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Stormwalker

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Posts posted by Stormwalker

  1. 27 minutes ago, arthurh35353 said:

    And yet, my counter and rebuttal states otherwise. You may think that is no effort and is probably lower effort for people, but it is not 'no effort'. And some of us hate what the market has become.

     

    I don't play City of Heroes to also play "City of Accountants".

     

    Excuse me, Captain Pedantic.  Fine, it takes a trivial amount of effort.

     

    1). Go to Merit Vendor (which you have to do to spend your Reward Merits on anything, regardless of what you do with it).

    2). Buy converters.

    3). Open Salvage Window (one click)

    4). Open AH window (type /ah in chat)

    5). Drag converters from Salvage Window to AH window.

    6).  Drag slider to "10".

    7).  Click OK.

    8). Type "75000" in price window. (Yes, I always sell them at the same price.  Always.  I did say I wasn't willing to invest effort in the market, didn't I?  I don't even bother to check what the last 5 prices were!)

    9). Click "Post"

    10). Repeat steps 5, 7, and 9 two more times (because it saves the quantity and price, so I don't even have to repeat Steps 6 and 8).

    11. ??? (go do something else, anything else, run missions, log in another alt, it doesn't matter, until converters sell.)

    12). Profit!

     

    What part of this is "City of Accountants?"  Good freakin' grief.   It took me more time to type up this comment than it does to sell a dozen stacks of converters!

     

    None of this has anything to do with the actual point of my original comment, anyway, and I should have just ignored your response to begin with because it's not relevant to the discussion at hand.

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  2. Just now, arthurh35353 said:

    I think you have a very different definition of 'no effort'. No effort would mean you only use the market as little as possible and don't buy things to flip to make more money.

     

    Your "don't put any effort" into playing the market is, in fact, putting effort into it.

     

    I don't consider a straight conversion of Reward Merits to inf with one intermediary step (converters) to be actual effort or "playing the market".  Buying a stack of converters and listing them on the AH takes literally seconds.

     

    When I talk about "playing the market", I mean activities that require actually doing market research, which I don't hace the patience to do.

  3. 9 minutes ago, golstat2003 said:


    Actually converting EMPs to Reward Merits to Converters, then playing the converter game off uncommon IOS, after you have tier 3’d, is actually very VERY efficient and profitable. I say this as someone who has been able to use this method to make billions of inf over the past two years.

     

    I think the point that tidge is trying to make is that getting Reward Merits is easy enough by other means that it's more efficient to earn your Reward Merits for this sort of market activity directly rather than converting Emp Merits for it, and to use your Emp Merits for other things (though I suppose that this depends somewhat on your playstyle).

  4. 21 minutes ago, arthurh35353 said:

    This change seems like it is just to make things more annoying for the casual player to get rewards or INF to get rewards and, well frankly, seems to be targeted to make the marketers have to go a couple more steps in their ever conquering way to more zeroes on their INF calculator.

    .

     

    10 minutes ago, DarknessEternal said:

    Then why remove it.

     

     

    I am guessing that you didn't read the comment earlier in this thread that explained how someone could AFK farm so many Empyrean Merits in a fairly short amount of time that, by converting them to Reward Merits, they could flood the market with items purchased with Reward Merits to the point that they crashed the value of all those items, and the result of this would be that Reward Merits would essentially lose all their value in terms of inf?

     

    Because that would be a very bad thing.  For everyone. 

     

    Reward Merits are currently (assuming you spend them wisely) one of the most efficient ways to make influence in the game.  Even for those of us who don't put any effort into playing the market, just buying  enhancement converters with Merits and selling them on Wentworth's will net you ~2.1 million inf (more, if you're willing to list high and wait for them to sell) for just 10 Reward Merits.  If you DO play the market, you can make a whole lot more than that for your Reward Merits, by taking those converters, buying cheap enhancements (or cheap recipes, and crafting them), and converting them to much more valuable enhancements to sell for much higher prices.   

     

    Truth be told, if more people actually put the effort into converting enhancements, the value of converters would be much higher, because the profit margin on converting enhancements is huge if you are smart about it (of course, if more people did it, the profit margins would decrease somewhat as there would be more competition selling valuable enhancements and the prices would drop, but even then the profit margin would still be pretty large, and the increased demand for converters would drive prices up).   That said, it's a pain in the rear end, mostly because you have to do some research into which conversions will yield the most profit, so lots of players aren't willing to do it even when the rewards for doing so are enormous.  Admittedly, I'm one of those players.  I know I'd make tons more inf that way, but I'd rather spend my time actually running missions even if the rewards are less.  Fun is its own reward, after all.

