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BeornOTNS

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Posts posted by BeornOTNS

  1. The absolute most fun and most devastating build I have made is a Dark Melee/Invulnerability Brute that is almost impervious to everything:

     

    He's not the most expensive build I have (That would be my human form Warshade), but he's not cheap. I love playing him when I want to solo TFs.

     

    Others for fun are Super Strength/Radiation Armor, and for giggles (and 2 teleport-like powers) Electrical Melee/Shield Defense.

    image.png

    Nihil Sets.png

  2. My shield/elec tank is virtually indestructible (unless I get HEAVY defense debuffs), but the damage is very lackluster. I was hoping to see a Brute version with some more oomf.

     

    ~B

  3. How important is "Swap Ammo" for the Sent build? Just how good are the DoTs or the other effects?

     

    Also, I am going with dual pistols, Invul, Ninja (I dig the idea of the Darksaber), and I will use the Cryo Crey pistol and then Pyro Judgement.

    I THINK that should about do it.

     

    Now to get back into Mids and work this thing out.

  4. I have the ice Mastery for the carbonite (as opposed to the flame-thrower stuff).

     

    Any way to make this more... cool? Defensive? In keeping with the concept?

     

    Spoiler

    This Hero build was built using Mids Reborn 3.1.2.5
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Beorn Vizsla: Level 50 Technology Sentinel
    Primary Power Set: Dual Pistols
    Secondary Power Set: Super Reflexes
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Ice Mastery

    Hero Profile:
    Level 1: Pistols -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7)
    Level 1: Focused Fighting -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(7), LucoftheG-Def/Rchg(9), LucoftheG-Def/EndRdx/Rchg(9), LucoftheG-Def/Rchg+(11)
    Level 2: Empty Clips -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(11), Ann-Acc/Dmg/Rchg(13), Ann-Acc/Dmg/EndRdx(13), Ann-Acc/Dmg/EndRdx/Rchg(15), Ann-ResDeb%(15)
    Level 4: Focused Senses -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(17), LucoftheG-Def/EndRdx(17), LucoftheG-Def/EndRdx/Rchg(19)
    Level 6: Suppressive Fire -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(21), Dcm-Dmg/Rchg(21), Dcm-Acc/EndRdx/Rchg(23), Dcm-Acc/Dmg/Rchg(23), Dcm-Build%(25)
    Level 8: Swap Ammo 
    Level 10: Master Brawler -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(25), NmnCnv-Heal/Rchg(27), NmnCnv-Heal/EndRdx/Rchg(27), NmnCnv-Heal(29), NmnCnv-Regen/Rcvry+(29)
    Level 12: Bullet Rain -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(31), SprSntWar-Acc/Dmg/Rchg(31), SprSntWar-Acc/Dmg/EndRdx(31), SprSntWar-Acc/Dmg/EndRdx/Rchg(33), SprSntWar-Rchg/+Absorb(33)
    Level 14: Fly -- BlsoftheZ-ResKB(A)
    Level 16: Enduring -- EndMod-I(A), PrfShf-EndMod(33), PrfShf-End%(34)
    Level 18: Executioner's Shot -- Apc-Dmg(A), Apc-Dmg/Rchg(34), Apc-Acc/Dmg/Rchg(34), Apc-Acc/Rchg(36), Apc-Dmg/EndRdx(36), Apc-Dam%(36)
    Level 20: Agile -- LucoftheG-Def/Rchg+(A)
    Level 22: Dodge -- LucoftheG-Def/Rchg+(A)
    Level 24: Hasten -- RechRdx-I(A), RechRdx-I(37)
    Level 26: Piercing Rounds -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(37), SprOppStr-Acc/Dmg/Rchg(37), SprOppStr-Acc/Dmg/EndRdx(39), SprOppStr-Acc/Dmg/EndRdx/Rchg(39), SprOppStr-Rchg/+Opportunity(39)
    Level 28: Quickness -- Flight-I(A)
    Level 30: Kick -- Empty(A)
    Level 32: Hail of Bullets -- Arm-Dmg(A), Arm-Acc/Dmg/Rchg(40), Arm-Acc/Rchg(40), Arm-Dmg/EndRdx(40), Arm-Dam%(42), FrcFdb-Rechg%(42)
    Level 35: Frostbite -- GrvAnc-Hold%(A)
    Level 38: Evasion -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(42), LucoftheG-Def/EndRdx(43)
    Level 41: Block of Ice -- UnbCns-Acc/Rchg(A), UnbCns-Hold/Rchg(46), UnbCns-Acc/Hold/Rchg(48), UnbCns-EndRdx/Hold(48), UnbCns-Dam%(50)
    Level 44: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(45), UnbGrd-Max HP%(45), UnbGrd-ResDam(45), UnbGrd-ResDam/EndRdx(46), UnbGrd-ResDam/EndRdx/Rchg(46)
    Level 47: Elude -- RechRdx-I(A), RechRdx-I(48)
    Level 49: Weave -- ShlWal-ResDam/Re TP(A), ShlWal-Def(50), ShlWal-Def/EndRdx(50)
    Level 1: Brawl -- Empty(A)
    Level 1: Opportunity 
    Level 1: Sprint -- Clr-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 1: Swift -- Flight-I(A)
    Level 1: Health -- Pnc-Heal/+End(A), Prv-Absorb%(19), Mrc-Rcvry+(43)
    Level 1: Hurdle -- Jump-I(A)
    Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(43)
    Level 8: Chemical Ammunition 
    Level 8: Cryo Ammunition 
    Level 8: Incendiary Ammunition 
    Level 14: Afterburner 
    ------------

