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parallelbars

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  1. @SuperPlyxHey, just wanted to update you and let you know the changes did help! 250 million in enhancements later and I went from just over 8 minutes, to 7:30-45! 200 million for 15-30 seconds hahah. But at this point, with builds this good, I think gaining 15-30 seconds is awesome! So thanks again for the help. And anyone who is following along and building their own fire farmer I'd recommend looking into SuperPlyx's suggestions!
  2. Alright @SuperPlyx! I made some changes to get the accuracy as close to 100% As i could. I got most of them to 100 with Irradiated Ground at 98%. I calculated all of this with 48% To-Hit though because that's all I'll need for the AE and it was a stretch to even reach that. I was able to fully proc out Irradiated Ground, and put 3 procs in Blazing Aura and Atom Smasher. I did have to do some shenanigans with +5 enhancements but that isn't too bad. Check it out and let me know what you think! I did lose some recharge but it shouldn't be too bad.
  3. Ohhh yeah that’s a good point. Why not build for it if you can!
  4. But wouldn't the +1 level shift bring it down to "+3" technically? so we wouldn't have to measure based off of the +4 numbers but the +3 To-Hit numbers?
  5. Ohhhh you're a genius! That's it. I'm running +4/8 so obviously the To-Hit Value should be 39% not the standard 75% that mids gives. I wonder if we should have our To-Hit set at 48% Since we are 50+1 because of incarnates? Or maybe the +4 is added after the level shift so it should still be 39%? I think the +4 is always on the standard 50 level though, so really it's more like +3 once you have the level shift. So we should be setting our mids To-Hit to 48% if that's the case?
  6. Thanks so much for posting your build though! I see we went in a few different directions. I have to try out this proc monster approach though
  7. That is very strange... I feel like there can be some weird discrepancies between mids versions or something. I don't get it at all and I just opened up your build and got this:
  8. My accuracy is crazy high right now on those powers, currently over 172% on atom smasher. I think what I'm missing is this proc min/maxing for damage that you've got going on. Would you mind posting your build or DMing it to me? This is my current build:
  9. Yes that's exactly the one I mean! WOW 8 minute avg is incredible. I am doing just over 8 minutes on my rad/fire and that's when I'm going really hard and solo insp chugging.
  10. Thank you so much for posting this video!! I wanted to see what this looked like so badly, and it didn’t disappoint. This is one of the most mindblowing things I have ever seen hahah. Cudos To you @Neiska
  11. Does anyone here run the Mobster Tunnel map? I’m just wondering what’s considered a fast clear time.
  12. These times are incredible! Can you post your WM/BIO/MB build? I've been struggling to decide between Kaeladin's build and Constantine's. Kaeladin doesn't take whirling mace which I just don't understand. I guess his build is just for single target and pylons but it seems like a power you wouldn't want to skip for an all around build.
  13. WOW. This is an awesome answer. Thank you so much!! Do you think builds have changed a lot since 2019? It seems like so many of the posts are from back then when city of heroes came back, and I just don't know if people have continued to refine them or if it's been pretty static since then. Besides some of the nerfs they have implemented of course.
  14. That's a great way to look at it! I appreciate the help\ LOL same here. I play with the sound off when I'm farming for that very reason hahah
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