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Ukase

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Ukase last won the day on October 12 2024

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  1. I appreciate you taking a look. And sadly, you were right on the extra lotg, but the better news is, it saves me a slot. I can take the Scaling Damage proc out of Arctic Fog and slap it in vengeance, replacing the extra lotg. I looked at your suggestions and it certainly looks doable. I'll head to Brainstorm and investigate this weekend.
  2. I posted somewhere that I was going to make both ice/natty and a fire/cold corruptors. They are obviously not too far from the very popular fire/natty or ice/cold. Just different enough to make them interesting enough to play. But fire/cold, it's missing something in my attack chain. I think about forgoing Mace patron pool, and going Ice Mastery for the build up and the armor, but then that means giving up a power somewhere else. The main focus of this character is primarily doing the labyrinth of fog, the occasional msr and GM kills. (possibly solo, but typically in a pug league/team) It's already 50. I intend to keep the current build for exemplared stuff, but was wanting a build specifically for the level 50 content that would fill out the attack chain. Just from my playing perspective, the easiest thing to give up is Rain of Fire. There's not much damage to it, unless you count scourge, and even then it's not that much. So, I toyed around with the idea of using Psionic Mastery, as that would give Dominate, a hold that I could proc out. I'm sure there are better ways to build this, but I didn't want the build to be drastically different. Mainly just looking at dropping rain of fire for something that might give more bang for the buck. It still doesn't really solve the problem I'm having though. What I'd like is to keep rain of fire, add Dominate or some other single target attack, and still keep everything else. But I can't drop tactics and still get Vengeance. The only real solution for me is to drop Combat Jumping, and add Flares. I think I'm stuck, but maybe some of you can interpret my dilemma and come up with a suggestion or an inspiration. Element Shift is the current build I have now; it's gotten me to 50 without any fuss. It's certainly not the best build. Element Shift2 is what I'm thinking of making the 2nd build into, essentially changing out Mace for Psionic, and dropping rain of fire for Dominate. I'm not sold on 6 slotting heat loss with the set that's in there, Power Transfer. I thought about using HOs to save slots, and squeeze more of a bonus into somewhere else. To me, in end game, heatloss is more for the debuff than the end recovery, because most folks, as far as I see, don't have end issues in end game, given all the other buffs that are about. But, better to have it than not need it. And maybe the reason they aren't having them is because I use it when it's recharged. Still, the set has nice bonuses, but it enhances the wrong stuff - because end loss isn't a damage dealing power. I'm open to suggestions. Element Shift - Corruptor (Fire Blast - Cold Domination).mbd Element Shift2 - Corruptor (Fire Blast - Cold Domination).mbd
  3. Ukase

