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BeornOTNS

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Posts posted by BeornOTNS

  1. So, here is my "SCA fighter-inspired" Natural Scrapper with a rattan sword and center-grip shield.  I THINK I am good with defense, and S/L resists are near 60% before and incarnate stuff.

     

    Ideas?  Comments?  Ironic Musings?

     

    Hero Plan by Mids' Hero Designer 2.22
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Scrapper
    Primary Power Set: War Mace
    Secondary Power Set: Shield Defense
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Pulverize -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(27), Mk'Bit-Dmg/Rchg(27), Mk'Bit-Acc/EndRdx/Rchg(29), Mk'Bit-Acc/Dmg/EndRdx/Rchg(29), Mk'Bit-Dam%(31)
    Level 1: Deflection -- LucoftheG-Def(A), LucoftheG-Rchg+(5), UnbGrd-Max HP%(5), UnbGrd-ResDam(7), UnbGrd-ResDam/EndRdx(7), UnbGrd-ResDam/EndRdx/Rchg(9)
    Level 2: Jawbreaker -- Hct-Dmg(A), Hct-Dmg/Rchg(31), Hct-Acc/Dmg/Rchg(31), Hct-Acc/Rchg(33), Hct-Dmg/EndRdx(33), Hct-Dam%(33)
    Level 4: Battle Agility -- Rct-Def(A), Rct-Def/EndRdx(9), Rct-EndRdx/Rchg(11), Rct-Def/Rchg(13), Rct-Def/EndRdx/Rchg(13), Rct-ResDam%(15)
    Level 6: True Grit -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(15), GldArm-ResDam(17), Prv-Heal(17), Prv-Heal/EndRdx(19), Prv-Absorb%(19)
    Level 8: Clobber -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(34), SprBlsCol-Acc/Dmg/EndRdx(34), SprBlsCol-Acc/Dmg/Rchg(34), SprBlsCol-Dmg/EndRdx/Acc/Rchg(36), SprBlsCol-Rchg/HoldProc(36)
    Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(11)
    Level 12: Combat Jumping -- LucoftheG-Def(A), LucoftheG-Rchg+(21), ShlWal-ResDam/Re TP(21)
    Level 14: Kick -- Empty(A)
    Level 16: Against All Odds -- EndRdx-I(A)
    Level 18: Whirling Mace -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(36), ScrDrv-Dmg/Rchg(37), ScrDrv-Acc/Rchg(37), ScrDrv-Acc/Dmg/EndRdx(37), ScrDrv-Dam%(39)
    Level 20: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(25), Ags-ResDam(45), Ags-Psi/Status(46)
    Level 22: Weave -- LucoftheG-Def(A), LucoftheG-Rchg+(23), Ksm-ToHit+(23)
    Level 24: Phalanx Fighting -- LucoftheG-Def(A), LucoftheG-Rchg+(25)
    Level 26: Super Jump -- UnbLea-Stlth(A)
    Level 28: Grant Cover -- RedFrt-Def/EndRdx(A)
    Level 30: Spring Attack -- Arm-Dmg(A), Arm-Dmg/Rchg(39), Arm-Acc/Dmg/Rchg(40), Arm-Acc/Rchg(40), Arm-Dmg/EndRdx(40), Arm-Dam%(42)
    Level 32: Crowd Control -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(46), SprScrStr-Acc/Dmg/Rchg(48), SprScrStr-Dmg/EndRdx/Rchg(50), SprScrStr-Acc/Dmg/EndRdx/Rchg(50), SprScrStr-Rchg/+Crit(50)
    Level 35: Shield Charge -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(42), OvrFrc-Acc/Dmg/End(43), OvrFrc-Dmg/End/Rech(43), OvrFrc-Acc/Dmg/End/Rech(43), OvrFrc-Dam/KB(45)
    Level 38: Focused Accuracy -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg(39), GssSynFr--ToHit(45), GssSynFr--ToHit/Rchg/EndRdx(46), GssSynFr--Rchg/EndRdx(48), GssSynFr--ToHit/EndRdx(48)
    Level 41: Physical Perfection -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(42)
    Level 44: Build Up -- RechRdx-I(A)
    Level 47: Maneuvers -- LucoftheG-Rchg+(A)
    Level 49: Assault -- EndRdx-I(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Jump-I(A)
    Level 2: Rest -- EndMod-I(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Pnc-Heal/+End(A), RgnTss-Regen+(3)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3)
    Level 50: Agility Radial Paragon 
    Level 50: Degenerative Core Interface 
    ------------

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  2. Just like the title says, I have a pretty neat (to me) concept Dominator with Earth Control as my Primary and Dark Assault as my Secondary.

