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Stormwalker

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Posts posted by Stormwalker

  1. 4 minutes ago, Herotu said:

    Can't you just turn off all the other sounds? Isn't there a mod for that yet? oO seems like it would be easy to just copy a silent ogg file over and over ... and over... and... omg there are so many sound files.

     

    In my case, I like the game sounds anyway, so I prefer to have the sound on.  The problem for me is the sudden volume spikes from the sound stacking problem set off some aural sensitivity issues which makes teaming (where this iis a constantly repeated event since there are always AoE's being thrown around)... kind of difficult.  But since it's fixed in Page 4, I won't NEED to try to play without sound anymore, nor will I have to make up polite excuses why I can't accept that team invite someone threw my way.

     

    Can't go live soon enough.

  2. 53 minutes ago, lemming said:

    I'll bet.  My good computer decided to die, so I'm running on a 2012 Dell laptop.   Something about wine not dealing well horks sound to a horrific degree where I need to just turn off the volume.   I don't like playing without sound.  

     

    I'd never be able to play without sound all the time.  I can do it in small doses, but finding glowies becomes super obnoxious and it drives me nuts.

    • Thumbs Up 1
  3. 15 minutes ago, Bionic_Flea said:

    It's still fairly limiting and a slow down to have to log in each one of your accounts/characters/farmers to claim your 5 emp to merit conversions per week.  You could email them all to one character, but still limited to 5 per week.  And even after the conversion of emps to reward merits, you still need one more conversion to something to be able to sell or transfer to other accounts.

     

    I think this may be a good limiter.

     

    Yeah, this was what I was just thinking.   It doesn't completely stop someone from exploiting the system, but at some point exploiting the system becomes more work than it's worth, and this is a step in that direction, while still allowing regular players to convert some of their emps to reward merits.

  4. On 7/19/2022 at 11:46 PM, Bill Z Bubba said:

     

    BF, SS, AS, repeat?

     

    BF 1.452 Acast and 12 sec rec

    SS 1.452 Acast and 11 sec rec

    AS 1.188 Acast and 6 sec rec

     

    To get BF down to a 2.64 sec recharge requires 355% total recharge.

    256% after enhancement.

    186% after hasten

    136% after 5 purples

    98.5% after 5 LotGs

    78.5% after quickness in SR

    That is a lotta extra recharge needed.

    Mids is showing on my db/nrg scrap with 10 foes in range of entropic aura +35% and BF recharging in 2.87 seconds, still short by .23 seconds. With only 1 enemy in range, EA only buffs 3.5% (again, as per mids) and BF's recharge is at 3.1 sec, a dead space of almost half a second. And yet, that's all I run on my db/nrg.

     

    Is it possible that BF, SS, AS, .5 sec to .17 sec pause is still better DPS than a clean BF, AS, SS, AS, repeat chain?

     

    So... I was still curious.  And I was having trouble sleeping tongiht due to my psoriatic arthritis acting up.  So... to occupy myself, I put together a DB/SR build in Mids that (using Ageless, which I would probably not be inclined to do in a real build probably, because I'd want to have Barrier for Incarnate content) is capable of actually running BF -> SS -> AS gapless.  It has 285%(!!) global recharge.

     

    Mids says this is still slightly worse DPS (183.1443) than BF - > AS -> SS -> AS (187.5271).  Procs might change this, didn't test that.  And I don't know if Mids calculates the stacking damage buff correctly (I didn't bother checking the math, I'm not that bored).

     

    Of course, even one additional target in SS's AoE would swing this in favor of BF -> SS -> AS.

     

    Here's the build if you want to look at it yourself.  Note that Power Slice, Typhoon's Edge, and Energy Torrent are all present largely as set mules (Power Slice to get me over the ranged softcap, Typhoon's Edge and Energy Torrent for more 20% more global recharge and 30% more global accuracy), though Typhoon's Edge also provides a bit more AoE capability.

