
Bojutsu
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Tonight I decided to look at the numbers for some Scrapper sets to see what the most powerful single target melee attack in the game is, as well as which set has the highest base damage numbers overall. Energy Melee is at the top of the list in both categories. Combined base damage for all attacks in set - Energy Melee - 973 Strongest base damage single target melee attack - Energy Transfer - 293 But Energy Melee doesn't just have Energy Transfer, it also has Total Focus which has a base damage of 229. Stone Melee's Seismic Smash base damage is 285. Psionic Melee's Greater Psi Blade is 276. These appear to be some of the highest damage single target melee attacks in the game. For total base damage numbers for all attacks in the set, the ones that added up to the highest were Battle Axe (855) Psionic Melee (860) War Mace (861) Then there is Energy Melee at 973.
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ok cool, thanks PLVRIZR, Zepp, and Doomguide2005
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Yeah, Build Up seems more effective than Power Siphon. It looks like Power Siphon would require you to attack 5 different enemies within 20 seconds in order to get the full dmg buff from it. I haven't gotten very far with my Kinetic Melee Scrapper, so I have to wonder how much of a damage buff you get from each "siphon". If you are able to stack it 5 times, it could be a significant damage buff, but I don't know. I love that I've been playing this game so long and I still have so much to learn about so many different powers, power sets, and more. I'm not very concerned about animation times at this time, and I will try to get the most out of Power Siphon as possible. Thanks for responses.
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Thanks for that information. Let's forget about the defense bonuses for now. Is Hover very important for air blasting, or would Mystic Flight be fine? I imagine the controls would be annoying for air combat/air blasting. Too fast of a movement speed and lack of air control. I may drop Stealth instead of Hover. Stealth isn't really necessary for this character, but it would be nice. Thanks again.
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What makes it so much better on a Stalker as opposed to a Scrapper?
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I have a Kinetic Melee Scrapper that I enjoy a lot.
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Hi. I tend to take Hover for my Blasters. Going up is the best way to get out, and stay out, of melee range, plus you get a small defense bonus. Also, the speed at which you move is perfect for combat and easy to control. I am working on a build for one of my Blasters, and I'm looking to drop a power so I can pick up another power. I was thinking of dropping either Stealth or Hover. The defense bonus from Stealth is much better than the defense bonus from Hover, so I thought I could drop Hover and just use my flight travel power (Mystic Flight) during combat. What do you think about this? Is the air control, proper speed and extra defense worth keeping Hover, or do you think I'll be fine using Mystic Flight? I hope I could get used to the speed and controls of using flight for combat instead of Hover. Thanks for responses.
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I have a Mastermind named "Pet Sounds" (an album by The Beach Boys) who is Beast Mastery/Sonic Resonance. I know Sonic Resonance is different from Sonic Manipulation, but it does get Disruption Field. It almost seems strange to give a toggle -res debuff aura to a Blaster. Maybe it would be too good/useful on a Scrapper/Stalker/Brute/Tanker...
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I have a kin/bio scrapper that I enjoy a lot
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Hello. I may be creating a Sonic/Sonic Blaster named "The Voice of Paragon". Sonic doesn't seem very popular. That never stops me from choosing a power set, though. Anyone out there care to share their experience and insight for the Sonic Blaster? Thank you very much.
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Thank you Apricitas & Erratic1 for the extremely helpful and interesting information about the shock mechanic, static charges, and Tesla Cage.
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The only power I would have to get that I didn't really want is Arcane Bolt. You say I sunk 3 picks into Rune of Protection, but it's really 2 because one of them is my travel power. I'm okay with using a pick on Arcane Bolt if it means I have mez protection 50% of the time. It's easier and more likely for me to have at least one break free available the other 50% of the time, rather than having to worry and plan about needing them all the time.
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Yeah, I said I plan to get Rune of Protection...
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I don't see any information about this. I don't know what you mean by Shocked mechanic. Why would a hold boost the damage of all your electric attacks? What is the Shocked mechanic? Are you saying that if I use electric attacks on an enemy who is in a Tesla Cage I will do more damage? And that you don't get the same effect when attacking an enemy who is held by Shocking Grasp (or Electric Shackles)? Thank you.
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This is why I make these posts. So much helpful information. Thank you. I have been playing the game since launch, but just started playing Homecoming. I haven't played in over 10 years before recently. I'm familiar with a lot, such as melee blasting, and how fragile a Blaster is. You have to be careful, only go into melee at the right times, and get out. Taking Hover helps with that a lot. Immobilize/Hold the bigger threats.
