25) Touch of the Nictus - Healing/Absorb/Recharge
- (25) Touch of the Nictus - Accuracy/Healing/Absorb
- (27) Touch of the Nictus - Accuracy/Endurance/Healing/Absorb
Level 12: Darkest Night
- (A) To Hit Debuff IO
Level 14: Mystic Flight
- (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range
- (27) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance
- (29) Hypersonic - Flying / Increased Fly Protection
- (29) Hypersonic - Flying
Level 16: Howling Twilight
- (A) Annihilation - Chance for Res Debuff
- (31) Absolute Amazement - Chance for ToHit Debuff
Level 18: Shadow Fall
- (A) Red Fortune - Defense/Endurance
- (31) Red Fortune - Defense
- (31) Red Fortune - Defense/Endurance/Recharge
- (33) Impervious Skin - Status Resistance/Regeneration
- (33) Impervious Skin - Resistance/Endurance
- (33) Reactive Defenses - Scaling Resist Damage
Level 20: Grave Knight
- (A) Command of the Mastermind - Accuracy/Damage
- (34) Command of the Mastermind - Damage/Endurance
- (34) Command of the Mastermind - Accuracy/Damage/Recharge
- (34) Command of the Mastermind - Damage/Endurance/Recharge
- (36) Command of the Mastermind - Accuracy/Damage/Endurance/Recharge
- (36) Command of the Mastermind - Recharge/Pet +AoE Defense Aura
Level 22: Lich
- (A) Sovereign Right - Resistance Bonus
- (36) Soulbound Allegiance - Damage/Recharge
- (37) Soulbound Allegiance - Damage/Recharge/Accuracy
- (37) Soulbound Allegiance - Recharge/Accuracy
- (37) Soulbound Allegiance - Damage/Endurance
- (39) Soulbound Allegiance - Chance for Build Up
Level 24: Soul Extraction
- (A) Expedient Reinforcement - Resist Bonus Aura for Pets
- (39) Call to Arms - Defense Bonus Aura for Pets
- (39) Commanding Presence - Threat/Placate Resist
- (40) Edict of the Master - Defense Bonus
- (40) Empty
Level 26: Dark Empowerment
- (A) Preventive Medicine - Chance for +Absorb
- (40) Numina's Convalesence - +Regeneration/+Recovery
- (42) Panacea - +Hit Points/Endurance
- (42) Regenerative Tissue - +Regeneration
- (42) Miracle - +Recovery
- (43) Preventive Medicine - Heal
Level 28: Fearsome Stare
- (A) Unspeakable Terror - Disorient Bonus
Level 30: Dark Servant
- (A) Gravitational Anchor - Chance for Hold
- (50) Gravitational Anchor - Immobilize/Recharge/Accuracy
- (50) Gravitational Anchor - Recharge/Accuracy
- (50) Gravitational Anchor - Immobilize
Level 32: Hasten
- (A) Recharge Reduction IO
- (43) Recharge Reduction IO
Level 35: Maneuvers
- (A) Shield Wall - +Res (Teleportation), +5% Res (All)
- (43) Kismet - Accuracy +6%
- (45) Shield Wall - Defense/Endurance
- (45) Shield Wall - Defense
- (45) Shield Wall - Defense/Endurance/Recharge
Level 38: Tactics
- (A) Adjusted Targeting - To Hit Buff
- (46) Adjusted Targeting - To Hit Buff/Endurance
- (46) Adjusted Targeting - To Hit Buff/Endurance/Recharge
Level 41: Teleport Target
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 44: Night Fall
- (A) Detonation - Accuracy/Damage
- (46) Detonation - Accuracy/Damage/Endurance
Level 47: Dark Embrace
- (A) Titanium Coating - Resistance
- (48) Titanium Coating - Resistance/Endurance
- (48) Impervious Skin - Resistance/Endurance
- (48) Impervious Skin - Resistance/Endurance/Recharge
Level 49: Soul Tentacles
- Hamidon Origin:Centriole Exposure
Level 1: Brawl
- (A) Empty
Level 1: Sprint
- (A) Celerity - +Stealth
Level 1: Supremacy
Level 2: Rest -
On 8/14/2022 at 9:19 PM, Krimson said:
Monkey Master. The models already exist. Never bet against the Banananator.
Rikti Monkey Handler!!!
A 100% psi primary with rikti monkeys, with tier 2 and tier 3 pets being just different colored monkeys ... final power turns you into a monkey like the one you get from mutation prestige power but with added effects , I could dig that!
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On 6/9/2022 at 8:57 AM, kelika2 said:
Thugs: Clowns just to silence that decade old request
I want clowns so badly ... them being thugs is a good start.