     

    But if someone floods the market with converters (and catalysts, and unslotters, and the other valuable items you can buy with Reward Merits) so that the supply vastly outstrips the demand and those items lose their value, one of the best ways for even a casual player to make inf vanishes.  This hurts everyone.  In the long term, it would even hurt the player who did it, which is probably why nobody has actually done it yet (well, that, and the fact that doing it would take an enormous amount of effort way out of proportion to the reward you'd get for doing it).  But we can't just assume that someone won't do it, because people do stupid things for stupid reasons (like pure and simple spite) sometimes.  

     

    This is the sort of thing that even the potential that someone could do it - even if it seems unlikely that they actually would - is very bad and needs to be fixed.  And yet, we don't even know that this is why they're considering these changes.  It's merely one possibility (albeit a fairly likely one).  It's possible the devs have discovered an even worse (or at least equally bad) problem that they haven't told us about yet.

     

    Point being, these changes are being considered for a reason.  And it's probably a pretty good reason.  Now, we can argue over the side effects of these changes, and what change might address the problem while causing the least side effects (any change to address the problem mentioned above is going to have side effects, the question is how to minimize them), though until the devs actually tell us what their objective for these changes is, we are stuck speculating about it.

     

    What isn't really arguable is that some change is needed.  It's merely a question of how to solve the problem while causing the least amount of adverse impact to the player base as a whole.

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  5. 12 minutes ago, Yomo Kimyata said:

     

    Totes, but without context, many of us (myself included) make assumptions that may or may not be true, like "OMFG the devs listen to those two whiners and make changes that are worse for everyone else!"

     

    And we will never, ever know if it's true or not!  (I really hope it isn't!)

     

    It's a fine line between telegraphing moves (and therefore people try to game the system) and sharing information.  The US Federal Reserve is in a similar predicament (and they TOTALLY listen to whiners!).

     

    Yeah, on the RL point, I am personally of the opinion that the Federal Reserve meddles too much and sometimes causes more problems than they solve.  Economics is complex and sometimes difficult to predict (because human behavior is not always logical) and the government trying to meddle in it is usually (but not always) a bad thing in the long-term... but that's off-topic, so I won't rant on it.

     

    And while I think many of us are assuming the thing  that the devs are trying to address is mass farming/converting of Emp Merits in AE (because this is the one thing I can think of that both of their moves so far would actually address), it's entirely possible that there is some other problem or possibly an exploit we don't know about that needs addressing (and if it is an exploit we don't know about, I can understand their reticence to talk about it until the plan to fix it is in place).

     

    (And for what it's worth, I didn't really care if people were farming/converting massive amount of Emp Merits in AE to begin with, until it was pointed out that someone could potentially crash the value of Reward Merits that way, and that really would be a problem - for almost everyone.  For the most part, I don't really care what other people do in the game.  I don't care how rich they are.  I don't care if they have 100 characters who are more powerful than any of mine.  It just doesn't matter to me, because it doesn't affect my ability to enjoy the game.  But one person even potentially having the power to wreck the game economy by themselves is bad for everyone. and does need to be addressed!)

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  6. 19 minutes ago, Yomo Kimyata said:

     

    I'm looking forward to the Dev Diary when it comes.

     

    Yeah, I think we're stuck in a useless cycle of endless speculation until it happens.

     

    Because what the right answer is really depends on what they are trying to accomplish.  And while i think many of us think we know what they are trying to accomplish, that's not the same as actually knowing.

  7. 6 hours ago, Rudra said:

    Was trying to find someone that would be fun to make a pitch for. Thought about Marcus Cole, but there is no way anyone would not recognize that name. So thought about Gideon Ray. Except there was no pitch I could come up with that would make him sound like a reasonable choice. Was hoping somehow people wouldn't recognize Stefan Richter. I should have known better. 😄

     

    Should have gone for Julianne Thompson.  Though that one's probably not obscure enough, even.  Most of us have done all the story arcs too many times.

  8. 29 minutes ago, Infinitum said:

     

    I ask this out of curiosity - do you solo exclusively?

     

    If so what content do you play?