     

    This Hero build was built using Mids Reborn 3.2.17
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Skyfencer (alt): Level 50 Mutation Scrapper
    Primary Power Set: Dual Blades
    Secondary Power Set: Super Reflexes
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Power Slice -- PlvFst-Acc/Dmg(A), PlvFst-Acc/Dmg/Rchg(3), PlvFst-Acc/Dmg/EndRdx/Rchg(3)
    Level 1: Focused Fighting -- RedFrt-Def/EndRdx(A), RedFrt-Def(5), RedFrt-Def/Rchg(5), RedFrt-EndRdx(7), RedFrt-Def/EndRdx/Rchg(7), LucoftheG-Def/Rchg+(9)
    Level 2: Ablating Strike -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(15), Hct-Dmg/Rchg(17), Hct-Acc/Rchg(17), Hct-Dmg/EndRdx(19), Hct-Dam%(19)
    Level 4: Agile -- ShlWal-Def(A), ShlWal-Def/EndRdx(21), ShlWal-Def/EndRdx/Rchg(21), ShlWal-Def/Rchg(23)
    Level 6: Focused Senses -- RedFrt-Def(A), RedFrt-Def/EndRdx(23), RedFrt-Def/Rchg(25), RedFrt-Def/EndRdx/Rchg(25), RedFrt-EndRdx(27), LucoftheG-Def/Rchg+(27)
    Level 8: Blinding Feint -- SprCrtStr-Dmg/Rchg(A), SprCrtStr-Acc/Dmg/Rchg(29), SprCrtStr-Dmg/EndRdx/Rchg(29), SprCrtStr-Acc/Dmg/EndRdx/Rchg(31), SprCrtStr-Acc/Dmg(31), SprCrtStr-Rchg/+50% Crit(31)
    Level 10: Practiced Brawler -- RechRdx-I(A)
    Level 12: Fly -- WntGif-ResSlow(A)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(33)
    Level 16: Dodge -- ShlWal-ResDam/Re TP(A), ShlWal-Def(33), LucoftheG-Def/Rchg+(33)
    Level 18: Hover -- HypSnc-+Special(A), HypSnc-Fly(34)
    Level 20: Quickness -- Flight-I(A)
    Level 22: Kick -- Acc-I(A)
    Level 24: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(34), UnbGrd-ResDam(34), UnbGrd-ResDam/EndRdx(36), UnbGrd-Max HP%(36)
    Level 26: Sweeping Strike -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(36), SprScrStr-Acc/Dmg/Rchg(37), SprScrStr-Dmg/EndRdx/Rchg(37), SprScrStr-Acc/Dmg/EndRdx/Rchg(37), SprScrStr-Rchg/+Crit(39)
    Level 28: Lucky -- RedFrt-Def(A), RedFrt-Def/EndRdx(39), RedFrt-Def/EndRdx/Rchg(39), RedFrt-Def/Rchg(40), RedFrt-EndRdx(40), LucoftheG-Def/Rchg+(40)
    Level 30: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(42), RedFrt-Def(42), RedFrt-Def/EndRdx/Rchg(42), RedFrt-EndRdx(43)
    Level 32: Typhoon's Edge -- Arm-Dmg(A), Arm-Dmg/EndRdx(43), Arm-Acc/Dmg/Rchg(43), Arm-Acc/Rchg(45), Arm-Dam%(45)
    Level 35: Evasion -- Rct-Def(A), Rct-Def/EndRdx(45), Rct-Def/EndRdx/Rchg(46), Rct-EndRdx/Rchg(46), Rct-Def/Rchg(46), Rct-ResDam%(48)
    Level 38: Conserve Power -- RechRdx-I(A)
    Level 41: Physical Perfection -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(48)
    Level 44: Evasive Maneuvers -- Flight-I(A)
    Level 47: Energy Torrent -- Rgn-Dmg(A), Rgn-Dmg/Rchg(48), Rgn-Acc/Dmg/Rchg(50), Rgn-Acc/Rchg(50), Rgn-Knock%(50)
    Level 49: Elude -- LucoftheG-Def/Rchg+(A)
    Level 1: Critical Hit 
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- Heal-I(A)
    Level 1: Swift -- Flight-I(A)
    Level 1: Hurdle -- Jump-I(A)
    Level 1: Health -- Prv-Heal(A), Prv-Heal/EndRdx(9), Prv-EndRdx/Rchg(11), Prv-Heal/Rchg(11), Prv-Heal/Rchg/EndRdx(13), Prv-Absorb%(13)
    Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15)
    Level 50: Musculature Core Paragon 
    Level 50: Vorpal Core Final Judgement 
    Level 50: Reactive Core Flawless Interface 
    Level 50: Robotic Drones Radial Superior Ally 
    Level 50: Assault Core Embodiment 
    Level 50: Freedom Phalanx Reserve 
    Level 50: Portal Jockey 
    Level 50: The Atlas Medallion 
    Level 50: Task Force Commander 
    Level 12: Afterburner 
    Level 50: Ageless Core Epiphany 
    ------------

    | Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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    |-------------------------------------------------------------------|
    • Thumbs Up 2
  5. 18 minutes ago, Arcadio said:

    Hard disagree with that, but I do respect that there could be this economic time bomb ready to go off.

     

    What I don’t like about this change the way it is is that I’m forced to ‘farm’ this content to make up the lost converted merits, and I really don’t want to farm any content in particular. Something I would be fine with is if conversion were gated behind completing an iTrial as one of the rewards. Maybe directly as a reward or maybe it can grant tokens you need for a conversion, is something like that possible?

     

    It's not as though getting Reward Merits is gated behind any particular content, though.  There are lots of ways to get Reward Merits.  The reason they added Reward Merits to the Incarnate Trials is to make up for not being able to exchange the Empyrean Merits from those trials for Reward Merits now.

    • Like 2
  6. 40 minutes ago, Rudra said:

     

    Thank you for playing. That was brought to my attention back on page 2. Where I admitted I did not know that and thanked @Blackfeather for enlightening me.

     

    Surely you don't expect people to actually read the whole thread before randomly calling someone out for their minor mistake?  This is the Internet, there's no room for reasonable behavior here.

    • Haha 1
  7. 11 hours ago, BastionWalls said:

    So, honest question here, what constitutes the difference between copyright and homage? I enjoy making "homage" characters and seeing how close I can get in the creator. I am not too concerned with my "inspired by" toons such as Park Knight, my color swapped Plant/Thorn Dom, but I do have some that are closer to "real life", such as Chasseur De Betes, a AR/TA Cor who came out surprisingly close to his House of Mouse inspiration. Is a name change enough? color-swap? power-swap? All 3 required? Obviously understand the need for the policy and don't want to give the dev's busy work monitoring all the reports, but are there specific rules or is it more, "I'll know it when I see it"?

     

    If someone creates a SJ/Shield named Capta!n Am3rica, that's a copyright violation.

     

    My patriotic catgirl scrapper Kitten America is an homage/parody.

     

    An SJ/Shield scrapper named Captain Patriot is also an homage/parody, unless his bio is a straight copy of Steve Rogers' backstory, and then that's pushing it.

    • Like 2
    • Thumbs Up 4
  8. 3 hours ago, Nurvus said:

    Trying to wrap my head around this. To be hyperbolic, you're basically saying that one shouldn't give negative feedback because every proposed change is for the betterment of CoH? I don't think the devs want that tbh. Like I'm sure they'd love to make changes that everyone loves but absolutely no game devs have accomplished that. But yeah, we should be appreciative of their work for sure. However, I really do think that they want both kinds of feedback as long as it's constructive. If I've learned anything from the feedback threads over the past couple of days, it's that's we (the players) could definitely do better at the "focused" in "focused feedback." 😬

     

    I don't think that's quite what he meant.

     

    What I think he meant is, "Let's assume the devs have good intentions and are doing what they believe is best for the game," rather than ascribing malice to them as I have seen some people do in the feedback threads.

     

    There's a lot of difference between saying, "Let's trust that the devs have reasons for doing what they are doing and that they think those reasons are for the good of the game and community as a whole" and saying "Let's trust that the devs are always right."  