     

  5. As the title suggests, I have a very specialized farming build. And while running through endless fire farms and feeling like a demi-god is fun... it DOES feel, well... endless.

     

    I have PvE Tanks, Brutes, Scrappers, Peacebringers, Warshades... But, I want to take THIS toon out into the wild world beyond the walls of the AE Corporation.

     

    SO, tl/dr- PLEASE if anyone has a successful PvE build for a Spines/Fire Brute (preferably that would scale well) and wouldn't mind sharing, please drop it down below. I have Mids' Reborn and, in case it wasn't specifically stated, cost for a build isn't a problem.

     

    Many thanks everyone!

     

    ~B

  6. I am not sure WHY I did things like 5 purples in brawl (*EDIT- Boxing I mean), but... she does the job well. But she could be better.

     

    Any ideas?

     

    This Villain build was built using Mids Reborn 3.1.2.5
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Agricole Ignis: Level 50 Magic Brute
    Primary Power Set: Spines
    Secondary Power Set: Fiery Aura
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Leaping
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Lunge

    • (A) Mocking Beratement - Threat/Placate
    • (48) Mocking Beratement - Threat/Placate/Recharge
    • (48) Mocking Beratement - Threat/Placate/Recharge/Range
    • (50) Mocking Beratement - Accuracy/Recharge
    • (50) Mocking Beratement - Threat/Placate/Range
    • (50) Mocking Beratement - Recharge

    Level 1: Fire Shield

    • (A) Aegis - Resistance
    • (46) Aegis - Resistance/Endurance
    • (48) Aegis - Resistance/Endurance/Recharge

    Level 2: Spine Burst

    • (A) Superior Brute's Fury - Accuracy/Damage
    • (39) Superior Brute's Fury - Damage/Recharge
    • (40) Superior Brute's Fury - Accuracy/Damage/Recharge
    • (40) Superior Brute's Fury - Damage/Endurance/RechargeTime
    • (40) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge
    • (43) Superior Brute's Fury - Recharge/Fury Bonus

