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Miss Magical

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Posts posted by Miss Magical

  1. Buy the thing. Buy the highest level thing you can use (your level +3).

     

    Put things in powers. No more than 3 of a kind. Some exceptions apply.

     

    Things from the auction house (/ah) never wear out (Enhancements > Crafted Enhancements > Other). Things from NPC vendors usually do and must be replaced. Warning: replacement fees can get expensive. 

     

    Some things are part of a set (Enhancements > Attuned Enhancements). Putting multiple things from the same set gives a set bonus, more things = more and bigger bonuses. The most commonly desired bonuses are recharge, defense and resistance. You can't put the exact same set piece in the same power more than once.

     

    Things from sets, and the bonuses they give, stop working if you are synced to a level that is 3 less than the set's minimum level. Hover over the thing to see its minimum level. You can't have more than 5 of the same kind of bonus.

     

    Some things in sets have a chance to give a bonus when the power they are in is used (proc). Some things give a bonus just for being slotted, even if you don't use or can't use the power (global). Some things are unique - you can't have more than one on your whole character.

     

    Some powerful set things and the bonuses they give never stop working (select levels = 50 to 50 and rarity: Very rare under the search bar, before clicking on the Enhancements category). They are stronger than most things, but you must be level 50 to slot them and they are all unique.

     

    Go. Buy. Slot things.

  2. 1 hour ago, JasperStone said:

    Does getting enhancements primarily through merits count as cheap?

     

    I am also slow to using converters outside of set to get what I want.....


    You often get more by converting merits to inf and using inf to buy things, compared to buying things through merits directly. 

     

    As an example, Panacea chance for +Hp/end (which essentially every character needs) costs between 8 and 10 million inf on the market for an attuned one. From the merit vendor it costs 100 merits for a recipe. That's worth 20 million inf, and you still need to craft it. The cost rises even further for enhancements that need to be attuned because the market attunes enhancements for free, but if you refuse to use the market you have to buy catalysts.

     

    It's still worth knowing what the merit vendor's prices are so that you don't overpay. For example, no rare recipe is worth more than 10 million inf. No uncommon recipe is worth more than 4 million inf.

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  3. I took fold space on my time/sonic defender and fell in love with it. It's so useful for gathering trash that's widely spread out or patrols that are strung out in a line, or stuff that a badly-played immobilize or knockback user scatters. People are always happy when you teleport critters into their debuff patches or kill zones. It can be used to aggro multiple groups that are close together (port a slice of each group together and kill them; their friends will follow). I wish there were more effects like this that pull enemies in, rather than the rarely-useful knockback; maybe we can get a harpoon power someday?

     

    I have noticed fold space has some quirks that make it not as good as it looks on first glance. Sometimes the game puts all the enemies in a lump to one side of me which makes them slightly off-target. Sometimes enemies that seem to be in line of sight actually are not because obstacles have larger hitboxes than they appear to. And it doesn't seem to work on Sky Raider aircraft, I assume because their hitbox is so big and the game's collision prevention stops it from working.

     

    I do agree with comments that say Combat Teleport is a hidden gem of the set, though. It's very, very fast and places you exactly where you want to go. You can teleport through doors blocked by enemies/critters with it, teleport up to a balcony from the ground, teleport out of Battle Maiden's falling swords, etc. If you have to reposition to use both cones and melee attacks it can be faster than hopping. In a game of lengthy animations, it's fun to use and makes you feel like an agile, mobile combatant.

  4. 4 hours ago, Zhym said:

    This is part of why, when I returned to the game, I was convinced that the economy on Homecoming is completely broken.  The idea that inf earned from fighting crime (or committing crime, for those redside) is completely irrelevant and should be turned off as soon as possible, and that the way to make money was instead to earn some reward merits, use them to get Enhancement Converters, which other people use to convert uncommon enhancements into rare enhancements, which they then sell for even more money, all using a market system that's tangential to the game itself was—well, it didn't seem like an indicator of a healthy economy.  The best way to gain influence as a crime-fighter is not to fight crime, but to play the market?  Oh, and purchasing enhancement sets with reward merits is a really bad idea because they're much less expensive on the market?  So is using an Enhancement Catalyst to attune an enhancement—thanks, again, to the market.  Man, the market messes everything up!

