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TheLeprechaun89

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Everything posted by TheLeprechaun89

  1. I highly suggest you work on the toon. It's the most fun I've ever had on a toon and the animations aren't that slow imo. Plus between them you can use the melee attacks that are quite fast. With AOE being the focus the animations doesn't matter as much as you or your team will wipe out a lot of enemies in that time. Plus if you're tanky enough then you can afford to be in animation for longer.
  2. Also I think people are forgetting the negatives from certain powersets. The energy drain of toggles mixed with control powers that can sometimes be a huge end drain per activation. Certain defensive sets don't have much MEZ defense and can easily get held and detoggled. Or confused and suddenly the buffs and debuffs are switched making the team vulnerable. There's also certain enemies that drain your end on their own that can detoggle you and turn off buffs or debuffs and put you and your team in vulnerable situations too. It seem pretty fair and playable to me...
  3. I feel like you're assuming the defensive/control powers will just be copy/pastes of their origin AT's which isn't at all what they do for new AT's. Values would of course be altered and the effectiveness of the defensive and control powers would have to be altered to make it fair. idk why you'd assume they'd do it like that. It's entirely possible to make this into an AT that is playable and fun and a new playstyle dynamic.
  4. Ok let me elaborate. The defense powers of say a defender vs a tanker is completely different. The value of the powers, and the powers that are available to take/if they are prema toggle or temp toggle can be different etc. Same with the power from the control tree. Their power, recharge rate, effectiveness, or availability could be altered for the set or even replaced entirely for some powers. They could throw in some damage in a few control powers that might not have damage previously but reduced damage. I think everyone keeps imagining tanker defenses as in ON A TANKER just copy and pasted on a Controller. Which is not what I'm suggesting and not at all how they make new AT's. Values would be adjusted and powers altered to make it fair of course. People are very quick to make assumptions and turn down an idea based on their assumptions on here. lol Thank you for asking for clarification rather than just assuming. 😄
  5. idk why people assume you'd never die. Defense sets other than Tanker defense sets aren't too hard to defeat. I also stated it should be soloable but like most controllers, soloing would be a slower and more grueling process than some other AT's. I'm also suggesting a new hybrid type power that is more designed for a cleric style AT. They would be vulnerable to being debuffed, and depending on their armor choice will have various weaknesses. A lot of the new classes seem to be much the same these days. With the power creep we've received even the weakest of classes become pretty OP. I'm suggesting a few AT's that might be harder to play. That's what I expected during live when I unlocked WS/PB but it was instead a much easier and stronger AT to play, But at least during live people had to play to their roles more. Trollers had to stay back, Blasters died a lot more (unless they were the FEW Blapper combos that were around then) and a tanker was actually important to some teams. Now it seems a team full on trollers and blasters can plow through without much effort and no casualties. I feel they can make some pretty cool AT's that are a bit harder to play to add some more challenge and strategy back in the game. I mean hell I can't even remember the last time anyone has had to used a pull to defeat a room of enemies when it was SUPER common and usually needed during Live.
  6. As is, sure. But as they've done with other new archetypes, they cane modify the powers within that type. Personally I think it'd be a lot of fun to try and level depending on teams, but also boosting those teams so you can get more XP by clearing missions faster. It's SUPER easy to make a toon capable of clearing maps solo with the archetypes we have, so I'd actually enjoy something different like this. I also had an idea I stated before this of having two variants. One for Defense primary and control secondary, and another with control primary and defense secondary. They could also modify the powers of the corresponding sets for primary or secondary powers like they did with defenders and stuff.
  7. Or... Why not both? 😛 I'd personally find making a proper Debuffing tanker that herds and makes the enemies weaker would be fun and add a different dynamic to some teams or leagues.
  8. Secondary and primary could be switched for sure, and some damage would be present but not much. You'd still be able to slowly kill your enemies in smaller mobs but without a team you'd just be spending an hour on one mission. I already said the control powers being reserved to buff/debuff/heals for opponents/team mates. It'd essentially be a sorta hard to kill true support toon that can actually utilize any of their AOE abilities without dying right away, or gather enemies and buff their team to do more damage... Or debuff the enemies so the team can fight safely... Or just healing as needed while in the eye of the storm sorta deal.
  9. So I had an idea of a new archetype that has defensive powers like a defender (not as OP at Tanker or brutes) and secondary as controller primary powers. It's like a cleric almost, but very little damage dealing if any and very dependent on a team like a controller. They might not die as much as a controller, but they'd be at a stand still if they did missions solo due to little to no damage. I'm thinking more buff/debuff/healing powers only. Basically only things that target your opponents or teammates and no holds and stuff really.
  10. I also made other suggestion for solutions, not just the part you quoted. 😉
  11. So I was reading the patch notes for the latest Beta update and saw that they will be having travel power activated stances that only apply when that power is activate. I absolutely love this idea but I noticed there's nothing for flight powers... We already have fly pose emotes, so why not incorporate them into stances for flight powers including the new standing flight pose so every travel type has some new stances for how they travel?
  12. But that happens with invis power toons anyways. It's something you'd have to work around for your toons design. I mean you wouldn't be forced to use it but I'm sure many others would want to use it themselves. lol
  13. I mean sure but that already happens for stealth powers and stuff anyways. Plus I'm sure the auras and powers making the body outline would be used a lot for costume ideas. PvP is the only issue I see but I'm sure they could have invis costumes pieces refer to default in PvP, or just give an outline in PvP areas. But really invis costume or not, your targeting would still pick them up if they're not using an invis power. The new shoulders update is cool but it only really opens up a few more costume ideas. Things like this or gender neutral costume pieces for huge models would open up MANY new character ideas. But yeah they'd have to figure something out for PvP for sure. lol
  14. So I was thinking... If they could make an invisible costume option for every slot, with just a color tintable flat detail against the end of the body part so you don't see into the hollow model (if it is hollow). I'd love to be able to have a toon without a bottom half, or with just floating gloves and a hooded cloak. Or an invis head with a mask floating there. Or even just a toon with a missing arm. I could go on but my point being there'd be a lot of cool costume and character ideas if this were an option. Absolutely no idea how difficult this would be, but I know GM's were able to do it for people before when CoH first came back and was mostly just social.