    Level 4: Blazing Aura

    • (A) Superior Avalanche - Accuracy/Damage
    • (5) Superior Avalanche - Damage/Endurance
    • (7) Superior Avalanche - Accuracy/Damage/Endurance
    • (15) Superior Avalanche - Accuracy/Damage/Recharge
    • (15) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
    • (39) Superior Avalanche - Recharge/Chance for Knockdown

    Level 6: Build Up

    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
    • (7) Recharge Reduction IO

    Level 8: Healing Flames

    • (A) Preventive Medicine - Heal
    • (9) Preventive Medicine - Heal/Endurance
    • (9) Preventive Medicine - Endurance/RechargeTime
    • (11) Preventive Medicine - Heal/RechargeTime
    • (11) Preventive Medicine - Heal/RechargeTime/Endurance
    • (13) Preventive Medicine - Chance for +Absorb

    Level 10: Temperature Protection

    • (A) Steadfast Protection - Resistance/+Def 3%

    Level 12: Hasten

    • (A) Recharge Reduction IO
    • (13) Recharge Reduction IO

    Level 14: Super Speed

    • (A) Celerity - +Stealth

    Level 16: Plasma Shield

    • (A) Aegis - Resistance
    • (17) Aegis - Resistance/Endurance/Recharge
    • (17) Aegis - Psionic/Status Resistance

    Level 18: Quills

    • (A) Scirocco's Dervish - Accuracy/Damage
    • (19) Scirocco's Dervish - Damage/Endurance
    • (19) Scirocco's Dervish - Damage/Recharge
    • (27) Scirocco's Dervish - Accuracy/Recharge
    • (27) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (39) Obliteration - Chance for Smashing Damage

    Level 20: Boxing

    • (A) Hecatomb - Damage
    • (21) Hecatomb - Damage/Recharge
    • (21) Hecatomb - Accuracy/Damage/Recharge
    • (25) Hecatomb - Accuracy/Recharge
    • (25) Hecatomb - Chance of Damage(Negative)

    Level 22: Maneuvers

    • (A) Luck of the Gambler - Defense
    • (23) Luck of the Gambler - Defense/Endurance
    • (23) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 24: Tough

    • (A) Gladiator's Armor - TP Protection +3% Def (All)

    Level 26: Assault

    • (A) Endurance Reduction IO

    Level 28: Burn

    • (A) Armageddon - Damage
    • (29) Armageddon - Damage/Recharge
    • (29) Armageddon - Accuracy/Damage/Recharge
    • (31) Armageddon - Accuracy/Recharge
    • (34) Armageddon - Damage/Endurance
    • (37) Armageddon - Chance for Fire Damage

    Level 30: Weave

    • (A) Luck of the Gambler - Defense
    • (31) Luck of the Gambler - Defense/Endurance
    • (31) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 32: Throw Spines

    • (A) Positron's Blast - Accuracy/Damage
    • (33) Positron's Blast - Damage/Endurance
    • (33) Positron's Blast - Damage/Recharge
    • (33) Positron's Blast - Damage/Range
    • (34) Positron's Blast - Accuracy/Damage/Endurance
    • (34) Javelin Volley - Chance of Damage(Lethal)

    Level 35: Electrifying Fences

    • (A) Superior Frozen Blast - Accuracy/Damage
    • (36) Superior Frozen Blast - Damage/Endurance
    • (36) Superior Frozen Blast - Accuracy/Damage/Endurance
    • (36) Superior Frozen Blast - Accuracy/Damage/Recharge
    • (37) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
    • (37) Superior Frozen Blast - Recharge/Chance for Immobilize

    Level 38: Fiery Embrace

    • (A) Recharge Reduction IO

    Level 41: Ball Lightning

    • (A) Ragnarok - Damage
    • (42) Ragnarok - Damage/Recharge
    • (42) Ragnarok - Accuracy/Damage/Recharge
    • (42) Ragnarok - Accuracy/Recharge
    • (43) Ragnarok - Damage/Endurance
    • (43) Annihilation - Chance for Res Debuff

