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Lazarillo

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Posts posted by Lazarillo

  1. 1 hour ago, Darkneblade said:

    Water Control, technically it wont work though, you can drown the enemy in order to hold them in place but robots? why would robots held in place? they don't need to breathe...

    I mean, it existed in the depths of the code when the game originally closed.  At least one community has enabled it and completed the animations and whatnot (although it does feel like HC avoids implementing those sets to avoid complaints of ripping off or the like, however inaccurate that would be).

  2. 9 hours ago, Rudra said:

    Does it really matter if you know which nightmares you already have? After all, as long as you keep doing the trial, you will eventually get all the nightmares and the badge being awarded posts a large message in the middle of the screen to say you have them all.

    It can help, particularly with Nightmare farming (which shouldn't have to be the most efficient way to get the badge, but is...alternate suggestion: make earning Dreamwalker not stupid), because if the third GM is one your group already has, you can quit without having to fight it, and save on time.

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  3. Water Blast's major issue comes down to the implementation of Tidal Power in general.  Not only, as noted, can a miss throw things off, but since new stacks don't replace/renew old ones, it's far too easy to accidentally end up firing a power with a lower combo level than intended in general (that Water Jet also has the whole lockout thing due to the original devs' grudge against recharge builds at the time prolly doesn't help, either).

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  4. 22 minutes ago, Rudra said:

    So you are saying MM self lore pets would get to use Vorpal judgement attacks? That would be magnitudes more OP than just having them summon their pets.

    Not the attacks.  The animations.  It'd be no different (presumably!  Standard Code Rant applies!) from how, say, currently, a Succubus (from the Demons Lore pet) or Ember Demon (the MM pet) can hurl a fireball at stuff without having to use Pyronic Judgment, specifically.  Are you unfamiliar with what Vorpal Judgment looks like, perhaps?

  5. 41 minutes ago, Rudra said:

    I have no idea what you are talking about.

    You know how when you use Vorpal Judgment, it summons a shadow/skeleton "clone" of you to do an attack animation on each enemy?  Duplicates could use similar animations, to make duplicates of duplicates for their attacks.

  6. 53 minutes ago, Rudra said:

    How would you work the doppelganger lore pets for MMs then? The lore pets just get to summon another 12-14 pets depending on power sets?

     

    Edit: Mirror phantoms work because they would give the character a pre-defined benefit that just looks like your character. Actual doppelgangers like you encounter in some missions I have a hard time seeing working as lore pets because of the wildly variable capabilities of player characters.

    To borrow from an idea I once saw for a multiplicity MM pet set and its "blasts", rather than have exact matches, set it up so that their attacks summoned more "duplicates", using the Vorpal style animations, perhaps.

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  7. On 3/12/2023 at 10:20 AM, Clave Dark 5 said:

    How about like Illusion we get Lores... OF OURSELVES!?

    As someone whose main's "true power" is that there's a whole bunch of him (thus justifying having lots of alts under that name), this is something I've desperately wanted for a while.  I've just been using Phantoms, but doppelgangers would be so much better.

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  8. My thoughts from a while back, just thinking you could make them a little more engaging to fight, as well as more diverse, just by uncapping the levels of certain mobs.  I specifically mentioned the Thorn Casters, but this could probably apply to the boss-tier Madness/Ruin/Agony Mages, too.

     

  9. 5 hours ago, Major_Decoy said:

    Honestly, of the NPCs you rescue in the mission, Lt. Sefu Tendaji knocks enemies all over the map and then runs off chasing them. Dude, you can't complain about getting lost when you have the attention span of a gnat.

    I especially like when he knocks one of the "guard" Rikti for one of his allies into the geometry, rendering the mission uncompletable.

  10. 1 hour ago, TorontoSunshine said:

    Aaron Thiery is my Vigilante alts' favourite annoying person to "off" for so many reasons. Self-righteous, smug little know it all who is the personification of that saying "The Road To Hell Is Paved With Good Intentions". Never liked him from the first mission forward because of his cold analytical reasoning of what heroes must do, not why they do it.