     

    The only problem is, I would PREFER it to be a viable build.  So far it is fun and really packs a wallop to my enemies' "to hit."  But, I can't seem to slot it very well, and while I understand the basic concept behind perma-dom, I am not getting there (hasten 2 slotted with 50 IOs).

     

    In short, I have NO IDEA WHAT I AM DOING.  But when I play, I have fun.  Just cannot seem to play very fast, or with too many mobs.

     

    Would anyone happen to have a build laying around they wouldn't mind sharing?

     

    Much obliged in advance!

     

    ~Beorn

  3. You definitely want CJ instead of hover because Hot feet doesnt work if you're flying too high.

     

    Repel is bad, trade it out for vengeance for an LOTG mule.

     

    You don't really need anything but the KB to KD IO in bonfire, especially if you're teaming.  If you're farming then its nice to get as much damage as possible.

     

    I find that at level 50, Rise of the phoenix is better than siphon power.

     

    If you have money left over, switch out the impervium: psionic for a gladiator's 3% defense in fire shield for even more defense.

     

    Hero Plan by Mids' Hero Designer 1.962

    http://www.cohplanner.com/

     

    Click this DataLink to open the build!

     

    Blue Heaven: Level 50 Natural Controller

    Primary Power Set: Fire Control

    Secondary Power Set: Kinetics

    Power Pool: Fighting

    Power Pool: Leadership

    Power Pool: Leaping

    Power Pool: Speed

    Ancillary Pool: Fire Mastery

     

    Hero Profile:

    Level 1: Char

    • (A) Lockdown - Accuracy/Hold
    • (3) Lockdown - Accuracy/Recharge
    • (3) Lockdown - Recharge/Hold
    • (5) Lockdown - Endurance/Recharge/Hold
    • (5) Lockdown - Chance for +2 Mag Hold
    • (7) Lockdown - Accuracy/Endurance/Recharge/Hold

    Level 1: Transfusion

    • (A) Preventive Medicine - Heal
    • (7) Preventive Medicine - Endurance/RechargeTime
    • (9) Preventive Medicine - Heal/Endurance
    • (9) Preventive Medicine - Heal/RechargeTime
    • (11) Preventive Medicine - Heal/RechargeTime/Endurance
    • (11) Preventive Medicine - Chance for +Absorb

    Level 2: Fire Cages

    • (A) Trap of the Hunter - Accuracy/Recharge
    • (13) Trap of the Hunter - Endurance/Immobilize
    • (13) Trap of the Hunter - Accuracy/Endurance
    • (15) Trap of the Hunter - Immobilize/Accuracy
    • (15) Trap of the Hunter - Accuracy/Immobilize/Recharge
    • (17) Trap of the Hunter - Chance of Damage(Lethal)

    Level 4: Boxing

    • (A) Empty

    Level 6: Maneuvers

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (21) Red Fortune - Defense
    • (21) Red Fortune - Defense/Endurance
    • (23) Red Fortune - Endurance
    • (23) Red Fortune - Defense/Recharge
    • (25) Red Fortune - Defense/Endurance/Recharge

    Level 8: Hot Feet

    • (A) Obliteration - Damage
    • (25) Obliteration - Accuracy/Recharge
    • (27) Obliteration - Damage/Recharge
    • (27) Obliteration - Accuracy/Damage/Recharge
    • (29) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (29) Obliteration - Chance for Smashing Damage

    Level 10: Siphon Speed

    • (A) Recharge Reduction IO

    Level 12: Flashfire

    • (A) Positron's Blast - Accuracy/Damage
    • (31) Positron's Blast - Damage/Endurance
    • (31) Positron's Blast - Damage/Recharge
    • (31) Positron's Blast - Damage/Range
    • (33) Positron's Blast - Chance of Damage(Energy)

    Level 14: Tactics

    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (33) Gaussian's Synchronized Fire-Control - Chance for Build Up
    • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (34) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance

    Level 16: Tough

    • (A) Aegis - Resistance/Endurance
    • (36) Aegis - Psionic/Status Resistance
    • (36) Aegis - Resistance
    • (36) Aegis - Resistance/Recharge
    • (37) Aegis - Resistance/Endurance/Recharge