     

    I think you make it sound a lot more convoluted than it really is. For me it felt more like:

    • You earn tokens from doing content.
    • These tokens can be used to make gold by exchanging for this thing and selling it on the market.

    I still make most of my income this way, i.e. actually playing the game, even though I toy with things like opening super packs and recently I started actually using some of my convertors rather than selling them.

     

    A lot of what you describe makes intuitive sense to me. In games where you can buy the same item from both players and vendors, buying from players tends to be either cheaper or better, otherwise crafting would be useless. You always check to see if an item is cheaper on the market than on vendors. Being able to re-roll gear or bonuses on gear is also common, though being able to sell the re-rolled item less so - I immediately realized that was a great money-making opportunity the moment I heard of it.

     

     

  5. I am not an experienced player but I love tinkering with builds!

     

    In my experience, the most expensive builds are melee builds because they easily slot all 4 of the expensive purples: hecatomb, armageddon, ragnarok, apocalypse. Melee builds relying heavily on winter IO's to cap defense are the priciest of all (i.e. AFK farming brutes).

     

    The cheapest builds are defender builds and certain controller/corruptor builds relying heavily on procs:

    • These often do not have melee attacks, so no expensive hecatomb/armageddon.
    • They often cap positional defense, and many purples do not give that.
    • Builds relying on procs for damage will not slot full sets in the primary attacks, and may forego some purples.
    • Defenders and corruptor superior ATIO's uniquely have +10% recharge as the 3rd slot bonus. So they can double up on it, i.e. slot 3x ATIO in two powers and there is less reliance on purples for +10% recharge.

    My cheapest build that still had everything it wanted was my Kinetics/pistols defender that came in under 200 million.

     

     

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  6. 8 hours ago, Lockpick said:

     

     

    That BAF takes 15 minutes to do and another 15 to 30 to get a team assembled.  You can likely get 2 Townshend arcs done by the time you can assemble a team and do the BAF.

     

    The Townshend arc also give you 1 Emp, 1 common Incarnate component, and 1 roll.

     

    And, of course, you mentioned the solo aspect of it, but this is critical.  You can do it whenever you want with no dependencies.  I find this to be the most effective way to grind incarnates.  If a trial is forming or a TinPex comes up I will try to join, but if nothing is forming this seems to be the best bet.


    Personally, I don't consider time spent while waiting for the BAF to assemble as time spent playing the game. I'm chatting with friends outside the game, reading a book, on my phone, watching videos, etc. But perhaps you're right and that 15 minutes should be factored into the time spent. In that case, perhaps we should get a nerf to Townshend's arc or an increase to incarnate trial rewards. 

     

     

  7. 4 hours ago, roleki said:

     

    If it was just +Def/-End or +ToHit/-End, that would be correct, but it is +Def/+ToHit/-End.  You're not going to find THAT in IO-nia.  That said, -End is of limited benefit in Fortitude or Farsight; it used to be that you could slot Cytos in Radiation Infection (which does -Def/-ToHit and could absolutely use -End) but I *think* they fixed that exploit on Live.  


    They could just slot Enzymes, which are -def, -tohit and -end (and have the higher enhancement values for -def, rather than the lower ones that +def enhancements get).

