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bellona100

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  1. Thankyou Linea for responding. May I ask how you get around the different maps on this guy? He doesn't have a travel power. For those trying to follow this thread. Temporary Power: Kinetic Dampener: Self, +Def(Smash, Lethal), +Res(Energy) This device will reduce the likelihood that you will be struck by smashing or lethal attacks as well as reducing the damage that incoming energy attacks. Recharge: Fast CastTime: 0.73, Recharge: 2, EndCost: 0.1625end/0.5sec, UsageTime: 1800 seconds
  2. I took the 3 slots from Brawl and moved them up to Tough. Took an additional slot from Maneuvers which had an unnecessary Kismet slotted. This moving of slots results in more HPs, and more resistance in Smash/Lethal/Energy/Negative. And doesn't hurt the Melee Def total. It has been a while since I slotted for Defense. The incoming damage is filtered through subjected to the higher of the Melee/Ranged/AoE defense numbers, or the typed Defense. Am I right here? Beam Atomic Sniper - Mila Liski - LRM D 1b+ - [i25]3.mbd
  3. Very impressive Defensive numbers Linea. I'm not sure how you get them that high on a Blaster, but I'm too tired to really dig into your build. You know, you can add the Incarnate powers you want into your Mids' build. Go up to Incarnate Powers tab in the upper right-hand corner of Mids'. Then select what you plan on taking. I took the liberty of adding the ones you typed out and then a couple I thought you would select - based on what you're doing with this build. I couldn't help myself. I changed Aim and Stamina slotting on your original build. Both changes give the build a little more HPs. Something that is lacking on this character. Also, with this minor reslotting of Aim, you now have a 90% chance of adding 40% Tohit & 100% damage buff each time you click the power. I can't believe someone didn't point this out to ya before. Hmmmm.... To see the Incarnate powers on this build, grab the Mids' at the bottom of the window and drag it down. In other words, elongate the Mids' to see the bottom of the App. Beam Atomic Sniper - Mila Liski - LRM D 1b+ - [i25]2.mbd
  4. I took a crack at your build and put my spin on the thing. I made additional comments in the "Edit Build Comment" section of Mids'. This section is found in the center-upper portion of Mids'. Blue Frost - Blaster (Ice.Ice)2.mbd
  5. Welcome back. Most folks are on Discord these days. The server is: CoH: Homecoming Blaster (Storm - Temporal).mbd
  6. I agree with what Nemu said above. I like to add that you have the above quote backwards. Go for stupid damage output. Get carried away with the Damage Buff set bonuses. I see time and time again folks chasing the +Defense bonuses. This approach always leads to a build that is gimped. A perfect example of this in your build is Freezing Touch. This should have damage about 600 with the BU and the Alpha Slot Musc. Rad Para going. You also left out your Alpha slot pick. You can select that in the upper right-hand corner of Mids'. It says: Incarnate Powers. Lastly, Get Frigid Protection dialed in. Your build is relying heavily on this power to supply enough End to keep everything running. I think this is the one power you should Test. You should be asking things like: Does the Theft of Essence trigger enough to warrant having it slotted.
  7. I took what you posted above and finished it with the emphasis on being a support empath. With a budget build, the Alpha slot becomes more important. Since ya didn't choose one, I went with: Spiritual Core Paragon For all powers: Increases Recharge rate by 45%, Stun duration and Healing by 33%. Two thirds of these bonuses ignore the effects of enhancement diminishing returns. I strongly recommend slotting the 2 Pet Resistance Uniques somewhere in the henchmen. The Ninjas are quite fragile. smnolimits41 (Ninj - Emp).mbd
  8. Power 'Commanding Presence: Taunt/Placate Resist' (Boosts.Attuned_Commanding_Presence_E.Attuned_Commanding_Presence_E) This enhancement seems to act like Edict of the Master: Defense Bonus & Sovereign Right: Resistance Bonus. In other words, Commanding Presence has the same game mechanics. As long as your henchmen/pets are rather close to the actual MM, they receive the resist of 10%. Keep in mind that the power Assault provides a Taunt & Placate resist of 45.41% to all that are within range. Back to your questions on why players are buying it. I have no idea. I can speculate, but that does no one any good. Furthermore, I can tell you that no one Min/Max'ing their build would ever slot this thing - but you already know that.