Wish we could get a whole new set of primaries that are simply the original ones with damages switched or changed, like mercs that do energy or negative damage or cats and wolves that do fire.
Anything to see mercs get some love out of lethal 😞
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Love this!
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On 5/19/2022 at 1:15 PM, Arbegla said:
All of the builds, all of the time!
We now have to convince him to drop on us ALL OF HIS BUILDS!
ALLLLLL!!!!
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Oh ... this is great! ,,, but can I scale this a bit further?
Do you have a google drive link that has all builds in a single zip?
Or perhaps ... can you do a single zip file of ALL YOUR BUILDS, literally compress your COH Build Folder for Mids Reborn and share it with us plz
I am ALWAYS ALWAYS looking for morebuilds!!!! MOAAAR!
Thanks for sharing!
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Hi Guys! Please rate this build I saved some years ago and now want to try on my already 50 necro who has only cheap IOs
Dont know if it still works on Homecoming, its from a very old build in the forums that I want to try and tweaked a bit.
It is mostly to do group missions, all taskforces if available and fool around thematically with an evil necro in Homecoming 😄
Not looking to do +4/8 Solo farms or other such play styles. Sheer PVE fun and the occasional Mothership Spam.
With zero pricey enhancements and mostly regular drop ios I have managed with a mix of mission grinding, an afk farm here or there and regular taskforces managed to get it to 50, but willing now to begin the farm for money to kit my little necro.
Due to money being an issue (too many alts and failed builds) I want to focus on getting the correct sets for my little necro.
So any ideas are welcome.
Some odd power choices to some of you are Teleport Target which I use a lot to help other team members when they die and summon to me to rez or when I am at a gate and can bring stragglers over. Currently looking at the possibility of dropping one power to grab Fold Space to help groups during missions to have everyone centered within my aoe heals and tar patches + howling twilight --- You can also see I do a lot of support with single target debuffs which work wonders on bosses, avs and big nasty things hehe.
So tldr: if you can make this build better for solo and group content please tell me, not very good at builds 🙂
Much love to everybody!
This Villain build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsRebornClick this DataLink to open the build!
Level 50 Magic Mastermind
Primary Power Set: Necromancy
Secondary Power Set: Dark Miasma
Power Pool: Sorcery
Power Pool: Leadership
Power Pool: Speed
Power Pool: Teleportation
Ancillary Pool: Soul MasteryVillain Profile:
Level 1: Zombie Horde -- SprCmmoft-Rchg/PetAoEDef(A), SprCmmoft-Acc/Dmg(7), SprCmmoft-Acc/Dmg/EndRdx/Rchg(7), SprCmmoft-Acc/Dmg/Rchg(9), OvrFrc-Dam/KB(9), EdcoftheM-PetDef(11)
Level 1: Twilight Grasp -- TchoftheN-Acc/Heal(A), CldSns-%Dam(45), TchoftheN-Acc/EndRdx/Heal/HP/Regen(48), TchoftheN-%Dam(48)
Level 2: Tar Patch -- IceMisTrmt-+ColdDmg(A), IceMisTrmt-End/Slow(5)
Level 4: Darkest Night -- DarWtcDsp-Rchg/EndRdx(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(11), DarWtcDsp-ToHitDeb(34), DarWtcDsp-ToHitDeb/EndRdx(34)
Level 6: Enchant Undead -- EndRdx-I(A)
Level 8: Mystic Flight -- BlsoftheZ-ResKB(A)
Level 10: Howling Twilight -- AbsAmz-ToHitDeb%(A), SprFrzBls-Rchg/ImmobProc(23), RechRdx-I(50)
Level 12: Grave Knight -- SprMarofS-Acc/Dmg(A), SprMarofS-Acc/Dmg/EndRdx(13), SlbAll-Build%(13), SlbAll-Dmg/EndRdx(15), TchofLadG-%Dam(15), AchHee-ResDeb%(17)
Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(17), LucoftheG-Def/EndRdx(23)
Level 16: Shadow Fall -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(25), LucoftheG-Def/EndRdx(31), GldArm-3defTpProc(33), ShlWal-ResDam/Re TP(37)
Level 18: Soul Extraction -- SprMarofS-EndRdx/+Resist/+Regen(A), SprMarofS-Dmg/EndRdx(19), ExpRnf-+Res(Pets)(19), CaltoArm-+Def(Pets)(21), ExpRnf-Acc/Dmg/Rchg(21)