    Level 18: Cinders

    • (A) Lockdown - Accuracy/Recharge
    • (37) Lockdown - Accuracy/Hold
    • (37) Lockdown - Recharge/Hold
    • (39) Lockdown - Endurance/Recharge/Hold
    • (39) Lockdown - Accuracy/Endurance/Recharge/Hold
    • (39) Lockdown - Chance for +2 Mag Hold

    Level 20: Weave

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (40) Red Fortune - Defense
    • (40) Red Fortune - Endurance
    • (40) Red Fortune - Defense/Endurance
    • (42) Red Fortune - Defense/Endurance/Recharge
    • (42) Red Fortune - Endurance/Recharge

    Level 22: Increase Density

    • (A) Steadfast Protection - Resistance/+Def 3%

    Level 24: Speed Boost

    • (A) Endurance Modification IO

    Level 26: Bonfire

    • (A) Overwhelming Force - Accuracy/Damage

    Level 28: Combat Jumping

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (42) Kismet - Accuracy +6%

    Level 30: Hasten

    • (A) Recharge Reduction IO
    • (43) Recharge Reduction IO

    Level 32: Fire Imps

    • (A) Sovereign Right - Accuracy/Damage
    • (43) Sovereign Right - Damage/Endurance
    • (43) Sovereign Right - Accuracy/Endurance
    • (45) Sovereign Right - Resistance Bonus
    • (45) Sovereign Right - Accuracy
    • (45) Sovereign Right - Accuracy/Damage/Endurance

    Level 35: Transference

    • (A) Efficacy Adaptor - EndMod/Recharge

    Level 38: Fulcrum Shift

    • (A) Recharge Reduction IO

    Level 41: Fire Ball

    • (A) Positron's Blast - Accuracy/Damage
    • (46) Positron's Blast - Damage/Endurance
    • (46) Positron's Blast - Damage/Recharge
    • (46) Positron's Blast - Damage/Range
    • (48) Positron's Blast - Accuracy/Damage/Endurance
    • (48) Positron's Blast - Chance of Damage(Energy)

    Level 44: Fire Shield

    • (A) Unbreakable Guard - +Max HP
    • (48) Unbreakable Guard - Resistance
    • (50) Unbreakable Guard - Resistance/Endurance/RechargeTime
    • (50) Unbreakable Guard - RechargeTime/Resistance
    • (50) Impervium Armor - Psionic Resistance

    Level 47: Rise of the Phoenix

    • (A) Endurance Modification IO

    Level 49: Vengeance

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 1: Brawl

    • (A) Empty

    Level 1: Containment

    Level 1: Prestige Power Dash

    • (A) Empty

    Level 1: Prestige Power Slide

    • (A) Empty

    Level 1: Prestige Power Quick

    • (A) Empty

    Level 1: Prestige Power Rush

    • (A) Empty

    Level 1: Prestige Power Surge

    • (A) Empty

    Level 1: Sprint

    • (A) Empty

    Level 2: Rest

    • (A) Empty

    Level 4: Ninja Run

    Level 2: Swift

    • (A) Empty

    Level 2: Health

    • (A) Numina's Convalesence - +Regeneration/+Recovery
    • (17) Miracle - +Recovery

    Level 2: Hurdle

    • (A) Empty

    Level 2: Stamina

    • (A) Performance Shifter - Chance for +End
    • (19) Performance Shifter - EndMod
    • (19) Endurance Modification IO

    ------------

     

     

    Caldazar, what incarnate powers do you have with this build?  (extremely cool build by the way!)

     

    ~Beorn

  4. What about a concept scrapper of BroadSword/BattleAxe/WarMace & Shield?

     

    I have looked for a good build in Pines' and am at a loss for a scrapper/brute/tanker with a weapon and shield.

     

    Anyone?

     

    ~Beorn

  5. Honestly?  Considering that the only difference between a BS/SH Scrapper and Brute is that the Brute's taunt is an AoE, you could probably get away with using a Scrapper build, and if any AT IOs are in it you just note it and switch 'em out for the Brute ones.

     

    ...okay, yeah, Brutes' resistance cap is higher, but Shield Defense is a defense-based set and the softcap for that is 45%, and I kind of doubt you're gonna be hitting the resistance cap on it at any point with IOs.  So it's probably safe to assume.

