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ZemX

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Posts posted by ZemX

  1. 3 hours ago, Saiyajinzoningen said:

    thanks snakebit

    uh guess ill add this to the list of things I don't understand lol

     

    It is not terribly important unless you are interested in really accurately calculating how much damage per second you are doing with a sequence of attack powers and making sure this is an "optimal" sequence.  Min/Maxers who want to be sure they are doing the most damage possible care greatly about this but most can ignore it.

     

    This is otherwise a pretty relaxed game and game community.  If you just want to run around using whatever powers seem cool to you whenever they are available... you'll do just fine.

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  2. Been awhile since I played a NB stalker but I recall having a similar problem with Assassin Staff before the redraw changes.  It would happen whenever I used AS without first drawing the weapon some other way.  e.g. Build-Up + AS would always work because BU would draw and AS would animate correctly.  But just AS from Hide would get messed up.

     

    Wonder if that's crept back in.  Haven't noticed it and I've definitely played my Staff Stalker since the redraw changes.

  3. 9 minutes ago, Snarky said:

    My current iteration of Snarky is an AR/Dev Blaster.  Say you are a run of the mill vampire in any genre.  Not THE MASTER....just Joe Vampire.  Sure, you are tougher than mortals.  And usually have little power.  So, grab some locally made weaponry and start doing some crimes....

     

    The VTM video games were good for this sort of thing.  You had all sorts of vampire powers and claws and stuff... but also automatic weapons, grenade launchers, swords, baseball bats... really anything.

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  4. Vampires are easy.  Just go with a... *checks notes*... ah yes, Savage Melee Dark SS Mind Psy Necromancy Invuln Dark Armor Dark Miasma Dark Affinity TankerBruteStalkerControllerDomMM.

     

    Oh yeah.. with Sorcery pool... duh!

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  5. 11 hours ago, Ultimo said:

    So, I just got my Mu Mastery set, and went to customize the powers.  I found, to my consternation, that it was costing me more than 50k influence to alter all my War Mace powers, too.

     

    Sure seems like a bug.  If you open the tailor on any costume and it's already showing a cost... that's a bug.  It should only cost you to change something and if you've touched nothing yet, there should be no cost.   If an option is removed, like No Redraw, and you had that selected, then it should have already been changed offline by the patch.  It should not show up as a change in the costume creator.  If you try to import a saved costume that has No Redraw selected, I'd expect to get that message "some options not available, do you want to try importing anyway?"

     

    If you do see a cost immediately upon entering the tailor screen, try going to the individual costume parts that show a cost and hit "revert" arrow next to it to see if the cost goes away.  I've seen that before and it's worked for me.    But it might not on a costume piece that no longer CAN be customized.   Might have to file a ticket.

  6. 31 minutes ago, Lockely said:

    I know thats what the Wiki says, but I ran this on my most recent villain and I had to only fight one of them, and there was only one ambush in the middle of the fight. Either it bugged or it was changed and not documented.

     

    Not sure I've tried soloing it to be honest.  I suppose it's possible it scales down the number of New Praetorians you face based on the team size but I can't think of any other mission that does that with named NPC enemies like that.    On a full team, it's a heck of a challenge compared to its blue counterpart.

  7. 16 minutes ago, Lockely said:

    The redside version (Mr. G) isn't nearly as egregious.

     

    You're kidding, right?  Mr. G's second mission has you fight five EBs/AVs from the New Praetorians at once while being ambushed by PPD after robbing the Brickstown bank.  The similar mission from Provost Marchand gives you four B-List villain EBs (same losers you fight in Safeguard missions) you can fight one at a time with their associated goons while working your way through the bank,   It's a total joke by comparison.

     

    I'll give you Calvin Scott is a problem for anyone who can't handle his mines but he's nothing close to fighting ALL the New Praetorians at once while being ambushed repeatedly. 

  8. 6 hours ago, Ultimo said:

    What about the adds... do the Fortunatas or other Arachnos debuff Psi resistance?

     

    None of the rank-and-file Arachnos I'm aware of do any -RES at all and I've never noticed any res debuffing myself.  I most often play Rad Armor Tankers, so I'd notice.  Arachnos does defense, endurance, recovery, and perception debuffing that I'm aware of.  The AVs might do more, but ordinary adds?  No.


    Serafina also does not debuff Resistance.