  9. That looks like a solid build. I ran the damage procs in the PPM calculator and they look real good. My personal preference would be to drop Hasten from the build. You have 92.5% recharge from set bonuses. You have plenty of +recharge, and by dropping Hasten you can place Kuji-In Rin on auto and not worry about the mezzes. I would also move Placate up in the slotting order. No doubt there.
  10. Yes, that is what Frosticus is saying. I just read something interesting on Reddit about Street Justice. To give context, they are talking about placing Stalker's Guile in AS. Mu0nNeutrino •6y ago Rebirth Dev You want that set in assassin's strike, every time. As you noted being put into a hide state isn't actually that useful for using assassin's strike. AS from hide is a fight opener, not a mid-combat attack. Not only can it be interrupted, but the long animation makes it worse overall DPS than you'd think. The other reason it's not very good to try to use the hide proc to attack with AS is that AS is the one attack in the set that already has a way to set up guaranteed crits outside of hide with assassin's focus stacks. Trying to go into hide with the proc and then attack with AS from hide is just wasting the real potential of AS; the guaranteed assassin's focus quick-crits are more powerful in mid-combat than a slow, interruptable AS from hide. The other reason to put the set into AS is that it's a relatively long recharging attack at base, which means that the PPM mechanics give it a higher chance to proc in AS than if you put it in most other attacks. Especially once you upgrade it to superior, it's got a very good chance to go off. Your ideal attack chain then ends up being two normal attacks, AS, and then your strongest other ST attack, with the hope that you get three assassin's focus stacks by the time you get back to AS. This lets you deal an absolutely brutal one-two punch of a guaranteed fast-crit AS followed up by a guaranteed hide-crit with your other strongest attack. (This is especially ridiculous on some sets with combo mechanics, like street justice. Heavy Blow -> Shin Breaker -> Assassin's Blow -> Crushing Uppercut with the hide proc in AS means combo three autocrit Crushing Uppercuts every time the proc goes off.)
  11. Hi Soul-Fire If you go into Mids' and hover your mouse over an enhanced slot, then right-click. While in the detail box - goto the slot you chose initially. Hover your mouse over this enhancement, and at the same time, press your "+" key five times. You will see the enhancement show "50+5" in the enhancement's detail box. Click once more to lock in the change. This process will mimic what is possible in-game and increase the enhancement's value. I had some time on my hands so made a few changes to your build that I would do. These are changes that max the damage output of certain powers. Precise Strike doesn't do the total damage output that your other attacks do, so I would make this a set-bonus mule. I know this is going to sound counter-intuitive but seriously consider dropping Assassin's Staff. Unless you're going to use it as a set-bonus mule. The Force Feedback proc in Eye of the Storm. Test this out on a group of grey-lettered baddies to see if it's worth slotting. This is something you have to test to see if ya like the rate at which it triggers. Lastly, the changes I made are not the only changes I would make to your 'First Try' build. Soul-Fire (1).mbd
  12. Thanks for replying. I'm new to slotting Force Feedback: Chance for +Rech. I know the damage procs trigger very little when slotted in an AoE attack. How often would you say the FFs activate? Also, in the power Jolting Chain, you have quite a bit of +Rech enhanced into the power. Would this affect the rate that FF triggers?
  13. Hi Auroxis Have you actually played this build or is it a 'Theory' build?
  14. Hi Wolfboy1, I'm curious as to what your strategy is here with the TP. I'm guessing you plan on Combat Teleport into the middle of a mob with Aura of Madness running. Then hitting Mass Levitate, Placate, and finishing off the Boss, etc. If I'm in the ballpark on this strategy, please respond back.
  15. How did Icesphere's build work out for ya? The build's +Recharge is insane! The set bonuses provide +102.5% Recharge. Add another +70% Recharge from Hasten. Can the build's +Recovery keep up with that amount of recharge? I like how Icesphere used his set bonuses to enhance his attack's accuracy, endurance discount, and recharge so that he could slot damage procs. Of course all that +Recharge keeps his Soul Extraction active more often, which in turn, pumps up his damage output. It's nice to see a good build posted on these forums, God knows there is plenty of shitty ones.
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