  8. 6 hours ago, Snarky said:

    I was just hoping the OP (and anyone else concerned about high prices) had come away from this with the tools to earn.  I find it incredibly easy to earn a few hundred million. In fact it is sort of automatic at this point.  With a couple days effort (not hard effort, just focused on farming and crafting instead of badging and TFs) I can earn a billion+ Real smooth. 
     

    people who are struggling to understand enhancers selling for 1-4 million for average enhancers and 5-20 million for special enhancers have probably not experienced this earning potential 

     

    there are guides in marketing and guides in farming and if you ask people like Ukase ( i have seen this) will go over exact strategy with you in game for an hour or more.  I am sure some of the other smart people here would as well.  Dont ask me 1) i am not that clever at it and hate to show my ignorance 2) i aint that nice

     

    I don't think it needs to be very complicated. For any new players who are reading this, I'll break it down for you if you'll give me 10 minutes.

     

    1) So, all you really need is to be able to generate inf faster than you spend it. While the screenshots above of billions of inf are nice to look at, there is no useful difference between an income of 10 million inf/day and 10 billion inf/day, provided that income > expenditure in both cases. And the single largest expenditure you have is equipping new characters, so you just need to make money at a rate fast enough to equip your characters as you level new ones to 50.

     

    2) From my experience, a typical full IO build with everything you want is about 300 to 500 million. Builds that significantly exceed this tend to be farming builds heavily dependent on winter IO's (no wonder the profiteers selling them are so eager to teach others to farm!) and certain builds that use large quantities of enhancement boosters. So as long as each character can generate at least 300 million, it is fully self-sufficient, and that's our target.

     

    3) You can easily generate 300 million inf per character as long as you actually enjoy playing the character long-term and know how to convert reward merits to inf. This tidbit is not directly taught in game, but in the nifty "guide for new players" guide in the guides forum. You buy enhancement converters at the rate of 3 converters per merit, and each converter can be sold for between 70 and 75k inf. This gives an inf:merit ratio of about 0.2 million inf per merit after market fees. (You can also buy enhancement boosters or unslotters instead, which have approximately the same conversion factor; I like boosters for large amounts of merits - less clicking). There are ways to get more inf for your merits, a lot more, but this method requires zero knowledge, and is the baseline. And because converters are to easy to supply and have such consistent and large demand, they are traded in vast quantities, and the price is very stable.

     

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    There you go! That's all you need to know. It's normal for my characters to reach 50 with around 500 reward merits earned (just doing the 7 Task Force Commander TF's and an ITF is already 240 merits). Reaching vet level 15 further gives 100 empyrean merits, and doing your Market Crash gives a random purple. The total value of the above is... 320 million! Hence, every character, from the moment of its birth, already has its build paid for by trust fund, assuming I enjoy actually playing it past 50.

     

    In practice, I have not converted Empyrean merits to inf after my first two characters that reached 50, and they just sit hoarded unused.
     That's because the above does not account for the inf, rare salvage, reward merits and occasional lucky drop that I get while doing incarnate trials and other content to reach veteran level 15. The WST and other content like Hamidon or mothership raids also provide large amounts of income that are not included in the above calculation. I have so much money lying around unspent that I started putting in low bids for IO's even as the next character is created, which reduces my expenses even more - I pay only 12 million per purple, rather than 17-20 million.

     

    You can learn to make billions if you want to (seeing item sold messages and collecting info from the auction house can be addictive in its own right). But it's not necessary in order to afford the best gear in the game. I would even argue it may not be a good thing for everyone: anticipation and delayed gratification enhance the pleasure of a reward, and the IKEA effect shows how people value things more if they put effort into acquiring them. These factors are a big part of why people find grinds in MMO's enjoyable in the first place.

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  9. I am in no way an experienced player, but since you seem to be attempting to build for multiple types of defense, have you considered taking Primal Forces Mastery for Power Boost instead?

     

    It buffs the +def from Farsight, and if you can train yourself to always power boost before casting Farsight, you gain a large amount of +def to all (effectively +11.5 def to all, or over 1.5x that of a fully slotted Weave). This so good, I have no doubt it will be nerfed at some point - enjoy it while you can.

