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Posts posted by The Mighty Paladin
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On 9/24/2024 at 9:03 PM, Techwright said:
I'm all for new concepts, but I hope you realized you just described Martial Arts' Dragon Tail and Eagle Claw.
Eagle claw does NOT jump at the enemy and then return you to your starting place. It jumps straight up in the air and hit a target that was already in melee range.
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On 9/23/2024 at 3:46 AM, UltraAlt said:
But a lot of this is already in the game, and it is a matter of how you move your character around verus making the animations do it for you and which power customizations you pick to use.
https://homecoming.wiki/wiki/Leaping#Jump_Kick
https://homecoming.wiki/wiki/Leaping#Spring_Attack
https://homecoming.wiki/wiki/Teleportation#Combat_Teleport
https://homecoming.wiki/wiki/Martial_Arts
Go along way to getting close.
Of course ...
https://homecoming.wiki/wiki/Kinetic_Melee puts you more in the wuxia animation range.
There is plenty of stuff around in The City in the open world and in missions to jump around and on top of while fighting.
How you style it up, is really up to you.
Depending on character conception, some of my character do a lot of jumping in and out of combat.
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none of this does what I'm talking about. I said an attack where you leap at the target and then bounce back to your original position.
An attack where you leap at a target and keep moving past him would be cool too. NOT an attack where you leap at the enemy and stop. That should be part of the set of course but that's all you're offering. And the animations for Kinetic melee are so slow I would never use the set. It sucks.
On 9/23/2024 at 3:46 AM, UltraAlt said:-
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3 hours ago, kelika2 said:
what was that dance fighting thing from that one episode of bobs burgers from like 10 years ago?
ponytail melee
It's called Capoeira it's a fighting form created by slaves in Brazil. It looks like dancing because the people practicing it, had to conceal what they were doing. and it emphasizes kicks because the practitioners were often forced to wear chains.
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I would like to see a new power set, that would mostly include jumping attacks with knockback or knockdown. You could also include a spinning leg sweep. This would be unique because most of the attacks would be ranged but instead of shooting or throwing anything, the character would jump toward his target then jump back to his starting place.
This would be awesome if paired with Super Reflexes.
You could do animations based on Spider-Man, Taekwondo and Wushu.
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I just spent 25 minutes searching for the last hostage in a mission, and I couldn't help thinking, if it were a glowee I'd be able to hear it (even though glowees are inanimate objects and many of them shouldn't make noise) but a person who could scream can't be heard.
Also when you're down to the last glowee or the last few opponents they show up on my map, but not hostages.
Can something please be done about this?
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I want to be able to create rescue missions where there are large groups of hostages who huddle together in one area.
They don't need to move around, the mission can end when they're rescued, or you can tell them to stay where they are until it's safe for them to go (which we assume happens after the mission is complete)
Currently, all I can do is have hostages scattered all over the map, each one guarded by a group of bad guys.
Placing a group of hostages makes more sense and would allow you to rescue large groups without having to run all over the map looking for each one.
I would also love to have more control over where mission objectives are placed on the map. Instead of picking a general area, I would like it if I could select from available map locations.
This would allow me to place prisoners in cells on the maps that have cells. or put them together in an area where they're being forced to work.
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On 4/17/2024 at 4:43 AM, Saiyajinzoningen said:
isnt this just AR?
I don't know. What AR means.
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I would like to make a blaster or controller who's powers have no visible special effects. I just point at the target and he starts choking or gets knocked back.
You wouldn't need to make any new effects, or power sets just add an option when we choose our power effects to have no effect.
It would be cool for a lot of characters.
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I would like to dual wield sticks instead of swords. can this please be an option. all it would take is adding sticks to the weapon choices when you take dual blades.
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1 hour ago, PeregrineFalcon said:
Ah, my mistake. Removing the 'e' should fix it. Like this:
/macro FLY1 "powexectoggleon fly$$cc 1"
/macro FLY2 "cc 0$$powexectoggleoff fly"
EDIT: I just tested both of these macros in game and verified that they do work.
that's perfect thank you
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1 hour ago, PeregrineFalcon said:
Macros are set up so that you cannot do more than 1 thing at a time, so you'll have to hit it twice. In order for this to work you'll have to have two identical costumes, the first one without wings and the second one with wings. Please note that costume slots in CoH are numbered 0-5, not 1-6.
/macro FLY "powexectoggleon fly$$cce 1"
This will first change to the second costume slot, which should be the one with the wings. The second click will turn on Fly.
/macro FLY "cce 0$$powexectoggleoff fly"
This will first turn fly off and then switch back to the first costume slot.
this turns fly on and off but doesn't change the costume.
I get a message that says:
Usage:cce takes 2 args, you gave 1.
uses an emote to change costumes.
cce <int> <string>
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I want to make a macro that will turn on flight and change my costume at the same time
I want my character's wings to appear only when he's flying.
