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macskull

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Posts posted by macskull

  1. 10 minutes ago, Fiery_Deception said:

    Ah yes, the dismissive comments when an idea gets brought up when wanting old code to be fixed. Sorry you have deal with that OP.

     

    Reminds me why I stay away from these forums.

    Saying it needs to be fixed implies something is broken.

     

    Now, don't get me wrong, I would love if Cold shields could be affected by Power Boost. It wouldn't affect me at all because I wouldn't respec any of my characters to get PB, but if a player chose to do it a set that's already S-tier would be... I dunno, S-plus-tier?

     

    Multiple posters in this thread (and the multitude of other threads linked earlier) have discussed why it is not possible for Cold shields to be boosted barring significant changes to the way the game is coded. OP's initial reason of wanting PB to work on Cold shields was that Force Fields has boostable defense (and why that's the case has been exhaustively discussed here and elsewhere) and Cold can't put out the same defense numbers but OP also overlooks that defense is... kinda Force Field's entire bag while Cold has a huge array of things and the defense is only a small part of that.

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  2. 9 minutes ago, jmed001 said:

    When in a small team, we get no tickets from AE mission that normally drops them when done solo. We just get Inf and exp.  I saw an older post that says if you set it notority to NO BOSSES, it should fix it but it doesn't work. 

     

    Any ideas why?  Do you have to up the team count or +1 for level or something?  We have tried a couple of things but we can't get it to work.

     

    Any help would be great.  Thank you.

    Did the leader have the mission set to regular rewards or Architect rewards?

  3. 9 minutes ago, Raikao said:

    No, I want broken old code to be fixed. Because as it stands right now, it makes no sense. There's an exception to an effect because of a weird bug with damage and then there are also exception to that with powers to suddenly DO work with PB.

    It's not a bug. It's how the game handles damage and resistance, and "fixing" it wouldn't be possible without a lot of work that, quite frankly, isn't worth it.

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  4. Holy necro Batman.

     

    I've watched an Ice/Fire in action and Banana Man's 2.5-3 minute clear times are accurate but this whole thing is largely an exercise in academics now as page 5's changes to the way aggro works dramatically increase incoming damage and I'm not sure the Blaster in question will survive the extra damage anymore. Sure, you can still farm on a Blaster, but it's not faster or more efficient than a Brute or Tanker like it used to be.

  5. Neither is autohit. The power is autohit when you execute it but the power you execute just summons a pet that does the actual damage, and that portion is not autohit and has a base accuracy of 1.0x.

     

    You can verify this both in CoD and ingame by looking at pet hit rolls in combat logs (or by trying to hit a group of waaaaay higher level critters and watching as only a handful of the ticks actually land before you get sent to next Tuesday).

    • Like 3
  6. 7 hours ago, Rudra said:

    Wait, a reason for soloists like me to want to take cold dom'?! Be still my shriveled, charred cardio-pump!

    I don't get this, Cold Dom is just as good a set when solo as it is on a team. Even if the shields were removed from the powerset and it only had 7 powers it would still be one of the best support sets in the game instead of just the best.

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  7. On 8/9/2023 at 12:18 PM, Chance Jackson said:

    Cytos can be a night & day difference in select powers, tho the thought of someone using them for "tactics" of all things makes me want to cry

    image.png.5ea59703a894a743d85ca67c4ab50aaf.png

     

    (The fun part is this was a level 50 Cyto but I had like 11 extra in storage so why not make it a nice even 53?)

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  8. 1 hour ago, lemming said:

    Four Emp Merits or a HO for any level 50.

    80 Merits for the first run of the day for a character.

    40 Merits on subsequent ones.  (I think the timer is 18 hours, I don't know if the timer starts then, or after the second Hami?)

    The timer starts as soon as you defeat Hamidon for the first time. I don't know if the Hive and the Abyss share a cooldown, but I'm pretty sure they do.

    • Like 1
  9. Happened to me (sort of) a couple days ago. I have been playing more the last few weeks and everything has been going smoothly, except for this one... joined what was advertised as a speed ITF, weren't able to get a full team and started with 7. Team immediately has problems with mobs going everywhere and is stuck for a solid 10 minutes in the caves on the first mission hunting down a single minion to free the last sibyl. During that time teammate #7 dies twice and quits the team, leaving the 6 of us to finish. We finally get out of the caves and... someone triggers the ambush on top of the mountain. We finally manage to free Sister Solaris, I turn off Steamy Mist, and she latches onto a Nictus boss and starts to follow it away from us. Team leader didn't believe me (and to be fair I wouldn't have either if I hadn't seen it with my own eyes) so we ended up sitting there for a while as I tried to chase down and kill the floating death ball at which point she finally started following me. Second mission went okay, third mission was slow and someone just killed the general in the pack of EBs instead of the whole spawn, leaving me to take out the entire group on a Controller. Last mission was also slow but we managed it. 25 minutes was fast for an ITF in Issue 13, maybe, but now?

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  10. 57 minutes ago, honoroit said:

    if anything, keeping 'Help' good for people who're stuck, or, heavens, new, is something we'd do well to try for.

    I think one of the universal truths of this game is that 99% of the time the help channel is anything but helpful.

    • Like 1
  11. 5 hours ago, Mythical Creature said:

    I think Defenders should be able to use their shields on themselves and a large part of why I don't play many of these buff sets is because I want to be tough myself. My Time Manipulation Defender caps their defenses without even trying.

    This is my Fire/Cold Corruptor (Defender numbers would be even higher). If I could self-buff with the shields while still being able to use Sleet, Heat Loss, and Benumb as often as I do, it would be absolutely bonkers.

     

    image.png.e5a10905f88bbeaffb51c4b1e220216e.png

     

    • Like 1
  12. Microfilaments are also nice if you don't plan on devoting extra slots to travel powers - a level 50 Micro gives you 33.3% to both travel speed and endurance reduction, while a level 50 travel/end IO only gives 26.5% to each. With boosters you can make that a 50+5 which gives 33.1%, but then again you can combine Hamis to level 53 and get 38.3%. It's all a matter of how much you're willing to spend per slot.

  13. 7 hours ago, UltraAlt said:

    They shouldn't be seeded.

    If they are "rewards", you should have to "earn" them.

    The HC market is functional enough that seeding isn’t needed (except for items which can’t be obtained any other way than through the market, that wouldn’t make any sense).

     

    Locking rewards behind specific content  isn’t great because it shoehorns players into playing a specific way. Options are good and the Homecoming team has (mostly) done a good job with that.

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