     

    But my overarching point to those questions is - if you are an exclusive solo player - why do you even need reward merits?  You could play unslotted on -2/1 and would never be an issue - or ramp up to whatever challenge you thought was fitting.

     

    If you arent a exclusive solo player then reward merits are pretty darn easy to get and depending on how many characters you have could get a decent amount just by playing the weekly.

     

    Honestly, even as someone who has been exclusively a solo player up to this point (that will change somewhat when Page 4 goes live, though), I don't find Reward Merits to be all that hard to get.  Except for the Emp merits from Veteran levels, I find Emp merits significantly harder to come by as a soloist than Reward Merits.  Which is why I use my Emp Merits for my Incarnate abilities.

     

    Of course, this probably has a lot to do with the fact that I solo my characters from 1-50 through story arcs, which means by the time I get one to 50 they tend to have a pretty fair reserve of Reward Merits already.  I mean, they spend some of them while leveling, but the pieces they spend them on are parts of their eventual build, so they don't go to waste.

     

    It's not the fast way to level, but it's the most fun and most rewarding, IMO.

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  9. On 7/15/2022 at 7:36 AM, Ethereal Star said:

    While I am a little bit sad that ranged weapons will come later, I am glad it will come later, and I love this feature one way or another!

     

    It might not be feasible for this update, but I want to mention it anyways.  I would love if there was an option to sheathe weapons to the hip as an alternative to sheathing to the back as well.  If it is not, that's totally okay though, I am very happy this feature was added and I'm excited to see it in game!  Thank you!

     

    I suspect the underlying tech to do this (the ability to have multiple alternate animations for drawing a weapon in a particular powerset) doesn't exist in the game at this point, so it's probably something that would have to happen in a future update, but I'd also like to see options like this.

  10. 22 minutes ago, Coyotedancer said:

    Not to mention those of us who would rather NOT have to grind DA arcs until we go cross-eyed on characters that might not actually be well suited to it. (Like the sonic defender whose iToys I'm working on right now, using the vet level grants he's gotten from being dual-boxed in AE with my farmer-)  

     

    ALso keep in mind that not eveyrone can rely on iTrials. Time zones are a pain in the rump.

     

    Exactly.  Also, I didn't enjoy the Dark Astoria arcs the first time.  Horror is not my thing.  I sure as Hell do not want to have to run them over and over again.

     

    Especially since that would require turning my difficulty down to complete them faster to actually get rewards, which would then also make it tedious and boring as Hell.

     

    At that point, I might as well be farming.  And I don't farm, because I hate tedium.  But that would be even more tedium.

     

    (And before someone mentions the new Cimeroran repeatable Incarnate missions... Ancient Grome is also not my thing.  I mean, it's definitely better than horror, and I certainly will do some of it,   But why is it that in a superhero game none of our endgame content involves doing superhero stuff?)

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  11. Just now, tidge said:

     

    Sorry if I haven't been paying attention to the proposed/walked-back changes... A couple of things to alleviate any (current) sense of doom:

     

    1) You can also get Notice of the Well from weekly TFs/SFs

    2) The Dark Astoria story arcs can be run relatively quickly or be played with lots of enemies (for even more threads+); I don't think the rewards "suck"... yes the rarity of a chosen Incarnate salvage is random, but if you are struggling to unlock T3s grinding the DA arcs isn't a bad way to do it.

     

    There are a variety of other ways to work on Incarnates on a spectrum of efficiency (Vanguard merits, for instance), weekly SSA rewards.

     

    The current proposed change (removing the exchange of Emp Merits for Reward Merits) doesn't bother me at all.  I don't think it's the best option, for a few reasons, but I could live with it.

     

    What does bother me is people suggesting as an alternative that Emp Merits no longer be rewarded for Veteran levels.  That was what I was arguing against.

  12. 23 minutes ago, Krimson said:

    Yes, you can have extra Empyrean merits to lend over to other toons. This is mostly in the case of those of us who have farm toons. But the thing is, in order to have excess Emps you have to do one thing.

     

    You have to play your 50s. You have to level them. A LOT. Your 50s are your money makers, and they only do that if you use them. 

     

     

    And I do that.  I mean, I only started playing... six weeks ago?  And of my two 50's, one is already in the Vet level 30's, and the other is at Vet level 15.  I do play my 50's quite a bit.  I also play my lowbies quite a bit.  And I run missions at high spawn sizes (usually x6 or x8), so I get lots of xp, which leads to gaining lots of Vet levels (and thus gaining Emp Merits).