     

    Power Boost has other uses, too. It makes you hover faster and heal more. A powerboosted Chrono Shift is a very large burst of healing that can turn around emergencies. Because the recharge on Power Boost is shorter than that of Farsight, and because the amount of recharge needed for perma-chrono shift is far in excess of that needed for perma-Farsight, you can afford to power boost other things and still have it back up in time to buff your Farsight.

     

    While Ice storm is very attractive, chosing primal forces mastery and replacing some of the +def slotting in your control powers with damage and damage procs may result in good aoe damage at a lower level while enjoying better defenses at high level. As a bonus, this APP is reasonably concept-neutral.

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  10. In my opinion, outside of AE farms, there are really only 3 pieces of content whose rewards stand out noticeably from the rest:

     

    1) Tin Mage/Apex TF:
    This is a pair of level 50 task forces started from within the rikti war zone, and they are among the highest merit/time task forces in the game. Each TF awards 40 reward merits, 1 Astral merit, and a reward table that lets you pick 1 more Astral merit or 1 incarnate component, and can be done in around 15 minutes. Typically teams will do both back-to-back, so it takes 30 minutes for the whole thing. This is often advertised in LFG as "Tinpex".

     

    Note: You must have abilities slotted in your alpha slot, or you will be at a -4 level penalty.

     

    2) Underground incarnate trial:

    This trial is unique because the incarnate component roll at the end is guaranteed to be a rare or very rare. This is not stated anywhere in-game, but it is noted on HC wiki, and I can confirm that I have never gotten a common or uncommon from it. Since rares/very rares are the real bottlenecks in upgrading incarnate abilities, It is always worth dropping everything to sign up for any Underground trial that starts. You also get a lot of exp since there are tons of critters to kill. This trial is longer than usual, and takes about 40 minutes to complete.

     

    Note: the enemies in the Underground are level 56. There is a DPS check along the way so it is not recommended to bring characters that are less than 50+2.


    3) Hamidon raid:

    This raid has a reward table at the end that gives a choice of 4 Empyrean merits, 80 reward merits or 1 random Hamidon enhancement. The raid itself is very fast, has zero difficulty and can be done in about 10 minutes. Most of the hassle is in assembling, organizing people and spawning Hamidon. For this reason, most servers will do 2-3 raids back-to-back, since there's no reason not to do more after going to the trouble of gathering a group for the 1st kill. Doing 3 raids back-to-back takes about 1 hour (including arriving 15 minutes early, spawning Hamidon, and waiting for everthing to get organized); you can pick each of the 3 rewards once with no diminishing returns, or switch characters to get the same reward 3 times.

     

    Note: This is the only one of the 3 options open to pre-50 characters - you can enter at level 45+.

     

    ** A honorable mention to Imperious's task force - a +4/x8 kill most ITF is worth a lot of exp because there are so many things to murder. I got 4 veteran levels on my solo ITF.

     

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    My experience is that most of the things that veterans recommend you grind or farm are nothing special for rewards. I often see people recommending things like mothership raids and PI radio missions, which at best are good at awarding 1 or 2 things.

     

    As an example, there's a guide out there recommending you do Heather Townshend's story arc, since you get 1 incarnate component roll every 15 minutes. But an incarnate trial, e.g. BAF is also 15 minutes. (I timed it.) And a BAF nets you 1 Empyrean merit, 2 Astral merits, 1 incarnate component roll, 1 uncommon for your first completion, 1 more astral merit per badge requirement you meet if you already got the badge, 1 rare component the first time you get the master badge, and a ton of exp from all the critters you kill, which you won't get from the storyarc if you're just speeding through. The only thing Townshend's arc has going for it is that it's soloable. So unless you're trialphobic -- just do the incarnate trials.

