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thunderforce

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Posts posted by thunderforce

  1. 16 hours ago, Rudra said:

    What makes it no fun? (And how do you get it for free? I could use a few free sets of Overwhelming Force....)

     

    Even if you prevented the powers that weren't heavily improved by the toggle from being affected by it, there would still be an uproar from those that want to get the free advantage on those powers too. So instead of trying for a free advantage, maybe try coming up with tweaks to the existing sets or come up with new sets to make people happy?

    It's no fun because enemies don't get flung away hilariously. I don't know how many ways I can put this. I, and like-minded people, are completely happy to clear missions a bit slower, which we don't care about, in order to ping enemies about the place like billiard balls, which is extremely amusing.

     

    I get it for free in terms of a supposed "slot tax". If I was slotting Overwhelming Force I'd slot the whole set because that is what I do. (But more generally this idea that game balance will be damaged seriously if Hypothetically Optimal Man can save one slot is frankly ridiculous in a game where since _2007_ blasters have been able to be turned into omnipotent tank-mages and we're now facing an actual uproar because something is being done to very slightly reduce it. One slot isn't even on the radar.)

     

    No tweak to sets that I can see addresses the problem which I already stated in the OP. Some people like KB, some don't, let the people who like it turn it on when they're with people who like it and turn it off when they're with people who don't.

  2. 21 hours ago, Rudra said:

    Another claim that using a set is a enhancement tax. You didn't use those words, but you are saying the same things. Here's a(n admittedly snarky) thought: Use the set and not just the single enhancement. It gives bonuses too. Saying using this one enhancement from a set prevents you from getting set bonuses is a very poor argument. You're saying the set that enhancement is in doesn't give set bonuses.

     

    As has been said in so many KB-KD threads I have read, the way KD changes KB powers is a huge advantage. Like the Tornado and Bonfire no longer throwing mobs away, but keeping them in its damage effect constantly falling in place. You do not get that for free.

     

    OP here, not making that claim. I very nearly always slot complete sets in attacks anyway and Overwhelming Force is perfectly serviceable apart from the no-fun bit. I don't want it but if I get it I absolutely do get it for free.

     

    Hell, if this is a serious problem, make the toggle not affect powers where it's felt to provide too great a benefit.

  3. 14 hours ago, Stormwalker said:

    You are definitely right about people screaming when an energy blaster joins the team.  I have to admit, it really ticks me off, too.  Some of us know how to use our knockback as a tool and an asset to the team rather than a detriment.

    This is typical of the problem.

     

    Knockback is an asset to me because mobs go flying and it's hilarious. It's an asset to my regular IRL friends I team with for the same reason. We just don't care about getting XP 10% faster or whatever. Let us have our fun when we're alone and give us a toggle to not annoy other people when we're not.

  4. 5 hours ago, blue4333 said:

    Why is this considered fun when mobs are randomly knocked back out of AoE and other Melee Players? I always notice in these KB to KD threads that it's always the feelings of the KB-enthusiasts that we have to be careful about - not trying to ruin their fun.

     

    It's fun because mobs flying through the air, ragdolling about, and being flung off cliffs is entertaining.

     

    Your second sentence doesn't make sense; join a PUG with a /energy blaster and start Power Pushing stuff about, and you'll soon find you have to be careful of the feelings of KB-haters.

     

    (FTAOD don't actually do that. It's a hypothetical case to consider.)

     

    5 hours ago, Rudra said:

    KB to KD already exists. Use the enhancements. A toggle that gives you the advantage of the enhancement is what everyone is opposed to. That was stated in this thread.

    By "everyone" you mean "some people"; indeed your reply was immediately below someone not opposed to it.

     

    It has indeed been repeatedly stated in this thread. It's not clear why since of course everyone involved already knows it exists.

     

    The enhancement doesn't offer an advantage to me.

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  5. 38 minutes ago, JasperStone said:

    Being able to choose what the power does - KB, KD, or KU would be ideal

    Please let's not get into stretch goals which will never be implemented. A toggle is a simple change and makes the game worse for no-one.

  6. On 7/6/2022 at 6:05 PM, Andreah said:

    Or, and this is my last suggestion, volunteer to work on the development team and offer to do all the game changes necessary to make a toggle work.

    I have volunteered to do something else close to my heart; fix typos. Stony silence.

     

    Do you know of anyone at all who has volunteered to join the development team and been accepted? Me neither.

     

    This suggestion is less practical than "just have two builds", and that's a high bar.

     

    It may be a hardy perennial but a toggle is a simple and obvious solution. It's not perfect, but neither is the status quo.