     

    Probably.

     

    Thank you very much for the info!!!

     

    ~Beorn

  6. I made one as well...  It is almost exactly like the build Rejoicer posted on this thread:

     

    https://forums.homecomingservers.com/index.php/topic,5534.0.html

     

    Nihil Umbra was born (same name as my Void Elf Shadow Priest in WoW).  And MAN, what a tanky build.  Not TOO many attacks, but heals, useful to a team, and decent damage on single target AND AoEs.

     

    Now, no Epic Power pool, but I don't really think it needs one.

     

    ~Beorn

     

    *EDIT* - Rejoicer, I just noticed you posted your build above as well.  THANK YOU for an amazingly fun, surprisingly versatile and hardy build!

     

    I have a few questions, what incarnates do you recommend for all 6 powers (so, beyond the musculature, void and diamagnetic powers)?  Also, if you were to "trick" this build out with purples, could you?  Would you?  If influence were no object?

     

     

  7. There are 2 ways: long and short.  Long way?  Get to level 20, start getting tips missions and go from villain to rogue/vigilante then to hero.

     

    Short way?  Go to Pocket D, talk to Null the Gull (on top of the white truck) and ask to change your alignment.

     

    There you go!  And good luck!

     

    ~Beorn

    • Thanks 1
  8. THANK YOU!  I really have NO idea what I am doing with Sentinels.  I mean, my Street Justice/Elec Armor Brute I recreated from the old days is tuned to be pretty set on end game content, but...  Beyond that, even 50s I had before (widows, crabs, warshades, peacebringers, etc.,) I really need guidance on slotting.  So, totally new territory for me here, and I am not too proud to get guidance from others!

     

    :)

     

    ~B

  9. Set Bonus Totals:

    • 17% DamageBuff(Smashing)
    • 17% DamageBuff(Lethal)
    • 17% DamageBuff(Fire)
    • 17% DamageBuff(Cold)
    • 17% DamageBuff(Energy)
    • 17% DamageBuff(Negative)
    • 17% DamageBuff(Toxic)
    • 17% DamageBuff(Psionic)
    • 11% Defense(Melee)
    • 8.5% Defense(Smashing)
    • 8.5% Defense(Lethal)
    • 6% Defense(Fire)
    • 6% Defense(Cold)
    • 7.25% Defense(Energy)
    • 7.25% Defense(Negative)
    • 6% Defense(Psionic)
    • 8.5% Defense(Ranged)
    • 6% Defense(AoE)
    • 5.85% Max End
    • 63% Enhancement(Accuracy)
    • 4% Enhancement(Heal)
    • 2.5% Enhancement(Max EnduranceDiscount)
    • 20% Enhancement(Range)
    • 112.5% Enhancement(RechargeTime)
    • 7.5% SpeedFlying
    • 289.1 HP (24%) HitPoints
    • 7.5% JumpHeight
    • 7.5% SpeedJumping
    • Knockback (Mag -7)
    • Knockup (Mag -7)
    • MezResist(Confused) 57.5%
    • MezResist(Held) 57.5%
    • MezResist(Immobilized) 57.5%
    • MezResist(Sleep) 57.5%
    • MezResist(Stunned) 57.5%
    • MezResist(Terrorized) 57.5%
    • 20.5% (0.34 End/sec) Recovery
    • 36% (1.81 HP/sec) Regeneration
    • 7.5% Resistance(Smashing)
    • 7.5% Resistance(Lethal)
    • 13.5% Resistance(Fire)
    • 13.5% Resistance(Cold)
    • 5.25% Resistance(Energy)
    • 5.25% Resistance(Negative)
    • 3.75% Resistance(Toxic)
    • 3.75% Resistance(Psionic)
    • 7.5% SpeedRunning

    ------------

    Set Bonuses:

    Decimation

    (Lightning Bolt)

    •   1.5% Resistance(Energy,Negative), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
    •   13.55 HP (1.12%) HitPoints
    •   2.25% Max End
    •   6.25% Enhancement(RechargeTime)

    Steadfast Protection

    (Charged Armor)

    •   1.5% (0.03 End/sec) Recovery
    •   18.07 HP (1.5%) HitPoints
    •   3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    •   Knockback (Mag -4), Knockup (Mag -4)

    Superior Sentinel's Ward

    (Ball Lightning)

