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ZemX

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Everything posted by ZemX

  1. If you're referring to the post linked by @PeregrineFalcon earlier in this thread, what it actually says is that they grabbed "a large number of desirable names" and then later got mistaken for "famous" live players. The thing is, "desirable" names are desirable because they are simple and thematic. Maybe you've heard of Superman? Batman? Wonder Woman? If someone grabs "Arcanaville" who isn't actually Arcanaville from the old forums then I'd be suspicious. But as @Troo's post illustrates, I am not surprised if names as simple as Gy, Guy, Gee, and Tru were taken, entirely independently by people who just thought them up on their own. Sorry to say, but I'd think the same of "Frostbiter". I used to have "Fissioneer" on a rad controller on Live but it was gone by the time I joined HC. I never imagined anyone scraped the old forums and found it in my old .sig. It's a simple, radiation-themed, name construction. I wasn't surprised it was taken. I was more surprised by the ones that weren't.
  2. Well... there's something I've never heard a Scrapper ask before. 🤪
  3. The only info I think we've heard is from Number Six in a post when the warning phase was activated. Across all servers in total, there were then about 700K characters in the level 1-5 range inactive for at least 30 days. Of those, 600K were also inactive for more than a year. A "significantly smaller" number are in the 6-49 bracket but a number wasn't given. Another post by GM Impervium stated there were a total of 2 million characters at that time. Of the 700K characters above, it's reasonable to assume some names are duplicates since these numbers span all servers. I think it's reasonable to guess based on these reveals that anywhere from a half to three-quarters of a million character names could be freed up total across the servers with the bulk of them being of course probably on just two or three of the servers. This got held up by technical issues last I heard, not because it wouldn't free up a lot of names. They obviously do not want mistakes if they flip the "On" switch on this thing. It's probably also not the highest priority to fix whatever needs fixing right now. Might never be turned on because of it.
  4. Were it not for random and occasionally disastrous PuGs, I'd probably have quit this game shortly after discovering it. That doesn't mean if I have a really banger of a story about PuG disaster, I wouldn't share it just as @Snarky is doing. He's just "luckier" than me apparently. 🤪
  5. When someone uses so few words and yet manages to tell me everything I need to know about them, I look at it as a gift.
  6. Soft-capped *and* DDR protected defense on the Stoner. If you are being hit by Enervating Field from a +2 PP boss, you've just lost around 36% res(all) no matter what you had to begin with. If defense is also stripped on the Bio by gunfire and/or Rad Infections, yeah, you're down to relying on absorb and heal vs increased damage from res debuff. Not good.
  7. As it was I was glad I logged in a bit early and got another DFB run in. So I still had time left on my amps. I had +acc and +recovery buffs from DFB. I had slotted both ATO procs. Added some ACC enhancement to my attacks. Kismet. Shield Wall. Added a few base empowerment buffs. The temp AoEs. Loaded my insp tray with orange candies. Checked the status of my Last Will and Testament. You know... normal preparations for a @Spaghetti Betty team. 🤪
  8. I've just started toying with this same idea on a cyber-assassin character of mine. Her name is "Chrome Ninja" so other than being vaguely ninja/assassin themed (which the costume, Stalker AT, and Ninja Run pretty much take care of), the name doesn't exclude any powersets. I did a fairly obvious Staff/Ninja/Elec Stalker to start with but am now working on an Elec/Ice Stalker. I can play this as just having different cybernetics equipped. Could easily work as a Scrapper or maybe even Archery/Ninja(or Martial) Blaster.
  9. I swear I saw a half level worth of xp on the first spawn. But it also seemed like it took us 5-10 minutes. I definitely feel no shame that we brought grenades and plasmatic tasers. That stuff saved lives (sometimes) with the knockback... which was also fun to watch.
  10. ZemX

    Gambit!

