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Sneakers

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Everything posted by Sneakers

  1. Suprise me! Right? Yea I could go endless with my imagination. Something specific? hmmm. Well I think the auras and path auras are really neat. There are a lot of those, but more of those would definitely be fun. There are a ton of options but some new photorealistic head gear and lower head gear options would be great. Also more chest detail options I feel like there could be way more of those. The ones that go over your suit.
  2. I noticed this in game after the patch. I don't fire farm much anymore I had gotten away from it even before the patch. But I heard the commotion, and I loaded up my fire spines brute. Sure enough I could tell a difference. Couldn't AFK farm like I used to. Even had to change the way I approached and fought enemies. Don't really matter much to me. I can see how the farmers are upset. I am sure with a bit of build change and even maybe some new AE missions using mobs that don't even have a ranged attack might could solve these new challenges. Once I altered my attack pattern, I didn't have a problem fire farming myself. I've experimented in the past with enemies that don't have a ranged attack. It's difficult to max the exp on them but its possible with the right power sets.
  3. So I suggested more accuracy and yea that would be good I think when up and coming. You can definitely feel the difference as beginners luck wears off. But I think the one thing most everyone wouldn't mind seeing is more costume parts. I don't know how viable it is, but yeah.
  4. Thats cool. As I said originally energy damage is basically arcane already. In my opinion I could play energy blaster and that would indeed be a arcane blaster essentially in my opinion.
  5. Not sure I would be the best at selling you on it. Because it's not really my idea for the game, although I think it would be really cool. But since you asked I'll spout on it. One could argue that in the ancient times there were indeed arcane magicians. Arcane magic while said to manipulate energy, isn't the same "energy" that would be the force from something like a shockwave. Instead, it manipulates the fabric of existence causing magic to be possible. Something about being able to understand symbols and using your mind and body to transfer your power into a new creation. Once these magicians tap these powers, they can use them just like breathing. Using this magic to manipulate things wouldn't be much of a challenge. I would think most all arcane magicians that use damaging spells would definitely be taxed afterward in a more realistic scenario. So the more damage the spell does the longer it would be to recharge. It could deal energy damage since that is a good fit. But I would call it magic damage or arcane damage. There would be no secondary effect. Arcane magic is what it is once you learn the spell it would deal damage and thats all. Traditionally arcane damage would pierce anything. something like a fire blast or a lightning bolt can be blocked. Higher tier arcane spells would pass right through and make a direct hit. Thats why they would do more damage. There basic spell would be a constant stream of light damage to a target that can be channeled. Basically a direct damage beam of magic. The next tier is a spike of magic damage. They would have a boost with boost well. Then a targeted aoe spikes of arcane damage. Thats basically it. If that much destruction magic didn't drive them mad already. They could become a godlike mage and simply cease things to exist.
  6. Because Arcane magic is pure magic. It's not a element at least HOW I understand it. A lightning bolt is a part of nature just like fire or ice. Arcane magic is magical damage from magic as magic. Thats HOW it can achieve greater damage.
  7. I like that idea because arcane magic is not just a basic element like fire or ice. And it's based on the idea of symbolism and the mind mending of it to cast spells. Arcane magic spells if it were added should be the most damage in my opinion. Or at least when temporarily boosted. You need to have a boost in your power set instead of just powers. Add a arcane boost that boost dmg and to hit. Arcane magicians always have a way to boost dmg for a bit. But just thinking about this, Energy is basically arcane in a way. The powerset Energy blast does a hell of a job looking like a arcane blast right out of the gate. Also it has boosts you would expect a arcane magician to have. However the use of the powers it self is more like a super hero. I think in order to really make a arcane powerset they would need to use animations which look more like spell casting than blasting. So if you just take the energy blast, change the animations, and tweak the powers. WALA you have arcane blaster.
  8. Let us place AE mission creation and launch terminals in our super group bases.
  9. Ok but that is not all to the story. I didn't know anything about these fix mechanics they have in play so all of this information is relevant. I only know what I know based off my experience. What you all are describing is good to know, that coh already has a system in place called streakbreaker to help address the settings. With your help and the other posts I understand it fully. But that's not all to the story here. Everything is amplified as you fight higher level enemies. And at some point you find yourself in teams and your next to useless. I can understand that higher level enemies are supposed to be more difficult. It's just awkward to find yourself in a team and you can't really hit much anything and when you do if you'd of healed them for the same amount it wouldn't of made much difference. Thats why most players just farm to 50 and then start playing. Most of the game is skipped like that for everyone. Weather its farming, speed run, or level 50 teams. Wonder why ? In all of these scenarios lower level characters aren't really that useful unless they are support. But lets be honest once you are 50 with set's and incarnates you don't even need support. Having said all this I can also definitely say the game is a blast! And I am ever grateful for those who relaunched. I will probably enjoy it for as long as I can. Most of the time playing on regular settings and running missions isn't difficult anyways. Quite doable especially once you get used to the sorts of surprises you can be faced with. However there is never enough enhancement drops to keep up with your needs. That wouldn't be a problem if the misses were toned down a notch. The game is still awesome. But would be a little better imo if we didn't miss as often.