  15. Awe poo that sucks, but totally understand. But female faces and hairstyles for huge models could work enough for a huge muscular female that's just not big chested. lol
  16. I've always felt like the PvP zones that are supposed to be big battle between heroes and villains was a little.. too tamed and simple? I had an idea... If there was a larger map like Steel canyon (but maybe more smoky/fiery and damaged if possible), and other objectives to give your side (Hero or villain) buffs or debuffs would be cool. Like putting out burning buildings/setting them on fire, Robbing the bank/stopping the robbery, Defusing bombs around the city/setting the explosives, Arrest X number of criminals/Kill X number of civilians etc... You could have players who plan to sneak around and try to defuse bombs or set them to get an advantage, which might work but the opposing team might find you and stop you. Some might ignore the side quests and just decide to face off head-to-head. Players could be scouts flying in the air to try and spot opposing teams trying to complete the side quests and relay info to their side, etc. I feel it'd make the warzone feel more interesting and give other player types a chance to shine. Maybe a toon isn't good at PvP but is very fast and stealthy so they can dash to set the buffs/debuffs, Or maybe a stealthy team sets explosives and wait to ambush heroes that try to defuse them. It adds a strategic win possibility which to me seems REALLY fun. All buffs/debuffs would have to be temporary of course, and the optional side objectives would have to have a respawn time but I think it'd bring a whole new life to PvP and draw in more interest. I know there are some side quests in RV that can spawn AV's/Heroes but that's kinda... meh...
  17. To elaborate on my point and how what I'm looking for is different than AE. Imagine my idea working out like this. You have a team of 8, the level of the team members are 50/49 and everyones meeting in Atlas Park. Team leader goes to "contacts" and then the "Custom Mission" tab. The click it and it opens a window with 3 columbs. Left side is a list of enemy type and you pick one (Or multiple would be cool). Middle is Map type "Warehouse, Sewer, Office, etc.). Last columb is Objective with a list of options like "Defeat leader, Rescue hostage(s), retrieve object(s), etc" and maybe a "Number of missions" area for how many you want in a row. You press "Start mission" and it pops up as a mission at a random door on your current map which will lead to the mission type you designed. You and your team do 10 mission in a row in warehouses around Atlas Park fighting lvl 50 Trolls and defeating their leaders and everyone has fun. lol
  18. That's a good point, but even just buffing their current powers could be interesting. The energy drain of freakshow buffed to a lvl 50's hit chance and drain percentage would be a challenge in and of itself as most enemies present their own strengths... unless it's Council. Exemplaring sorta defeats the purpose and well, you can already do that just by finding a mission team at that level... These added powers and costume pieces and stuff are awesome but I feel some actual game play development would help. More missions and things to do would help a lot and something like this could keep people occupied for some time I feel.
  19. Yeah but AE is a whole process... Someone has to take time to make an AE mission and then someone has to find it in the list and play it and then..... what? Back to square one. lol AE is wonderful but most players don't want to bother going through all the steps.
  20. One thing that's always seemed a bit of a letdown is if you want to simply run some radios as say a lvl 50, you're both limited to a set handful of enemy types, but also a very annoying and long process if you get a full list of all carnies or Arachnos or something people might want to avoid, OR it's cave maps that people tend to find annoying because (Insert long list of reasons here). Maybe it could be a sorta "build your own mission" window where you pick the enemy type (Form ANY enemy type in the game), Map type (Sewer, warehouse, office, cave, etc..) and objective (Rescue, defeat leader/all, Get object, etc...). If any level could do this on any map would be extra cool. Say a lvl 50 team running lvl 50 Custom missions in Atlas Park. It'd also be awesome if you could have a chance for an AV in these missions too but obviously not a way to make them spawn always, but maybe a 15-20% chance. I believe it'd make for more fun teams, people can face off against their fav enemies at a higher or lower level, and play the maps they prefer. Lastly, if say you set up your desired missions. It'd be EXTRA awesome if you'd get another mission of the same type after completion unless you change your filters. So same enemy type, objective and map type. Imagine a team of lvl 50 toons fighting off a bunch of LvL 54 Freakshow in a warehouse in Atlas Park and Clamor ends up showing up in one of the ambushes or being in the boss fight at the end. It'd feel more like heroes are fighting crime all over the city, in their fav parts of the city where things can sometimes get serious. You'd also spread out players more as I find a lot of the maps aren't used often these days aside for task forces and the level cap of radios in each zone limits or at least strains the player experience depending on level.
  21. Yeah the path auras are great but say you want to do fire/elec but have no armor power Your only options is to have your feet fire or elec and your upper fire or elec... but then it looks like half and half and weird. Or sometimes the eyes aren't an option for some auras but you want a toon with that aura and glowing eyes... etc. Just seems like it's be fairly easy to add and would make a LOT of people very happy.
  22. Yeah that's what I'm worried about. But even just allowing both sexes costume items on all body types where possible would help a lot.
  23. I've always felt limited to only large MALE toons even during live and would LOVE to see a FEMALE huge model. Also gender neutral costume pieces would be amazing as in all costume pieces are available to all toons regardless of gender or body type. I know for sure that having total freedom of costume pieces would spark SO many new toons it'd be crazy.
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