     

    We should, of course, give feedback.  Even the best devs have blind spots - everyone does - and our feedback gives them additional perspectives.  But we should also endeavor to be patient and constructive with our feedback and not just rage because our toys are being taken away.  There's a lot of raging going on in some of those feedback threads.  Some of it by people who don't seem to have done any actual testing at all and are operating purely on assumptions (see: the attack type changes thread).  And all that raging just makes it harder for the devs to actually pick out the useful responses from people who actually have been testing things and have a solid basis for their feedback.  That's not helpful.

     

    Let's endeavor to be helpful with our feedback, and try to look beyond our own immediate perspectives to the bigger picture as we do so.

    • Like 2
    • Thumbs Up 1
  9. 3 minutes ago, Troo said:

     

    But then AA posts that some folks earn 60,000+ reward merits a day...

     

    That is rather a mind-boggling number.  I doubt I'll ever earn 60,000 reward merits across all my characters combined.  I mean, that'd be... ~1700 reward merits for each of my characters, and, realistically, some of those characters will probably never make it to level 50.

    • Thumbs Up 1
  10. 33 minutes ago, Bill Z Bubba said:

    Is it possible that BF, SS, AS, .5 sec to .17 sec pause is still better DPS than a clean BF, AS, SS, AS, repeat chain?

     

    I was going to say no, just based on estimations in my head, but then I realized I was forgetting to account for the fact that you would theoretically occasionally be triple-stacking Blinding Feint for SS, and at that point I gave up because I can't be bothered to actually do math tonight.

     

    EDIT: Thinking about it a little more, I think still no in pure single target.  But when you are getting multiple targets with your Sweeping Strike, maybe.

  11. 8 minutes ago, Ironscarlet said:

    I ran a similar concept a while back  based off the damge buff on a Fire/ DB Tank Spamming  Bind Feint and Sweaping strike to take advantage of sweeping strike being buffed on tanks to 180* degrees. To this day its been the closes in time to a spine/fire brute in farms I have made. Using a full recharge build and similiar concept you should be able to smudge out a ST 8% damage increase just based off of base stats using  Blind Feint-->Sweeping Strike-->Ablating Strike. This is just a theory and procs and slotting could push claws past that 8% increase. Still DB could not do the aoe damage claws can on a scrapper.  DB should be pretty close to claws on ST. 

     

    The best attack chain I've ever seen a build actually achieve in DB (and It's very difficult to do without going SR or Energy Aura for the +rech) is BF -> AS -> SS -> AS.  Which is pretty strong, definitely one of the best scrapper DPS sets... but not quite up to Claws.

  12. Just now, biostem said:

    Even if you scaled Skulls or Hellions to be 50+, do those enemies have enough attacks/resistances to be on par with "genuine" 50+ enemies?  I'm not against the suggestion per se, but will a Skull with a pistol attack and brawl really a worthy challenge?

     

    They definitely aren't.

     

    This is part of why I'm in favor of having the option to exemp down to the level of the zone's radio missions, rather than trying to scale the missions.

     

    The other reason why I prefer that approach is that I usually level up via story arcs, so I don't get to see very many of the radio missions, so it'd be cool to be able to go back and have the experience of doing the radio missions in each zone.  I mean, I know they're not really that unique, but it's still an aspect of the game I miss out on.  Especially since, AFAIK, there's no way to do radio missions via Ouroboros.

  13. 4 minutes ago, thunderforce said:

    I was born in the mid-70s. I mention this because it's somewhat relevant; I have reached a point in life where I simply cannot be arsed to spend my time on that sort of person. Couple that with the fact that they're much rarer on HC and it seems certain that I will never do this and will never be denied the opportunity to do it by the feature I propose.

     

    Now, I appreciate you may well be more willing than me to do that, not least because you couldn't be less willing; for all I know you also are my age, or older, but have retained more patience than I have. So yes, I understand that to you personally this proposal has a downside; but given (as discussed) those people seem much rarer now (when did you last team with a team leader who was a live-style control freak about _anything_?) I'm not sure it could be a very large downside for you, and I think it is extremely likely the total upside for the playerbase enormously exceeds the total downside for people like you (indeed, I think the net benefit from making it easier to identify control-freak team leaders alone might justify this proposal.)

