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  1. And this is also a thing i agree with, although GM hunting is not my cup of tea so i dont have anything to say about this for or against. I also think that leveling with any AT is fun and engaging including MMs, but i guess i am specifically talking about TFs, I trials, and max diff radios/tips/contact missions. these are what i end up spending most of my time doing in game. And not to ignore the other guy talking about pylon times/stationary targets: i dont find that relatively helpful outside baseline number comparisons. because in the content i play and i would say a lot of others do as well, those numbers do not stay the same as a scrapper or corrupter would. not to take anything away form your testing as it is useful but MMs cannot use this as say a brute or tanker can, because no group of mobs is going to kill two thirds of your Shield charge in one or two AOE attacks.
  2. Sure, yes i agree with this people hate nerfs, but people will complain regardless no matter what, even me, even you, i am sure. The point still stands that objectively Masterminds have never been good. there has never been a time when i was like man i wish i had a master mind for this <insert content here>. Maybe i am wrong, maybe Mastermind mains out there LIKE being at the bottom, with kinetic melee and other sets out there, but maybe the devs can get MMs to like an Electric melee on Stalkers level of good.
  3. And my point is why not? MMs have never been good let alone strong outside very rare outliers (which were nerfed). If i can successfully navigate the pet control system as it is currently, then I feel MMs should be a strong class and if they over buff GREAT! i would rather MMs get a chance in all group content from mothership raids to i trials to +7 missions. and if they over buff then tune them slowly down after, this to me is the preferred cycle as opposed to this "Making MMs mediocre again" mentality.
  4. My point though is that The same can be said for Corrupters and they are FAR FAR FAR better than there MM counterparts, and much easier to get said effective damage, and a /Dark controller???? do not get me started. what MMs really need is a moment to shine. to bring it back to the focused feed back, any nerf to current live HP makes any buffs virtually useless , even if they start to do solid damage at +4 and higher one Council rocket at those levels is going to decimate your t1 pets and that makes your remaining pets squishier and less survivable for the next rocket. I imagine the damage will scale higher with each level above +4 as it does from +1 and up so LOWERING max hp makes whatever increases they get moot. since the same rocket at +5 will probably now kill all t1 and a t2 pet, if not more.
  5. and my response to this would be why wouldn't you want to buff them for regular content? IMO and those of my small circle of friends is that MMs are just plain worse at everything with more hassle. IF you can keep your pets close and alive and on defensive and IF the MM takes damage and your pets DECIDE to all attack the same target one at a time then MMs feel pretty good, but as soon as you take them out of defensive or the pets start attacking all separate targets or the MM doesnt take any damage (while they are in defensive ) you are effectively useless. this doesnt even begin to touch the level differences and main part of this focused feed back. if for a few months or pages or what have you MMs became the Meta why would that be bad. I think that there is some idea somewhere that MMs are on an even playing field with other ATs, and this is just wrong objectively. If simply making MM Pets even level with the MM will put them slightly higher damage than a Dominator, so be it! let them have a chance to shine after having such a very long time in the doghouse. This is very confusing, it feels like they are trying to keep the MM at the bottom instead of taking this opportunity to bring them up to snuff while at the same time also adjusting them for the newer content they are making. I say let MMs be "plant control" for a bit and let them have a chance to be needed/wanted in groups. then slowly tune it down over time if needed.
  6. so this is probably my final build unless you all see something very game breaking, i understand you guys don't like my slotting in the defensive powers but i am pretty fond of getting 12.5 recharge from one power relatively cheaply at that. but i did grab energy and dropped some of the other defenses and tuned cloaking device. swapped my alpha to vigor for accuracy healing and end reduction. i grabbed flashbang and got rid of the fighting pool entirely. I also added some slots to the tri cannon but kept the resist aura in since 90 is better than 80 right? good for tanks anyhow :). with power boost my defenses are great and since i got rid of fighting pool i was able to grab conserve power as well for even more endurance savings since none of my damaging attacks have any reduction. Chrono shift is hundredths of seconds from perma and im certain +5 will push it over. ill attach the build for your perusal i think its a winner but more critiques are welcome! Controller (Arsenal Control - Time Manipulation) NEW IDEAS.mbd
  7. I had a late night inspiration and tweaked it a bit updated link below Controller (Arsenal Control - Time Manipulation).mbd
  8. fortunately the character in question is already level 47 and has already done the villain patron arc so i wont be using that pool i put a link in and this is what i come up with 🙂 in the link what do you guys think?
  9. thanks ill do that ok this is much cleaner Controller (Arsenal Control - Time Manipulation).mbd
  10. i have no idea how to add an actual link with mids anymore if you can read all that formatting or help me post a real link that would be great
  11. Thanks for your help ! made some changes to my build and this is what i have, i know its expensive and i wasnt able to get flash bang but i dont plan on dropping down in level very often . and yes i know i could drop the stealth and tp pool and get combat jumpin with super jump for a travel power and its better in combat but my friends are reckless sometimes so i wanted the tp to save them. edited posted build a few posts down from here
  12. So single target holds in arsenal and time are good for damage proccing and the placeable abilities are not is that correct? i am trying to remember and that feels right.