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  7. I know we've been around a few suggestions on this, but I was thinking about it today.

     

    Some people hate knockback. Some people, myself included, think it's hilarious fun. People in the first group get annoyed if they team with people in the second group who start having hilarious fun; people in the second group get annoyed because people in the first group want them to buy an IO and slot it, which - unless they've got an unlimited budget for unslotters - means they can't have hilarious fun even when they're off by themselves.

     

    The IO isn't a good answer; both groups would be happier if people could go back and forth at will. Making Null do it has been suggested, and it's a better option - but ideally it would just be a toggle somewhere, so that in-mission people could turn it on and off to keep the team happy.

     

    Yes, Hypothetically Optimal Man will find some way to toggle it on and off a bunch to gain a 2% advantage in some scenario. I think we can live with that.

     

    Yes, jerks would toggle it on unexpectedly in order to be jerks to people in the first group, but there are many ways a jerk can annoy their mission team already and they can't possibly all be eliminated.

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  8. Discussion on Discord and testing in game has made it pretty clear that while the Absorb Proc is a proc in the sense that, well, it procs, it is a Global in other respects - it's always on regardless of the state of the power it's in. For example, I was able to slot it in a rez (some defender primaries take Healing sets in their rez) and trigger it by falling from the top of the skybox.

     

    I'm mentioning this because I intend to edit the wiki to reflect this and it's going to be pretty confusing for anyone who doesn't know why.

    • Like 3
  9. Heather Townshend can be approached directly rather than being introduced by Captain Nolan or the threatening Arachnos message. This seems unintentional both because she has "prior to introduction" dialogue and because her later mission dialogue refers back to the events of those arcs happening to the player.

     

    Reported in Discord by another user and confirmed personally on the beta server.

    • Like 1
  10. On 1/6/2022 at 2:33 PM, tidge said:

    My original post about unclosed/unresolved UI windows may not have made these point specifically:

    • SG bases can have lots of things to click on that open UI windows (specifically multiple types of storage, but also vendors, tailors, etc.)
    • Even if a player "closes" a (storage) window, I don't think that the server has resolved closing the window.

     

    The latter is certainly true; we have multiple humans in our supergroup, and if A opens a rack then closes the window, B still can't access it - being told A is still interacting - until A moves away from it. Every single time, AFAICT.

  11. We tried it on Wednesday (grav-thermal controller and grav-stone dominator), got our arses kicked; Thursday, same dominator, a grav-ice dominator, and a staff-WP tanker; a desperate struggle with waves coming in from behind, many deaths and one complete wipe. It's really challenging now, and not in a way that just depends on the interface screw of having no map or having to click all eight eggs at the same time. Thanks.

  12. There's a pretty persistent problem that the "bucketing" of arcs in Ouro doesn't always correspond to the challenge badges in the way that you would expect. We had a lengthy discussion with Faultline on Discord about this where it turned out this is not trivially correctable for a variety of reasons.

  13. 1) After EU release, so in early 2005. A friend was playing it and sent me a buddy code. We only played together a handful of times, but now because of the damned plague he's part of my regular Thursday evening team - and he's playing the same toon as in 2005.

     

    2) I had barely touched it for a while before the shutdown, and I was surprised by how upset I was when I learned it was going away. On the last day I got a Praetorian to level 20 and left, then stood with my first character in Atlas Park holding a torch.

     

    3) That's a complicated question because there was a lot of drama going around at the time; some idiot got 4chan involved, which never helps.

     

    4) I went out into Atlas Park to kill 5 Hellions, complicated by the way hundreds of other people were trying to kill 5 Hellions and so there were none to be found. In the less immediate sense, I remade a BS/Invul scrapper from live as a Praetorian BS/WP brute and soloed everything I could, up to and including all four SSTFs.

     

    5) The characters I directly remade from live early on have mostly gathered dust; I've had more fun where I've messed around with the original concept, costume, and/or powers. A Fire/FF controller has become a Fire/energy dominator, a FF/Psi defender a DP/Sonic corruptor.

     

    6) I've a soft spot for the Arachnos Widow; I never played one on live.

  14. My feeling is generally to remove it unless it is something I'm aware is a persistent source of confusion for returning players, in which case I'll try and leave some mention to the effect that things have changed (which implies, in general, mentioning how things were on live).

  15. When Blind Makwa passes you onto Cerulean, he says "Trust Master Midnight if you wish, but I warn you, he will betray you as he did me".

     

    This is odd because he's talking about Cerulean, the idea of trusting Master Midnight hasn't been mooted, and Master Midnight didn't (as far as we know) betray Blind Makwa.

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