
Ukase
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Ukase last won the day on October 12 2024
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I think it's just a hold over from when pvp was more popular. Most folks who are aiming for a particular build might use the inf for a few micros to boost to 53 because it does boost the endurance as well as the other attributes. In pvp, it was done quite a lot. And they don't just fall from the sky, either. They drop a little more often than the acc/threat/recharge D-syncs, but they still drop infrequently. At least, that's my anecdotal perception. I tend to just put them in my tanks or brutes, as my squishier characters tend to use the sets for the bonuses. And even then, I slap a boosted quickfoot end/run to use until my low ball bid comes through.
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There should be a way to take away levels....
Ukase replied to SirBronco's topic in General Discussion
That's actually a good idea. I believe the character would likely still have that up arrow where the level number is displayed, and they'd still hit like a 50, not a level 49. But they'd look like level 49 to anyone else seeing the character, I think. Still, good outside of the box thinking. -
Holy smokes. This is just what I was looking for, but my search fu was too weak to find it. This will take quite some time for this guy to absorb. I've done some early, easy programming stuff in java, so this shouldn't be too much harder, but my brain isn't getting any sharper. Still, I am appreciative that someone took the time to type all that stuff out. It's really insane that someone just voluntarily shared their extensive knowledge in this fashion.
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I forgot one thing that I'd love to see. And it ties in with https://cityofheroes.fandom.com/wiki/Demo_Recording#How_To_Record_A_Demo. Years ago, Bobbo, or Bobby or someone made this video. Even though the song is catchy, I think it's a great way to tell a story. And while I know how to record action in game, I don't know how to make a given character do anything. How to load my character into a file and have it interact with another character could help me tell some pretty goofy stories that AE just doesn't have the ability to display.
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Regarding shards - once you have the t-4 you want, you can convert them into threads as often as you like 10 for 5, for free. Then, take those threads, buy Ultimates, super reds, or whatever you like and sell them for 1 inf. Or, just let the threads tally up to 10K and you'll never have to worry about them again. It's that simple. Anecdotally, I can tell you this much. Often I'll think I have all the t-4's I want. On my primary, Ukase - the number of times I've run with specific groups for specific tasks and have been requested to get certain interfaces or destinies, and sometimes specific judgements (usually Pyronic for the instant burst damage). I even ran with a group that wanted me to have the confuse interface..or was that the hybrid? I dunno. One of them gave a 75% chance to confuse, so I used the parts I had on hand to make them. Most of my 50's just can't make whatever, whenever, because they're mostly around vet level 20 or so, and haven't accumulated all that extra loot to make that stuff. You might think it's okay to burn that stuff, but sooner or later, there will be some new content that comes out, and the lore pet flavor of the month will change, and you'll want to have the parts to make it. So, having a large stash of those on hand isn't really a negative. Better to have them and not need them, then need them and not have them.
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What I'd like to see may be in there already, but the way it's organized, it's not readily apparent to me. And some of that has to do with the way I play the game only sometimes, for various challenges. There was a time when a Hellion would drop an arcane type of enhancement. Usually a dual-origin, magic/* or */magic. The problem I am having is for drop-challenge characters that can only kit themselves with drops, not being allowed to spend the precious inf at the store, a vendor or the AH. I know from experience which npcs usually drop what, but if there were a clear list of that, I'd like to see it. Another thing I'd like to see is, in list format, how many merits each mission or story arc, (including SSAs and TF/SFs) award. I think someone came up with that list here on the forums, and while the wiki will show you if you look up the specific story arc, there's no list from most merits to least merits, as far as I know. Given how the CoH economy is driven by reward merits, I think that would be useful.
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I knew there was something I didn't think about. And you're absolutely correct. It can't be auto, because it's not perma out of the box. Shame on me for even making the suggestion. Thanks!
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can we please get some balancing for melee power sets
Ukase replied to BigBam's topic in General Discussion
Surely a bot would use capitalization and avoid horrific typos, no? As for balance - let's just get some teeter-totters in game, and work on that balance. I put my blaster on one side, you put your character on the other and see if we can't find the proper balance. -
I suspect they made accounts on those platforms to "reserve" the names should they decide they need to use them in the future. As for Bluesky, this forum is the ONLY place I've ever seen it mentioned. I had to google it to see what you were referring to.
