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	Thanks for such a swift response. I've attempted this huge undertaking myself whilst also using Ironman / permadeath rules and found that there are certain missions which just trounce me - even as a generously slotted Brute. I appreciate you've not applied such a harsh penalty / ruleset to yourself but, based on your experience, do you have any advice for someone looking to do every contact without a single defeat?
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	How many times have you been defeated over the course of this endeavour? Were there any particular missions / TFs that caused multiple defeats or any trends you noticed if / when you were defeated?
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	  Focused Feedback: New Costume Additions & FixesWaljoricar replied to The Curator's topic in [Open Beta] Focused Feedback I've been playing around in the CC and something I've noticed about all of the Awakened textures for Male/Female/Huge > Lower > Tight > Pants is that they appear to have a black blend colouring at their base which cannot be removed. Is this intentional? Can it not be removed? Much like the "black neck" on the Paragon Protector helmet, this poses some challenges when trying to create a consistent colour between leg and boot.
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	  Focused Feedback: New Costume Additions & FixesWaljoricar replied to The Curator's topic in [Open Beta] Focused Feedback For the Hoods section too please, if possible! Edit: and the Full Masks section as well! 🙂
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	  If You Could Give Your Character a Weakness....Woukd you?Waljoricar replied to Waljoricar's topic in General Discussion You're right, it would. An inherent/physiological weakness to fire being the underlying cause for J'onn's pyrophobia hasn't been consistently supported by canon, however, and you originally asserted that J'onn didn't have pyrophobia at all, in the truest sense - despite them having been confirmed as having the conditionn on a number of occasions. I totally forgot about Quantums having not played Khledians very much. That's might be the most in-game practical application of the kind of "weakness" I was originally referring to. The general consensus seems to be that charatcer weaknesses ala Kryptonite are best left within the realms of RP. There's clearly a much greater interest in a CoH nemesis system!
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	  If You Could Give Your Character a Weakness....Woukd you?Waljoricar replied to Waljoricar's topic in General Discussion The underlying cause for J'onn's lack of resistance and fear toward fire hasn't consistently been attributed to a physical or inherent weakness. On more than one occasion it has been referred to as pyrophobia and, at times, been treated as an expression of longstanding anxiety and/or PTSD.
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	  If You Could Give Your Character a Weakness....Woukd you?Waljoricar replied to Waljoricar's topic in General Discussion I was definitely imagining a relatively binary system (weak against X, resistant to Y), for the sake of simplicity, but I love the idea of a system that could accommodate more nuanced and RP-centric. There are plenty of heroes with notable "weaknesses" that extend beyond an actual physiological deficiency; Storm has their claustrophobia, Green Lantern their agoraphobia and Martian Manhunter their Pyrophobia, etc. I guess stuff like that can simply be RP'd without the need for a game mechanic to accommodate it (how would that even work?), though I'm in no way against the idea!
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	  If You Could Give Your Character a Weakness....Woukd you?Waljoricar replied to Waljoricar's topic in General Discussion I've considered rolling a character that is permanently afflicted with the Vahzilok Wasting Disease for RP purposes, but they would be a real challenge to play. I wonder if anyone has done that...?
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	  If You Could Give Your Character a Weakness....Woukd you?Waljoricar replied to Waljoricar's topic in General Discussion Yeah, exactly! It's a nice way to layer your character's backstory if you want to. Having fire powers but also being weak to fire damage is a really fun concept, I think.
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	  If You Could Give Your Character a Weakness....Woukd you?Waljoricar replied to Waljoricar's topic in General Discussion I mean, min/maxing already exists; the people that do it in CoX will always do it. I find the idea of people avoiding certain enemy groups interesting though, as that borders on RP - if I'm weak to Toxic damage, I stay the Hell away from the Vahzilok - just common sense really.
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	Back when CoX was in its infancy, I recall an interview in which a dev desbribed a proposed gameplay system where you could ascribe your character a specific weakness (Psycbic/Fire/Physical/Etc) that, in doing so, would net you buffs against other damage types. I may be misremembering, but I've always liked the idea of such a system. If you could, would you give your character a specific weakness? If so, what? If no, why not? What kind of resistance would you want in return? Do you think such a mechanic would work in-game?
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	  Mind/Martial - Leveraging Envenomed Blades for procsWaljoricar replied to Onlyasandwich's topic in Dominator Is the build you've attached in this post the correct one? It doesn't appear to have Spinning Kick or Phase Shift? Would love to get sight of that build; everything you've posted in this thread has been top notch and super helpful. Thanks!
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	In order to access Penelope Yin as a contact, you must be introduced to them by Jim Temlbor. Before Temblor will do so, however, you must accept an introdution he makes to an old-school Contact. "Find Contact" will not introduce you Penelope Yin under any circumstances, I've found. I like to fully complete the Contacts that I pick up, but a lot of these old-school Contacts are just awful; they run out of missions/content to assign you even when you're within their level band, give you three or four "Defeat twenty X" missions or send you to places that you can't hope to survive (Terra Volta at level 20, for instance). My suggestion is - let us decline suggested/offered Contact introductions permanently so that Contacts may go on to suggest someone else. Or just add Penelope Yin to the Find Contacts functionality.
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	I second this! It's my favourite stance for screenshots and would be perfect for a number of RP scenarios.
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	  What is Meant by "Weak" or "Underperforming" Powersets?Waljoricar replied to Waljoricar's topic in General Discussion Hi all! I have a terrible cold at the moment, but reading all of your comments has been super nice. Thanks for continuing to keep things interesting. I'm gonna do just that! I was never really at any huge risk of compromising my character concepts, but I was curious about how relevant the language being used to describe their powersets was and, frankly, it isn't very. There are just too many variables, from my own short and long-term goals, gameplay style, difficulty settings and budget, to the context of original conversation I've been attempting to glean tips from. Trying to extrapolate universal truths about a powerset's eficacy is futile, especially if I'm not actually joining the conversation. I might give Regen (except on Sentinels) and Posion (on Masterminds) a miss though.
 
		 
         
					
						 
					
						 
                    