bellona100
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1) Mastermind is the most powerful AT, followed by Blaster. 2) Controller is the least powerful AT. Reason is the AT has no burst damage output. And yes, I once made a zone PvP controller. Insert sad face here -------->☹️ Controller - Ill.TA.mbd
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If you have Toroidal Bubble going on a regular bases, lets say you have it on Auto. Do you really need Serum in your build? Is Serum something that can be skipped in this Merc/Marine build?
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I suggest dropping Shoal Rush and replacing it with Life Drain. You have plenty of -Speed with Tide Pool active. Life Drain will give ya another Specter pet which helps mitigate incoming damage. There is a better way to slot your henchmen so that they have more enhanced damage. Furthermore, I would drop Maneuvers or Weave and pick up Tactics instead. Your Zombie Horde, Brine, and Shifting Tides don't have enough ACC slotted. You would be wise to enhance Toroidal Bubble for more +Res. It's a team buff for Heaven's sake. Choose an Alpha slot.
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I wanted to post a non-conventional PvP build here that is a lot of fun, but yet effective. Also, I am hoping someone reads this post and gets inspiration from it. PvP is an element of the game that most players don't try their skills at. For a better understanding of this build, please read the "Build Comment/Description" part of the Mids' layout. This is located at the very top, center, of Mids'. Edit: This is an actual build that has been tested and modified 3 or 4 times, played, and then defeated enemy players in zone PvP. Merc.Cold3.mbd
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Thank you Duck-Smokes-Quack for the very good suggestions on the modified version of Thraxen's scrapper. I have taken several of them and applied them to Kung-Fu Thrax 3. Not at the range softcap for defence ---> You are correct, I fixed this in the new build. Skipped the AoE defence toggle [Evasion] entierly ... this build will go squish very, VERY quickly --->Fixed this as well. You Scrapper Critical Strikes proc is in an AoE attack ---> This PBAoE is the opening attack in my build's attack chain. See, you have the enemy mob in front of ya. You hit Focus Chi, then speed into the center of the mob, then click Dragon's Tail. The Critical Strikes activates off of one of the multiple targets. With this proc activated for 3.25 seconds, I use either Crippling Axe Kick or Eagles Claw on the boss. Maybe both attacks - if I'm fast enough. You havent slotteed Storm Kick one of the power MA/ has to offer ---> Once again, you are correct. The only reason I have Storm Kick in the build is because I had to take it. I get more damage output from using one of my other attacks. Storm Kick, like Kick from the Fighting Pool, is not worth the slots or time clicking in an attack chain. I've attached the updated and improved build. Kung-Fu Thrax 3(MA.SR).mbd
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I put together a modified version of Thraxen's scrapper. Is it better or worse? Hmmm... Please read the "Build Comment/Description" at the top of Mids' for an explanation of the build. Kung-Fu Thrax 2(MA.SR).mbd
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First thing I would do is pick up an Alpha slot. Slotting Musculature Core Paragon into your Incarnate makes this build look more impressive. Do you really need Tactics on this build? You have +Perc from Focused Senses. That Kismet you slotted in Lucky gives you +ToHit. Additionally, you have +54% Accuracy enhancement from your set bonuses - which is overkill. I don't like the way you slotted Cobra Strike. Those damage procs are rarely going to activate because of all the +Rech you have slotted in the power. Now that I look at your other attacks, you did the same thing. Remove the +Recharge in the attacks if you want your procs to activate!
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I found it for ya Thraxen. I posted it below. I strongly suggest you remove the +Rech from your attacks, or the procs. One or the other. The procs are not going to activate with any kind of efficiency with +Rech slotted in the actual attack. The +Rech from Hasten and the set bonuses is fine - actually good. You want +Rech in your build, just not in the actual powers that contain procs. Other than this big oversight, your build is solid. I like how you doubled up on the Power Transfer: Chance to Heal Self. Slotting the Power Transfers shows that you acknowledge that you don't have a heal, but do need some healing on the build. Kung-Fu Thrax - Scrapper (Martial Arts - Super Reflexes) 7.mbd
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The way I opened the attachment is: open Mids', then click File>Open>Downloads>Mastermind (Robotics... Patch Notes: Issue 27, Page 5 Robotics Pulse Rifle Blast, Pulse Rifle Burst, and Photon Grenade These powers all now apply a -200% regeneration debuff Pulse Rifle Blast cast time lowered from 1.87s to 1s Pulse Rifle Burst cast time lowered from 1.87s to 1.1s Repair (now Maintenance Drone) Power has been replaced by Maintenance Drone. Maintenance Drone will use its own health to heal your other robots. It can't be healed and does not regenerate HP. Once it depletes its health, it will self destruct dealing minor damage. This power no longer accepts Endurance Modification enhancements or sets. Equip Robot Now grants passive resistances to henchmen. Can be enhanced by slotting the power with resistance sets and enhancements. Upgrade Robot Now grants Repair to Protector Bots Can be enhanced by slotting the power with Healing sets and enhancements. Henchmen Cast Times trimmed across the board (including personal attacks) Assault Bot no longer applies -regen, this effect is now applied by the Mastermind personal attacks. Henchmen have had their list of powers revamped, adding a few new powers to improve overall damage. Protector Bots summon power no longer accept heal enhancements. Henchmen no longer have resistances out of the box, Equip Robot is needed to get them. I like how you have the whole debuffer thing going on! And you have a plan on how to manage your End. You need to choose an Alpha slot. That affects the build a lot and lets you plug some holes or enhance some things. Skip Snowstorm. I like how you skipped Maintenance Drone, but strongly dislike how you slotted Protector Bots. You're missing one of the important MM uniques - Superior Command of the Mastermind: +AoE Defense Aura. I suggest taking a slot out of Hasten and placing it in Health, then plugging in a Miracle: +Rec. It will help a bit with End. Also, get rid of that Gaussian's... in Tactics, that is not going to do anything for ya. I would take that Annihilation proc out of Static Discharge and place a simple Range IO in there. You will get more reach with the cone slotted that way.