    Given Thiery wants to be killed, I always find it far more satisfying to take him in for a nice cold cell.

    • Like 1
  11. 4 hours ago, Scarlet Shocker said:

    everyone needs a bio, at least a couple of times a day

     

     

    allegedly

    First time I ever heard the expression "brb bio", I was new to the game, and on Virtue.  Given that it was the unofficial RP server, I kept thinking to myself, "wow, these people really are dedicated to perfecting their character descriptions!"

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  12. Swap out Nemesis for Malta as the masterminds of the Roy Cooling arc.  Cooling being "What do you mean you've never heard of Malta? They're a super secret conspiracy, everybody knows that.", some 20 levels before everyone's supposed to know that, among other things, was just, honestly, really bad writing.  But given the eventual reveal that Nemesis was behind the Sky Raiders anyway, and that the mission which reveals such is a standalone that "hides" outside of anything you can even find in Ouroboros, it would've made for an alternate way to get all that information out, kinda like happens with a lot of the Rikti-related reveals if you do the RWZ arcs.

     

    Also, drop both the Reichsmann TFs, but especially the Barracuda SF.  There's probably no salvaging those, from a lore/story perspective.  An orbital strike is the only way to be sure.

     

    Oh, and related to that first point, maybe have an arc or SF or something redside that puts Malta more out in the open there, so when the newspapers start writing about 'em at level 40, it makes a certain amount of sense.  Just a little gap-fill, in that case.

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  13. 6 hours ago, Meknomancer said:

    Most will say ss. I hate it so i'll say stone. Took a lot of mine from one of @Spaghetti Bettyolder builds:

    Stone is good, good stuff, especially on a Broot.  But I've played a Stone/WP and I'm not sure it's the best combo for the two because /WP doesn't really shore up Stone/'s lack of AoE very well.

  14. 7 minutes ago, Rudra said:

    The biggest complaint I hear about the Vorpal Judgement power is that it is a cone with no targets set. You face in the direction of your targets and hit it. So players can and do miss with it because targets move or they inadvertently turn prior to firing or they... *sigh* ... forget to turn to face the targets prior to firing....

    Honestly, I love Vorpal, but that's in no small part because the cone is frigging huge and you don't really have to worry about missing with it.  It's fun to use my "everything in front of me diesis under arrest" button.

     

    That said, with the more narrow cones, it ends up being more of a wash.  Like the one in Martial Assault that won't hit any enemy slightly above or below you on a slope.

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  15. On 1/10/2023 at 3:43 PM, SeraphimKensai said:

    What factions are your favorite to play against? What factions do you hate playing against?

    Nemesis kinda count as both, for me.  I think the lore around them is neat and Nemesis himself is such a clever, outrageous villain.  Plus, when you get down to brass tacks (pun intended?) he and his followers are so downright vile that clobbering them feels so very cathartic (same reason everyone loves beating up Council/5th).  Unfortunately, they're utterly un-fun to actually fight, due to boring, repetitive power choices (15 "different" minions and 20 "different" LTs, in terms of names, but only 3 actual variations of the former and only 2 of the latter, and that's not even counting the also-identical automatons), and mechanics that provide lots of time-sink but little challenge (gotta love just sitting through that last worthless LT unable to do any meaningful harm, but being unable to hit it due to unpreventable Vengeance stacking).  So I love what they are from the story and lore side of things, and hate them for squandering all that on being completely terrible in terms of gameplay.

  16. Yes, there's a significant "luck" component to costume contests, since they're basically entered under the assumption that one's own tastes are going to be compatible with the tastes of the one holding the contest.  Very often, I find mine don't.

  17. 56 minutes ago, Astralock said:

    What I don’t know is this: What happens if you defeat Chimera before Nega-Pendragon and Shadow Hunter?

    AFAIK, the game's supposed to start planting invisible proximity mines that mimic the Director 11 mechanic from Tin Mage (just as defeating Negaduck being defeated is supposed to add Battle Maiden fire to the fight, and Shadowhunter adding BAF, rings though I don't think I've ever actually seen either of those happen, so Chimy might be broken in the same way?).

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