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I'm creating my Electric Blaster right now. I see that my power sets will not offer me any kind of mez protection. I think I will take the Sorcery power pool to get some mez protection from Rune of Protection. The damage resistance is nice, too, being a squishy Blaster. I also plan to take some powers from Mu Mastery to continue the electrical theme, and to get more resistance from Charged Armor. I am one of those players who wants to take every power from my primary and secondary power sets. However, in order to fit Mu Mastery into my build, I will have to drop 4 powers. Can anyone help me decide which powers to drop? Here are the other pool powers I plan on taking - Hasten, Stealth, Hover, Arcane Bolt, Mystic Flight, Rune of Protection I think I will drop Force of Thunder, Tesla Cage and Zapp. Force of Thunder is another hand clap power that doesn't do any damage. Tesla Cage is the same thing as Shocking Grasp but does less damage and has a shorter duration. Also, Electric Shackles from Mu Mastery is the same thing as Tesla Cage. I'm not planning on taking Electric Shackles either, though, for the same reason. Shocking Grasp is the same thing but better. It would be nice to have 2 or 3 holds, though. Zapp has to be used to begin a battle since it has a long animation that can be interrupted. This probably makes the Mu Mastery powers more effective and useful than Zapp. It's hard to pass up extreme damage, though. I still need to drop one more power. I was thinking Charged Bolts, especially since I have to get Arcane Bolt in order to get Rune of Protection. I don't really want to drop Charged Bolts, but Static Discharge, the cone attack from Mu Mastery, would be more effective and useful. I still would like to have both. I could take Charged Bolts until Static Discharge is available, then respec out of Charged Bolts and into Static Discharge... Please let me know what you think. Your comments, suggestions, ideas, experience, insight will help me build my character. Thank you for responses.
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I do have a War Mace/Super Reflexes character, but currently just a level 12. I still plan on trying out Battle Axe. Chop, chop, big damage.
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Maybe I'm not looking around enough, not looking closely enough, or I'm soloing too much, but Electrical Blast and Electrical Manipulation do not seem like common or popular choices among players. I am in the process of planning an Electrical Blaster. I like that the nuke (Thunderous Blast) is a ranged nuke. Most nukes are point blank. The two power sets offer a good amount of AoE from Thunderous Blast, Ball Lightning, Short Circuit and Thunder Strike. There are 2 single target holds with damage. Dynamo appears to be a damage toggle and a self buff/enemy debuff all in one. Voltaic Sentinel appears to be an immobile pet, like the Auto Turret. I don't know yet how useful it can be, but it is definitely interesting and unique. Thank you for responses. I appreciate the experienced information and insight.
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I've always thought since launch that the Battle Axe powerset seemed very powerful with damage. Those Battle Axe Warriors still chop huge chunks of health off me with that axe when I fight them. I have to watch my health extra close when I fight them because it can go down quick. Now that Scrappers can have Battle Axe, I am even more tempted to make one. Have you been chopped down by those Warrior Battle Axe Hewers like me? Is Battle Axe the health bar buster it seems to be? Thank you for responses.
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Does anyone know why Scrappers still can't have Super Strength? Sorry if I missed this being discussed previously. Thank you.
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I decided to fight a Tsoo Sorcerer because I hadn't fought one yet since I recently started playing the game again. Just to enjoy the teleporting, healing, and -acc from Hurricane... But just before I finished him off, he used a power on me that had a very cool sound effect. The sound effect was voices whispering. It seemed as though the Sorcerer had used some Dark power on me, but I'm not sure what it was. I have yet to play any kind of Dark power set, although I chose Dark Armor for one of my new Stalkers. I was wondering if anyone knows what power it was that has that whispering sound effect. I'm hoping it is a Dark Blast/Assault/Melee/Control power so I can create a character with it. Thank you for responses. EDIT UPDATE - I just found out that it was my own power that made the sound effect. I somehow hadn't noticed the whispering before now. I haven't had the power very long. I'm only level 26. Anyway, it is the power "Heightened Senses" from Willpower. Sorry for not realizing this before posting.
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These two powers seemed to be the same thing, but with a different secondary power and different audio/visual effects. Except Speed of Sound does not provide any stealth like Super Speed does. I wonder why not...
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I plan to take this power for many of my characters. It is a damaage buff, accuracy buff, and defense buff.
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Hello. How do you feel about so many power sets being available to so many archetypes? Do you like how each archetype has so many options available? Or would you prefer that the game goes back to some power sets being exclusive to an archetype? Maybe you think some of the power sets don't seem like a good fit with certain archetypes. For example, I'm not crazy about the idea of a Stone Stalker. I think the look/feel/style/theme of Stone seems to be a best fit for Tankers or Brutes. I also don't think certain power sets seem right for Tankers, such as Martial Arts, Spines, or Claws. Or maybe it doesn't matter at all... What do you think? Thanks for your responses.
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arcane, why do you find Jaunt better? Isn't it the same thing but without the to-hit bonus?