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I know right off the top that some players dislike the idea that most other players take hasten. They see this as some sort of anathema for reasons of their own. Some folks think hasten should be relegated to characters whose AT, powersets, back story make sense to have it. I'm not one of those people. What's fun is different for all of us. I have thought briefly of any kind of circumstance when I had hasten and would prefer not to see the effects. The only thing I come up with is maybe roleplay, or a costume contest. So, just an add-on thought. Make Hasten auto-fire. Give the option in the tailor for hasten to have no visual effects. The advantages would be Dominators could put Domination on auto-fire instead of rigging up some crazy file bind system. Other ATs could also take advantage in some way, I'm sure. I do grasp that some ne'er-do-wells might use such a thing for ill-gotten gain, like AFK-farmers being able to use their AoE power that much more quickly. (That's probably splitting hairs on ill-gotten gain. Those farmers did earn the enhancements, and took the time to figure out how to rig their characters to do such things. And if it weren't fun for them, they wouldn't do it) Still, it was a thought, figured I'd suggest it. I'm certain the same folks that hate every other suggestion will chime in as to why. Sometimes, I see their points. Sometimes, I don't. Fair enough. I'm still waiting for a day when we can choose if we want a toggle to be automatic, instead of having to toggle it on/off every time. I suppose that shows how lazy I really am. I just can't be bothered to mash one more button.
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While I appreciate the tip, for this guy, that's taking things way too far. It's just too convoluted for me to wrap my head around. If the character were the only character I played, I could see taking the trouble. But, I tend to level them up, and then park them, and start on something new. For several months, I'd even thought of playing just a few characters, and did delete almost 70 level 50 characters, but man, that was tedious work. I fully understand why we can't auto-fire more than one power. Although, it would be nice if Hasten were just a built-in auto power in the first place.
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I'm at level 21 with a Beam Marine now - and it's been fun. Granted, I've brought this thread back from a recent death, but folks may want to know the two work well enough together to suit me. It's still early yet, but so far, it's fun. And, I was doing it as a drop challenge. But I felt discouraged because I wasn't getting the right salvage to utilize some good recipes I got (like a kismet and a glad armor). I was getting the converters, but old habits die hard. I'd thought about burning merits for random salvage as a bit of a cheat, and still use the drop challenge rules, but when I got 8 of 12 Symbiotic Armors...I said screw it. That's enough wasted merits. Now that I've decked it out in the better enhancements, it's more fun. But, if anyone else is crazy, the marine secondary is fantastic for drop challenge efforts. But you will want to do the dfb for the recovery boost.
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Candidly, most folks play the game for fun, right? I would hope that's the case. Now, fun is subjective, of course. If we were to survey people on if it was more fun to win a fight, or lose one, well, I think most folks would rather win. So, it does stand to reason folks are going to fit as much recharge in their builds as they can afford. And, by afford, I mean not just the influence cost, but the opportunity cost. If we pursue recharge, often that comes at the expense of defense and other worthy combat attributes. But sometimes, the best defense is a smoking hot offense. Kill them before they kill you kind of mentality. For all of us, there's a balance. Some lean towards chaos (more recharge) and some lean towards order (more defense/resistance). I am not real clear why people using 5 lotg's would "depress" you. I usually only use 4, because that's usually all I can fit into my builds. Combat Jump Maneuvers Weave Epic armor if it's defensive, and the AT allows for one. On my blasters, there's seldom an option for a 5th one, unless I wanted to forgo hasten and the speed pool and opt for the flight or invis pools. And I'm not likely to ever do that because flight is comparatively less fun and not really that fast in my opinion. (which is rarely typical, so take that with many grains of salt) But it just makes sense to grab as much recharge as you can fit. I can't think of any reason to not do so. I can kind of see folks avoiding hasten - maybe they hate the fx, or the sound, or just don't like choosing the same power pools on every character. But, if you can get that kind of recharge with one slot - that's not anything to be depressed about. That's something worth being overjoyed about. I could make a case for doing a respec at level 50 and doing away with some, as there are enough attacks at that level where you don't need that much recharge, but in the early levels, you want all the recharge your endurance can support. But that's just my 2 influence.