Level 20: Fearsome Stare -- CldSns-Acc/ToHitDeb(A), GlmoftheA-Dam%(33), CldSns-%Dam(34), CldSns-Acc/EndRdx/Rchg(37), CldSns-Acc/Rchg(37)
Level 22: Gloom -- GldJvl-Acc/Dmg(A), Thn-Acc/Dmg/EndRdx(31), GldJvl-Dam%(33), CldSns-%Dam(40), Apc-Dam%(50)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 26: Lich -- CldSns-%Dam(A), HO:Endo(27), HO:Perox(27), SprMarofS-Acc/EndRdx(29), SprMarofS-Dmg(29), SvrRgh-PetResDam(31)
Level 28: Petrifying Gaze -- BslGaz-Acc/Rchg(A), BslGaz-Slow%(42), BslGaz-Acc/EndRdx/Rchg/Hold(42), BslGaz-Acc/Hold(42)
Level 30: Tactics -- GssSynFr--ToHit/Rchg/EndRdx(A), GssSynFr--ToHit/EndRdx(39), GssSynFr--ToHit(39)
Level 32: Dark Empowerment -- EndRdx-I(A)
Level 35: Dark Embrace -- UnbGrd-Max HP%(A), UnbGrd-ResDam(36), UnbGrd-ResDam/EndRdx(36), StdPrt-ResDam/Def+(36)
Level 38: Dark Servant -- CldSns-%Dam(A), CldSns-Acc/Rchg(39), CldSns-ToHitDeb/EndRdx/Rchg(40), CldSns-Acc/EndRdx/Rchg(40)
Level 41: Soul Tentacles -- Ann-Acc/Dmg/EndRdx(A), TraoftheH-Acc/EndRdx(43), TraoftheH-Dam%(43), PstBls-Dam%(43), Ann-ResDeb%(45)
Level 44: Soul Storm -- GhsWdwEmb-Acc/EndRdx(A), GldNet-Dam%(45), GhsWdwEmb-Dam%(46), UnbCns-Dam%(46), EssofCrr-Acc/EndRdx(46), Lck-%Hold(48)
Level 47: Teleport Target -- BlsoftheZ-ResKB(A), WntGif-ResSlow(50)
Level 49: Oppressive Gloom -- Acc-I(A)
Level 1: Supremacy
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(3), NmnCnv-Regen/Rcvry+(3)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 50: Intuition Radial Paragon
Level 50: Support Core Embodiment
Level 50: Born In Battle
Level 50: High Pain Threshold
Level 50: Invader
Level 50: Marshal
Level 1: Zombie
Level 12: Grave Knight
Level 26: Lich
Level 2: Flying Carpet
Level 4: Beast Run
Level 50: Void Radial Judgement
Level 50: Spectral Interface
Level 50: Rularuu Ally
Level 50: Ageless Invocation
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On 2/28/2022 at 4:51 PM, Krimson said:
Don't even know why I responded. Didn't realize how old the thread is. Nothing to see here. Sure, I main an Elec/Kin Corruptor, but nothing to see here...
Can you share your monster killer Ele/Kin build? Wondering about it 😄
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Guys looking for new Builds here and really digging the idea of a ele/kin with the revamped ele set ... is this combo still viable? any suggestions?
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10 hours ago, Onlyasandwich said:
Ffgen's huge baseline defense gives you a lot of freedom. 😃
Where is that? I want to know more.
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On 8/6/2020 at 11:37 AM, oldskool said:
I run heavy proc caltrops on some characters. I find it fun, but do temper your expectations.
What generally doesn't happen is this... "You cast caltrops" -- ALL procs go off against ALL targets.The above isn't reality. You may find a target doesn't get hit by a proc at all or a target may get hit by multiple procs at once. The ability to potentially get another -12.5% resistance from the Annihilation proc is pretty fun but just don't count on it being a constant.
I'm usually only looking for the procs to do anything relevant at the point of the pseudopet spawn vs constant proc explosions over the duration. That isn't realistic either.
If you have the slots left over to explore this option, then go for it. It can be fun, but it may not be as potent as it looks on paper.This is truth.
I decided to see how a fully 5 slotted with procs caltrops would fare ... Mishes after mishes it was the same ... an occasional 40+ damage tick on a random mob and not usually frequent enough to warrant it. I ended up leaving it 5 slotted to slot posi blasts for the extra accuracy +recharge and the occasional proc from the set. No other set gave me more and have enough slots on other powers to leave it like that.
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Very close to 50 after some farms, mishes, tfs and even nemesis invasions...
I have tweaked the build a bit further as I have progressed and discovered that macros REALLY REALLY make the TRAPS secondary feel much much better.
ts insane! Caltrops + Acid Mortar (with 2 procs, one for res debuff and other for extra damage) combo makes all your attacks be blissful!