     

    And I don't farm.  At all.

     

    I also don't team very much.  Partly because of the sound issues, but even after that's fixed I'm still probably going to solo 75-80% of the time, because I like to play at my own pace.  I'm very much looking forward to having the option of teaming, because I do like running the occasional TF with a team, but it's never going to be a large percentage of my playing time.

     

    The only reason I have the Incarnate powers crafted that I do (3xT4, 3xT3 on Kitten America, 1xT4, 5xT3 on Stardriver) is because of Emp merits earned from Veteran levels.  So I don't take very well to it when people suggest that we shouldn't get Emp Merits for Veteran levels.  Because without those Emp Merits I wouldn't have any T3's unlocked at this point, much less any T4's.  I sure am not going to be able to accomplish it by doing Incarnate story arcs, because I've done several and the rewards for those suck.

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  13. 6 minutes ago, Dokam said:

    Tinpex, Itrials, Dark astoria story missions, Weekly tfs, all are the main ways I craft T4s (From actual drops from the reward tables instead of e merits mostly).  Using Vet merits for T4s is kinda expensive. ose

     

    I've managed to craft three of the six T4's on one of my 50's using entirely threads obtained from drops and Emp Merits obtained from Veteran levels.  Well and a little bit of stuff from running Incarnate story arcs (but not much).   I had to do it this way, because of the sound-stacking problem (which is, thankfully, fixed in Page 4) making teaming a very unpleasant experience for me (sound sensitivity issues, and so on).

     

    I'll have the ability to actually do some of that content once Page 4 goes live, and that will certainly be nice, and I will certainly make some Emp Merits that way.  But I have 37 characters, and only two of them are level 50 right now.  I'm going to need a whole lot of Empyrean Merits to craft all their Incarnate abilities when they get to 50!  So every single source of those Emp merits is valuable to me, and I"d be very unhappy if something that players have been able to leverage since HC launched that enabled them to get their Incarnate abilities built out, was suddenly taken away now just as I'm beginning to  benefit from it.

     

    But the point is, many, many players in this game have massive stockpiles of Emp. Merits.  They can craft all the T4's for a character as soon as they have the slots unlocked.  Because they've been playing a long time and earning Emp. Merits for a long time.  They got that in part because they had access to those free Empyrean merits from veteran levels.  Those of us who are relatively new don't have those stockpiles, and if you take them away you're just creating a massive mountain to climb that previous players didn't have to.

     

    On the flip side, I honestly don't care if they take away Empyrean Merit to Reward Merit conversions.  I'm not going to be converting Emp Merits to Reward Merits anytime soon, because I need all the Emp Merits I can get.  And Reward Merits are easier to earn, anyway.

  14. 8 minutes ago, DarknessEternal said:

    Thank you for showing there are new people that this change punitively targets, as has been mentioned.

     

    The only people ok with this change are the existing oligarchy.  Who cares what they think when all they want is to keep everyone else off their level.

     

    Oh, I'm actually not terribly bothered by not being able to convert Emps to Reward Merits anymore (though it's not an ideal solution, and I like some of the ideas on having a cooldown on conversions much better).  I was responding to the person who suggested removing Emp merits from Vet levels entirely.

  15. 2 hours ago, Dokam said:

    Honestly it was,  If the intent is to cut down on emp merit farming via vet levels,  Id prefer the amount of emp merits gained through vet levels to be adjusted down (or even taken away >:D muahaha) as long as more of the incarnate content (Dark astoria, itrials, etc..) would actually reward more emp merits than they barely do now.   Leave the conversion stuff alone at that point though.

     

    As you might imagine, those of us who are relatively new (and thus don't already have massive piles of Emp merits with which to craft Incarnate abilities for our alts) would be... less than thrilled with this solution.

     

    For that matter, forget alts, I still don't have T4 on all slots on the two 50's I already have!

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  16. 1 hour ago, Captain Powerhouse said:

    I already noted there will be at least one more patch reviewing the suppression window. 

     

    One thing I wanted to clarify though, since I see a lot of people hung up on it, is my comment about the 8 second/4 toggle average while missing the end of that sentence: players no longer get rooted/locked on cast time.