    Level 44: Consume

    • (A) Mocking Beratement - Threat/Placate
    • (45) Mocking Beratement - Threat/Placate/Recharge
    • (45) Mocking Beratement - Threat/Placate/Recharge/Range
    • (45) Mocking Beratement - Accuracy/Recharge
    • (46) Mocking Beratement - Threat/Placate/Range
    • (46) Mocking Beratement - Recharge

    Level 47: Vengeance

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 49: Combat Jumping

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 1: Brawl

    • (A) Empty

    Level 1: Fury 


    Level 1: Sprint

    | Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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  7. My shield tank that was never really troubled, just slow as all heck:

    This Hero build was built using Mids Reborn 3.1.2.5
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Master Beorn: Level 50 Magic Tanker
    Primary Power Set: Shield Defense
    Secondary Power Set: Electrical Melee
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Flight
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Deflection

    • (A) Unbreakable Guard - Resistance
    • (3) Unbreakable Guard - Resistance/Endurance
    • (3) Unbreakable Guard - Endurance/RechargeTime
    • (5) Unbreakable Guard - RechargeTime/Resistance
    • (5) Unbreakable Guard - Resistance/Endurance/RechargeTime
    • (7) Impervium Armor - Psionic Resistance

    Level 1: Charged Brawl

    • (A) Superior Blistering Cold - Accuracy/Damage
    • (7) Superior Blistering Cold - Damage/Endurance
    • (9) Superior Blistering Cold - Accuracy/Damage/Endurance
    • (9) Superior Blistering Cold - Accuracy/Damage/Recharge
    • (11) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
    • (11) Superior Blistering Cold - Recharge/Chance for Hold

    Level 2: Battle Agility

    • (A) Shield Wall - +Res (Teleportation), +5% Res (All)
    • (13) Shield Wall - Defense/Endurance
    • (13) Shield Wall - Defense/Recharge
    • (15) Shield Wall - Endurance/Recharge
    • (15) Shield Wall - Defense/Endurance/Recharge
    • (17) Shield Wall - Defense

    Level 4: True Grit

    • (A) Unbreakable Guard - Resistance/Endurance
    • (17) Unbreakable Guard - Resistance
    • (19) Unbreakable Guard - Endurance/RechargeTime
    • (19) Unbreakable Guard - RechargeTime/Resistance
    • (21) Unbreakable Guard - Resistance/Endurance/RechargeTime
    • (21) Unbreakable Guard - +Max HP

    Level 6: Super Jump

    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

    Level 8: Active Defense

    • (A) Recharge Reduction IO

    Level 10: Combat Jumping

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 12: Against All Odds

    • (A) Endurance Reduction IO

    Level 14: Hasten

    • (A) Recharge Reduction IO
    • (33) Recharge Reduction IO

    Level 16: Thunder Strike

    • (A) Scirocco's Dervish - Accuracy/Damage
    • (31) Scirocco's Dervish - Damage/Endurance
    • (31) Scirocco's Dervish - Damage/Recharge
    • (31) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (33) Scirocco's Dervish - Chance of Damage(Lethal)
    • (50) Sudden Acceleration - Knockback to Knockdown

    Level 18: Phalanx Fighting

    • (A) Reactive Defenses - Scaling Resist Damage
    • (25) Shield Wall - Defense/Endurance
    • (27) Shield Wall - Defense/Recharge
    • (27) Shield Wall - Endurance/Recharge
    • (29) Shield Wall - Defense/Endurance/Recharge
    • (29) Shield Wall - Defense

    Level 20: Kick

    • (A) Force Feedback - Chance for +Recharge

    Level 22: Build Up

    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (43) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (45) Gaussian's Synchronized Fire-Control - Chance for Build Up

    Level 24: Tough

    • (A) Unbreakable Guard - Resistance
    • (45) Unbreakable Guard - Resistance/Endurance
    • (46) Unbreakable Guard - Endurance/RechargeTime
    • (48) Unbreakable Guard - RechargeTime/Resistance
    • (48) Unbreakable Guard - Resistance/Endurance/RechargeTime
    • (50) Impervium Armor - Psionic Resistance

