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GM Lines

Retired Game Master
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  1. Sorry that you had a bad experience in the game. The advice given above is good: putting users on ignore and sending us a petition with screenshot evidence is a good response to these sorts of situations. This goes for everyone, we're happy to help as best as we can. However this thread in itself does amount to political discussion, which we have a rule against in our code of conduct very much for the reason the OP suggests and more. I'll lock this thread for that reason, but this doesn't constitute a warning or penalty - just a deterrent.
  2. It was temporarily moved to North America about a month ago while some server hardware got replaced, but has since been moved back. It was there for less than a week. My own experience of Reunion has been fine ever since. I'm unsure of any solutions for you, but it would be good to know if others from a similar region are experiencing slower connection to Reunion.
  3. Phase will allow you to pass through entities. Broadly speaking, that's anything technically capable of moving, often targetable stuff (plus a whole bunch of other things thrown in - it's hard to categorise what is meant by an entity). You should be able to move through cars - at least, I was able to. Static, world geometry can't be passed through. Both lists are enormous, as between them they contain more or less everything in the game world. It would be good to have testers keep hurling themselves at odd objects to see if anything behaves strangely.
  4. The utility of Quantum Acceleration to Quantum Maneuvers hasn't really changed for a form-focused build. Suggestions for this would be welcome in the suggestions forum, though - I think it's a slightly different issue than what has been addressed here. This update ensures that there is parity between the flight pool and Peacebringer's variation of flight.
  5. Shifted over to Website Suggestions & Feedback. Thanks for the heads up! While I'm here, as a precaution, be sure to keep discussion to the suggestion. No need to air dirty laundry towards individuals, even implicitly. ❤️
  6. Have you given them a try on beta? If so - and they haven't worked - are you happy to share the bind files? Myself and others would be happy to try to get them working. (This might be best in a separate thread to keep this one on track) I don't think you did. On my superspeed character right now on beta, I'm at 72.6 mph. I haven't tested what would be needed to get to the new cap of 120mph.
  7. Just tested, Infiltration + Inherent Ninja Stance won't have the jump "hup!" sounds. Infiltration + Normal stance does have them. Infiltration + Ninja Run is also an option.
  8. Hover + Afterburner (without Fly) isn't an option. Afterburner is only clickable while Fly is active. Hover + EM does have a different fly speed cap, though. Bopper shows the figures here: https://forums.homecomingservers.com/topic/27130-illustrating-the-travel-power-changes-in-page-2/ I just tested /bind T "powexec_toggleon Fly$$powexec_name Afterburner" and got this result. You hit T to reapply afterburner when it becomes available. Trying to work out if I can get Evasive Maneuvers into the mix as well. (Though in actuality, I'll probably just end up switching it on and leaving it on.) Incidentally, my existing bind to toggle between Hover and Fly /bind T "powexec_name fly$$powexec_name hover" still switches between the two as it did in live (rather than toggling and detoggling both). /bind T "Powexec_name fly$$powexec_name Evasive Maneuvers" does this. Keep in mind EM has a cooldown, so it doesn't quite work rapidly.
  9. Please do, as long as it relates to the changes noted in the OP of this thread. Otherwise, suggestions may be better off in the relevant forum.
  10. The combat attributes has a habit of showing the addition of bonuses even if they're suppressed. Keep an eye on the total and see if it varies in and out of combat. My experience is that it's worked correctly for its current iteration. But yes, place a bug report if it's not behaving.
  11. Hidden several posts to keep things moving along - try to avoid getting into debates, folks. ❤️
  12. Not sure if this clarifies the confusion: The power itself won't detoggle if a player uses an attack, but the defence buff (and only the defence buff) will be supressed. This is the same as how it currently works on beta, except that currently it also suppresses if an enemy hits the player. Components of the power like -fly and immob resist and the flight control will remain active whether in combat or not.
  13. Set slotting is practically the same as it was, with some additions in Infiltration: Fly will take Flight Speed and Universal Travel, as before. The afterburner component can't be slotted independently. Hover will take Defense, Flight Speed and Universal Travel as before. Evasive Maneuvers will take Defense, Flight Speed and Universal Travel, allowing for the same slotting as Afterburner had to be transferred across. Stealth will take Defense. Infiltration will take Defense, Leaping, Running and Universal Travel.
  14. No, hover and fly are still two different powers. Afterburner has been replaced with Evasive Maneuvers, which provides a lot of the buffs that Afterburner did and more, and can be used in combat. Fly now has its own Afterburner built in, which gives a temporary speed buff.
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