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Need advice for this Ninja/Kinetic experiment.
bellona100 replied to Marshal_General's topic in Mastermind
Hi Marshal_General, I've heard of players taking the Ninjas and maxing their likelihood of making critical hits. Critical hits increase damage output, thus you kill things faster. To do this though, you would have to take the Ninjas' attacks. I recommend that if you want to punch the baddies, try 2-boxing a Brute out front with a MM on follow. A /Kin following you around is very nice. Lastly, I would drop Hasten from your build and pick up Teleport Target. With this power you can TP any henchmen that get stuck and/or use the power to pull baddies. Teleport Target is also nice to have for other players when ya team. -
Need advice for this Ninja/Kinetic experiment.
bellona100 replied to Marshal_General's topic in Mastermind
Patch Notes: Issue 27, Page 5 Ninja Snap Shot, Aimed Shot, and Fistful of Arrows Each of these attacks now grants a 3% chance for henchmen to crit for 30s. The chance does not stack from the same power but each power can stack together, for up to +9% chance if all powers are used. Smoke Flash Recharge increased to 90s from 20s Duration lowered from 10s to 3s No longer requires a target Now hides all Ninja Henchmen, providing 100% chance to crit to the squad for 3s. Kuji-In Zen (now Kuji-In Sha) This power now grants Kuji-In Sha (self heal) to all ninjas. This power can be slotted with heal sets and enhancements, those will enhance your ninja's passives. This power increases ninjas chance to crit by an additional 3% at all times. Train Ninjas This power now grants +defense passives to ninjas. This power can now be slotted with defense sets and enhancements, those will enhance your ninja's passives. This power increases ninja's chance to crit by an additional 3% at all times. Henchmen All ninjas now have a chance to crit at all times This chance starts at 0% but can be increased via upgrades and personal attacks Maximum crit chance outside of smoke flash is 15% -
Come to RV and I'll show ya a thing.
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Agreed, he is a good guy. But... He's too much with the blasters. There are other ATs out there.
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Last night the blaster GOOD 2 paid me for defeating him. He was fighting Android 006, and I saw this from a distance. So I tp'ed next to him and placed my henchmen on "Attack". GOOD was already at ~50% health, so sending him to the hospital was no major achievement. I then look at my Inbox and find an email from GOOD for 100 million Influence. I said in Chat that he didn't need to do this, and to that he replied that he won the influence - and then some in a Costume Contest during the Halloween Event. So my question is this: What is more odd, the fact that I made Influence PvPing, or the fact that another PvPer enters costume contests? Oh, I was playing a Merc/Elect Affinity MM - under /Empath buffs.
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tidge is on point with the advice about damage procs. If you want extra damage output from your henchmen, you would do it via the Alpha slot, Assault, and/or the primary attacks. Let me post something that no one has mentioned outright: Patch Notes for October 18th, 2022 - Issue 27, Page 5 Ninja Snap Shot, Aimed Shot, and Fistful of Arrows Each of these attacks now grants a 3% chance for henchmen to crit for 30s. The chance does not stack from the same power but each power can stack together, for up to +9% chance if all powers are used. Smoke Flash Recharge increased to 90s from 20s Duration lowered from 10s to 3s No longer requires a target Now hides all Ninja Henchmen, providing 100% chance to crit to the squad for 3s. Kuji-In Zen (now Kuji-In Sha) This power now grants Kuji-In Sha (self heal) to all ninjas. This power can be slotted with heal sets and enhancements, those will enhance your ninja's passives. This power increases ninjas chance to crit by an additional 3% at all times. Train Ninjas This power now grants +defense passives to ninjas. This power can now be slotted with defense sets and enhancements, those will enhance your ninja's passives. This power increases ninja's chance to crit by an additional 3% at all times. Henchmen All ninjas now have a chance to crit at all times This chance starts at 0% but can be increased via upgrades and personal attacks Maximum crit chance outside of smoke flash is 15%