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Emprad

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Posts posted by Emprad

  1. Update.... I feel stupid, I did get the dimensional warder but that still doesn't defeat the fact the missions were messed up.... at least (I only noticed) the only missions messed up after the arc in the extras GM_Impervium, can't find your @ tag.. you just emailed me and it said to take it to the forum so here it is so you can link my petition to this thread, thank you! 

     

     

    I was doing my MJ arc and I got to like a mission or two after the stop shadow hunters resurrection with the 15 glowies in the forest area and she stopped giving me missions, I should have had like 7-8 missions left according to the wiki and I'm short 1 AV for the badge, I think it's malaise (yes i did solo the tina arc for antimatter so its not him)... then we were doing my buddy's MJ arc and she stopped giving him missions right around the same area of the arc, at the black swan mission on the shadow shard map.

     

    Thank you!

     

    Edit this was on excelsior if that matters...

     

    Sorry another edit.. now I remember exactly what happened with my arc, it was a late night lol.. I should have written it down when it happened... (if the order of the missions on the wiki is correct) she also skipped over missions.. I did the shadow hunter mish and in the wiki it says the black swan Mish in the shadow shard map is next but she skipped that one and gave me diabolique in the graveyard next, but with my buddy's arc she actually gave him black swan after shadow hunter.. then for my arc after diab she gave me take down the warworks and skipped malaise... and the warworks phone glowies mish was my last mish... somethings wrong with that arc..

     

    Sorry late night early morning lol...

  2. 34 minutes ago, SeraphimKensai said:

    Ultimately go with your gut. I spent a few minutes reconstructing the following build a bit as a little experiment. I kept most your power selections, reallocated some slotting, and changed sets around to softcap ranged and then start pumping into typed. This is designed to play with kinetic shield, a cheap p2w temp power to boost s/l defense, but its probably not needed. Cycling Clarion radial, Support radial, or Demonic/Eye of the Magus keeps you softcapped to pretty much all except psi/toxic.

    This also is immune from recharge and slow debuffs, because the winter sets, so its expensive. I wouldn't expect anyone to build this out, but its just an exercise in theorycrafting. every attack can ignite OSA as well.

      Hide contents
    This Hero build was built using Mids Reborn 3.4.7
    https://github.com/LoadedCamel/MidsReborn
    
    Beammeup - Dude: Level 50 Natural Blaster
    Primary Power Set: Beam Rifle
    Secondary Power Set: Tactical Arrow
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Flame Mastery
    