I also made caltrops auto drop on my target with a macro and binded to left shift the Force Field Generator .. I run all the time with pretty decent defense and playing aggressively with a mix of defensive positioning make the build dance in my fingertips as I only spam the easy to reach left shift and 1 to 9 in the keyboard.
binds here:
/bind lshift powexec_location me Force Field Generator
This binds FFG to lshift , pretty simple to spam it unconsciously while you do your attack chain
/macro CALT powexec_location target caltrops
This creates a small macro button that you use to supplant the regular caltrops button and forces the caltrops to land on a target , as the range on caltrops is so short it works better on a targeted monster.
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Hi guys!
I have fallen in love with AR ... have a wonderful Blaster and Sent with it, plus a MM , and now I am trying to create a corruptor.
Scouring the corruptor forum was quite informing in the lack of builds (only found 2) so decided to grab one by plainguy and tweak it to my own playstyle
Care to give this a look and see if it works? Any help will be greatly appreciated! Love you all!
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This Villain build was built using Mids Reborn 3.1.0.10
https://github.com/LoadedCamel/MidsRebornClick this DataLink to open the build!
Level 50 Magic Corruptor
Primary Power Set: Assault Rifle
Secondary Power Set: Traps
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace MasteryVillain Profile:
Level 1: Burst -- SprScrBls-Acc/Dmg(A), Apc-Dam%(40), SprScrBls-Acc/Dmg/Rchg(42), SprScrBls-Rchg/+End(43)
Level 1: Web Grenade -- GrvAnc-Hold%(A)
Level 2: Caltrops -- PstBls-Dam%(A), Bmbdmt-+FireDmg(3), ImpSwf-Dam%(3), IceMisTrmt-+ColdDmg(5), PstBls-Acc/Dmg(9)
Level 4: Combat Jumping -- ShlWal-ResDam/Re TP(A), Ksm-ToHit+(5), LucoftheG-Def/Rchg+(19), BlsoftheZ-Travel(19), BlsoftheZ-ResKB(25)
Level 6: M30 Grenade -- OvrFrc-Dam/KB(A), OvrFrc-Acc/Dmg/End/Rech(7), OvrFrc-Acc/Dmg/End(7), OvrFrc-Acc/Dmg(9), OvrFrc-Dmg/End/Rech(31)
Level 8: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(34)
Level 10: Triage Beacon -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(11), NmnCnv-Heal/EndRdx/Rchg(11), NmnCnv-Heal/Rchg(13), NmnCnv-EndRdx/Rchg(13), NmnCnv-Heal/EndRdx(37)
Level 12: Sniper Rifle -- StnoftheM-Dam%(A), StnoftheM-Dmg/EndRdx/Rchg(15), StnoftheM-Acc/Dmg(15), StnoftheM-Dmg/EndRdx(31), StnoftheM-Dmg/ActRdx/Rchg(37), SuddAcc--KB/+KD(37)
Level 14: Kick -- FrcFdb-Rechg%(A)
Level 16: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(17), ImpSki-Status(17), UnbGrd-Max HP%(45)
Level 18: Force Field Generator -- Rct-Def(A), Rct-Def/EndRdx(42), Rct-EndRdx/Rchg(46), Rct-Def/Rchg(46), Rct-Def/EndRdx/Rchg(46), Rct-ResDam%(50)
Level 20: Acid Mortar -- AchHee-ResDeb%(A), SprScrBls-Dmg/Rchg(21), SprScrBls-Dmg/EndRdx/Rchg(21), TchofLadG-%Dam(25), SprScrBls-Acc/Dmg/EndRdx/Rchg(42)
Level 22: Flamethrower -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(23), Artl-Acc/Dam/Rech(23), Artl-Dam/Rech(36), Artl-Dam/End(36), Artl-Acc/Dam(36)
Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 26: Ignite -- Rgn-Dmg/EndRdx(A), Rgn-Acc/Rchg(27), Rgn-Acc/Dmg/Rchg(27), Rgn-Dmg/Rchg(29), Rgn-Dmg(31)
Level 28: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg/EndRdx(29), GssSynFr--ToHit/EndRdx(40)
Level 30: Weave -- LucoftheG-Def/Rchg+(A)
Level 32: Full Auto -- SprMlcoft-Rchg/Dmg%(A), SprMlcoft-Acc/Dmg/EndRdx/Rchg(33), SprMlcoft-Dmg/EndRdx/Rchg(33), SprMlcoft-Dmg/Rchg(33), SprMlcoft-Acc/Dmg/Rchg(34), SprMlcoft-Acc/Dmg(34)
Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A)
Level 38: Trip Mine -- Erd-%Dam(A), Erd-Acc/Dmg/EndRdx/Rchg(39), Erd-Acc/Dmg/Rchg(39), Erd-Dmg/Rchg(39), Erd-Acc/Rchg(40), Erd-Dmg(50)
Level 41: Seeker Drones -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(43), SprWntBit-Acc/Dmg/EndRdx(43), SprWntBit-Acc/Dmg/Rchg(45), SprWntBit-Dmg/Rchg(45)
Level 44: Poison Trap -- BslGaz-Slow%(A), BslGaz-Acc/EndRdx/Rchg/Hold(48), BslGaz-EndRdx/Rchg/Hold(48), BslGaz-Rchg/Hold(48)
Level 47: Focused Accuracy -- GssSynFr--Build%(A)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 1: Scourge
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Prv-Absorb%(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 49: Quick Form
Level 8: Speed Phase
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
------------ -
I personally love about them is how resilient they can be while doing damage from afar ...