    •   15% Enhancement(Accuracy)
    •   10% Enhancement(Range)
    •   36.14 HP (3%) HitPoints
    •   5% Defense(Melee), 2.5% Defense(Lethal), 2.5% Defense(Smashing)
    •   10% Enhancement(RechargeTime)

    Impervious Skin

    (Conductive Shield)

    •   1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
    •   18.07 HP (1.5%) HitPoints
    •   2% (0.03 End/sec) Recovery
    •   5% Enhancement(RechargeTime)
    •   Status Resistance 7.5%

    Apocalypse

    (Zapping Bolt)

    •   16% (0.8 HP/sec) Regeneration
    •   36.14 HP (3%) HitPoints
    •   4% DamageBuff(All)
    •   10% Enhancement(RechargeTime)

    Luck of the Gambler

    (Maneuvers)

    •   7.5% Enhancement(RechargeTime)

    Luck of the Gambler

    (Combat Jumping)

    •   7.5% Enhancement(RechargeTime)

    Expedient Reinforcement

    (Voltaic Sentinel)

    •   1.5% Resistance(Energy,Negative), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
    •   3% DamageBuff(All)
    •   6.25% Enhancement(RechargeTime)

    Unbreakable Guard

    (Static Shield)

    •   2.5% Enhancement(EnduranceDiscount)
    •   2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
    •   90.36 HP (7.5%) HitPoints

    Gladiator's Armor

    (Grounded)

    •   2.5% (0.04 End/sec) Recovery
    •   2.25% Max End
    •   Knockback,Knockup protection (Mag 3)
    •   MezResist(Repel) 1000% (10% chance)
    •   3.75% Resistance(Toxic,Psionic), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25%
    •   3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)

    Panacea

    (Charged Shield)

    •   2.5% (0.04 End/sec) Recovery
    •   2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
    •   10% (0.5 HP/sec) Regeneration
    •   MezResist(Repel) 1000% (10% chance)

    Obliteration

    (Short Circuit)

    •   2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
    •   3% DamageBuff(All)
    •   9% Enhancement(Accuracy)
    •   5% Enhancement(RechargeTime)

    Superior Opportunity Strikes

    (Tesla Cage)

    •   10% Enhancement(Range)
    •   3.6% Max End
    •   4% DamageBuff(All)
    •   10% Enhancement(RechargeTime)

    Panacea

    (Energize)

    •   2.5% (0.04 End/sec) Recovery
    •   2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
    •   10% (0.5 HP/sec) Regeneration
    •   MezResist(Repel) 1000% (10% chance)

    Ragnarok

    (Thunderous Blast)

    •   4% (0.07 End/sec) Recovery
    •   6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
    •   15% Enhancement(Accuracy)
    •   10% Enhancement(RechargeTime)

    Hecatomb

    (Havoc Punch)

    •   4% (0.07 End/sec) Recovery
    •   6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
    •   15% Enhancement(Accuracy)
    •   10% Enhancement(RechargeTime)

    Obliteration

    (Lightning Field)

    •   2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
    •   3% DamageBuff(All)
    •   9% Enhancement(Accuracy)
    •   5% Enhancement(RechargeTime)

    Doctored Wounds

    (Rehabilitating Circuit)

    •   1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
    •   1.5% Resistance(Fire,Cold), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
    •   4% Enhancement(Heal)
    •   5% Enhancement(RechargeTime)

    Efficacy Adaptor

    (Power Sink)

    •   13.55 HP (1.12%) HitPoints
    •   1.5% (0.03 End/sec) Recovery

    Performance Shifter

    (Stamina)

    •   7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning

     

     

     

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    |-------------------------------------------------------------------|

  10. Hey there fellow Supers, I have never made a sentinel before, and this one is certainly a work in progress...  The purples are fine, and I can get the inf to make just about anything, but, I want to be certain it is worth the playing time.  So far I am loving it (lvl 41 atm), but this is the end goal. That is, unless some of you fine folks come up with something better, faster, stronger, and tougher.  :D

     

    Hero Plan by Mids' Hero Designer 1.962

    http://www.cohplanner.com/

     

    Click this DataLink to open the build!