     

    I could had clarified this better, but it was indeed thought of that not everyone runs 4 offensive toggles, but there are many other things we observed. Maybe some more advanced players currently are lightning fast at re-toggling those powers as soon as they break out of mez, but it is not uncommon to see people prioritize on many other things before they prioritize activating those toggles. A self heal, throwing a hold on a foe, maybe simply try to finish the enemy off with a high damage attack, among many other actions. Then there is also how often players entirely just opt not to turn back toggles until the fight is over. This was mostly an observational thing, not datamined (we cant do that granular of a datamining,) but its very common that players either forget entirely or feel its not worth the cast time when the fight is mid way. 

     

    After evaluating all the advantages, pros and cons, of what this brings to the table, the number zig-zagged from 10s, to 8s, to 5s, back to 8s, at least for the initial test wave. Again, the value will be adjusted again for the next patch, keep an eye on the patch notes.

     

    Thanks for the detailed response.

     

    Just want to point out again in respect to this that how much a player prioritizes getting their toggles back up is going to depend on two things:

    • What set are they playing, and how important are those toggles to their own personal survival/the team's survival?
      • As an example, I come back to Rad, because it's the set I have personal experience with.  A Rad Defender with his or her toggles down, lacking the benefit of the -ToHit and -Damage applied to enemies from Radiation Infection and Enervating Field, is a sitting duck.  This is doubly true given that the fact that you got mezzed to begin with means either you have aggro, or you're being AoE'd, meaning more damage is likely incoming!   Getting those toggles (or at least one of them) back online is definitely Priority #1 unless the enemy pack is almost wiped out already.  This may be less true for other sets that don't depend on their offensive toggles so much for their own survival.
    • Touched on in the above note: What's the combat situation?  If the enemy pack is almost wiped out, then sure, getting toggles back up is not necessarily a priority.  If you got mezzed right at the start of the battle, though, and then quickly unmezzed, you'd want your toggles back up ASAP so you're actually contributing to the fight.
    • Like 4
  17. 3 hours ago, dtjunkie said:

    So I have this toon called Hammer Corps. The idea was the toon was able to transform into history's greatest Hammers or Hammer users (both fictional and real). So far I have costumes for John Henry, Robert Baratheon, Thor (red-haired generic version), MC Hammer, Triple H, and Hank Aaron. I haven't played the toon much because I am worried that this wouldn't fit under fair use.

     

    screenshot_220722-10-56-31.thumb.jpg.c9f651504a69aacab4bf3be8980c829a.jpg

     

     

    I just have to say here that I love this character concept.

     

    And as the above poster said, I'm not a GM, but I don't think this would be a problem.

  18. 26 minutes ago, Herotu said:

    That's what walking is for! 🙂

     

    How do those characters get around in the manga? School Bus?

     

    They're in Japan.  They take the subway like everyone else.  Or get rides from someone who has a car.  But a lot of those sort of characters are also athletic enough to roofrun, which is exactly the thing that Ninja Run approximates.

     

    The point is, travel powers are already superior to Ninja Run/Athletic Run/Beast Run across the board.  If my character concept allows me to take a travel power, I take a travel power.  I'm not skipping travel powers to squeeze extra powers into my build, I'm skipping them because I can't justify that character taking one.

     

    Probably 70% of my characters take Fly (just to be completely accurate here, by this I mean those characters either have already taken Fly, or it's in their planned build, usually somewhere around level 14 -18.  Many of my characters are still lowbies, because I am relatively new to HC).  The rest of them are a mix of Ninja Run, Super Jump, Infiltration, and Super Speed.  And I can testify that having a travel power beats the Hell out of not having one.  Having a travel power provides a tangible advantage to a character that is worth the power investment, and anyone who says otherwise isn't looking at all the facts.

     

    • Fly provides vastly greater vertical mobility, enables "as the crow flies" routes which shorten travel distances, and is still ~15mph faster before Afterburner which adds another 17 mph (and which you get for free).
    • Mystic Flight is the same as Fly except instead of Afterburner you get a free teleport.
    • SJ provides vastly greater vertical mobility, especially with Double Jump (which you get for free), and is substantially faster.
    • Super Speed is vastly faster and gives you Speed Phase for free.
    • Infiltration gives you free Stealth
    • I've never used Speed of Sound, so I can't speak to it, but if it's not better than Ninja Run it needs to be buffed, because all the other travel powers are.
    • Teleport... I don't use it.  It's still the fastest, but it's a pain in the rear end.  But that isn't Ninja Run's fault.