I find blasters not to my liking as I dislike the glass cannon trope, bu sents are the best middle point , ranged damage, easy target selection with alt tab and you just focusing on shooting avoiding any melee but if things go wrong ... you can take a decent beating before going down.
When I faceplant as a sentinel it is because I am singled out on taskforce because the tanks and brutes are not doing their jobs or are down as well , so I find that satisfying.
As a blaster getting the attention for a brief moment of a group of mobs means I have to sharpen up, get out, spam eat insps and just ... not cool or relaxing to me.
As a sent it is much easier and forgivable to play and laze around as I am usually either watching something on tv or talking to family as I play.
It is ... relaxing?
So far I have 3 sents, 2 at 50 fully kitted and currently leveling a third one , so far my fav is my weird super fun AR/Regen sent, which is the lowest damage possible with the less favorable secondary powerset combo ... but its super relaxing as I built it to just laze around and it works wonders.
If my third Dark/Dark sent does not work out, I will simply go back to create a 4th.
I have a level 50 brute, 50 blaster, 50 corruptor and a 50 defender ... the brute and corruptor can literally solo +4x8 farms (S/L and Fire) and the only ones I am playing having fun right now is my AR/Regen sent hehe.
Sents are just too much fun!
I think sents are a great addition to any group and can solo somewhat, but they shine in group missions and tfs which is the content I enjoy most, specially low level TFs like Posi and they add a bit of everything to all groups.
- 3
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Ok , I have been switching things a bit, losing a bit of resistances here and there and swapping some slots to try to make some changes.
You can see in the attached screenshot that due to the swaps, you can see the current resists/defenses + consumption with Darkest Night toggled off and on, also was wondering if darkest night is slotted at 44 all of the end drain issues can be ameliorated with Ageless (which is my go to on all my builds anyway) when 50, but might still be a bit of an issue when doing lower level content.
What you think?
New Build here:
Spoiler
This Hero build was built using Mids Reborn 3.1.0.10
https://github.com/LoadedCamel/MidsRebornClick this DataLink to open the build!
Level 50 Magic Sentinel
Primary Power Set: Dark Blast
Secondary Power Set: Dark Armor
Power Pool: Flight
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Dark MasteryHero Profile:
Level 1: Gloom- (A) Superior Sentinel's Ward - Accuracy/Damage
- (3) Superior Sentinel's Ward - Damage/RechargeTime
- (3) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime
- (5) Superior Sentinel's Ward - Accuracy/Damage/Endurance
- (5) Superior Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime
- (7) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb
Level 1: Dark Embrace
- (A) Unbreakable Guard - Resistance/Endurance
- (27) Unbreakable Guard - Resistance
Level 2: Umbral Torrent
- (A) Sudden Acceleration - Knockback to Knockdown
- (17) Positron's Blast - Chance of Damage(Energy)
- (19) Bombardment - Chance for Fire Damage
- (19) Explosive Strike - Chance for Smashing Damage
- (45) Positron's Blast - Accuracy/Damage
Level 4: Fly
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (17) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 6: Abyssal Gaze
- (A) Apocalypse - Damage
- (7) Apocalypse - Damage/Recharge
- (9) Apocalypse - Accuracy/Damage/Recharge
- (9) Apocalypse - Chance of Damage(Negative)
- (11) Apocalypse - Damage/Endurance
- (11) Unbreakable Constraint - Chance for Smashing Damage
Level 8: Tenebrous Regeneration
- (A) Numina's Convalesence - +Regeneration/+Recovery
- (31) Numina's Convalesence - Heal/Endurance
- (31) Numina's Convalesence - Endurance/Recharge
- (34) Numina's Convalesence - Heal/Recharge
- (36) Numina's Convalesence - Heal/Endurance/Recharge
- (36) Numina's Convalesence - Heal
Level 10: Combat Jumping
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (13) Shield Wall - +Res (Teleportation), +5% Res (All)
- (13) Red Fortune - Defense
