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ZemX

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Posts posted by ZemX

  1. On 4/12/2024 at 4:10 PM, biostem said:

    Does the staff AS still do that weird redraw partway through the animation?

     

    Not that I've seen, but it used to only happen when you did AS from Hide without the staff drawn already.   BU+AS would always work because BU caused the draw animation and then AS was fine.  Now with the overhaul to the weapon draw, the staff draw animation will only play the first time or after a long idle.   So you would only use it if you skipped BU for your first AS from Hide.  And who does that?  Lots of people these days don't EVER used AS from Hide anymore.

     

    Easy enough to test though.  If I think of it next time I'm playing, I'll try it.

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  2. Level 7 and so far my greatest challenge is getting Dark Armor not to look like ass in the character creator.  I have mostly had to go with No Fade and No Pulse.   Dear Lord... I am so glad I never bothered to try before these options were available.  I can't imagine how anyone plays.. blinking like that all the time.   

     

    Then I got Obsidian Shield and it put a pulsating cheese halo around CG's head!   Okay, so go to minimal FX right?  WRONG!  Now the halo is gone but the fade/blinking is back.  Khaaaaaaan!

     

    Okay, but I am used to this from playing Rad Armor.  So I put it back on No Fade/Pulse and colored it a very dark shade of cheese.   And now at least it's less visible.

     

    What's that?  But other than that how does it play?  Eh... it's okay so far.  

  3. 2 hours ago, Spaghetti Betty said:

    You're braver than I am! I have been doing a lot of number crunching and I won't be unveiling anything until the project is finished.

     

    When you gaze in awe at the manifest splendor of this new Tanker concept of mine you will know with certainty that...

     

    .. I am obviously just winging it.

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  4. 2 hours ago, Triumphant said:

    DPS difference on a Brute definitely seems to be greater on a Brute than a Blaster (Water blast, being the sole exception, it seems).

     

    I'm just waiting for someone to notice that the top three DPS spots in that data belong to Brutes... not Blasters.

     

    Yeah nothing to see here folks.  Just the supposed top damage dealers of the game being eclipsed by a few meatheads with anger management issues. 🤪

     

    Seriously though, this isn't science or even math.   There isn't an equation telling us which way is the right way.  It's game design philosophy.  You are either for the idea that there should be somewhat more space between ATs and roles or you aren't.  It's a matter of opinion.  I happen to think it's nice when the glass cannons get the most damage.  I always thought that about Stalkers (at least amongst melee ATs) but for the longest time during Live it wasn't even close to true and still isn't to this day in some cases.  And I think the non-DPS ATs were gifted powerful support abilities mostly to make others more powerful and not just so they could solo like Scrappers.

     

    But not everyone shares that opinion.  Cool.  But some people here could do with admitting their pro-procs stance is just as much an opinion too.  I DO think that at the very least, PPM should mean something and global recharge (and global radius/arc strength too, my fellow Tankers) should factor into the proc math.

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  5. 2 minutes ago, Crysis said:

    Many people forget that MM’s were designed as the COV version of tankers initially

     

    Not everyone forgets this.  Some of us just think it's an enduring myth.

     

    Bodyguard Mode was a whole issue later than CoV.  It was certainly true from the start that MM pets could take an alpha, probably better than a Brute.  But even so.... that's surviving.  Not "tanking."  One redside AT got tanker armors and melee damage sets, mez protect, high resistance, and Taunt.

     

    And it wasn't MMs.

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  6. 38 minutes ago, macskull said:

    I mean... gestures broadly at Tankers

     

    On the one hand, I am sure you won't have trouble finding people who think that particular buff *was* OP.  On the other hand, though, I think @Luminara was speaking of allowing just anybody the same buff.   

     

    As a Tanker fan, that'd piss me off more than a little.   We can give everyone radius/arc/cap buffs for AoE when my Tanker gets Brute Fury and Stalker Crits.  Who's on board? 😈

     

    To put it another way, the cost of gaining that buff is playing a Tanker, just as the cost of gaining Fury is playing a Brute, etc. etc.

  7. 18 hours ago, wyrmclaw892 said:

    But I still think the extra assassination damage is worth the all of 2 seconds it takes for me to wait for Hide to come back up before I hit the next spawn ( I know, I know, I understand it's 8 seconds but it doesn't seem like it). But i'm a noob at this so what do I know? 