     

    I'm not trying to dismiss the concern; but I think one has to recognise that someone's gameplay is damaged by essentially any change, sometimes someone is you (or me), and it can still be a good change overall even if someone is less happy - and the game could not be changed in _any respect_ if finding that someone meant a new feature could not be developed. In this particular case - and yeah, Reunion may be odd - I don't even know if the kind of players who cause the concern even exist anymore.

     

    We're about the same age, for what it's worth.

     

    As for those players existing... I guarantee they do.  Based on my Live experiences, I would be willing to bet that most of them are on Excelsior.  Nothing against Excelsior, mind you, it's just that those kind of players tend to gravitate to the most populated server.  When I had my worst experiences on Live, it was when I was playing on Justice, for exactly the same reason.  After I moved to Virtue, things were generally much better (though I still ran into people like that from time to time, it was a lot less often!)

     

    It's funny how we get less patient with some things as we get older, and more patient with others?  Or maybe we just have a better sense of what we're willing to spend that patience on?  Because I am also definitely less patient with that kind of player than I once was, make no mistake.  But part of that impatience leads me to stubbornly resist handing them any kind of weapon to use against others.

  14. 1 minute ago, thunderforce said:

    I couldn't even tell you the last time I met one. Not this year. Of course, your experience may vary... but on reflection I think a feature that will cause those people to immediately and unequivocally identify themselves as soon as possible would be a good thing just because of that. Saves time figuring it out anyway and quitting.

     

    Well, when I was back on Live, I was generally able to win those players over by demonstrating to them that, properly used, Knockback can be an asset to the team rather than a detriment.  But that requires being given a chance, and when you dangle an "easy" solution to their "problem" (their problem being that they hate Knockback) they're less likely to actually give that chance.

     

    Without the toggle, a party leader is essentially forced to choose between a). accepting that the energy blaster has knockback and hoping they're telling the truth when they say they know how to manage it, or b). kicking them out of the party just for being an energy blaster and risking having the party rebel.  Note that I did a couple of times on Live see party leaders actually choose option b), and I quit a couple of parties (in which I was not the energy blaster in question) because of that.

     

    Adding such a toggle gives that party leader a third option: c). demand the energy blaster turn off their knockback and make THEM look like the badguy for refusing to do it.

     

    I'd sooner not give them that option.

  15. 1 minute ago, thunderforce said:

    Has whatever happened to you on live happened on Homecoming? My experience is once the early months were over and people's live habits faded, teams were enormously more relaxed about that sort of thing - it turns out, say, tankers' heads don't explode if you dare attack a single mob before they have neatly arranged every enemy they can exactly as they please. That said, I play on Reunion which has a distinctly different culture in some respects.

     

    I do agree that if this happened it would be a problem; it's a legitimate concern. I'm not sure it's a bigger problem than the same tosser telling you "reslot your powers or leave".

     

    I haven't been in any teams with my Energy Blaster on Homecoming because I get headaches whenever I join teams because of the sound stacking problem and some sound sensitivity issues that I have.  This was actually a problem on Live, too, though back then I didn't know why.  Fortunately, this will be fixed when Page 4 goes live!

     

    That said, I have played a lot of MMO's.  And one of the universal truths of MMO's is that some party leaders think they are God, and try to make everyone else play their way.  There might be less of those people on HC (because HC seems to have a more mature player base than most MMO's, probably because most of us are old CoH Live vets), but I guarantee you there are still some of them.

  16. 1 minute ago, SomeGuy said:

     

    @hejtmane KM is a weird set. It's a lot of work getting the set down, but once you do, it definitely isn't bottom tier. If you don't get it down, it definitely is at the bottom. With that said, is it worth the work? Up to someone else to decide that. Either way, punching people with the sound of a Ducatti motorcycle, or race car, is pretty awesome to me. Also, a procced out Broadsword isn't top tier, but it definitely isn't bad. It goes from bad to decently good when procced. You can make a Electric Melee scrapper do OK ST DPS, but staff scrappers stay at the bottom no matter what. That set looks AWESOME, but OMG don't ever know the numbers or you will despise it. I don't know where they talked about the proc changes, but it's something they want to do.