     

    Here's a handy formula for you to compare the relative worth of various rewards, if in doubt as to which option to pick:

     

    1 Empyrean merit = 5 astral merits = 10 reward merits = 2 million inf or 20 incarnate threads or 1 common incarnate component

     

    As an example, this shows me that I should generally pick Reward merits over Empyrean merits from the Hamidon reward table, because it gives 80 reward merits, but only 4 empyrean merits (=40 reward merits). There is one exception, which is that the currencies on the left of the formula can be converted into the ones on the right, but not vice versa. So it is worth picking those on the left if you need the things they buy immediately.

     

    Finally? I don't understand the weird idea that you need to grind in this game. This game throws huge amounts of rewards your way wherever you look. It is the only game I have ever played where exp rains from the skies in such amounts they had to add the option to turn it off. I don't farm. I don't profiteer on the auction house either. I do task forces, story arcs and trials and whatever strikes my fancy; and I still make inf faster than I can spend it. Grinding, farming, and chaining yourself to the controls of a spines/fire brute in a comic-con sweatshop is completely unnecessary, superfluous, pointless and useless. Stop obsessing over inf/hr and think more about your fun/hr.

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  11. I think that streaming without notifying players might have a positive effect on the community by moderating toxic behavior. People generally behave themselves more in public, and someone might think twice before sending a rude tell or sabotaging a Lambda badge run if they are aware that their actions could potentially be recorded or seen by an audience of thousands. I wouldn't oppose a "Streaming" notification, but only if it was fully optional.

  12. I don't farm, and I enjoy narrative-driven games. However, my experience with this game's storytelling has been unfortunately mixed. If I were asked, I would chalk it up to two reasons: the quality of the writing is highly inconsistent - and a lot has been said about this already so I won't further elaborate - and the game rarely integrates its narrative and ludic elements well. By this, I mean when the writing is good, a typical mission goes:

     

    1) A few paragraphs of text from the contact

    2) Defeat all Skulls in warehouse

    3) A few more paragraphs of text from the contact

     

    There is usually not enough in 2) to tie it to 1) and 3). (Yes, I do pay attention to enemy dialogue in-mission, clues and objective text.) Essentially, while there may be a good story there, did step 2) really add much that could not be done by writing, "After Miss Magical went to the warehouse and blasted the Skulls..."? While any medium can be used to tell a story, is the story one that benefits from being told in an MMO, and can it use the features of the medium to its advantage? Often, I have found the answer is no.

     

    In fact, sometimes the game seems as if it's trying to do the opposite, when the missions go:

     

    2) Defeat all Crey in 1st Lab

    3) Defeat all Crey in 2nd Lab

    4) Defeat all Crey in 3rd Lab

     

    That's not to say that the story doesn't have some great moments. Arbiter Sands, Dr Aeon and even Lord Recluse made an impression on me even during the short time I saw them on a speed Miss Liberty's TF, and I started a villain character just to meet them again. I liked Shauna Stockwell and Eagle Eye's arcs (even though Stockwell's effusive praise for the character came across as a little meta - like a GM desperate for their players to like the story) that managed to portray the Skulls of all people as credible threats. And I thought Twinshot's training arc was humorous and charming in a self-aware way - I can totally see all the characters as caricatures of player heroes.

     

    I also enjoyed the pair of S.A.M. arcs, and Roy Cooling's mediporter arc, that did a great job of engaging the player throughout and using gameplay elements to convey the narrative. In the clone arc, there was a moment where the good clone came to attack me, I walloped it and when it got to 25% health, it realized we were supposed to be on the same side, became friendly and ran off to help me. And the mission continued to display objectives for it in the nav window, as though it were a second player character, which was a great touch of showing, not telling. Little touches like Romulus's Romans constantly summoning reinforcements to push you back down the valley, or Praetor Keyes reacting to your reactor hacking by sending robots to take away your power cells, etc. are great and show a story unfolding before the player's eyes, rather than being told only through the contact's dialogue, with the mission being an exp mine. Show, not tell - watchwords of the skilled writer.