     

    The red con EB is a clue something is wrong there.  Like I said, should have been yellow or orange at -1 notoriety.  Unless this arc has some special exception for the level of the EB here.  Are you entirely sure you didn't have AVs turned on and were actually trying to solo her as an AV?  Not sure what else would explain it.  Even as an AV, she'd have to be level 50 at least to be reaching numbers like 1400 damage for Psychic Wail.

  9. 8 hours ago, Ultimo said:

    This is me playing at -1 level, no less.  Just stupidly overtuned.

     

    Not overtuned.  Broken.   Nothing you said in your post should be possible for a mid-upper-30s EB (or even a level 50 EB) at -1 notoriety vs. your at-least 26% psi res.  There is absolutely no way short of a bug she can be hitting you for 1400.

  10. 1 hour ago, Erratic1 said:

    Running DFB and Posi 1 on my newly created WP/KM Tanker last night and already it sucks to repeatedly have the third attack's wind up be so long that foes with 40% health when I initiated the attack are dead before the attack lands. Radiation Melee has a slow pace but at least its attacks land like a hammer dropped from space. By comparison, with KM it's a long wait for love tap.

     

    At first I was confused by this because Rad's T2 and KM's T3 are almost identical in cast, recharge, and damage dealt.  Then I noticed this total weirdness about Smashing Blow:

    image.png.f6079846a0d03622f1e8c589c07aef13.png

     

    The "Animation Time Before Effect" is actually slightly LONGER than the animation time of the power.  Not longer than the ArcanaTime, that is, but ArcanaTime just governs when the next attack can begin.  The actual animation you SEE ends after 1.2 seconds.  Then the attack effects are applied which is when the target actually takes the damage.

     

    I looked around at a few different sets looking for a power that did the same sort of thing and didn't find any.  They might exist, but this seems particularly weird.  Several other KM attacks have similarly late effect landing times compared to the animation window but none actually land AFTER the animation like this one.

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  11. Yeah, not saying it was the same situation but point is: that thinking exists that a Tanker on a team should just be a wall.  Might be they had attacks for soloing or farming but believed on a team their role should be all defensive.   I dunno.  Could even be an attitude that comes from more rigorously Tank/Heal/DPS games than this one.

     

    Funny part is, a Tanker taunts whatever they hit so laying about you with all your attacks on TOP of taunting and taunt aura is the best way to get and keep aggro for a team.  If you have a big epic AoE for example, that sucker is a ranged AoE taunt on a Tanker.  There are Tankers who even don't take Taunt (the power) because of all those other ways to taunt.  I am not one of them, but it's a way... and it certainly makes a lot more sense than just standing around tossing out that one Taunt power.

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  12. 24 minutes ago, Lusiphur Malache said:

    but I subscribed and will keep on watching because they make me feel good about myself

     

    Ordinarily, I am suspicious that at least some of the train wreck stuff that happens on streams like this is somewhat staged but the bit about the tank, I have actually seen.  Once ran into an Ice/Ice Tanker that called himself a "pure" tank because the only attack he took, because he was forced to, he didn't use.  Dude would just hover in the middle of a fight with all his toggles on, occasionally throwing out a taunt but often enough just... being. 

     

    It looked quite relaxing.

     

    The other part I believe is that many farms are specifically designed to avoid "troublesome" debuffs like defense and endurance, so farm builds don't even need to worry about them.  Wouldn't be a bit surprised if those tankers were being detoggled by endurance loss vs. Freaks in some of those missions.

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  13. 38 minutes ago, Ukase said:

    Because it was less than 40 seconds between the event message and my typing /loc to then cut and paste it into broadcast chat. 

     

    "Kraken here $loc" works without the copy/paste step needed.

     

    As for the rest, yeah, someone always starts in eventually.  If someone is very loud about forming a team and telling people to message them for a spot on it, you might have a bit more order, but the longer that goes on, the greater the chance someone won't be able to keep a cork in it.  Or someone will just accidentally aggro the Kraken because they aren't careful arriving in the area.  And once Kraken tags someone, it's on...

     

    Shopping in Texas - Señor GIF - Pronounced GIF or JIF?

  14. 14 minutes ago, PeregrineFalcon said:

    Forget the bright effects for a moment. Let's say you're trying to play the game and my character is constantly hovering right at eye level in front of your character blocking your view.

     

    I can honestly say that's never happened to me.  Not the "constantly" part at least.  Also, one couldn't just float in front of my character.  I am in 3P camera so they'd have to be some distance behind me and always moving with me.  It just never happens more than coincidentally and in a blue cave or Oranbega map having camera obscured is a constant and random occurrence throughout the map.  Not just with players but with geometry and with enemies.   That's to say nothing of all the particle effects from everything.  

