Hey ya'all. So I bounced out for a while about a year ago. Just wanted to spend some time in other games and have more time for some other projects. But you know the itch for this game never really goes away and I saw the new patch notes in the discord and so I'm back.
Anyway, I'm super excited for the new stuff that has come out while I was away and just to try some different characters and jump back on some of my old ones. Very pumped for that. But I feel like I missed a beat somewhere, and I can't really track it down.
So the changes seem very cool or at least interesting. Or at the least I will reserve judgement until I actually play with them. What I can't seem to get on the same page with is the reasoning behind any of them. Well, I mean, obviously I can figure out why you make new missions and content. Super excited by that. No notes. But why remove the aggro cap? Why burn down the AE buildings in the starting zones? Why overhaul certain defense and resistances? I am neither for or against these things, I just can't seem to follow the line of thought.
And hey listen if any of these changes are something you hate or want to just complain about or have an axe to grind on or whatever, that's not really my jam here. I'm not passing any judgement on something I haven't even played yet. I just want to understand what I missed that made all this stuff seem like a worthwhile investment of volunteer time. If anyone would care to fill me in or discuss it with me, I'd be super grateful. Thanks for humoring a dude who put himself out of the loop for a long time and is confused now.