Jump to content

The Mighty Paladin

Members
  • Posts

    67
  • Joined

  • Last visited

Posts posted by The Mighty Paladin

  1. I just spent 25 minutes searching for the last hostage in a mission, and I couldn't help thinking, if it were a glowee I'd be able to hear it (even though glowees are inanimate objects and many of them shouldn't make noise) but a person who could scream can't be heard. 

    Also when you're down to the last glowee or the last few opponents they show up on my map, but not hostages. 

    Can something please be done about this?

    • Like 2
  2. I want to be able to create rescue missions where there are large groups of hostages who huddle together in one area. 

    They don't need to move around, the mission can end when they're rescued, or you can tell them to stay where they are until it's safe for them to go (which we assume happens after the mission is complete)

    Currently, all I can do is have hostages scattered all over the map, each one guarded by a group of bad guys.

    Placing a group of hostages makes more sense and would allow you to rescue large groups without having to run all over the map looking for each one.

     

    I would also love to have more control over where mission objectives are placed on the map. Instead of picking a general area, I would like it if I could select from available map locations.

    This would allow me to place prisoners in cells on the maps that have cells. or put them together in an area where they're being forced to work.

    • Like 2
  3. I would like to make a blaster or controller who's powers have no visible special effects. I just point at the target and he starts choking or gets knocked back.

    You wouldn't need to make any new effects, or power sets just add an option when we choose our power effects to have no effect.

    It would be cool for a lot of characters.  

  4. 1 hour ago, PeregrineFalcon said:

    Ah, my mistake. Removing the 'e' should fix it. Like this:

     

    /macro FLY1 "powexectoggleon fly$$cc 1"

    /macro FLY2 "cc 0$$powexectoggleoff fly"

     

    EDIT: I just tested both of these macros in game and verified that they do work.

     

    that's perfect thank you

     

    • Thumbs Up 1
  5. 1 hour ago, PeregrineFalcon said:

    Macros are set up so that you cannot do more than 1 thing at a time, so you'll have to hit it twice. In order for this to work you'll have to have two identical costumes, the first one without wings and the second one with wings. Please note that costume slots in CoH are numbered 0-5, not 1-6.

     

    /macro FLY "powexectoggleon fly$$cce 1"

     

    This will first change to the second costume slot, which should be the one with the wings. The second click will turn on Fly.

     

    /macro FLY "cce 0$$powexectoggleoff fly"

     

    This will first turn fly off and then switch back to the first costume slot.

    this turns fly on and off but doesn't change the costume.

    I get a message that says: 

    Usage:cce takes 2 args, you gave 1. 

    uses an emote to change costumes.

    cce <int> <string>

  6. Every time I suggest anything be added to the game I get the same thing a list of reasons why it's just to hard. No one here seems willing to even TRY anything. I will not be making any more suggestions. after this one: DELETE THE SUGGESTIONS AND FEEDBACK SECTION FROM THE FORUM.  it makes sense if you're never going to accept any suggestions.

    • Thumbs Down 1
  7. 10 minutes ago, srmalloy said:

    Two options. Make it a cosmetic variation for Fly and Mystic Flight... and then come up with new animations for every single power in the game that can be used while flying. Or make it a separate power like Rocket Board that suppresses all your powers while using it. I can see enough downsides to the latter than I expect it would get much less use than you might think, and the former involves enough work to make it prohibitive for the minor upside of the visual change.

    There is a middle ground.

    Make it suppress melee range attacks only. Then you could fly in bird form, blasting people with lighting but unable to use martial arts or super strength. I think this solves the problem.

  8. I just got an idea. I've seen this work in a Spider-Man game. 

    Suppose I could toggle a tether to my current target so that when I move left or right I orbit him while doing acrobatics?

    That would give the player total control, and allow some cool animations to be added to the game. 

    and it would be better than just jumping around randomly with the animations that are already there. Plus the fact that you don't move toward or away from the target unless you want to (but totally can if you want to) will be useful.

    • Thumbs Down 1
  9. I'm not sure if this is even possible to fix (it probably isn't). I'm not talking about how the power works in terms of numbers I'm talking about the way it looks.

    In comic books, cartoons and movies, Agility is the coolest defense because you get to see the character do all kinds of acrobatic stunts while dodging attacks. In pen and paper games and city of heroes, you don't see any of that, the attackers just miss. 

    Look I understand it's a problem, and I don't have any solutions to offer but if there's any way please have the characters dance around a little maybe do a flip or cartwheel once in while. At least show that you're trying.

    • Like 1
    • Haha 1
    • Thumbs Down 3
  10. 4 hours ago, Herotu said:

    Any blappers care to share your opinion?

    I don't know what a blapper is

    and picking a primary set then hardly using it is SO counter intuitive that I'd say it's totally alien and I never would've thought of it.

    Not gonna try it either because, as I've already said, I solved the problem myself.

  11. 25 minutes ago, Rudra said:

    It doesn't?

     

    So please enlighten me as to what I said was in those power sets that are not in those power sets.

    OK first of all I got confused and was using Ice Control Primary. with electric assault secondary. My mistake. That's why I didn't see the same powers you were talking about.

     

    Second the set as a whole doesn't work for me aesthetically. I'm not gonna make an ice character when I'm really only interested in 2 ice powers: A wide cold blast and a control that traps a target in ice.

     

    You see the primary power is really the problem. No matter which one I pick, that's going to be my character's MAIN THING because of the way the game is constructed, that's why I'm asking for a new primary set that isn't so dang focused.

     

    And since the fire mastery thing is an incarnate ability it just doesn't work, at all. There is no content in the game that I want to play after 50th level. It's just no fun. And it's really sad to have to wait till I'm 50th level to get one of my core abilities, and then have nothing to do with it.

