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Posts posted by Blood Speaker
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Weirdly, #2 stopped after I did a respec at lvl 10; heals now working on Defensive Opportunity. #1 is still an issue.
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1 hour ago, Abraxus said:
The folks who believe this is all a nefarious plot on the part of anyone involved in these talks, are gonna think that, and nothing anyone says, or shows to the contrary is going to change their minds. If things go well, they will still be skeptical, thinking the bottom will fall out at any moment. If it falls through, they will say they knew it all along, and likewise be ready to run for the hills.
For the rest of us, we will wait, watch, and react according to what we hear from the team, rather than out of pessimistic speculation, and we will just keep playing the game we love. It's really as simple as that. 😎
Stop talking sense. It has no place, here. :p
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On 8/5/2019 at 9:48 AM, fauxfire76 said:
Waaaaaaaaaaaaaaaaaaaaaaaaaaaay back on OG servers before the revamp to Earth Armor graphics, I made a character that was as short and wide as possible with the huge body type named Doookie and would activate the mud looking armor and put random people on follow in AP while shouting "DOOOOOOOOOOOOOOOOOOOOOKIE" as a battle cry. Had me and my then roommate rolling with laughter as people tried to flee the bit of dung effectively stuck to their shoe. Granted I only did that for like 10 minutes but it was funny enough that I remember it to this day as a prime example of some of the stupid hijinks we got up to. 😄
Saw a brown bio armor character with a white, tattered shoulder cape named Logjam.
Hmm, how about a rad/bio Sentinel with the name Dook Nukem?
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1. Disintegration spread does not damage the targets it spreads to.
2. Defensive Opportunity is not providing heals on successful attacks.
I haven't encountered #1 on other BR characters, and haven't encountered #2 on other Sentinels.
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Manifest download error for http://patch.savecoh.com/manifest.xml
The remote name could not be resolved: 'patch.savecoh.com'Same error as a few days ago.
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Mindweb - fortunata
Tooth and Claw - beast/nature mm; yes, she's red
Dr. Brain In A Jar - psi/bio sentinel
Lucharacha - stj/wp brute who's a roach-themed luchador
Don of the Dead - an undead mafioso-themed necro/poison mm
Toy Surprise - a small, doll-like dual blade stalker
Klaatu Barada Nictus - a 50s sci-fi themed WS
Half-Life - undead rad/rad sentinel
All in use on Excelsior, my only server, here; feel free to use them, elsewhere. :)
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@Blood Speaker, then and now.
Home again, home again, jiggedy-jig!
Welcome back, folks. :)
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Started having the same issue on or around the time of the last Windows 7 updates, around July 11 or 12. Tequila starts, but stops working before it loads the patch manifest. Tried reverting the update, but no help.
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Unfortunately, the only way to avoid wearing the Crab Spider legs is to never play as a Crab Spider, even as an alternate build. You're correct: this is a long-standing bug (no pun intended) from the live game that has not been resolved.
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Was the Skyway mayhem exploration badge moved? It's not on the center of the hairpin turn, anymore.
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Question: how do I get the small "Room Section" window (where you can set room floor/ceiling levels) in the editor to come back, if I accidentally closed it, WITHOUT leaving and re-entering base?
CoX Homecoming Proof of Concept: Increased scale cap for player characters
in Suggestions & Feedback
Posted
Which, unfortunately, would almost certainly break virtually any missions associated with them. Many, MANY missions, including quite possibly every major story arc and task force. I hate the chintzy "comic book caves" in CoH myself, but I just don't ever see this happening.