- (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (15) Blessing of the Zephyr - Knockback Reduction (4 points)
- (46) Red Fortune - Defense/Endurance
Level 12: Murky Cloud
- (A) Steadfast Protection - Resistance/+Def 3%
- (21) Gladiator's Armor - TP Protection +3% Def (All)
- (21) Unbreakable Guard - +Max HP
- (37) Unbreakable Guard - Resistance
Level 14: Aim
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 16: Obsidian Shield
- (A) Unbreakable Guard - Resistance
- (29) Unbreakable Guard - Resistance/Endurance
Level 18: Antumbral Beam
- (A) Superior Opportunity Strikes - Accuracy/Damage
- (23) Superior Opportunity Strikes - Damage/RechargeTime
- (23) Superior Opportunity Strikes - Accuracy/Damage/RechargeTime
- (25) Superior Opportunity Strikes - Accuracy/Damage/Endurance
- (25) Superior Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime
- (27) Superior Opportunity Strikes - RechargeTime/Chance for Opportunity
Level 20: Dark Obliteration
- (A) Artillery - Accuracy/Damage
- (37) Artillery - Damage/Endurance
- (39) Artillery - Damage/Recharge
- (39) Artillery - Accuracy/Recharge/Range
- (39) Artillery - Accuracy/Damage/Recharge
- (40) Artillery - Endurance/Recharge/Range
Level 22: Obscure Sustenance
- (A) Doctored Wounds - Recharge
- (40) Doctored Wounds - Heal/Endurance
- (40) Doctored Wounds - Endurance/Recharge
- (43) Doctored Wounds - Heal/Recharge
- (43) Doctored Wounds - Heal/Endurance/Recharge
Level 24: Cloak of Darkness
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (37) Reactive Defenses - Defense
- (46) Reactive Defenses - Scaling Resist Damage
Level 26: Boxing
- (A) Empty
Level 28: Tough
- (A) Unbreakable Guard - Resistance
- (29) Unbreakable Guard - Resistance/Endurance
Level 30: Weave
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (31) Red Fortune - Defense
- (36) Red Fortune - Defense/Endurance
- (46) Red Fortune - Defense/Endurance/Recharge
Level 32: Blackstar
- (A) Armageddon - Damage
- (33) Armageddon - Damage/Recharge
- (33) Armageddon - Accuracy/Damage/Recharge
- (33) Armageddon - Accuracy/Recharge
- (34) Armageddon - Damage/Endurance
- (34) Armageddon - Chance for Fire Damage
Level 35: Oppressive Gloom
- (A) Razzle Dazzle - Chance of Immobilize
Level 38: Netherworld Tentacles
- (A) Gravitational Anchor - Chance for Hold
- (42) Trap of the Hunter - Chance of Damage(Lethal)
- (42) Trap of the Hunter - Immobilize/Accuracy
Level 41: Netherworld Grasp
- (A) Gladiator's Net - Accuracy/Hold
- (42) Gladiator's Net - Chance of Damage(Lethal)
- (43) Neuronic Shutdown - Chance of Damage(Psionic)
Level 44: Darkest Night
- (A) Dampened Spirits - To Hit Debuff
- (45) Dampened Spirits - To Hit Debuff/Endurance
- (45) Dampened Spirits - To Hit Debuff/Recharge/Endurance
Level 47: Engulfing Darkness
- (A) Dampened Spirits - To Hit Debuff
- (48) Dampened Spirits - To Hit Debuff/Recharge
- (48) Dampened Spirits - To Hit Debuff/Recharge/Endurance
- (48) Dampened Spirits - Recharge/Endurance
- (50) Dampened Spirits - To Hit Debuff/Endurance
- (50) Dampened Spirits - Recharge
Level 49: Hasten
- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
Level 1: Opportunity
Level 1: Brawl -
2 hours ago, oldskool said:
MIDS is going to mislead you on endurance management with Sentinel Dark Armor. If you socket proc IOs in Obscure Sustenance, then you will see your endurance recovery with the maximum benefit that power provides.
Ohhh yes! Thank you for this! I am noticing it now when checking mids ... hmm hmmm ...
Back to the drawing board then ... so much stuff I dont know still haha!
Ty @oldskool you are the best! 🙂
Will prolly tinker a bit more with it and post a new build
Well, there goes my afternoon again haha, I dont know why but when I open mid I lose a couple hours without knowing how 😎
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Hey guys! I have recently reached that level where after two sents I now want A THIRD ONE!
I just love sents!
They have that weird mix of damage/tankiness that is neither one thing or the other and that alone is what I love about them! 😄
So here is my latest amateur theorycrafting
This Hero build was built using Mids Reborn 3.1.0.10
https://github.com/LoadedCamel/MidsRebornClick this DataLink to open the build!