     

    So there you have it. I do enjoy good stories, but my impression of those in this game so far has been mixed. By contrast, the minmax, game-accounting side of things has been universally entertaining, and on the whole, a far bigger contributor to my enjoyment of the game. I'll happily spend an hour tinkering with a build, only to decide the old one is just fine and close Mids with a nod.

     

    Of course, this is just my personal opinion, so don't take it too seriously. I'll also gladly admit that I haven't played all or even most of the content; I'm certainly open to trying out stuff you think will change my mind.

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  13. I regularly resell enhancements bought from the market:

    • Enhancements I no longer want due to changes in the build.
    • IO's I use while leveling that are replaced by different ones at 50.
    • Mistakenly bought enhancements - I once accidentally bought an attuned apocalypse instead of the unattuned one, which functions exactly the same but can be boosted. I sold it and bought the right one.
  14. 6 hours ago, Crysis said:This has always been a game for casuals and now it’s an old, lower population game of retro casuals.

    This amused me because the population here strikes me as anything but casual. I mean, have you seen the vehemence with which people here talk about things? I don't care too much if someone thinks what I'm doing isn't playing the game, or if I didn't win a costume contest, or if I'm defeated in a pvp zone without warning, or if someone puts me on ignore, or if someone wants to farm or not farm, or if enhancement prices are more than I can afford, or if task forces are too fast or too slow for my liking. There are always going to be differences of opinion, and sure, some of these can be slightly annoying. But the way people talk about these issues? Hoo boy. The moment I got on these forums I smelled hardcore nerd sweat.

     

    Not to mention y'all are the last remnants of a 17 year old niche game's community, a game that was revived through a plot straight out of a Tom Clancy novel involving the leaking of source code and hidden servers operated by an elite cabal on the dark web. Most of you are the textbook definition of a diehard old guard. Even the server name (Homecoming) looks to the past, not the future, and celebrates the hardcore (people who made a home here), not the casual. On the hardcore-O-meter I rank everyone here just below that person who made an entire website explaining why a Star Destroyer would beat the USS Enterprise in a firefight, supported with detailed engineering analyses.

     

    And I don't mean this as if it's a bad thing. There's no shame in being a little passionate about things that are old but good. 🤗

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  15. Thinking of a great idea for a name and rushing to check if it's available.

     

    Thinking of a new idea for a costume and trying to make it work.

     

    Speedrun TF's, especially undermanned or with enemies buffed. (I find speedrunning in general more engaging as it demands good firepower, situational awareness, map knowledge and the ability to maneuver your character quickly and precisely, especially in the higher-level TF's where killing objectives spawns reinforcements, so that the faster you speed the heavier the enemies pressure you; whereas fighting things 1 group at a time, you can more often turn off your brain.) I am delighted to log in for something like an enemies buffed speed master run of miss lib's TF.

     

    Incarnate trials! I like how they punish people who don't read and kill softcapped characters with autohit, irresistible damage. It's a pity there aren't more of them and they aren't more commonly run, especially Underground, my favorite by far.

     

    Checking the market to see if my bid orders have filled. It is always fun to complete another IO build and see how it works (or doesn't) in practice.

     

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  16. I do not think CoH private servers will experience any long or even medium term growth due to the issues that plague WoW.

    • Many WoW fans enjoy content that this game does not have or does not excel in, such as high difficulty raids/dungeons and PvP.
    • WoW fans are used to systems that this game doesn't have, group finder being the most obvious one.
    • This game has too many quirks that modern MMO gamers will find jarring, such as speed being reduced after an attack, inability to move while attacks are animating, lack of auto-attack (note: not the green circle autopower feature), the "blind auction" marketplace, etc.
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  17. On 8/6/2021 at 7:07 PM, Gigajoule said:

    Traditional MMORPGs seem to me to be very nearly a thing of the past. Maybe I'm wrong, but it feels like it's been a long time since one was a big-time commercial success. Twenty years ago, they were the wave of the future, but the wave seems to have broken and washed back out to sea. It is difficult for me to imagine a circumstance, even in theory, where a City of Heroes 2 would get greenlit for development as a traditional MMO.