    Hero Profile:
    ------------
    Level 1:	Charged Shot			Apc-Dam%:50(A)
    Level 1:	Glue Arrow			Bmbdmt-+FireDmg:50(A)
    Level 2:	Cutting Beam			SprBlsWrt-Acc/Dmg:50(A), SprBlsWrt-Dmg/Rchg:50(3), SprBlsWrt-Acc/Dmg/Rchg:50(3), SprBlsWrt-Acc/Dmg/EndRdx:50(7), SprBlsWrt-Acc/Dmg/EndRdx/Rchg:50(7), SprBlsWrt-Rchg/Dmg%:50(17)
    Level 4:	Fly				BlsoftheZ-Travel/EndRdx:50(A), BlsoftheZ-Travel:50(5)
    Level 6:	Disintegrate			SprWntBit-Acc/Dmg:50(A), SprWntBit-Rchg/SlowProc:50(9), SprWntBit-Dmg/Rchg:50(47), SprWntBit-Acc/Dmg/EndRdx:50(48), SprWntBit-Acc/Dmg/Rchg:50(48), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(48)
    Level 8:	Hover				LucoftheG-Def/Rchg+:50(A), ShlWal-Def/EndRdx:50(9), ShlWal-Def:50(11), Ksm-ToHit+:30(21)
    Level 10:	Upshot				GssSynFr--ToHit:50(A), GssSynFr--ToHit/Rchg:50(11), GssSynFr--ToHit/Rchg/EndRdx:50(13), GssSynFr--Rchg/EndRdx:50(13), GssSynFr--ToHit/EndRdx:50(15), GssSynFr--Build%:50(15)
    Level 12:	Lancer Shot			Thn-Acc/Dmg:50(A), Thn-Dmg/EndRdx:50(17), Thn-Dmg/Rchg:50(37), Thn-Acc/Dmg/Rchg:50(39), Thn-Acc/Dmg/EndRdx:50(39), Thn-Dmg/EndRdx/Rchg:50(39)
    Level 14:	Evasive Maneuvers		LucoftheG-Def/Rchg+:50(A)
    Level 16:	Aim				RechRdx-I:50(A)
    Level 18:	Penetrating Ray			StnoftheM-Acc/Dmg:50(A), StnoftheM-Dmg/EndRdx:50(19), StnoftheM-Dam%:50(19), Thn-Acc/Dmg:50(27), Thn-Acc/Dmg/Rchg:50(31), Thn-Acc/Dmg/EndRdx:50(33)
    Level 20:	Eagle Eye			Prv-Absorb%:50(A)
    Level 22:	Boxing				SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(23), SprBlsCol-Acc/Dmg/EndRdx:50(23), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(27), SprBlsCol-Acc/Dmg/Rchg:50(42)
    Level 24:	Tough				UnbGrd-Max HP%:50(A), GldArm-3defTpProc:50(25), StdPrt-ResDam/Def+:30(25)
    Level 26:	Flash Arrow			CldSns-ToHitDeb:30(A), CldSns-Acc/ToHitDeb:30(33), CldSns-Acc/Rchg:30(33), CldSns-ToHitDeb/EndRdx/Rchg:30(34), CldSns-Acc/EndRdx/Rchg:30(34), CldSns-%Dam:30(34)
    Level 28:	Gymnastics			LucoftheG-Def/Rchg+:50(A), ShlWal-Def:50(29), ShlWal-Def/EndRdx:50(29)
    Level 30:	Weave				LucoftheG-Def/Rchg+:50(A), ShlWal-Def/EndRdx:50(31), ShlWal-Def:50(31)
    Level 32:	Overcharge			SprDfnBrr-Acc/Dmg:50(A), SprDfnBrr-Dmg/Rchg:50(36), SprDfnBrr-Acc/Dmg/Rchg:50(36), SprDfnBrr-Acc/Dmg/EndRdx:50(36), SprDfnBrr-Acc/Dmg/EndRdx/Rchg:50(37), SprDfnBrr-Rchg/+Status Protect:50(37)
    Level 35:	Bonfire				OvrFrc-Dam/KB:50(A)
    Level 38:	Oil Slick Arrow			SprFrzBls-Acc/Dmg:50(A), SprFrzBls-Acc/Dmg/Rchg:50(40), SprFrzBls-Rchg/ImmobProc:50(43), SprFrzBls-Dmg/EndRdx:50(46), SprFrzBls-Acc/Dmg/EndRdx:50(46), SprFrzBls-Dmg/EndRdx/Acc/Rchg:50(46)
    Level 41:	Fire Shield			UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(42), UnbGrd-ResDam/EndRdx/Rchg:50(42), UnbGrd-Rchg/ResDam:50(43)
    Level 44:	Maneuvers			LucoftheG-Def/Rchg+:50(A), ShlWal-Def/EndRdx:50(45), ShlWal-Def:50(45)
    Level 47:	Hasten				RechRdx-I:50(A), RechRdx-I:50(47)
    Level 49:	Cross Punch			SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(49), SprAvl-Acc/Dmg/EndRdx:50(49), SprAvl-Acc/Dmg/EndRdx/Rchg:50(50), SprAvl-Acc/Dmg/Rchg:50(50), SprAvl-Rchg/KDProc:50(50)
    Level 1:	Defiance	
    Level 1:	Brawl				Empty(A)
    Level 1:	Sprint				Clr-Stlth:50(A)
    Level 2:	Rest				Empty(A)
    Level 1:	Swift				Flight-I:50(A)
    Level 1:	Hurdle				Jump-I:50(A)
    Level 1:	Health				Pnc-Heal/+End:50(A)
    Level 1:	Stamina				PrfShf-End%:50(A), SynSck-EndMod:50(40), SynSck-EndMod/+RunSpeed:50(40)
    Level 1:	Disintegrating	
    Level 4:	Afterburner	
    Level 49:	Quick Form	
    Level 50:	Musculature Core Paragon	
    Level 50:	Reactive Radial Flawless Interface	
    Level 50:	Pyronic Core Final Judgement	
    Level 50:	Clarion Radial Epiphany	
    Level 50:	Freedom Phalanx Reserve	
    Level 50:	Portal Jockey	
    Level 50:	Task Force Commander	
    Level 50:	The Atlas Medallion	
    Level 50:	Support Radial Embodiment	
    Level 1:	Kinetic Shield	
    Level 50:	Eye of the Magus	
    ------------
    
    
    
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    that does look like a really survivable build and thank you for taking the time. at first i was looking for as much def/survivability as i could get but now im leaning more towards the middleground like how i made my new build, good def but still good damage and fun procs... the one thing for me though is dropping piercing beam, even though it only has a high damage indicator compared to other superior and extreme powers and in mids the numbers say that penetrating ray is the highest single target power, from experience PB is the hardest hitting power in the whole set besides for the nuke obvioustly even single target it outdoes PR (considering i never use PR as an actual snipe, only engaged so it doesnt get the damage bonus), a little long cast time but i would never drop it.