     

    Finally, As I said in another post, I think I've finally hacked the problem by using a Sentinel with recolored Psychic Blast and Ninjitsu.

     

    THANK YOU TO EVEYONE WHO TRIED TO HELP ME.

     

    • Thumbs Down 1
  12. I think I finally have this hacked. The best I've come up with is a Sentinel, with recolored psychic blast (some damage some control and some AOE) and Ninjitsu, which give defenses I can pretend are magic shields as well as invisibility and some nice recovery stuff which wizards can't do in D&D but which is nice any way. Of  course, I add in the Sorcery Pool power, which gives me flight teleport and a magic missile. I carry a nemesis staff and summon a blue wisp. I named her wispy.

  13. 53 minutes ago, Rudra said:

    Have you tried @Saiyajinzoningen's suggestion? Maybe an Ice Control/Electricity Assault/Fire Mastery Dominator? As already pointed out, it has your desired lightning bolt (plus a longer ranged lightningbolt that does more damage in the form of Zapp) and fireball. It also has your desired summons (Jack Frost and Voltaic Sentinel), it has your controls, and while it lacks a damaging cone of cold attack, it does have a cone of cold effect in the form of Cold Snap (add Ice Mistral's Torment and Impeded Siwftness procs for the damaging version of this cone of cold), an ice bonds effect (Chilblain, Block of Ice, Flash Freeze, and Glacier), and adds in the wizard's mass invisibility ability (Arctic Air). Then with the Sorcery pool you pick up magical flight, magic missile, and a magic shield (one for you and another for allies). Throw in the Teleport pool, and all your requests for what constitutes a wizard are met.

     

    no those sets do not include the powers you say they do

     

  14. On 8/20/2023 at 8:21 AM, Raikao said:

     

    You're just too stubborn for your own good.

     

    First of all you select an extremely limited specific pool of spells that a DnD wizard can use, when you could have just as easily gon fire bolt, burning hands, fireball, delayed fireball and stuck to one theme.

    Then you start ruling out things that would allow you to get what you want because...you don't play after getting to lvl 50?

     

    I think you should consider being more flexible. You can easily make pretty much anything if you go 80/20 instead of trying for 100. Get 80% of what you want with 20% effort.

    I'm currently playing Necro/FF and the character is a DnD Druid from a Strahd campaign. The forcefield bubbles are just "nature buff magic". I recolored it. It's fine. I could have easily gone /Nature instead to be more on theme, or any other power. It's up to you own headcannon and creativity. 

    Druids are a lot easier than wizards and the spells I listed are THE Spells that Define the class for me and most of the people I play with. If I wanted an all fire wizard I wouldn't even be posting here, there are lots of different fire builds I could use. My problem is that ALL of the builds are too focused. (except for dual pistols, and trick arrows as a few people have pointed out but those won't pass for a wizard) I would like some sets with some variety. and I don't think that's too much to ask.

  15. On 8/14/2023 at 11:43 AM, Etched said:

    What surprised me of most ideas is that they all left out incarnates. How can you be a true wizard with a large fire/ice/ele/dark/earth(if you count the ground pound in Mighty) finishing move. 

     

    So you add those with the above suggestions and you have a almost endless ideas as to how to build a wizard.

     

    @Etched

    I don't level after 50, so the incarnate stuff is totally outside my experience.  And please don't suggest I try it. I'm not gonna not ever again.

  16. On 8/14/2023 at 11:08 AM, srmalloy said:

    I was surprised by the number of people who stepped up to offer examples of build ideas that could be tweaked with recoloring and some imagination to get the essence of the OP's desire, some of which I wouldn't have thought of on my own.

    I wasn't surprised at all because I've tried all of these combos and none have been satisfying. I think the biggest problem is not being able to get lightning bolts and fireballs on the same character. In this context I mean a big ball of fire that hits several targets in the same area and a powerful straight line lightning attack. Every possible combo gives either one or the other, with the absent power being replaced by some control or defensive ability using the missing attack's element. And of course recoloring will not make something that isn't a lightning bolt, or isn't a fireball look like one. 

  17. On 8/15/2023 at 11:16 AM, Saiyajinzoningen said:

     

    This sounds amazing to be honest, but then what would the incentive be to take the pure elemental sets?

    First of all many characters have more specific themes to them, not everyone wants to be a jack of all trades. The characters I make pick a set that matches who I want them to be. Blue Blaze will always be a fire blaster, Cool Dude will always be an ice blaster, and Thunder Knight will always be an Electric Melee Tanker. I just want something that can make a different type of character that I haven't been able to make before.

    If you're asking why some minimaxing munchkin wouldn't choose this set over all of the others, I'd assume because it isn't inherently better than any other set just different.

  18. On 8/14/2023 at 6:01 AM, Raikao said:

     

    It’s the oldest rule on Wikipedia, and it does work: ASSUME GOOD WILL. 

    What ruleset is your mage based on? Dungeons & Dragons 5e? Some series or movie universe? That would help with narrowing down options. You certainly have various blast attacks, telekinesis (Animate Object spell in DnD) and other powers that should work for a mage.

    I was picturing something like the Magic users from First edition AD&D. I don't expect to get all of the spells, and I can get magic missile, flight, Teleport, and invisibility from the pool powers. But the thing that's missing for me is a ranged attack set with no theme that mixes Fireball, lightning, bolt, cone of cold and maybe a summoning or control power. I think it would be best if there were a primary and secondary that go together. The secondary would include protection powers and maybe a hold that turns the target to stone or traps them in ice. I'm not asking for the set to be more powerful that other sets, just to have more variety than the other sets.

×
×
  • Create New...