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Every time I suggest anything be added to the game I get the same thing a list of reasons why it's just to hard. No one here seems willing to even TRY anything. I will not be making any more suggestions. after this one: DELETE THE SUGGESTIONS AND FEEDBACK SECTION FROM THE FORUM. it makes sense if you're never going to accept any suggestions.
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no I'm assuming you wouldn't need any animations for the ranged attacks, just the power effects. Although it occurs to me you would also have to block gun and bow attacks.
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10 minutes ago, srmalloy said:
Two options. Make it a cosmetic variation for Fly and Mystic Flight... and then come up with new animations for every single power in the game that can be used while flying. Or make it a separate power like Rocket Board that suppresses all your powers while using it. I can see enough downsides to the latter than I expect it would get much less use than you might think, and the former involves enough work to make it prohibitive for the minor upside of the visual change.
There is a middle ground.
Make it suppress melee range attacks only. Then you could fly in bird form, blasting people with lighting but unable to use martial arts or super strength. I think this solves the problem.
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oh yeah you could make it an effect attached to fly and hover and assessable by changing costumes.
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why don't we have a flying power that lets you turn into a bird or bat?
there are lots of characters who would use it.
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another nice option would be to create an acrobatic run Prestige power, that looks pretty much like Ninja run but has cartwheels also.
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I just got an idea. I've seen this work in a Spider-Man game.
Suppose I could toggle a tether to my current target so that when I move left or right I orbit him while doing acrobatics?
That would give the player total control, and allow some cool animations to be added to the game.
and it would be better than just jumping around randomly with the animations that are already there. Plus the fact that you don't move toward or away from the target unless you want to (but totally can if you want to) will be useful.
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I'm not sure if this is even possible to fix (it probably isn't). I'm not talking about how the power works in terms of numbers I'm talking about the way it looks.
In comic books, cartoons and movies, Agility is the coolest defense because you get to see the character do all kinds of acrobatic stunts while dodging attacks. In pen and paper games and city of heroes, you don't see any of that, the attackers just miss.
Look I understand it's a problem, and I don't have any solutions to offer but if there's any way please have the characters dance around a little maybe do a flip or cartwheel once in while. At least show that you're trying.
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4 hours ago, Herotu said:
Any blappers care to share your opinion?
I don't know what a blapper is
and picking a primary set then hardly using it is SO counter intuitive that I'd say it's totally alien and I never would've thought of it.
Not gonna try it either because, as I've already said, I solved the problem myself.
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25 minutes ago, Rudra said:
It doesn't?
So please enlighten me as to what I said was in those power sets that are not in those power sets.
OK first of all I got confused and was using Ice Control Primary. with electric assault secondary. My mistake. That's why I didn't see the same powers you were talking about.
Second the set as a whole doesn't work for me aesthetically. I'm not gonna make an ice character when I'm really only interested in 2 ice powers: A wide cold blast and a control that traps a target in ice.
You see the primary power is really the problem. No matter which one I pick, that's going to be my character's MAIN THING because of the way the game is constructed, that's why I'm asking for a new primary set that isn't so dang focused.
And since the fire mastery thing is an incarnate ability it just doesn't work, at all. There is no content in the game that I want to play after 50th level. It's just no fun. And it's really sad to have to wait till I'm 50th level to get one of my core abilities, and then have nothing to do with it.
Finally, As I said in another post, I think I've finally hacked the problem by using a Sentinel with recolored Psychic Blast and Ninjitsu.
THANK YOU TO EVEYONE WHO TRIED TO HELP ME.
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I think I finally have this hacked. The best I've come up with is a Sentinel, with recolored psychic blast (some damage some control and some AOE) and Ninjitsu, which give defenses I can pretend are magic shields as well as invisibility and some nice recovery stuff which wizards can't do in D&D but which is nice any way. Of course, I add in the Sorcery Pool power, which gives me flight teleport and a magic missile. I carry a nemesis staff and summon a blue wisp. I named her wispy.
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53 minutes ago, Rudra said:
Have you tried @Saiyajinzoningen's suggestion? Maybe an Ice Control/Electricity Assault/Fire Mastery Dominator? As already pointed out, it has your desired lightning bolt (plus a longer ranged lightningbolt that does more damage in the form of Zapp) and fireball. It also has your desired summons (Jack Frost and Voltaic Sentinel), it has your controls, and while it lacks a damaging cone of cold attack, it does have a cone of cold effect in the form of Cold Snap (add Ice Mistral's Torment and Impeded Siwftness procs for the damaging version of this cone of cold), an ice bonds effect (Chilblain, Block of Ice, Flash Freeze, and Glacier), and adds in the wizard's mass invisibility ability (Arctic Air). Then with the Sorcery pool you pick up magical flight, magic missile, and a magic shield (one for you and another for allies). Throw in the Teleport pool, and all your requests for what constitutes a wizard are met.
no those sets do not include the powers you say they do
Range enhancements
in Help & Support
Posted
Please help. I need a list of the enhancement sets that give the biggest range bonuses. I'm trying to make blasters and Sentinels that can snipe more easily.