     

    It's probably taking you a few seconds to move to the next fight so you only notice having to stop and wait a few more for Hide to engage.   I also tend to view time between fights as essentially free.  I wouldn't run away during a fight but spending a couple more seconds to re-engage Hide after a fight?  Sure, why not?  Someone who is overly concerned with their total map clear time might argue different, but to me that sort of min/maxing is boring.  I like taking my time approaching a fight.  Deciding who best to take out first and how quickly I can do it.   If I'm not having this kind of fun playing a Stalker, in my opinion, I should be playing a Scrapper or Brute instead.

     

    That AS from Hide didn't take me 3.1 seconds to land.  It took zero seconds.  My clock starts when the enemy first knows I am there. 😈

    • Like 1
  8. On 4/9/2024 at 6:12 PM, Haijinx said:

    I never use assasin's anything from hide. TOO slow.

     

    1. It's probably 0.5 to 1 second slower than most sets' normal superior damage strike that people insist should be used instead.

    2. You're hidden, so ideally nobody is attacking you during that whole extra one second.

    3. You get some nice debuff and fear effects that can happen when you land AS from Hide.

    4. If you miss, you're still hidden and nobody is alerted and you can still then use your big hitter as a backup, gaining the same Hide crit.

    5. You will most often be hidden *after* attacking as well thanks to the ATO in AS which means NOW you can use your other "big hitter" and get another crit.  In other words, within two seconds or so of opening hostilities you can have piled a crap ton of damage into a dangerous enemy.

     

    On a team... it can be admittedly iffy sometimes.  If you are not a few seconds ahead of the team getting to the next fight, you run the risk of being interrupted by an AoE barrage as the enemy opens up on teammates.  Even with high AoE defense this can be a common enough problem.  I make the call depending how things are going.  A lot depends on how well I am putting down bosses at the START of a fight.  if they are left-over at the end, I usually can't zip to the next spawn ahead of everyone else.  If they are a few seconds away from droping dead... yeah, I might leave.  It's valuable to be able to put down bosses or other troublesome enemies fast at the start of a fight.  I do that if I can on a team.   Let the AoE specialists overkill minions three times over if they want.  That's not most Stalkers' strong suit.

     

    Solo, I always open with AS.  There's no good reason not to.  You are putting scale 7 melee damage into an enemy before the fight even starts and likely getting rehidden as a bonus.  Whatever you were going to use from Hide instead of AS, whether AoE or ST, you can just as well use *after* AS and you will usually crit just the same on that too.

  9. 4 hours ago, EniEni said:

    Does that work for melee cones? My tanker has some cone attacks that could use some extra range >_>

     

    Usually not, but you have to look at the  specific cone attack.  Some few cone attacks in melee attack sets ARE actually classified as Ranged AoE and accept range enhancement and ranged AoE sets instead of melee AoE.  Frost in Ice Melee is one example.  Shockwave in Claws is another.

     

    Frost is actually pretty silly on a Tanker.  It can be enhanced to 15ft range and because of Gauntlet, has a 135 degree arc and hits up to 16 targets.  

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  10. 5 minutes ago, Lunar Ronin said:

    People play on Excelsior because that's where most people are.  It will obviously have a strong hero to villain ratio imbalance compared to other shards because if the people are playing there because they want to be around the most people, they'll play blue side because "everyone plays blue side."

     

    Not much different than the point I was making.   I was responding to the notion that most people play blueside because they like playing good guys.    A few do, I am sure.  Not most.   Most people play on Excelsior and if most people play on Excelsior because they want to play where the most people are then "most people" play blueside because of the population, not the imaginary morality.

     

    Even if there were only one server in all of Homecoming, it'd still be weird to look at the side that is literally smaller and has less content and conclude the population imbalance must be due primarily to... roleplaying?

    • Like 1
  11. On 3/4/2024 at 5:15 PM, FFFF said:

    I think CoV's unpopularity simply boils down to the fact that most players (me included) like playing the good guys in a superhero MMO.

     

    This is not a fact.  In fact, it's more likely the opposite.

     

    Right as I type this:

    Excelsior Hero-to-Villain ratio: 6.1.

    Everlasting Hero-to-Villain ratio: 3.0

     

    In other words, on the unofficial roleplaying server, where presumably people care MORE about the in-character motivations and storylines of their alter-egos, players are twice as likely to choose villains as they are on Excelsior.

