Jump to content

TombTyrant

Members
  • Posts

    131
  • Joined

  • Last visited

  • Days Won

    1

Posts posted by TombTyrant

  1. What If... Statesman killed Darrin Wade? What if Wade was wrong about the strength of Marcus's convictions, and Statesman responded to the death of his daughter with immediate lethal force? With Wade dead before the scope of his plans was known, would public faith in the Freedom Phalanx founder? Would he be placed on trial for murder? How would the rest of the Phalanx and the player characters react?

    • Thanks 1
    • Thumbs Up 3
  2. Yeah I usually keep most things right where they want to be, but I am super idiosyncratic about wanting my Insp tray to be directly above my power tray exactly at the height it would be if I had two trays up and it attached to the second tray, but not actually attached. When it wanders I get cranky about it.

  3. I've been playing my Thugs/Storm/Mu a bit the last few days. She's up to level 46 now, from a mix of team and solo play. She's a lot of fun, I am enjoying her. She's using mostly basic IOs, with the exceptions of what I have been able to earn. She has a couple set bonuses going and some of the cooler IO pet bonuses I could swing. I would say compared to an average new player, she is slightly above par compared to what a "new" player would experience.

     

    Even though I have slotted reasonably for endurance redux, she is massively greedy. Like no Blaster or Brute I have ever played. She bottoms out all the time. The damage and chaos she brings are super fun. I actually found myself caught up in something I didn't think was possible to experience; Mastermindlock. I was just inputting pet commands so fast I was totally rolling mob to mob, and popping blue pills like Cypher from the Matrix with ED. But holy nuts you guys. I have heard the end crash noise so often you'd think my attack chain had an old school nuke in it.

     

    I also notice as I approach the highest levels I see less and less fellow Masterminds around. It could be because it doesn't look like Incarnate stuff does much for the class. It could be because the nature of pets is less optimal for end game content. It could be because people switch to playing something that can actually use their powers. I dunno. When I started the average team had myself and 1 to 2 other MMs. Now I am usually the only one. Could be anecdotal.

     

    On live, in the pre-incarnate days, I ran Thugs/Poison to 50. With him, the cost wasn't as much a problem because well, because calling back defeated pets and buffing them cost so much endurance that getting to make a personal attack was a silly luxury most of the time. He basically just hocked debuffs over the backs of the gunners. Apart from looking cool, his guns were just for show. Getting him to 50 was a slower, grindier, much less fun ride. I still enjoyed it, but would not do it again. 

     

    So, we have gotten better, from my anecdotal experience. Now it is possible to have an attack chain with a Mastermind. Albeit one that crashes very quickly. For my part, I recommend taking a look at these costs or increasing the damage and effect values. 

     

    Thanks for listening.

    • Like 1
×
×
  • Create New...