     

    In addition, all of these can slot enhancements, either for more speed, or for effects like Stealth, Slow Resist, etc., which Ninja Run/Athletic Run cannot.

     

    If you don't take a Travel Power, you are already slower than anyone who does take one.  Travel powers provide a tangible advantage for taking them.  The objectives laid out by the devs for making pool travel powers superior to free travel powers have already been met.  There is no need here for nerfs.

    • Thumbs Up 2
  19. Just now, Herotu said:

    If it's a natural character... that doesn't stop you taking the Fly power, for example, wearing a jetpack or a wrist-mounted Teleport device etc. Those gadgets don't necessarily turn you into a technology origin, or do they?

     

    They're not in the concepts for the characters, though.

     

    I mean, for example, one of these characters is a high-school girl whose concept is derived kinda loosely from Ryouko Mitsurugi of the Real Bout High School manga.  Where's she going to get a jetpack?  She fights crime in her school uniform!  And even if someone gave her one, she wouldn't have the first idea how to use it, how to maintain it, wouldn't have a place to keep it... it's just completely not in concept for her.

     

    Comcis and manga are full of characters who operate purely at the street level, who don't have fantastic resources any more than they have fantastic powers.  What they have is skill.  These are the characters for which Ninja Run and Athletic Run exist.

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  20. 1 hour ago, Herotu said:

    Perhaps the free versions should be weaker as you level up - so they encourage you to switch over to actual powers - in a similar way to those prestige enhancements?

     

    I'd really rather they didn't.  Natural characters need a way to get around, and Infiltration isn't an option for every Natural (not all people are good at sneaking around!).

     

    I already groan every time one of my Naturals gets a mission in Independence Port (which can involve a 1.5 mile+ hike to the mission door if it's in the Northwest corner).  They don't need to be any slower.

  21. 6 hours ago, vicuna said:

     

    I'm on the phone, quoting the right content is painfully hard to do. Anyway, "Real travel powers should always be a significant step up over the free options"

     

    Fly is better than spring+run, but not significant. Having the free powers is significantly faster than not having both.

     

    my controversial opinion is that the free powers need to be nerfed.

     

    Speaking as somoene who uses both extensively, I have to disagree with your contention that Fly is not significantly faster.

     

    Sprint + Ninja/Athletic/Beast Run gets you a running speed of ~70mph

     

    Fly with a single Fly Speed enhancement gets you to the Fly speed cap of 87 mph which boosts to 102 mph with Afterburner.  Alternately, you can get that speed without the Fly Speed enhancement (enabling you to put Slow Resist or some other travel power IO in Fly) by taking Evasive Maneuvers.  Additionally, Fly can take direct routes that shorten the distance and isn't hindered by vertical obstacles in zones like Faultline.

     

    And that's just blueside.  On redside, it is no contest at all, because of zones like Mercy and Grandville that vastly favor Flight over any kind of running power.

     

    This is especially fresh in my mind because last night I was trying to get to a mission door high up on the Tangle in Grandville with my redside DB/WP street samurai scrapper, who uses Infiltration (to reflect her thermo-optical camouflage) and Combat Jumping, and I had to take an incredibly roundabout route when with Fly I would have been there in 20 seconds, tops.

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  22. 3 hours ago, Generator said:

    If the intent is to make characters no longer be "naked" to certain attack types, will Electric Armor be getting Toxic?  I didn't see it in the notes above.

     

    Given the rumors of /Inv and /Energy Aura types getting folded, spindled, and mutilated by Lord Recluse in closed beta, I suspect the changes are specifically intended to counter excessive vulnerabilities in those sets exposed by the attack type changes.

     

    Has anyone been testing Electric Armor's performance in the beta with the attack typing changes?  If not, probably a good idea to do that.  If people find that it's being crushed, then that might constitute cause for closing it's Toxic hole also.

     

     

    • Like 1
  23. Just now, Herotu said:

    IMHO of all the aspects of the game, the audio has aged the worst. Some of the audio is fine, but things like teletrans (teleport), demons, looping fire toggle, looping spines toggle, etc just have to be re-educated changed.  The latter two are high on my to-mod list.

     

     

    Oh, I definitely do have my share of sound mods installed.  But at the same time, some of the default sounds are quite good.  Just... not all of them.

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