     

    This might be a superhero MMO and it's cool if this matters to you personally, but you are seriously then projecting if you think any significant number of people on Excelsior would lose sleep over being asked to deliver some innocent civilians for live vivisection by Vahzilok surgeons.  You'd first have to believe they even READ the mission text.  The much more simple explanation for the population imbalance is that it's always been imbalanced and there continues to be no incentive for it to be otherwise.  There's always been more content and more people blueside.  Why would that change when it's so much easier to get a team blueside and so much more convenient to play on one when you're a hero or vigilante?

     

    Just look at server populations themselves.   HC devs just had to offer XP incentives for people to move.  The content is exactly the same on all the servers.  Literally the only difference is how many people are on each server.  Without something like that kind of incentive, nobody is gonna move.  And even with it, only SOME people have taken them up on that offer it looks like.   Large populations are a huge draw all by themselves.  

  12. 45 minutes ago, PLVRIZR said:

    Logging in this morning, however, I was "genericized".  Just the name, not the costume.  Dunno why "ATMSMSHR" would infringe on any copyrights, though.  🤔🤷‍♂️

     

    I assume because of the DC hero "Atom Smasher".

     

    Appeal and tell them you're actually a supervillain that smashes Automated Teller Machines and that this must all be just a big misunderstanding.  🤪

    • Haha 2
  13. 10 hours ago, kikyoku said:

    My issue is, the next tank I made sucked. It was Dark/Axe, and I don't know if I was doing something wrong but it died constantly, it was hard to even level it.

     

     

    I've never really gotten into Dark, though some people love it.  Rad Armor is certainly easier to make tough because it has three easy survival layers: Resistance, Absorb, and Heal.   What is not resisted, hits the absorb shield.  When that is gone, it hits your health bar and the heal can take care of it.  If they can't eat the Absorb shield before it's recharged again, you're immortal.  If they can whittle it all the way down then it pretty much acts as a second heal because once it is available, it goes up and your real hit points can just regen back to 100% without fighting against incoming damage.

     

    Dark relies on, in my opinion, less straight-forward survival layers.  The Resistance is solid and the heal is obvious and very good, but beyond that it has several minion-mezzing auras that do weak mag 2 mez effects.  This can nullify minions but unless stacked with something else, doesn't affect anything higher than that.  You can certainly work with this but it's not as falling-off-a-log easy as Rad Armor.  And Dark with all that stuff running is a serious endurance hog.  Rad Armor on the other hand not only protects you from endurance drain, but gives you bountiful extra recovery and the means for more in the AoE self-heal.  So it just keeps running even under heavy end drain fire and you don't have to go to great lengths to shore up endurance recovery.  I run most of my RadA tanks with just one slot in Health and Stamina.  Perf Shifter in Gamma Boost and Theft of Essence in Rad Therapy.  That's all you need.

  14. On 4/7/2024 at 8:48 AM, Sovera said:

    9. If you're the Tank don't go showing off how well you survive by abandoning your team of squishies to solo the other half of the map.

     

    If you're the anybody, don't go off soloing the other half of the map.

     

    This is not a tanker issue.  Unless the team is just embarrassingly overpowered for the content.. play as a team.

     

    And also, playing as a team means sharing responsibility.  A good nine times out of ten when someone falls on a team, it's because they did something unwise.  Not because it was ONE person's job to keep them alive no matter how reckless they were.  I can't tell you how many times have I have tried typing "Now don't everyone just run into the middle of this ro....." only to finish it "... or THAT will happen."  Did I really NEED to say something?  The tanker that's been cannonballing into every spawn just pulled up short and stopped.  Maybe notice that?

     

    Stalkers and Scrappers are GREAT at eliminating bosses and other troublesome single enemies.  Controllers/Doms are fantastic at neutering whole groups but also at focusing those same troublesome enemies and turning them into statues.  Too often, I think people ignore their chosen AT's specialties in a race to simply do the most AoE damage.  Congrats on 4x overkilling all those trash minions, guys.  But it seems an Executioner has again brained Bob the Blaster when nobody else was looking!  Poor Bob!

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  15. On 3/17/2024 at 1:24 PM, ZamuelNow said:

    Are Mayhem missions simply les popular than they were before Sunset?  I'm getting surprisingly little attention from attempts to start one, even when other stuff is getting posted in LFG.

     

    Neither Safeguards or Mayhems are run very often so it's more of a red vs. blue thing if you're having more trouble forming a Mayhem.  Most radio/paper teams will skip them whenever they come up so they can keep processing random missions.  

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