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Lazarillo

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Posts posted by Lazarillo

  1. Personally, I like the change.  It results in significantly greater XP over a medium duration.  Yes, it means zero if you have a character that's logged off for 10 days and then you immediately log in and do a bunch of badge hunting.  Yes, it's not "immediate delivery".  But on the flip side, the amount that was previously rewarded wasn't ever likely to bump your level up significantly in the past, but in the current system, I can pick a few exploration badges prior to an Apex/Tin Mage on a recent-50, and finish such a double-header with 50% more Vet level progress.  That's beefy.

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  2. They're pretty much ruined by the first arc requiring being an unquestioning nazi toady.  It's a shame, because basically everything about them is great, but there's no reason Strax's arc shouldn't have involved betraying him and keeping all the stuff you stole for yourself (or similar).  Taking orders from a jackboot (even a well-written one) isn't villainy, it's just being a goon, and I didn't sign up to play City of Goons.

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  3. I noticed on one of mine the other day, that I was hearing the "Domination turning off" SFX pretty frequently, which was odd because I was on a Perma-Dom-ed character.  I'd thought maybe it was playing because the previous stack was wearing off, but it could maybe also be the short term "build up" effect turning off?  Didn't notice any random activation FX.

  4. 20 hours ago, Rudra said:

    This and an all sword set of animations for both fire and ice have been requested before. They would need new animations created for those sets, and animations are probably the biggest holdup in adding things to this game. Though this request (and the all sword option) has rather robust support from the players.

    It's been done in another community for Ice Melee, FWIW (although one of the animations is bugged...but it's using the Ice Slash animation which is also bugged on HC...).

  5. 12 minutes ago, Lockely said:

    Haven't had a chance to play it again yet, but

      Hide contents

    I saw folks talking about it on General yesterday and the consensus was that it had a rewrite sometime during the RCs to have you betray him eventually.

     

    Noted. Given that I'm hardly the only one who had complaints about this, it surprises me that they wouldn't have made some acknowledgment of such, but I'll do another check of it on beta, because if that spoiler content is true, that'd be a major boon.

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  6. Honestly, it'd be fine if there were just, say, a mission to kill him and keep all the stuff you stole for yourself at the end.

    It's super frustrating, because it's not like the writing is bad, but Striga's worthy of better than demanding villains be nice to nazis.

     

    Which is weird, because we all know what any villain of real salt is going to do to a nazi.

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  7. 1 hour ago, TalynDerre said:

    This arc apparently does not exist.  I have no idea what I am remembering.

    There's no arc, but there is a pair of automatically-advancing missions given by one of the Contacts in City Hall that involves recovering some artwork that the Council stole, and where there's Council in the current early levels, there was likely 5th Column even earlier in the game's lifetime.  So actually, that kinda tracks.  Although the environment and anything any bosses may or may not currently say, I can't confirm, and may have been lost to the ages in the 5th->Council conversion anyway.

  8. Big, big, big disappointment that getting into Striga for villains wasn't handled better, because there's a lot of really good stuff there.  There's only one acceptable way for a villain to deal with someone like Strax. Being a his obedient toady instead to unlock the rest of the content just wasn't acceptable.

    But at least I've got my VEAT customization.

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  9. On 2/19/2024 at 12:21 PM, Saiyajinzoningen said:

    yup a lot of the OG weapon animations are uhhh dated and identical

    I can accept reused animations across multiple different sets, to a degree.  Like, it doesn't bother me that Gash (from Axe) and Pulverize (from Mace) look identical, or heck, that all the Axe attacks have identical Mace attacks have identical equivalents.  It's a bummer when two from the same set are the same, or nearly so, though, and don't just at least have alternatives (like Super Strength has identical animations for Punch and Haymaker in one customization format, but you can always swap one to its alternate, at least).

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  10. It's disappointing how Gash and Swoop look almost identical (and the same for their War Mace equivalents).  There's a minuscule change involving stepping forward with the right leg in the latter version, but it's not enough to really feel like it's offering variety to the set.  One or both should be given an alternate animation so that the two can look distinct and the set doesn't have to be so repetitive.

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  11. Also, I was holding out for one more patch before I commented on this, but now that there's a release candidate, I just want to say it's extremely disappointing that being the 5th Column's obedient lackey is apparently going to be the only way into the new zone content.  I was pretty hyped for this, but Striga's prolly DoA for my Redsiders if that's how it's going to be. 😞

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  12. 44 minutes ago, ZorkNemesis said:

    In case you're not aware, Null the Gull has the option to supress movement speed buffs from other players.  Speed Boost, Accelerate Metabolism, and a couple others are included.

    Speaking of new player experiences, defaulting the annoyances to off, or at least putting an equivalent PC in earlier stages of the game that don't require a side-trip, might be recommendable.

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  13. 3 minutes ago, Arcadio said:

    Is it possible to make the vampire bosses give exp on transformation?

    Do they not? 'cause I'm pretty sure other similar sorts of mobs do on live. For example, if Hercules Titans combine into a Zeus, you'll get XP for one or both (depending on whether you damaged them) and I could swear Warwolf-transforming Council do it as well.  It may not say it's for the defeat, though.  There'll just be a notice of receive an extra couple thousand XP or whatever in the log.

  14. 5 hours ago, Booper said:

    Oil Slick Arrow

    I'mma just note...the same power that IIRC, it was this team that changed to make it so that any damage could trigger it rather than only specific types, because the old way was too restrictive and semi-unintuitive?

     

    'cause I'm pretty sure that wasn't a think back in the game's original lifetime.

  15. 2 hours ago, Wavicle said:

    It’s a logic puzzle. You have to put it together using the guidelines laid out in the pinned post. It’s NOT a perfect representation of how the game works, that’s understood.

    The problem is that the "logic" guiding the puzzle is too arbitrary to be practical.  "We have to have exactly one role per AT and exactly two ATs for each role, but also EATs each get three roles and they can be whatever" is, as you noted, not a representation of how the game works.  But there's nothing that says the requirements can't be a representation of how the game works except for stubborn adherence to rules that were made up for the sake of having rules in the first place.

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  16. 57 minutes ago, Oklahoman said:

    I guess it didn't register with me until just now that Unstable Aether cannot be sold in the auction house, like Prismatic Aether can.

    The irony being now that I realize that, I'll probably want to avoid doing GMs so as not to end up with stray salvage confuddling characters' inventories.

    If it can be converted into Prismatics (sellable), just make it sellable, I feel like.

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