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BraveDecoy

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Everything posted by BraveDecoy

  1. I would like more range on the Head shape sliders. I want to make more weird looking people, or cartoon characters, or aliens. I know that clipping would be an issue, but it'd be on such a small scale that it'd be hard to see at a distance. That and more animation options for ranged attacks. Poison has way too much spitting for my scientist character types.
  2. Caverns of Transcendence Trial Almost entirely redone system-side. Objectives now track on the navigation telling you how many obelisks remain. Koago must now be defeated to complete the trial. Mob spawns re-evaluated, many packs had a 20% of spawning, causing the trial map to sometimes generate as an almost entirely empty instance. In set interval checks, surviving mobs on the map will have a chance to start chasing players depending on team size and how many obelisks have been completed. So, does that mean the rewards for this are getting looked at as well, since it can't be sneaked solo?
  3. I was always under the impression that the blue lines were to show the way to the Hydra Sewer Trial doorway, and the badges just happened to be at the various nodes connecting the zone branches.
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