  13. I have been gone a few years and recently came back, when i left Proc monster trollers were all over the forums but i am looking for recent strategies specifically regarding a build i am enjoying a bunch. Arsenal control/ Time Manipulation so far seems insanely awesome for my playstyle and while my initial thoughts are to slot for perma Farsight. i am wondering if proc mosntering abilities is still a thing and some example slotting and which ones are good for damage proc slotting in arsenal or time
  14. i saw for sure and it gave me the idea for this toon i actually got the build set but i need some eyes on it . |MBD;25180;1605;2140;BASE64;| |G1tiERWcGgAtDnhzLuQFS4VoYKPqX9d9fSpFZ4cwt9SfGZOJwZSdKWFLZeugi+PzQII| |mlQPboctss+h09XWDsXlJw9fZZ1UboZ6mjK6PessDb3esAxvZhs3X/2/57kS4xEXaBJ| |hxrLNk3s5SS3u/u11cijAUVbptVRicAS3fqLlP7VkZiSMKvvvfu0Q4/OFPex1pe+NLN| |9BIhgS9sX4YFjmjos+XBtYq2dLjrcDjzgLJ3yl55CY7DTukbSWspELg49iMzhfnkvs4| |v047v4aI8/O8iN0bSt3rqKV5Al5wpuSoWb8zbmwvGKDtndC8k43hMhlDG+A3cpvg7ea| |1CnpkYGwARZSbPpBRelbyMNoYQDUwSwduLibySmZdTT7OlUbwabTRQi+0URd48UyDyD| |orezBTrMZDD9uStuzUD9P5X9TNeRFwtIw1hmg/WNqbDe9WbOxjxQz0zLfA1ofr5GONc| |mu7i/yXF7Mr09vV+tLWdkq6tcF+O17F/o1c+X2+FUJvODQ/hmVYntHHVL0vSrd9JuOk| |cwo2RSxq8dq8W7D0zfuxcUovofMj0Wmicdq8iAWLvXeWHKYohC37UN9g1ecH38IOtGB| |W59f4i3/4kLXQ1+x03+Y/tNp6aA0FKICtamiI27FsT64EWlBbM3Wd0rHxbyikYxmH+Y| |aUneXsXXmXgxhheM/tWzA6GRcLILmtEWPRkOGvdhOVLILgCoa1/tTsk6OmD6Ox2Tvh0| |phwOela4U80kkja+iPZbdzJoK5CWkpYmzN/XaXNi5Peew5iWg43MBzXAMfVDQz97786| |z2vABcyjhGHPdRY6uXluBb0wgMVqKYAxWFwYVV6tl+GvQQRHiFaQDLowhYY7MDRZS8p| |thBT05k4DPf//rqCxZSB7XzYuI1BAbA/1CSRF2USoIpUKfogv6DKVhHtQ90qQlSuWyC| |pXDsnLwanRuS7mgiKdVtdonNf5ASPkjOA4Ou5H9uSwhSJPdI4shvvHAE+J7/ZT+pYxu| |AuneYhXENGG9yc6wf3BkbRXuXmVh6dsOnlymEjn2vRGyq9XypdhvXvwjhDWoP7Sg/nf| |9I1OLo4939VCXkJ6eA5unJA+cJSe4Wwo2BwEJ3k5X3FsO+0zqJE08MDw+KNZHZIDcsV| |SYWQ6sDHdMIoIHtoSKIISmFAWCE26Qh6pjlNo35kOrvmAD4VfFQOrU3SeomRVu5XNZA| |QKiM1Q36A+AaWILAhM3SHlI2+2/6JIaXR8WaZgExGsM2/VVvwPOvYU5SCaHh4IaNvrW| |QaHcHUBGEEMA12Y5SE3kC9T0Sdx8LojyySs3eGO73XyK9ObmEaRWoLVdMAANldNg5qE| |LprL4I1suC4DDqRZfnU+Y9ruupSn/pGYyM0uKiGCF7FBk083CpB8EJiiyT5sZ0JfGhq| |skl/KA3hgeD5Hgzc5oITHZmZlXcY/oD1oMbwx3TCCCARtCW0VWlnpb2JZvwMfOlbV3c| |tweLC2G6qveJOusEBhAkphv6ogI7V8z/8Qo20uymR8DEuY4hkWskErWEXHcJHZmol+3| |fsPnRwJlargejmj5hYuYtpww4LU9r/l7Lf377cy/sYDF8q26VpyaTjphQEsjpYCLQ24| |mlJRbmU59XPNBXxYsCPm2sV2S857Fo9ethbGGx4DM+TEkGU3Z0XcS3oQfcetEIs8gtU| |E1BSgEEkWairALePpT1CNKy7gIOdcLvrZP0n6zW7IkWnryYM7cGk6fqJovwAv2r0bmH| |ttXE6HWqXsvexI/KAL+kTaC/wNcQrPrj6BEs6+Vtee2kOMSPYp1irJM7U4v4brs+wQy| |NLaBTWW6fJ2PRrqMIsnBlzyi7hFTSyEQCU3GGz3vTeHJtz3yjjq//ekf9v9ksdjOqit| |0uyi5/Y+EMjvVwi+0rM1DDX6g2TlBiYXanfdyVOUQ+MctPhUybsxn5OjRpKY7kDk9Kj| |acTn9xpgbVT5y8uST/GrnSGqVVVAJgXxva+zKifqnqFlBe9rvHxDNQT74NRBBU3FOKq| |CQO/v67DJHzZs1bVJxj99sr/qkMb4YCMnbQH/LnFMH/OC7u0p2fpoSTmdCceuEZr1M+| |gedZsVqGh8qHrYp4oSXt+OJmE7xvs+yJetm/YrtF82vy6X/Iox7Ow2oTdCL7HU7|
  15. Would anyone care to suggest a build for Elec melee and Psi armor? i jsut came back after a good long while and my Aim is at least go for perma hasten with survivability a close second but its been so long that i am having trouble finding inspiration. influence is not a concern so purples and any crazy expensive enhancements are easily purchased
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