     

     

    I'd be very interested in seeing your KM build and what your attack chain is.  I love the look and feel of Kinetic Melee, but the performance just makes it really hard to deal with, and the higher level I get (currently at 35) the worse it gets.  I really want to love my KM/WP scrapper.  I have a pretty decent sense of how to slot /WP, but what to do with KM itself and how to get the most out of it... I've played around with several different builds and I've not had much success.  I had this same character on Live, and I don't remember it being this bad, so apparently I've forgotten something about how to make KM go that I used to know.

     

    I don't need optimal performance.  I adore my Staff/WP, and she's far from optimal performance.  The difference is my Staff has enough performance to not be a slog, and my KM doesn't.  So if you can help me get my KM up to not-a-slog performance, I'd be very thankful.

  17. Travel power is almost universally decided by concept for me, but I have a strong preference for Flight so if I'm building a character with powers that can justify them being able to fly, that's what I'm going to pick.  Hover (with NoPose) + Fly for actual travel, and Hover in combat.

     

    Probably my second-most common travel power is... Ninja Run.  My Katana/Willpower, my MA/Willpower, my Ninja Blade/Ninjitsu, my Staff/Willpower... pretty much all my Naturals use Ninja Run.  And nearly ALL of my characters use Ninja Run or Athletic Run (or in one and only one case, Beast Run) until they are done with Kings Row, because there is no need for a travel power that early.  The only exceptions are a few characters where Fly is so integral to their concept that I had to take it early.

     

    I take Super Jump when it fits with someone's powers.  Kitten America has Super Jump because because she has wiry, feline musculature that is good at pouncing, though really SJ is higher and farther than she really ought to be able to jump.  But then, CJ isn't high and far enough, so I had to compromise.  Kitten also has Infiltration because cats are ambush predators.  Sylvie Stardrive has Super Jump because she has a powersuit with a powerful exomusculature that means she absolutely can leap tall buildings in a single bound., and hefty shock absorbers in the legs to handle those hard landings  (I feel sorry for the pavement, though)!  Similarly for a few other characters who take SJ.

     

    almost never take Super Speed because it drives me nuts.  But there are a couple of exceptions.  Two of my characters that are remakes from Live take Super Speed because they had it oriignally and I want to be consistent.  And my Ice/Ice Blaster uses SS with Slide Stance.  All of them take Combat Jumping and they keep a Jump Pack handy.

     

    My Dark Melee/Regen Brute needs to go Sorcery anyway for Rune of Protection, so she has Mystic Flight.

    • Thanks 1
  18. 1 hour ago, hejtmane said:

    So Bottom barrels are in what  order for the below ?

     

    Street Justice

    Battle Axe

    Broad Sword

    Electric

    Staff

    Psionic

    Kinetic

     

    On ice melee I think a fix of Greater Ice Sword alone would help it a ton I currently use Frozen Fist since GIS feels so clunky

     

    Sorry forgot my 2nd question are they changing procs and I missed that part in the patch notes or we are expecting it here in the near future

     

    I haven't played all of those sets, but of the ones I have played to at least mid-levels, for single target, Psionic > Staff > Kinetic.  Kinetic is such a slog that once you get past about level 35 or so it starts to really drain the fun value.  Psionic and Staff aren't nearly that bad, in my experience.

     

    For AoE, Staff (by a large margin) > Psionic > Kinetic

  19. 2 minutes ago, 723wolf said:

    I can agree those changes would be helpful, it sucks that sudden acceleration set bonuses does the opposite of what you want, I don't get what the point of that is. 

     

    It would be nice to have a choice to slot one thing for a global kb->kd or individually per power but I would settle for at least a set worth taking to achieve that goal. 