    Level 26: Shield Charge

    • (A) Superior Avalanche - Accuracy/Damage
    • (33) Superior Avalanche - Damage/Endurance
    • (34) Superior Avalanche - Accuracy/Damage/Endurance
    • (34) Superior Avalanche - Accuracy/Damage/Recharge
    • (34) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
    • (36) Superior Avalanche - Recharge/Chance for Knockdown

    Level 28: Chain Induction

    • (A) Superior Might of the Tanker - Accuracy/Damage
    • (36) Superior Might of the Tanker - Damage/Recharge
    • (36) Superior Might of the Tanker - Accuracy/Damage/Recharge
    • (37) Superior Might of the Tanker - Damage/Endurance/Recharge
    • (37) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
    • (37) Superior Might of the Tanker - Recharge/Chance for +Res(All)

    Level 30: Weave

    • (A) Shield Wall - Defense/Endurance
    • (45) Shield Wall - Defense/Recharge
    • (46) Shield Wall - Endurance/Recharge
    • (46) Shield Wall - Defense/Endurance/Recharge
    • (48) Shield Wall - Defense
    • (50) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 32: One with the Shield

    • (A) Gladiator's Armor - TP Protection +3% Def (All)
    • (40) Steadfast Protection - Resistance/+Def 3%
    • (42) Impervium Armor - Psionic Resistance

    Level 35: Focused Accuracy

    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance

    Level 38: Lightning Rod

    • (A) Superior Gauntleted Fist - Accuracy/Damage
    • (39) Superior Gauntleted Fist - Damage/RechargeTime
    • (39) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
    • (39) Superior Gauntleted Fist - Damage/Endurance/RechargeTime
    • (40) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
    • (40) Superior Gauntleted Fist - RechargeTime/+Absorb

    Level 41: Physical Perfection

    • (A) Performance Shifter - Chance for +End
    • (42) Preventive Medicine - Chance for +Absorb

    Level 44: Grant Cover

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 47: Taunt

    • (A) Perfect Zinger - Chance for Psi Damage

    Level 49: Hover

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 1: Gauntlet 


    Level 1: Brawl

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  8. I am writing this WHILE my Shield Defense/Electric Melee Tank is slowly (oh so slowly), methodically, plodding through one of my favorite Task Forces.

     

    But OH MY GOSH THIS IS TAKING FOREVER!!!

     

    I love it, but when Cyclops or Minotaurs pop their Unstoppable, it takes forever to take them out, even with red insps, build up, Ion judgement, and a double whammy of Shield Charge and Lightning Rod.

     

    ANY help on the best sets (like, Energy/Bio or something) would be eternally appreciated.

     

    And, influence/infamy is no object.

     

    Thanks all!

  9. 17 hours ago, ironjoe said:

     

    As an FYI there was a change in what developers that have worked on the project over time (without going deep on details) and it's now Mids Reborn: Hero Designer. You can find the latest version at: https://midsreborn.com/

     

    It has had several database updates since Pines and you will need the latest version to load the builds people are likely to send you.

    I uploaded it RIGHT after you mentioned it, thank you!

  10. Hi folks, Beorn here, and I am really trying to figure out a way to make my single form Warshade, Void-Wolf, better.

     

    Some of you might even have seen the YouTube video I did a few years ago about the build, and a little after then Homecoming stopped videos for a while.

     

    He is fun to play, but not NEARLY as devastating as some of the builds I have seen in these forums, even though he cost a BOATLOAD of influence.

     

    ANY advice is welcome, and honestly, I really love the playstyle.

