Jump to content

thunderforce

Members
  • Posts

    459
  • Joined

  • Last visited

Posts posted by thunderforce

  1. {{now free}}

    versus newly added

    {{historical|reason=nopaid}}

    The Paragon Wiki import has a lot of "historical" for the booster packs that got folded into the Paragon Market, so that's why I started by editing that template. I like "now free" because it's concise and emphasises the fundamental point about Homecoming; but I like "nopaid" because it emphasises that the particular thing this page is about is still available.

    I think I'm overanalysing this and will just leave it be, modulo slapping one of them on any other pages that come to mind.

  2. Thank you. That was interesting to read, and I'm glad I didn't do the merge back in the day - another victory for Captain Procrastination.

     

    ETA: Hm, I can't decide now if I still want to merge them or not.

  3. I've added a "nopaid" reason to the "historical" template and made an example edit to https://homecoming.wiki/wiki/Animal_Pack to reflect how I think it should be used. I've done this because the old page did not clearly describe _what_ was obsolete about the information, and a new user without a knowledge of how Homecoming works might think the costume parts (etc) were no longer available.

     

    I've removed the sentence about the Paragon Market in Overview because I think documenting exactly how you could buy this stuff on Live is a job for the Paragon Wiki; it's more important to us to make it clear that anyone can have these parts. (It is still mentioned in History at the bottom).

     

    Before I go and make similar changes elsewhere I thought I'd check if anyone thinks this was a terrible idea.

    • Thanks 1
  4. 2 hours ago, srmalloy said:

    But you have fixated on only the first part of my post

    I was proceeding on the assumption that you thought it was a typo, since you reported it in the "Report Typos here" thread; scrolling back I see that's not the case.

     

    If you don't think it's a typo, fine - but why then mention it? If it could be "dialect or a typo", and the dialect seems sensible for the speaker, it's not a typo.

     

    Prescriptivist arguments over what's "right" are pointless.

  5. 1 hour ago, srmalloy said:

    No, 'another thing' is not the original usage, as you'd find with even a casual search — for example, Merriam-Webster.

    Dialogue is not a typo if it is a thing that people say, even if it is not "correct" from a prescriptivist point of view. We had this already with "could care less". There's no reason to think that Metal Swiper routinely consults usage guides.

    • Thumbs Up 1
  6. https://homecoming.wiki/wiki/Veteran_Levels#Costume_Change_Tokens_&_Respecs asserts that vet levels grant respecs not every 10 levels but on the schedule from the old Veteran Rewards program on live.

     

    I don't know this isn't true - I don't count my respecs and it seems like the kind of silly bug that might sneak in - but can anyone confirm that it's so?

     

    (And also, if it's instead of, not in addition to, one respec every ten levels).

    • Like 1
  7. Currently, you can use SOs and DOs at very early levels. Great! Except that only a small fraction of the drops you get are useful, and vendors pay a modest fraction of the buy price, so you are unlikely to be able to take much advantage of this as a new character belonging to a new player. (Of course, you can just get 5 merits by exploring and sell them, but you have to know that; or get a bushel of cash from an alt, but you have to have one).

     

    If the origin of DO/SO drops was more likely to match the character, they would be more likely to be directly useful. I don't see this would have any significant economic impact - it means a fraction of people (if you can just send a million from an alt, why bother?), mostly at low levels (anyone slightly in the know will transition to IOs anyway around 25), vendor slightly fewer drops and buy slightly fewer DO/SOs from vendors.

  8. On 10/10/2022 at 3:39 PM, Parabola said:

    But surely the inexperienced player is going to think 'waiting for my one attack to recharge is boring and there's another attack right there that I skipped so I'll take that next level'? Making terrible build decisions like not taking enough attacks and then getting bored with the game is just as much of a risk now I think.

    On reflection I think I agree with this. Taking a slow-cycling attack at level 1 is a problem there will be a very early opportunity to address.

  9. 8 hours ago, Wavicle said:


    IF. I don’t believe there’s really a problem.

    OK. However, those of us who do believe there's a problem can discuss potential solutions, and I think it is safe to say that "remove the 5-level exemplar grace" is feasible in a way that "rework every good T9 power" is not.

    6 hours ago, Riverdusk said:

    To those saying lower level mobs aren't designed for some of these higher level powers and that higher level mobs are?  I don't really see much difference in level 20 council compared to level 50 council.  Same for freakshow.

    Of course you do get new enemy groups, and Council are perhaps unusual in their very wide level range and lack of variety, but even if enemy groups didn't change at all, there's a pretty limited chunk of the game that isn't watching nukes (and Ion Judgements) pop off and it would be nice if it didn't shrink.

    6 hours ago, Riverdusk said:

    Biggest factors that make exemping easier to me imo actually:  The +5 power level that exemping gives you.   All the extra slots you have when exemping.

    The slots themselves scale down - it's possible the on-level toon who just six-slotted Power X actually gets better Acc/Dam/Rech etc than the one exemplared down -  but as you note that doesn't apply to set bonuses and in the Homecoming all-attuned world that's huge.

     

    Remove the 5 level power grace. 🙂

    • Thumbs Down 1
  10. On 10/7/2022 at 3:19 PM, Brutal Justice said:

    Edit:  In fact.  A lot of requests have been to just remove the +5 from exemping.   Which would leave us fairly close to our current teaming situation while still having these QoL changes for level appropriate players.  

    Second the motion. The +5 level grace there is just bad, increasing the degree to which examplars overshadow on-level characters. It would always have been good to remove it, but if it was removed along with this change, we'd go from seeing T9s in level 27 content to T9s in level 26 content.

     

    While we're at it, the -1 level when sidekicking is bad for much the same reasons, doubly so when SKing to 50+1 makes you 49. You've already got fewer powers, fewer slots, and less powerful enhancements; a level shift is just gratutious.

    • Thumbs Up 2
    • Thumbs Down 3
  11. On 10/6/2022 at 3:58 AM, Yomo Kimyata said:

    I'm not the OP, but my observational bias is that players fall into three categories:  Grueling Challenge, Fair Playground, and Easy Peasy.  I think there is room for all of these.  But I don't think the Gruelers are clamoring that everyone has to play +4/x8 from Outbreak onwards, but it seems to me the Easy Peasers ARE clamoring that everyone has to get nukes at level 1 because how else are you going to beat that Skulls LT?

    I'd put myself somewhere between Grueller and, er, Fairy. Standard grumble about incarnate level shifts here.

     

    Not having the forced T1 secondary power pick: great. It is a buff to sets where the T1 secondary is terrible, but the player joy it should spark is well worth it.

     

    "Dead" levels: not actually, in my view, a problem. There are a lot of pool powers to take and there are some I've only tried out because of "dead" levels which I've then come to appreciate and enjoy.

     

    T9s earlier: highly undesirable. (I know, playtest don't theorycraft, but it is hard for me to test the dynamics of large PUGs in a highly specific level range...)

     

    However, if eliminating dead levels is felt to be necessary, also removing the five-level grace for power availability when exemplaring would considerably reduce the additional level range over which T9 powers are normally seen.

    • Like 2
×
×
  • Create New...