     

    Homicidia: Level 50 Magic Sentinel

    Primary Power Set: Electrical Blast

    Secondary Power Set: Electric Armor

    Power Pool: Sorcery

    Power Pool: Leadership

    Power Pool: Leaping

    Power Pool: Speed

    Ancillary Pool: Electricity Mastery

     

    Hero Profile:

    Level 1: Lightning Bolt

    • (A) Decimation - Accuracy/Damage
    • (7) Decimation - Damage/Recharge
    • (7) Decimation - Accuracy/Endurance/Recharge
    • (9) Decimation - Accuracy/Damage/Recharge
    • (9) Decimation - Chance of Build Up

    Level 1: Charged Armor

    • (A) Steadfast Protection - Resistance/Endurance
    • (3) Steadfast Protection - Resistance/+Def 3%
    • (3) Steadfast Protection - Knockback Protection

    Level 2: Ball Lightning

    • (A) Superior Sentinel's Ward - Accuracy/Damage
    • (19) Superior Sentinel's Ward - Damage/RechargeTime
    • (19) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime
    • (21) Superior Sentinel's Ward - Accuracy/Damage/Endurance
    • (21) Superior Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime
    • (23) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb

    Level 4: Conductive Shield

    • (A) Impervious Skin - Resistance/Endurance
    • (5) Impervious Skin - Resistance/Recharge
    • (5) Impervious Skin - Endurance/Recharge
    • (27) Impervious Skin - Resistance/Endurance/Recharge
    • (27) Impervious Skin - Status Resistance

    Level 6: Zapping Bolt

    • (A) Apocalypse - Damage
    • (13) Apocalypse - Damage/Recharge
    • (15) Apocalypse - Accuracy/Damage/Recharge
    • (15) Apocalypse - Accuracy/Recharge
    • (17) Apocalypse - Chance of Damage(Negative)

    Level 8: Mystic Flight

    • (A) Freebird - +Stealth

    Level 10: Maneuvers

    • (A) Luck of the Gambler - Recharge Speed

    Level 12: Combat Jumping

    • (A) Luck of the Gambler - Recharge Speed

    Level 14: Tactics

    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

    Level 16: Hasten

    • (A) Recharge Reduction IO
    • (17) Recharge Reduction IO

    Level 18: Voltaic Sentinel

    • (A) Expedient Reinforcement - Accuracy/Recharge
    • (23) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (25) Expedient Reinforcement - Endurance/Damage/Recharge
    • (25) Expedient Reinforcement - Accuracy/Damage

    Level 20: Static Shield

    • (A) Unbreakable Guard - Resistance
    • (50) Unbreakable Guard - Resistance/Endurance
    • (50) Unbreakable Guard - +Max HP

    Level 22: Grounded

    • (A) Gladiator's Armor - Resistance
    • (43) Gladiator's Armor - Resistance/Rech/End
    • (46) Gladiator's Armor - End/Resist
    • (46) Gladiator's Armor - TP Protection +3% Def (All)
    • (48) Gladiator's Armor - Recharge/Endurance
    • (50) Gladiator's Armor - Recharge/Resist

    Level 24: Charged Shield

    • (A) Panacea - Heal/Endurance
    • (29) Panacea - Endurance/Recharge
    • (29) Panacea - Hea/Recharge
    • (31) Panacea - Heal/Endurance/Recharge
    • (31) Panacea - Heal

    Level 26: Short Circuit

    • (A) Obliteration - Damage
    • (36) Obliteration - Damage/Recharge
    • (36) Obliteration - Accuracy/Damage/Recharge
    • (37) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (37) Obliteration - Chance for Smashing Damage

    Level 28: Tesla Cage

    • (A) Superior Opportunity Strikes - Accuracy/Damage
    • (31) Superior Opportunity Strikes - Damage/RechargeTime
    • (34) Superior Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime
    • (34) Superior Opportunity Strikes - Accuracy/Damage/RechargeTime
    • (36) Superior Opportunity Strikes - RechargeTime/Chance for Opportunity

    Level 30: Energize

    • (A) Panacea - Heal/Endurance
    • (37) Panacea - Endurance/Recharge
    • (40) Panacea - Hea/Recharge
    • (40) Panacea - Heal/Endurance/Recharge
    • (43) Panacea - Heal

    Level 32: Thunderous Blast

    • (A) Ragnarok - Damage
    • (33) Ragnarok - Damage/Recharge
    • (33) Ragnarok - Accuracy/Damage/Recharge
    • (33) Ragnarok - Accuracy/Recharge
    • (34) Ragnarok - Chance for Knockdown