     

    I deal with it by moving.  Sometimes in an absolutely choked Oranbega hallway I will just TP my tanker into the middle of a pack blind and just start rattling off attacks on whatever target is nearest in front of me.  Often I can't even see them.

     

    Ultimately, if someone in the team is somehow annoying me with something they are doing, I am more likely to move on politely after a mission than bother attempting to get them to do things more to my liking.  I wouldn't want someone else thinking they know better how I should play so I don't "do unto others" in that respect either.

     

    Even when I'm right. 😈

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  15. 3 minutes ago, Scarlet Shocker said:

    Let's give the OP benefit of the doubt and presume they did not know of any potential fixes. Now they do and so next time can deal with similar situations without bother.

     

    You perhaps haven't read the whole thread.  They've already said they could have turned off particle effects but believe they shouldn't have to because somehow it's "selfish" when other people don't agree to accommodate their needs.   The purpose of this thread is presumably to poll the rest of us about whether we think that's reasonable or not.

     

    And I don't.  If I'm the only one having a problem and I have a way to resolve it that affects nobody but me... yes, I should do that.  It is clearly the best solution for everybody.  Demanding someone else change their gameplay to accommodate me when I clearly have another solution would be selfish on MY part.

     

    But it's also just a good idea to have a VFX macro handy.  This is hardly the only situation where VFX can be overwhelming.  It is a common occurrence.  Having a macro or two to deal with it is good sense.  Like turning off screen shake in the bowl at an MSR.  The tools are there.  Use em.  You will find more than a few scenarios where they come in handy.

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  16. 2 hours ago, Warboss said:

    It's never wrong to suggest Fiery Melee!

     

    *turns off the police scanner*

     

    "Okay gang, we gotta rescue this next hostage from a gunpowder factory!"

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  17. Agree with @Sovera though I'd lean towards Rad/Rad rather than Spines.   It will be more visually "plaguey" (if I can use that word) with Rad Armor's glowy/smoky aura layered on top with Rad Melee's Irradiated Ground patches being dropped every 5 seconds and your AoEs spreading "Contamination" effects as well.   Normally, I think Rad Armor's VFX are kind of over the top and try to minimize their visibility with color choices, but in your case you'll want to showcase them.  You might find Dark Radiation color customizations more suggestive of your plague concept.

     

    Best would be to spin up a 50 on test server and play with it to see what it looks like with all its powers turned on.

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  18. 2 minutes ago, Sovera said:

    The, still, best example of this is Katana. Soaring Dragon knocks a mob in the air and then Golden Dragonfly does a knockdown.

     

    Counterpoint: Sky Splitter does both the knock up and slam down and then Innocuous Strikes stabs them repeatedly in the nethers while they are on the ground.

     

    Just sayin'

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  19. 20 minutes ago, biostem said:

    Maybe some sort of disconnect between back-end calculations and what the character models depict?

     

    It kind of sounds like you're describing ArcanaTime, except the longest pause that would be added to a power's animation time in this case is 0.132 seconds, which isn't the sort of delay I'd really call a stop in the action.  

     

    I would think the only time you could notice such a delay is if there's a mismatch between the cast time and the actual animation time.  i.e. If the animation time is noticeably shorter than the cast time then you'd notice your character pause because the game will still wait the full ArcanaTime of the power before allowing the next power to begin.  But I don't have an example.

     

    Unless you're just talking about animations that seem to flow together better because one picks up close to where the other left off.  Like a left-then-right punch combo instead of two left-handed attacks (looking at YOU Dark Melee).

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  20. 29 minutes ago, Freemason said:

    although I hear it is a truly special combo for a stalker as I heard it doesn't break your hide.

     

    It does not break Hide but it isn't special either.  It's no advantage to the Stalker at all since SC and LR do not crit either.  As a Stalker you are better off walking, leaping, or teleporting to the center of the pack first and then using you best normal AoE attack from your primary or epic pool to gain the 100% (50% for AoE) crit chance from Hide.  THEN use SC or LR.  Same damage.  Zero risk of Hide being spoiled by a counter-attack.

  21. 7 minutes ago, Marshal_General said:

    I managed to get Oceanborn on Excelsior. Did they do the thing where you can take a name someone hasn't logged in with for a long time? I know they put the warnings in.

     

    They have not enabled it.   Warnings only.  Whole thing is on indefinite hold due to a few issues still to iron out, last I heard.

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