     

    Well, as was pointed out to me by @Troo on the other thread, the KB enhancement in the Sudden Acceleration set isn't completely nullified by the KB -> KD IO.  It does still increase the Magnitude of the knockdown effect, which means you should get knockdowns on knockdown-protected enemies more easily.  The problem is that this isn't very useful in the particular powers that people like energy blasters are pressured to slot KB -> KD in (i.e. Nova, Explosive Blast, Energy Torrent) because those are slow-cycling powers where the KD-stacking won't be effective and additionally are powers that are counted on for high damage output in teams (which is to say, AoE powers).

     

    Sudden Acceleration as it is might actually be useful in a fast-cycling single-target power, but there's very little pressure to slot KB -> KD in single-target powers because single-target KB is much less of a problem in teams than AoE KB.'

     

    Thus, a damage set with KB -> KD would meet the needs of those players much more effectively than Sudden Acceleration does.

  20. 28 minutes ago, 723wolf said:

     

    I forgot that Overwhelming Force also had a damaging component because it also has a knockback proc which is why I feel forced into using Sudden Acceleration. 

     

    I guess in light of that info I would amend my suggestion to say that the +damage should be added to the sudden acceleration enhancement so that more or less the choice is, do I want kb->kd for all my powers or just one or a few?

     

    I think what really kills me is how much of a burden I feel to my team with knockback so much that I can't really play knockback and have a good time without seriously hindering my characters build. If I could just throw overwhelming force on kick or brawl and be done with it, I would and I think many others would as well. 

     

    I don't really want to change Sudden Acceleration because, as @Rudra pointed out to me, some people would like it and use it the way it is.  I mean, I don't think anyone would object to a straight buff of the set* (i.e. just adding damage to it), but some people might actually want to keep all the KB enhancement that is in it and wouldn't want to trade it out.

     

    Again, this is why my suggested solution is a new IO set that doesn't spend most of its enhancement value on KB (like Sudden Acceleration), and isn't unique (like Overwhelming Force, which is just fine except for being unique) but does have the KB -> KD function. 

     

    Or else, as someone else suggested, making Overwhelming Force not unique, but some might consider that to be too strong.  My goal here isn't power creep, it's just to give people who feel pressured into slotting KB -> KD to make their teammates happy a better option for doing so.

     

    * Well, realistcally, a lot of people would (rightfully) object to a straight buff of the set on grounds of power creep, but... probably not the people who are actually slotting it!

  21. 1 hour ago, 723wolf said:

    People seem passionate about this. I agree with the sentiment that most people who slot the kb->kd do it begrudgingly because the rest of the set bonuses don't help with the main reason I slotted it in the first place.

     

    I think a potential fix would be to make overwhelming force a global proc, so that if you equip the enhancement all your powers are kb->kd. The sudden acceleration can remain the same to be used when you only want some powers to change. Well except also remove that chance for kb in overwhelming force, why is that even on there? 

     

    Definitely do not want this.  I want to change my KB -> KD in Nova, and only in Nova, and I sure as hell do not want to slot Sudden Acceleration in Nova.  Overwhelming Force is my saving grace here.

     

    If I had two powers I needed to slot KB -> KD in (which is to say, if I wasn't a hoverblaster who can use Hover to turn my Energy Torrent and Explosive Blast KB into KD as needed), I'd have to slot Sudden Acceleration in one of them, which would suck, and it's to help people who are in that situation that I made my suggestion of adding another attack set - this one not unique - that has a KB -> KD in it in another thread.

  22. 8 hours ago, thunderforce said:

    Presumably right now you use your powers in a way that doesn't make teams that are overly precious about knockback complain. So, if the toggle was added, you would leave it off and continue just as you are. What's the problem?

     

    Because I don't want to join a team and have the team leader tell me, "Turn the KD toggle on or leave."  Which would absolutely happen, based on my previous experience with teaming as an energy blaster on Live.