    Plant secondary

    So, maybe 5 years ago or so, I made a Fire/plant blaster. For whatever reason, I sat this guy in day job after day job. Still doesn't have them all, because it's so far back in my pages of blasters. I have a ton of his IOs and ATOs all in the trays, waiting for me to play the character and level it. Here is a post where someone took a poll of what the more popular primary and secondary were for a blaster. I found it interesting that plant was at 0%. That's not to say nobody ever plays them. I'm sure someone does. But they're not popular. As the blaster I made is level 11, I'm curious as to why they didn't get one vote. Granted, the math doesn't support them - although I haven't done the math on Plant, and have never played a plant secondary blaster yet, other than the aforementioned one. What are the pitfalls? Should I just trash this character, or keep giving it day jobs until the secondary gets some fine-tuning in the future? Any prevailing wisdom besides just recommending fire, ice, devices or time secondary?
  4. So, there's pure damage, and there's optimal damage with a balance of survivability and DPS. @loc, who is fairly sharp had an ice/fire blaster build specifically for the 4*LGTF. In that build were some crazy things that I just simply would never do outside of that specific challenge. I know one player who skipped Frigid Protection in their ice secondary because they were always teaming, and fully expected to rely on team buffs to satisfy the endurance requirements. There's no "wrong" or "right" way to play or build a character. But murder machine...so much depends on the content and context of what you're going to be doing. I solo often enough where Assault tends to get the nod over Tactics. (from leadership pool) I also ensure I don't need buffs from teammates. They're nice to get, but if I'm out of position to get them, it's no big deal. I should make a solo build and a team build, and tried it once, but it was tough trying to relearn the character with slower recharge because of certain tradeoffs. So, I suggest making use of Brainstorm, see how you like a build you see before you spend the loot to make it.
  5. So, in an attempt to do some marketing on a grander scale, without having to buy rare salvage, I set about trying to farm with a level 50 fire tank, but the mission would exemp to 24, so that I'd get the 1st tier salvage (10-24) because recipes are cheaper to craft at that level. Now, it can certainly be done. But, because the build just isn't rounded out as well as it is at 50, the killing speed is nowhere near as fast or as efficient. I thought about doing tickets, but because the ticket cap for a map is so low, that is really inefficient. And just going for drops, I'd get the drops I'd want, but the time it takes to get them all, I'd spend my time farming, and not marketing. If I enjoyed farming more, I'd just do it at 50, and not worry so much about marketing. But I much prefer the market to farming. So, there it is. So, yeah, I'm sure someone does farm at low levels, but I don't think the juice is worth the squeeze.
  6. This should be a lesson to me to not be afraid to ask questions when I'm a new player. But back then, I was so ignorant, I didn't even know what I didn't know.
  7. Good eye for detail on the wiki. Yeah, I always have a Celerity: stealth in most of my characters that aren't stalkers or other inherently stealthy types. That would explain why he didn't say anything.
  8. So, I should have probably asked this question years ago. But I never did. As I monitor the help channel, people ask what's the quickest patron, or easiest. BS is usually the reply. And some will add on to auto-complete the kill all. Me, I normally auto-complete the "Assault Malta Base" mission because I never asked the following question. The wiki mentions the Zeus class titan and and the gunslinger as part of the objectives. When on 0/1 difficulty, it's simple to find the Zeus. But there are multiple gunslingers. Is there a trick to knowing which one? I should add, normally I look for the gunslinger that gives dialogue. But this morning, none of them did, only the Zeus. There's like 23-25 goons in the kill all, vs 6 or so gunslingers, and the pesky sappers with them. Seems like a wash to me, when the gunslinger isn't talking. Unless there's some trick?
  9. Back when Cosmic Council was thriving, I had set out to try and find a truly efficient way to get all the badges as organically as possible. It was really just overwhelming. Perhaps Voltor, one of our more accomplished badge folks has a system he could share. There's so many badges...one thing is clear to me, there's a zillion different ways to get them. I like to grab explores as I level up and fill the patrol xp up. The problem is patrol xp per badge seems to be a lower percentage of xp required as you level up, so you can run out of zones to fill the patrol xp up if you play every day. I do think if you have a group, starting in outbreak would be ...inefficient, and here's why: Because Shivans are a defeat npc category, and because Contaminated give the Isolator badge, and because Breakout has that exploration badge, you can get all three of those in Pilgrim's Ouro introduction arc. Disclaimer: It's been over a couple of years since I've done this. I could have forgotten some crucial detail. Mea Culpa. Either way, a group like that would be fun, and I'm sure if you weren't sure about certain methods or tips and tricks on how to get certain badges, you'd learn!
  10. The problem I've encountered is most npcs, even with 0 endurance still attack. And draining end doesn't give you any xp. Drain the Health, then you're doing something. It's probably interesting the first few times, but after that, you realize it's faster and more efficient to just defeat them.
  11. If I'm remembering clearly, it's not the DOT that Blarf does that gets you, it's the -hp he does. Eventually, even a regen character's hp will drop low enough and you die.
  12. Edit: The menu is available, by using /popmenu freebiesmenu Then there's an option to make a macro for it to appear. But for those who don't know that, they'll be unlikely to sort it out and use it.
  13. So, I could swear I saw something about the Freebie menu in orange a few days ago, but if I did see it, I forgot what it said. And, if it was something else, then I'm doing the right thing is asking about the Freebie Menu on Brainstorm. I've used it before, and just went on and didn't see it - although it did look different from the last time I looked.
  14. It's been ages since I've looked at AB's stats. But, I have a clear memory of being on god mode with this buff. I think if the recharge rate is reduced, it might be worth a look at the actual buff numbers, and downgrading them a tiny bit. Overall, I like the suggestions. Because right now, Nature Affinity is so great, it's my go to secondary now, with cold being a close 2nd, on my corruptors.
  15. In my opinion, that would be a suitable inf sink. Pay X and unlock this badge on all your characters without having to log them in.
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