     

    This Hero build was built using Mids Reborn 3.1.2.5
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Void-Wolf: Level 50 Science Warshade
    Primary Power Set: Umbral Blast
    Secondary Power Set: Umbral Aura
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Presence

    Hero Profile:
    Level 1: Ebon Eye

    • (A) Superior Kheldian's Grace - Recharge/Form Empowerment

    Level 1: Absorption

    • (A) Gladiator's Armor - TP Protection +3% Def (All)

    Level 2: Gravity Shield

    • (A) Steadfast Protection - Resistance/+Def 3%

    Level 4: Hasten

    • (A) Recharge Reduction IO
    • (5) Recharge Reduction IO

    Level 6: Shadow Blast

    • (A) Apocalypse - Damage
    • (7) Apocalypse - Damage/Recharge
    • (7) Apocalypse - Accuracy/Damage/Recharge
    • (9) Apocalypse - Damage/Endurance
    • (9) Apocalypse - Chance of Damage(Negative)

    Level 8: Orbiting Death

    • (A) Armageddon - Damage
    • (11) Armageddon - Damage/Recharge
    • (11) Armageddon - Accuracy/Damage/Recharge
    • (13) Armageddon - Chance for Fire Damage
    • (13) Armageddon - Accuracy/Recharge
    • (15) Fury of the Gladiator - Chance for Res Debuff

    Level 10: Super Speed

    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance

    Level 12: Sunless Mire

    • (A) Obliteration - Damage
    • (17) Obliteration - Accuracy/Recharge
    • (17) Obliteration - Damage/Recharge
    • (19) Obliteration - Accuracy/Damage/Recharge
    • (19) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (21) Obliteration - Chance for Smashing Damage

    Level 14: Shadow Cloak

    • (A) Luck of the Gambler - Defense
    • (21) Luck of the Gambler - Defense/Endurance
    • (23) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 16: Dark Detonation

    • (A) Positron's Blast - Accuracy/Damage
    • (23) Positron's Blast - Damage/Endurance
    • (25) Javelin Volley - Accuracy/Damage
    • (25) Javelin Volley - Damage/Recharge
    • (27) Force Feedback - Chance for +Recharge
    • (27) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown

    Level 18: Gravity Well

    • (A) Hecatomb - Damage
    • (29) Hecatomb - Damage/Recharge
    • (29) Hecatomb - Accuracy/Damage/Recharge
    • (31) Hecatomb - Damage/Endurance
    • (31) Hecatomb - Chance of Damage(Negative)
    • (31) Unbreakable Constraint - Chance for Smashing Damage

    Level 20: Essence Drain

    • (A) Kinetic Combat - Accuracy/Damage
    • (33) Kinetic Combat - Damage/Endurance
    • (33) Kinetic Combat - Damage/Recharge
    • (33) Kinetic Combat - Damage/Endurance/Recharge
    • (34) HamiO:Nucleolus Exposure

    Level 22: Stygian Circle

    • (A) Efficacy Adaptor - EndMod/Recharge

    Level 24: Boxing

    • (A) Empty

    Level 26: Gravitic Emanation

    • (A) Stupefy - Accuracy/Recharge
    • (34) Stupefy - Endurance/Stun
    • (34) Stupefy - Accuracy/Endurance
    • (36) Stupefy - Stun/Range
    • (36) Stupefy - Accuracy/Stun/Recharge
    • (36) Stupefy - Chance of Knockback

    Level 28: Maneuvers

    • (A) Luck of the Gambler - Defense
    • (37) Luck of the Gambler - Defense/Endurance
    • (37) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 30: Unchain Essence

    • (A) Ragnarok - Damage
    • (37) Ragnarok - Damage/Recharge
    • (39) Ragnarok - Accuracy/Damage/Recharge
    • (39) Ragnarok - Damage/Endurance
    • (39) Ragnarok - Accuracy/Recharge