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  23. On 4/19/2022 at 2:24 PM, Marine X said:

    Accolades and Badges are always nice to get, but some are harder, even impossible Solo. This one is not, however it does at times require a bit of pre-planning and a few purchases. Not all these are necessary, but for me they make it go smoother than trying to tough it out, and I look at this as not just a bunch of missions, but as one story. I prefer to do this as an Exemplared 50.

    The Latest pass was Red Guard, INV/ Radiation Melee / Pyre Tank.

     

    TFC Mission Kit:

    Inspirations: I recommend the Largest of Each Type you think you will need, you can replenish from the Auction House as needed between missions, but I tend to buy enough for each TF, before I start it.

    Envenomed Daggers, etc: Really handy to use between your attacks, a lot of this Process will be without key parts of your attack chain that you have been accustomed to, so a few extra tools can go a long way.

    Summons: Warwolves, Shivans, whatever, you can even purchase Signature Summons from P2W ( Posi, Numina etc ). Your choice will need to counter whatever you may not have to take down an AV Solo, exemplared. In my case I used Posi, Damage and Debuff all in one.

    Patience: You are Soloing, you can log out at anytime between missions without losing your progress. Some are a lot to do at one sitting, but it is nice to set a pace that will allow you to watch cut scenes and read dialog without feeling rushed, It will be done soon enough, and some of these have unique sets that aren't reused much in the game. 

     

    Task Force Suggestions:

     

    Positron; The Rule of Three / Dam Hero: Part 1/Part 2 total 13 missions. Level 15.

    Tarses and the Shadow Simulacrum ( a black silhouette of you ) are not too tough and a few inspirations should get you past them.

    Rollister went Quick but I know Dr Vazhilok can be a different story. I attacked him till he summoned his spawn, then went to the other end of the Catwalk and summoned Positron. this caused the spawn to create a buffer between me and the good Doc till I could reduce their numbers, then concentrate on him. It went slowly but he finally went down.

     

    Synapse: Fall of the Clockwork King: 15 Missions. Level 20.

    Long, repetitive but the final mission has a really cool look. The King is tough, and Psych Powered so have plenty of Escapes to pop and it will go pretty easy, no summon for me but use your judgement.

     

    Penelope Yin: Clamor for the People: 4 Missions. Level 25.

    Short, sweet and a great final mission set. Clamor can be a handful, so use a bunch of Resistance and Damage Inspirations to limit the debuffs, shut down the computers when she disappears and get ready for round 2. Not too bad, but was almost out of Inspirations when she finally went down.

     

    Citadel: Citadel's Children: 11 Missions. Level 30.

    Missions are not great but, well, they are also kinda repetitive, but at least it's quicker than Synapse. Vandal seems toward the low end of Arch Villain Strength, and at 30, your attack chain is starting to reappear. No big issues here, a few Inspirations and down he goes.

     

    Manticore: Following Countess Crey: 10 Missions. Level 35.

    I would like to say this one required the most strategy to get it finished. Attack chain at 35 is better but I found on a previous run the best thing to do after Hopkins goes down the 1ST time is book out to the mission door and exit. While outside, restock anything you used and reenter the mission, Countess Crey will spawn just outside the entrance room, whereas Hopkins will respawn where you fought him the first time and stay there. After a Positron summon we take her down, then head to back of the map and deal with Hopkins again. Both are AVs so two at a time is more work than I care to put in.

     

    Numina: Soul of the Woodsman: 21 Missions ( 16 hunts ). Level 40.

    The missions are pretty straight forward, the Hunts well, some are for something that are not all that plentiful where you need to hunt it, but are doable. The final battle with Jurassik, with Positron summoned and me glowing from all the Inspirations I used, went fairly quick, he doesn't seem to be the GM level Jurassik, but it still took a while to whittle him down.

     

    Well hope someone finds something useful in this, I have a lot of Solo only Characters due to my playtime limitations and it has allowed me to use time when I can find a team to do things I can't alone. Good Hunting.

     

     

     

    I just wanted to say thanks for this guide.

     

    I know you can just switch to Redside and get Invader for the same effect, but... I can't very well have Kitten America running around robbing banks, can I?  It just wouldn't do.  So I'll have to do it the hard way.

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