    Probably right. Except for the concept, I'd have suggested Staff/Ninja/Mu. I have one and it's really effective. Melee defense is solid and the build has room for a few alternatives if you're not into Smoke Flash or Blinding Powder. I like Caltrops for reducing incoming attacks if I need it and it's great for interrupting an ambush train coming at the team from behind.
  11. 16GB DDR4 3000MHz. I doubt it's memory limited. At some point I will probably try going through settings again with some perf monitor overlays up to see who's getting maxed out. I am guessing the game just can't use all the cores so it's probably maxing just one or two of them and idling the rest. Ultra Mode, old as it is, is also probably doing things in software that the GPU could do in hardware.
  12. @Warboss whatever you do, do NOT put @Spaghetti Betty in charge of the mish team! We'll all be running +4 with no insps at level 10!
  13. Same. 2560x1440. The monitor I recently bought is 3440x1440 ultrawide but I experience more slowdowns with that so obviously there must be some CPU hit that scales with resolution in this engine because no way is the 4080 even breaking a sweat with this game.
  14. I'm on an i7-8700K but with a RTX4080. GPUs are just so much easier to upgrade and for the most part, even the latest games are doing just fine still for me because I don't play at ludicrous refresh rates. Once I turn up every graphics setting in a game, it usually maxes out the GPU before the CPU and I'm still north of 60fps with variable refresh rate smoothness. ... except for CoH. Most of the time, it's fine. But with Ultra Mode and everything turned up it will run into framerate problems in some zones or with large crowds of players/enemies. Like, it'll be going 120fps in one zone and then go to Atlas or Cap Au Diable and for some reason in places it will chug down into the 30s or 40s. And it REALLY doesn't like me trying to go 21:9, so I am currently playing letterboxed at 16:9. I assume it's CPU limited and probably not using more than one or two threads. But I haven't bothered to fire up a CPU overlay to check it. I am long overdue to replace everything outside of the GPU. Probably with a PC built around a Ryzen 7800X3D.
  15. Issue 17. btw, this is a great thread to bookmark as well:
  16. Now I wanna join @Oklahoman's next trial to see if he gives this "Badges!" thing a try. It's totally gonna work.
  17. Agreed, though for Paragon Protectors it's a MUCH shorter delay than for players. They have no base resistance and get only 70% res from Unstop. On most teams I've been on, these guys get their Unstop burned down pretty quick. They are waaaay less annoying than the ones that MoG/Elude. My biggest peeve with those guys is usually my own teammates. Folks... just stop. Ignore them. Let them follow a Tank/Brute to the next spawn. They will tucker out eventually.
  18. The Cheesegardian embraces savory, not spooky!
  19. ZemX

    Gambit!

    Not that I've seen, but it used to only happen when you did AS from Hide without the staff drawn already. BU+AS would always work because BU caused the draw animation and then AS was fine. Now with the overhaul to the weapon draw, the staff draw animation will only play the first time or after a long idle. So you would only use it if you skipped BU for your first AS from Hide. And who does that? Lots of people these days don't EVER used AS from Hide anymore. Easy enough to test though. If I think of it next time I'm playing, I'll try it.
  20. Level 7 and so far my greatest challenge is getting Dark Armor not to look like ass in the character creator. I have mostly had to go with No Fade and No Pulse. Dear Lord... I am so glad I never bothered to try before these options were available. I can't imagine how anyone plays.. blinking like that all the time. Then I got Obsidian Shield and it put a pulsating cheese halo around CG's head! Okay, so go to minimal FX right? WRONG! Now the halo is gone but the fade/blinking is back. Khaaaaaaan! Okay, but I am used to this from playing Rad Armor. So I put it back on No Fade/Pulse and colored it a very dark shade of cheese. And now at least it's less visible. What's that? But other than that how does it play? Eh... it's okay so far.
  21. Who says Dark Armor needs to be Dark?! Not me! Behold!!
  22. When you gaze in awe at the manifest splendor of this new Tanker concept of mine you will know with certainty that... .. I am obviously just winging it.
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