Level 50 Magic Sentinel
Primary Power Set: Dark Blast
Secondary Power Set: Dark Armor
Power Pool: Sorcery
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Dark MasteryHero Profile:
Level 1: Gloom- (A) Superior Sentinel's Ward - Accuracy/Damage
- (3) Superior Sentinel's Ward - Damage/RechargeTime
- (3) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime
- (5) Superior Sentinel's Ward - Accuracy/Damage/Endurance
- (5) Superior Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime
- (7) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb
Level 1: Dark Embrace
- (A) Titanium Coating - Resistance
- (27) Titanium Coating - Resistance/Endurance
Level 2: Umbral Torrent
- (A) Sudden Acceleration - Knockback to Knockdown
- (17) Positron's Blast - Chance of Damage(Energy)
- (19) Bombardment - Chance for Fire Damage
- (19) Explosive Strike - Chance for Smashing Damage
Level 4: Mystic Flight
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (17) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 6: Abyssal Gaze
- (A) Apocalypse - Damage
- (7) Apocalypse - Damage/Recharge
- (9) Apocalypse - Accuracy/Damage/Recharge
- (9) Apocalypse - Chance of Damage(Negative)
- (11) Apocalypse - Damage/Endurance
- (11) Unbreakable Constraint - Chance for Smashing Damage
Level 8: Tenebrous Regeneration
- (A) Numina's Convalesence - +Regeneration/+Recovery
- (31) Numina's Convalesence - Heal/Endurance
- (31) Numina's Convalesence - Endurance/Recharge
- (34) Numina's Convalesence - Heal/Recharge
- (36) Numina's Convalesence - Heal/Endurance/Recharge
- (36) Numina's Convalesence - Heal
Level 10: Combat Jumping
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (13) Shield Wall - +Res (Teleportation), +5% Res (All)
- (13) Red Fortune - Defense
- (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (15) Blessing of the Zephyr - Knockback Reduction (4 points)
- (46) Red Fortune - Defense/Endurance
Level 12: Murky Cloud
- (A) Steadfast Protection - Resistance/+Def 3%
- (21) Gladiator's Armor - TP Protection +3% Def (All)
- (21) Unbreakable Guard - +Max HP
- (37) Unbreakable Guard - Resistance
Level 14: Aim
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 16: Obsidian Shield
- (A) Titanium Coating - Resistance
- (29) Titanium Coating - Resistance/Endurance
Level 18: Antumbral Beam
- (A) Superior Opportunity Strikes - Accuracy/Damage
- (23) Superior Opportunity Strikes - Damage/RechargeTime
- (23) Superior Opportunity Strikes - Accuracy/Damage/RechargeTime
- (25) Superior Opportunity Strikes - Accuracy/Damage/Endurance
- (25) Superior Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime
- (27) Superior Opportunity Strikes - RechargeTime/Chance for Opportunity
Level 20: Dark Obliteration
- (A) Artillery - Accuracy/Damage
- (37) Artillery - Damage/Endurance
- (39) Artillery - Damage/Recharge
- (39) Artillery - Accuracy/Recharge/Range
- (39) Artillery - Accuracy/Damage/Recharge
- (40) Artillery - Endurance/Recharge/Range
Level 22: Obscure Sustenance
- (A) Doctored Wounds - Recharge
- (40) Doctored Wounds - Heal/Endurance
- (40) Doctored Wounds - Endurance/Recharge
- (43) Doctored Wounds - Heal/Recharge
- (43) Doctored Wounds - Heal/Endurance/Recharge
- (45) Miracle - +Recovery
Level 24: Cloak of Darkness
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (37) Reactive Defenses - Defense
- (46) Reactive Defenses - Scaling Resist Damage
Level 26: Boxing
- (A) Empty
Level 28: Tough
- (A) Unbreakable Guard - Resistance
- (29) Unbreakable Guard - Resistance/Endurance
Level 30: Weave
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (31) Red Fortune - Defense/Endurance
- (36) Red Fortune - Defense
- (46) Red Fortune - Defense/Endurance/Recharge
Level 32: Blackstar
- (A) Armageddon - Damage
- (33) Armageddon - Damage/Recharge
- (33) Armageddon - Accuracy/Damage/Recharge
- (33) Armageddon - Accuracy/Recharge
- (34) Armageddon - Damage/Endurance
- (34) Armageddon - Chance for Fire Damage
Level 35: Oppressive Gloom
- (A) Absolute Amazement - Chance for ToHit Debuff
Level 38: Netherworld Tentacles
- (A) Gravitational Anchor - Chance for Hold
- (42) Trap of the Hunter - Chance of Damage(Lethal)
- (42) Trap of the Hunter - Immobilize/Accuracy
Level 41: Netherworld Grasp
- (A) Gladiator's Net - Accuracy/Hold
- (42) Gladiator's Net - Chance of Damage(Lethal)
- (43) Neuronic Shutdown - Chance of Damage(Psionic)
Level 44: Darkest Night
- (A) Deflated Ego - To Hit Debuff
- (45) Deflated Ego - To Hit Debuff/Recharge
- (45) Deflated Ego - Chance for Recovery Debuff
Level 47: Engulfing Darkness
- (A) Dampened Spirits - To Hit Debuff
- (48) Dampened Spirits - To Hit Debuff/Recharge
- (48) Dampened Spirits - To Hit Debuff/Recharge/Endurance
- (48) Dampened Spirits - Recharge/Endurance
- (50) Dampened Spirits - To Hit Debuff/Endurance
- (50) Dampened Spirits - Recharge
Level 49: Hasten
- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
Level 1: Opportunity
Level 1: Brawl---------------------
I know a lot of people prefer resists, others defenses , so I decided to get to close to 20/30% on defenses and solid 40s to 60 resists to have a mix of good defense and focusing on trying to pump a bit more of damage out my sent (damage on sents is quite low compared to other ATs from my small experience, so I followed a bit of advice from the sentinel guide as well.
