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indigoshroom

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  1. I know there are lots of posts out there about revamping kheldians and over hauling them, and I know it takes more than the wave of a wand to change AT's this is just my thoughts and ideas on QoL changes that I have wanted to post but never did before. I honestly don't think khendians really need much in order to make them feel better to play, and a few "little" changes would help out.I wanted to go though my lil idea list. Too many powers to pick/slot, shapeshifting locking out powers, shapeshifting locking out power pools and cosmic balance. Why not remove the attack powers form the shapeshifts and be able to use the attacks we unlock as humans( we don't unlock Luminous Detonation till 12 oh no!). Let Nova have access to all the ranged powers, Photon Seekers and Dawn Strike, and Dwarf has access to melee powers and gleaming bolt since they already can use it an would clean up a lot of the powers an slots on our power trays an might make sloting a bit easier especially for tri-form. Being able to use Essence Boost, Reform Essence or Inner Light and not having to change back might feel a little bit nicer to play. Power pools.. please can we just be able to use them when we look like a squid or a lobster.. lobsters have Leadership quilitys also. But really it is just something that's bogged my mind why we can't use power pools in shapeshifted form. Cosmic balance when on a mixed team and 8 people can be great, solo or a not so balanced team an its a reminder of the past that shows its age, an can be just useless. Do I have a answer for a fix.. not really all I could ever think of is maybe the longer you stay in a form the more of a stacking buff you get, like if you stay in Nova you get a stacking +damage buff. Dwarf maybe a +Def buff. Human maybe a +rech buff. that would linger for maybe 10 sec after you change forms. Lots of others have talked about this power at its prolly better left to them to hash this one out. Other little change I would like give Dwarf gauntlet to taunt things. I don't want to reinvent the wheel with kheldians and didn't thing anything I said would be too crazy (maybe it is), just a post I have wanted to write for a while but never did.
  2. That's kind of the reason that EA has not made its way to Tanks, it would be almost too powerful. Toss a few sets in an ya you will be sitting at cap RES and DEF. I love the set an would love for them to port it to tanks, but like Zect said "port with care".
  3. ED seems to be the thing that holds back using special origin enhancements from really being a alternative to IO sets, if there was a way that having more non-IO enhancements and less sets would curb the effect of ED, I think that might do more for build diversity then just a straight damage proc.
  4. I would change it so if a character does not have any crafted IO's or set bounces ( just SO's) then they are not effected by ED. I think this could open up new builds for people and would help out those that are not as familiar with IO sets.
  5. Just a question that was in my head when I was looking at a list of viable scrapper primaries and secondaries, what about Willpower makes it less viable then other secondaries in PvP?
  6. Wanted to see what other people thought of the armor set in PvP. should I try and make it of should I make another toon and use another secondary in PvP? I am a Battle Ax/EA if that changes anything.
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