     

    Sadly agreed. I think the future of the "MMO" genre is something like Genshin Impact: action-RPG (no tab targeting), mostly single player with optional multiplayer, casual-friendly, unethical monetization scheme (gacha).

  18. Incandescence has 2 large benefits over ATT:

    • Not interruptible - you can use it in combat.
    • Faster recharge - 2 min vs 30 min.

    I was skeptical at first, but after going on one of those chain-incandescence teams I was instantly converted. On Miss liberty's TF where you capture Aeon, they send someone to the next AV once the current one is engaged, and by the time the current AV dies the person has arrived at the next one and teleports everyone over. I wouldn't be surprised if it is the single biggest boost to completion time that an experienced and knowledgeable player can bring.

     

    I don't think group teleport works like ATT does. It doesn't teleport everyone to you; it teleports everyone in a small area around you to your cursor.

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  19. 2 hours ago, Seed22 said:

    All I’m  saying is for those who want to farm, they shouldnt be considered not playing.

     

     

    Now, now: as an adult you are free to play the game however you please (within the rules of course).

     

    But claiming that farming is playing the game is like claiming that candy is food.

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  20. The idea that you need to farm or market to afford things sounds like a bad joke to me. You can afford anything and everything you want by just playing the game.

     

    When I say playing the game, I mean playing the game. I don't mean running TF's repetitively, though you can certainly do that if you enjoy it! I mean you can do practically anything you want, and a complete IO build with all the purples you want will fall out of the sky like manna from heaven, because this game just throws money at you like that. I think the only activities that don't make stacks of dollar bills appear are PvP and radio missions, because they don't award merits. Now that you mention it, I often see people advertising +4 PI radios - maybe that's why they're all poor and "need" to farm.

    • Showed up for hami? 120 reward merits (80 reward + 4 empyrean) and maybe a windfall from a Hamidon enhancement.
    • Maybe I'll do a storyarc to level up! That could range from a dozen or two merits for a quickly speeded one or 50-60 for an hour.
    • Tip missions? 50 merits for 10 easily speedable radios.
    • Incarnate trial? Hey, I got a VR component - saved a ton of empyreans  that I can spend on the market instead!
    • WST starting up? Another 50-100 depending on which one it is.
    • Oh look, I randomly leveled up again and 20 empyrean merits fell out of the sky - that's 200 reward merits, or 40 million.

    It's my 7th week in game and I already make inf faster than I can spend it. If someone "needs" to farm to afford things, I suspect they're not being very smart with their money and time.

     

    Forget the silly farmers worrying about inf/hr, and think more about your fun/hr.

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  21. I was impressed with Banished Pantheon lore pets... until I read the fine print that Lore pet DPS was measured by testing how fast they could kill a Rikti pylon. I believe Pylons always count as even-level (+0) enemies, and therefore suffer full effects from the -Res debuffs that the Banished Pantheon pets do. In real combat conditions against +3 and +4 AV's, the kind of enemies you want Lore pets to kill and which would resist -Res debuffs, I suspect they are still good, just not 33% more DPS than the next-highest contender good.

     

    When you look at minmax metrics people throw around, you have to bear in mind all the little caveats and gotchas hidden in the data. For example, the common statement that softcapped defense mitigates 95% of incoming damage, because enemy hit chance is floored at 5%? The fine print that few people mention is that this only applies to +0 minions. Enemies gain accuracy bonuses for relative rank and level. A +3 boss with its hit chance floored still has 8.45% chance to hit you instead of the expected 5%, and this rises to 10.5% for a +4 AV. In other words, under real combat conditions against challenging enemies - where mitigation might actually matter - incoming damage is nearly twice of what you might be led to expect. (Not that softcapped defense isn't good, mind you; it's completely overpowered.)

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