What you guys think? I dont think capping out resists or defenses help the damage output of this particular combo, but again, open to suggestions! I learned a lot building my AR/Regen sent, but want to learn more!
Big hug to everybody! 😄
Edit:
As a small note I dont like much Super Speed as a traveling power, but on some builds I have it due to how I visualize the build. Here I went for Mystic flight as it is my fav combo of flight and some tp which I enjoy.
You can easily switch for flight or ss or cj
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6 hours ago, oldskool said:
However, for someone just building up your Incarnate materials pick the ones that you think you will have the most fun with. The Incarnate options like Interface, Destiny, Judgment, etc... are not useless. There may be niche options, but it is really difficult to make universal recommendations that impact things in the same manner for all situations. That just doesn't exist as your choices have tradeoffs.
Oh oh I see ... Again it boils down to "There are no bad choices" ...
Yes yes, I can see that. Unless you "want to split hairs" haha.
Yep, I will choose whats fun!
Thanks again for your words oldskool you have been super helpful! 😄
I think after this, my second sentinel I ... want to make more sents!!! they have this strange mix of attack and defenses that make me usually the last guy to fall down while being in range I like so much!
Necro/Dark MM , need suggestions, currently theorycrafting
in Mastermind
Posted · Edited by Destruye Arepas YV
filling not properly exported powers/enhancements
Ok, prolly because my version is old, and sadly new mids is too buggy for my setup, but this is as close as I can export the latest build.
As you can see from pic, I slotted twilight with 2 Hamis, 3 touch of the nictus and a +chance for endurance theft. Dont know why it isnt exported same with tar patch. - Edit:Will add manually 🙂
Rationale is that yes, perhaps Gloom and Life Drain are the only ones I need to pop 1 or 2 extra ghosts.
I want to use main attacks, pets and cones to debuff mostly and it is part of a rp build I wanted but want to keep it with this theme. Have taken into consideration all of your suggestions!
Please do another critique, I think I Have fine tuned it to more or less what is possible with the current powers I want out of this build.
To be used mainly for missions, taskforces and exemplaring up and down and perhaps an occasional +1 to +2 (and if possible +3 but not really wanting to push it with an rp build not setup for max efficiency)
This Villain build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn
Click this DataLink to open the build!
Level 50 Magic Mastermind
Primary Power Set: Necromancy
Secondary Power Set: Dark Miasma
Power Pool: Speed
Power Pool: Sorcery
Power Pool: Leadership
Power Pool: Teleportation
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Zombie Horde
Level 1: Twilight Grasp
Level 2: Tar Patch
Level 4: Gloom
Level 6: Enchant Undead
Level 8: Hasten
Level 10: Howling Twilight
Level 12: Grave Knight
Level 14: Mystic Flight
Level 16: Shadow Fall
Level 18: Darkest Night
Level 20: Soul Extraction
Level 22: Lich
Level 24: Life Drain
Level 26: Dark Empowerment
Level 28: Fearsome Stare
Level 30: Dark Servant
Level 32: Maneuvers
Level 35: Tactics
Level 38: Teleport Target
Level 41: Dark Embrace
Level 44: Soul Tentacles
Level 47: Night Fall
Level 49: Assault
Level 1: Supremacy
Level 1: Brawl
You can see in image current enhancements and bonuses.
ComeArepasNECROBUILD.mxd