    Level 32: Dark Extraction

    • (A) Superior Kheldian's Grace - Accuracy/Damage
    • (40) Superior Kheldian's Grace - Damage/Recharge
    • (40) Superior Kheldian's Grace - Accuracy/Damage/Recharge
    • (40) Superior Kheldian's Grace - Damage/Endurance/Recharge
    • (42) Superior Kheldian's Grace - Accuracy/Damage/Endurance/Recharge
    • (42) Soulbound Allegiance - Chance for Build Up

    Level 35: Tactics

    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (43) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (45) Gaussian's Synchronized Fire-Control - Chance for Build Up

    Level 38: Tough

    • (A) Steadfast Protection - Knockback Protection

    Level 41: Provoke

    • (A) Mocking Beratement - Threat/Placate
    • (45) Mocking Beratement - Threat/Placate/Recharge
    • (45) Mocking Beratement - Threat/Placate/Recharge/Range
    • (46) Mocking Beratement - Accuracy/Recharge
    • (46) Mocking Beratement - Threat/Placate/Range
    • (46) Mocking Beratement - Recharge

    Level 44: Weave

    • (A) Luck of the Gambler - Defense
    • (48) Luck of the Gambler - Defense/Endurance
    • (48) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 47: Eclipse

    • (A) Aegis - Resistance
    • (48) Aegis - Resistance/Recharge
    • (50) Aegis - Resistance/Endurance

    Level 49: Inky Aspect

    • (A) HamiO:Endoplasm Exposure

    Level 1: Dark Sustenance 


    Level 1: Brawl
  11. And I am not finding anything.

     

    Concept is, Jaguar Shaman from a magical mummification found deep under the Mayan city of Chichen Itza.

     

    I see Savage Melee here and there, but not a whole lot of Scrapper Ninjitsu.  And, I am thinking scrapper rather than Stalker.

     

    I would appreciate any and all "let's make this being slightly more than a glass cannon" builds!

     

    ~Beorn

  12. @HelenCarnate, that is a sweet build!  I believe she was hoping more for the ice mastery to keep with the water concept, but, hey, that is some fine defense there.

    And, is smoke flash all that useful?  I am honestly curious; I play mostly tank-style specs.

     

    Thanks for all of the guidance everyone!

     

    ~B

  13. I should add, inf is no object.  I will do whatever I can to help her build be as fun and resilient as possible.  She will be running with me and some friends, and I have decent tanks/brutes, but obviously she will solo from time to time.

     

    ~B

  14. Hello all, so, my daughter played the original City of Heroes and now, would like to get back into it.  However, she has a concept that wasn't really available at the original time she played.  She has this "water-bender shinobi" type from the Avatar and Legend of Korra TV shows in her head.  Here is what I came up with.  I would prefer a viable build (if she dies all the time, less fun) over the perma-hasten build I have now.

    Ideas? Thanks in advance!  ~Beorn


    Hero Plan by Mids' Hero Designer 2.22
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Lady Sofia: Level 50 Magic Blaster
    Primary Power Set: Water Blast
    Secondary Power Set: Ninja Training
    Power Pool: Sorcery
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Cold Mastery

