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Booper

City Council
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Posts posted by Booper

  1. 1 hour ago, ShinMagmus said:

    If I understand this game's spaghetti code power execution like I think I do, then they just need to add an autohit flag to the "carrier" power that plants Sleep Grenade's psuedopets onto the ground.  For a lot of patch (psuedopet) powers, if you check City of Data, the power that comes up first is just a carrier.  It creates an entity and that entity has to be clicked on and looked at independently to see all the real power effects.  Hopefully the devs making sure all of the carriers are flagged as autohit is a simple fix.

    This is a good guess, and is the first thing I'd check. But I think the issue is something else. Should be a simple fix once we get a look at the details. In the meantime, maybe test blaster glue arrow and see if you see a similar bug. Glue arrow may not be a great example as the pet is autohit, but I'm blanking on foe targeted pseudopets that create a patch that isn't auto-hit. If you can think of one, do try it.

  2. 32 minutes ago, brass_eagle said:

    Edit: Sidenote--don't get me wrong. I'm required to have spreadsheet-design perfection in my day-to-day. 😄

    Nothing wrong with spreadsheets. It's data aggregation, and making sense of all the numbers. Too often it gets misconstrued as a calculator where you throw in inputs and get an output. It can be used for that, but it's a far cry from everything you can use spreadsheets for. Without spreadsheets, you're just working off memory, and that's typically faulty.

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  3. 10 minutes ago, Psyonico said:

    just tried slotting Synapse's Shock again on both my controller and my defender with no luck, all slots are grayed out and won't accept the IOs.

     

    edit: I can't even slot a common End Mod IO in the power.

    Thank you. This is a known issue, a previous fix attempt was missed in the merge request, but it is fixed internally and will be in the next build (probably Saturday).

  4. 58 minutes ago, brass_eagle said:

    this will probably be the only major pass at Epic pools

    Incorrect. This is a multi-page effort. There are a number of sets planned for future release. Some were held back for technical issues (a bummer, because we really would've liked it in this page for what will someday be for obvious reasons), while others just needed further development.

     

    Edit: I don't mean to reply to only a portion of your post to correct you. I will love to expand on my response to address many of your concerns that are valid. I will have to do so later when I have the time to type out my thoughts with better clarity. Right now, I would be rushing it, and I believe it would not be as helpful to you or the community.

     

    In short, this is phase 1. There are more phases to come. I'll explain more later.

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  5. 47 minutes ago, stryve said:

    I completely missed that patch note, and was going off experience with previous builds.  This did inspire me to do some more dedicated testing of Sleep Grenade, and I'm afraid I have to report that it is currently suppressing KD and damage for Liquid Nitrogen.  

    Can you confirm if your videos are tests from Release Candidate 1, or from Release Candidate 2 that went out about an hour ago?

  6. 3 minutes ago, Legion of One said:


    I guess that means the closed testing began in Nov?  

    No, we were preparing for open beta when we thought there was a window for it in November. But plans changed, December hiatus happened, and I think a couple other things happened that caused us to go to open beta in January, instead.

     

    Either way, youll notice a lot of our Patch Notes posts are started days before the actual Patch Notes gets released. Nothing interesting about it, we just don't like doing everything at the last minute. 

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  7. 1 hour ago, Neogumbercules said:

    Yes I could do the whole powerexec location whatever thing but I don't like doing that because those power macros don't show cooldown status on the tray, which I need.

    Thank you for the feedback. In regards to the quoted section, when you play are you using your mouse to select powers, or your keyboard? Personally, I use my keyboard (numpad, specifically), and I set up binds that executes a location AoE on my target. The power still goes on cooldown like normal and shows the countdown.

     

    Just a suggestion if it works for you, but I understand if that change is too drastic. It would be nice if macros could be hooked into the power, and the cooldown shows for them. Maybe someday Six can cook up that kind of magic.

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  8. 17 hours ago, tricon said:

     

    The damage is listed in the power overview and it takes aoe dmg sets but it does no damage.

     

    Picked up the power after the mini patch of the latest build and testest in on a Corruptor with a full set of Trap of the Hunter IOs, the lethal proc works but the lvl 1/2 Hellions in Web and some incarnate mobs have not suffered any dot damage from the power.

     

     

    It appears the Defender/Corruptor version was missing the regular damage (it was scourging, though). Good find, fixed internally.

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