  10. Hey here is my main suggestion for the game. I suggest that there be some changes to accuracy mechanics. COH has so many epic qualities that has kept so many of us coming back. Awesome art style. Awesome costume creation. Awesome Super Powers. Awesome community. Ok but the game falls down a notch where the rubber hits the road. I've played many toons in my COH journey. While I'm not a perfectionist, I can say I know the game fairly well. One of the biggest turn offs in my opinion is indeed the combat mechanics. And there has been so many changes to them over the years in attempts to balance everything somewhat (I get it). Also the fact that there are so many different archetypes and each one has different innate bonuses and boosts that some are simply much better than others at certain things. Thats fine, it's the nature of classes. Now this post could run on as you can tell I could just talk about COH for a long time without actually getting to the point. I guess my point would best be made using a real in game scenario. I'm a "Super Hero". I'm attacking a enemy who is currently stunned. I miss while attacking four times in a row. I personally don't think that should be possible. In what real scenario would you as a Super Hero not be able to land a punch, and much less when punching someone who is stunned, immobilized or sleeping. Now let me be honest if I had my way you would never miss or at best you would very very rarely miss. You might do just 1 dmg because you glanced the target or some other befuddled action, but you would never just outright miss. That wouldn't be a quality a superhero possesses. No thats a normal person. Thats what a normal or even a invalid would do. However for some reason it's quite possible to simply miss more than half the time. Especially when fighting higher level foes. Ok so why do I care? I care because missing most of the time simply isn't fun. This game never really makes you feel Super Powered until you have stacked set enhancements that you worked out through a build. And at that point the game is basically over. Your just repeating the same content over and over. If your running missions and TF's as a level 50 with sets and incarnates the team just basically follows you around watching you annihilate everything. So basically you're weak or your OP and that's it. Or to put it into perspective your rich or your poor and that's it. There is no superhero quality, either you grind your way to the top, or your gifted money to buy your way into power. You, actually playing the game has no bearing on how well you can hit a target. It's all about that enhancement you bought with money or that inspiration you popped for a temporary boost. Thats the road they took, I get it. However when it comes to the accuracy I feel like they are very very wrong. Lower level characters even while exalted have no fun at all swinging away at enemies they cannot hit and then being one shotted because the mechanics are wacked. Nope they are just going to follow the OP toon in the team around. I suggest that changes be made so that characters who are actually playing the game can have fun and enjoy it playing vanilla. And the biggest downside to playing that way is the misses. I'm not suggesting that you tamper with the enemies accuracy, which would tamper with defense mechanics. I'm simply suggesting that we the players receive a noticeable boost in accuracy. OR we receive a boost in accuracy that starts at level 1 and tapers off as you gain levels. That way it can be a transition into better enhancements. Or just remove misses somehow and turn them into 1/4 damage glances or something like that. However if I had my way I would suggest that ALL players receive a noticeable boost in accuracy. And that players who are low level who are in a team and exalted receive a large boost in accuracy. I mean they aren't doing much damage anyways. Why should they be totally worthless ? Again I care about this because it's simply not fun missing so much as a player trying to play the game vanilla without just buying ultimate power. Thats all. And there is no way to keep up with the need for constant enhancement upgrades unless your gifted or gifting your toons with inf. I've seen it over and over with video games where changes are made based on the experience of high level characters. The low level characters see a lack of consideration for them and they just don't have any fun. And who can blame them ? I think the focus should be fun first. Then all of your in's and out's of why certain things are the way they are after that. And in my opinion missing just isn't fun. Nothing more annoying then joining a team that's higher level than you and being absolutely worthless because they have the difficulty up and you simply can't land a hit. Even if your a white knight you know you've been there. Or better yet fighting a enemy that is one or two levels higher than you and you can't hit most of the time, again not fun. Personally I have many level 50s and I have enough inf to buy my way out of this problem. But there again it's not very superhero like to have to do that. If it must be so. Then let it be for all of the other stats like damage, resistance, defense, health, endurance ect ect. But when it comes to my ability to touch something. I should hope that as a superhero at least my hands would work properly. Anyways thats my suggestion.
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