    Hero Profile:
    Level 1: Hydro Blast -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(3), SprWntBit-Acc/Dmg/EndRdx(3), SprWntBit-Acc/Dmg/Rchg(5), SprWntBit-Dmg/EndRdx/Acc/Rchg(5), SprWntBit-Rchg/SlowProc(7)
    Level 1: Immobilizing Dart -- GrvAnc-Immob(A), GrvAnc-Immob/Rchg(7), GrvAnc-Acc/Immob/Rchg(9), GrvAnc-Immob/EndRdx(9), GrvAnc-Hold%(11)
    Level 2: Water Burst -- Rgn-Dmg(A), Rgn-Dmg/Rchg(11), Rgn-Acc/Dmg/Rchg(13), Rgn-Dmg/EndRdx(13), Rgn-Knock%(15), FrcFdb-Rechg%(15)
    Level 4: Mystic Flight -- Frb-Stlth(A), BlsoftheZ-ResKB(17), WntGif-ResSlow(17)
    Level 6: Choking Powder -- UnbCns-Hold(A), UnbCns-Hold/Rchg(19), UnbCns-Acc/Hold/Rchg(19), UnbCns-EndRdx/Hold(21), UnbCns-Dam%(21)
    Level 8: Whirlpool -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(23), PstBls-Dmg/Rchg(23), PstBls-Dmg/Rng(25), PstBls-Dam%(25), TchofLadG-%Dam(27)
    Level 10: Shinobi -- Ksm-ToHit+(A), LucoftheG-Rchg+(27), LucoftheG-Def(29), LucoftheG-Def/EndRdx(29), LucoftheG-Def/EndRdx/Rchg(31)
    Level 12: Tidal Forces -- RechRdx-I(A), RechRdx-I(33)
    Level 14: Dehydrate -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(33), Thn-Dmg/Rchg(34), Thn-Acc/Dmg/Rchg(34), Thn-Acc/Dmg/EndRdx(34), Thn-Dmg/EndRdx/Rchg(36)
    Level 16: The Lotus Drops -- Arm-Dmg(A), Arm-Dmg/Rchg(39), Arm-Acc/Dmg/Rchg(39), Arm-Dmg/EndRdx(39), Arm-Dam%(40)
    Level 18: Hasten -- RechRdx-I(A), RechRdx-I(31)
    Level 20: Water Jet -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(36), Thn-Dmg/Rchg(36), Thn-Acc/Dmg/Rchg(37), Thn-Acc/Dmg/EndRdx(37), Thn-Dmg/EndRdx/Rchg(37)
    Level 22: Kuji-In Toh -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(45)
    Level 24: Maneuvers -- LucoftheG-Rchg+(A)
    Level 26: Tactics -- EndRdx-I(A)
    Level 28: Steam Spray -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(40), SprDfnBrr-Acc/Dmg/Rchg(40), SprDfnBrr-Acc/Dmg/EndRdx(42), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(42), SprDfnBrr-Rchg/+Status Protect(42)
    Level 30: Kick -- Empty(A)
    Level 32: Geyser -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(43), SprBlsWrt-Acc/Dmg/Rchg(43), SprBlsWrt-Acc/Dmg/EndRdx(43), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(45), SprBlsWrt-Rchg/Dmg%(45)
    Level 35: Blinding Powder -- CrcPrs-Acc/Conf/Rchg(A), CrcPrs-Conf%(46)
    Level 38: Golden Dragonfly -- OvrFrc-Acc/Dmg(A), OvrFrc-Acc/Dmg/End(46), OvrFrc-Dmg/End/Rech(46), OvrFrc-Acc/Dmg/End/Rech(48), OvrFrc-Dam/KB(48)
    Level 41: Tough -- Ags-Psi/Status(A), Ags-ResDam(50)
    Level 44: Weave -- LucoftheG-Rchg+(A)
    Level 47: Snow Storm -- PcnoftheT--Rchg%(A), PcnoftheT-Acc/Slow(48), PcnoftheT-Dmg/Slow(50), PcnoftheT-EndRdx/Rchg/Slow(50)
    Level 49: Assault -- EndRdx-I(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Defiance 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(31)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(33)
    Level 1: Combo Level 1 
    Level 1: Combo Level 2 
    Level 1: Combo Level 3 
    ------------

  15. 1 hour ago, Nightmarer said:

    Defenses look good but Focused Accuracy and Assault kinda break your build end wise, especially being two totally unnecessary powers. I'r personally get Shatter instead of FA and any def mule such as Hover for a lotg. Whenever possible, I tend to allocate LotG 7.5% rchg in base slot mules and use toggles for other def sets. Also, not sure about Spring attack on your build tbh.

    It is another targeted AoE and is fun, but yeah spring attack is a bit much.  I am a Brute player rather than a scrapper, so, I am not as up on the concept.

     

    Thank you so much for the advice!

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