    Level 35: Lightning Reflexes

    • (A) Flight Speed IO

    Level 38: Havoc Punch

    • (A) Hecatomb - Damage
    • (39) Hecatomb - Damage/Recharge
    • (39) Hecatomb - Accuracy/Damage/Recharge
    • (39) Hecatomb - Accuracy/Recharge
    • (40) Hecatomb - Chance of Damage(Negative)

    Level 41: Lightning Field

    • (A) Obliteration - Damage
    • (42) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (42) Obliteration - Damage/Recharge
    • (42) Obliteration - Accuracy/Damage/Recharge
    • (43) Obliteration - Chance for Smashing Damage

    Level 44: Rehabilitating Circuit

    • (A) Doctored Wounds - Heal/Endurance
    • (45) Doctored Wounds - Heal/Recharge
    • (45) Doctored Wounds - Heal/Endurance/Recharge
    • (45) Doctored Wounds - Heal
    • (46) Doctored Wounds - Recharge

    Level 47: Power Sink

    • (A) Efficacy Adaptor - EndMod
    • (48) Efficacy Adaptor - EndMod/Accuracy
    • (48) Efficacy Adaptor - EndMod/Accuracy/Recharge

    Level 49: Aim

    • (A) Adjusted Targeting - To Hit Buff/Endurance/Recharge

    Level 1: Brawl

    • (A) Empty

    Level 1: Prestige Power Dash

    • (A) Empty

    Level 1: Prestige Power Slide

    • (A) Empty

    Level 1: Prestige Power Quick

    • (A) Empty

    Level 1: Prestige Power Rush

    • (A) Empty

    Level 1: Prestige Power Surge

    • (A) Empty

    Level 1: Sprint

    • (A) Empty

    Level 2: Rest

    • (A) Empty

    Level 4: Ninja Run

    Level 2: Swift

    • (A) Flight Speed IO

    Level 2: Health

    • (A) Panacea - +Hit Points/Endurance
    • (11) Numina's Convalesence - +Regeneration/+Recovery
    • (11) Miracle - +Recovery

    Level 2: Hurdle

    • (A) Jumping IO

    Level 2: Stamina

    • (A) Performance Shifter - Chance for +End
    • (13) Performance Shifter - EndMod

    ------------

    ------------

  11. One of the things that still escapes me is how incarnate powers would affect an as-close-as-possible-perma-MindLink build. Agility Paragon?  What about the damage of Musculature?

     

    Also, I keep seeing how Night Widow is a "cheaper" build as opposed to Fortunata.  Okay, but how?

     

    I have FINALLY gotten Pines loaded on my machine after completely removing Mids from my computer (since builds would go default Mids and would therefore NOT be able to load anything with Issue 25 set ups on it and glitch out), but my messing around with it just seems... anemic?

     

    Anyhoo, I can always get more inf for a build...  So, while cheaper would mean playing the NW sooner, adding purples and Hamis would totally be on the table.

     

    Anyone have a build they could drop in the forums?  I am looking for a jumping off point.  Much obliged in advance!

     

    ~Beorn

  12. TO be honest no patron power pools is difficult. While you can fill out the power choices with Wolf Spider powers and other pools it's not that great. So that being said, what about just using the Mace Pool? Unlike the more magical powers of the other pools Mace is easy to justify as him stealing an Arachnos mace and hijacking a Blaster bot.

    Well, I reckon I can turn villain again and go through the process...  Just a bit more work than I had intended, but... What else am I going to do with my time?

     

    ~B

    Well the good news is with Homecoming you can switch alignments instantly (talk to Null the Gull) so at least you don't have to run a ton of alignment missions.

     

    Yeah, That is EXACTLY what I did.  Saw Null, went villain, did Captain Mako's storyline, got the Patron Pool, took School of sharks, Arctic Blast and Bile Spray and, voila'!  2 more AoEs!  Then, saw Null again and was back in Paragon City 2 hours later.

     

    Cheers all, I will put the build up when mids/pines doesn't jack up my machine.

     

    ~Beorn

  13. TO be honest no patron power pools is difficult. While you can fill out the power choices with Wolf Spider powers and other pools it's not that great. So that being said, what about just using the Mace Pool? Unlike the more magical powers of the other pools Mace is easy to justify as him stealing an Arachnos mace and hijacking a Blaster bot.

    Well, I reckon I can turn villain again and go through the process...  Just a bit more work than I had intended, but... What else am I going to do with my time?

     

    ~B

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