  3. i posted a beam/TA build last week and it was my first build after over 10 years so needless to say i forgot a lot and overlooked a lot and basically i didnt know what i was doing and it was just a failure of a build.. with the last one i was trying to softcap as much def as i could and with evasive maneuvers help i actually softcapped range/aoe/melee pretty easily, i thought i did anyway lol... i didnt realize you lose the def bonus from evasive maneuvers in battle.. 

     

    a couple people in my last thread taught me a few things and i researched on my own aswell, heres my redo for my beam/ta/flame build.

     

    at first i did try to softcap range and AoE but i just couldnt do it, at least not without gimping literally every other part of the build and sacrificing way too much so then i focused on getting 32.5% range and aoe so a small purple will softcap me if i need it.

     

    i did actually kinda do 2 different builds, its the same just with 3 powers flipped to alternate to change the set bonuses. the first and the one i am going with is sitting at just over 35% range and aoe def with a healthy amount of S/L resistance 30+% and the second build i softcapped ranged and sacrificed my 2 procced out powers and some aoe, everything else thats important is pretty much the same.. so in my build in mids if you want to flip glue arrow, cutting beam and piercing beam to alternate you can see the ranged def focused version of the build.

     

    a few comments about my IO choices...  

     

    i know 3 sets of BotZ probably looks overkill but i added them for the set bonuses, but hey with them and gymnactics putting me at mag25 KB protection i dont think i have to worry about getting knocked around LOL

     

    glue arrow i didnt worry about acc enh because its auto hit right?

     

    i added a acc to cutting beam because it does have a acc check, can i get away with dropping the acc, relying on my base tohitt/acc and throwing in another proc?

     

    i think 6 slotting upshot seemed a little bit too much but set bonuses.....

     

    i put a force feedback rech proc in my snipe, should i remove that and put a kismet +acc in another power instead? which is better for me?

     

    @SeraphimKensai and @Nemu if you two wouldnt mind checking this out you two were the ones in my last thread teaching me, thanks for that!

     

    i did go into options>config>effects and maths>suppression and turned on attacked and activate attack click to make evasive maneuvers not show its def bonus like if i was in battle or clicking something...

     

     

    This Hero build was built using Mids Reborn 3.4.7
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

     

     

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  4. 1 hour ago, SeraphimKensai said:

    Ultimately how you build your character is up to you.

     

    I have a beam/energy manipulation blaster that is a hover blaster, that has a moderate amount of defense but kills things at maximum range and I outrange most NPCs.

     

    I think your best course of action is to build your character to how you'll enjoy it, so if you want to build defense, which it seems go for it. That doesn't mean you can't add a proc or two on a power to help your damage either.

     

     

    But I wanna have my playstyle AND the best meta godmode canttouchthis pewpewpew blaster build!! Lol j/k....

     

    Yea you're right I should focus on what I want instead of what others might want or whats "the best" way to build it.. I'm gonna redo it and focus on ranged/aoe def, probably take fire mastery for bonfire because bonfire seems like it would work very well with oil slick and glue arrow if I proc it out for damage and a res shield because if im going for ranged and aoe def then S/L def from a def shield doesn't matter and the res would help more. 

     

    Thanks for the help!

  5. 50 minutes ago, SeraphimKensai said:

    I glanced at your build while home this morning for about 20 seconds so I didn't really look too in-depth other than to see where your defense was coming from.

     

    It's entirely possible to build a blaster to reach the non-incarnate softcap for things like melee & ranged but it requires dedicating a the focus of your build to it. Based on your power selections it looks like your intent is to play at range as a hover blaster. Hovering off the ground away from the melee onslaught will mitigate quite a bit of incoming damage by itself. In that regard you could build for ranged defense fairly easy. Getting Ranged and AoE might be possible but will require more focus of your build.

     

    Typed defense typically is sought when you have an idea of what kind of enemies you expect to face, smashing, lethal, and energy damage are the three most common damage types with fire coming in at number 4. People find it relatively easy to build for S/L/E by going the Scorpion Shield route.

     

    There are a few methods of using some advanced build techniques to get SLENFC typed defenses to 45% or reasonably close to it on a blaster, I've only actually done that with a /ninja Blaster myself, others may have different experience. Psi and Toxic defense are typically harder to build for on a blaster at least in my experience.

     

    If you're planning on being a hover blaster, Evasive Maneuvers is still a great power as it adds more speed and movement control while hovering as well as protecting you from being grounded. Depending on your build and intended playstyle, it may be worth keeping, but adjusting your slotting of it.

     

     

     

     

    I do plan on being purely ranged/hover like I said in my OP, I guess I need to go back to the drawing board with this new knowledge and see what I can do with the build, I'll have to start all over but whatever. 

     

    Should I even be trying to build for defense at all or just go for rech, procs and as much damage as I can dish out? I wanted to make a build that could hold up to any end game content and be durable but if durability isn't the way to go then what route should I go? Like basically what do people look for in late game content ranged hover blasters? Should I worry about supporting myself with defenses and being durable or just be a total glass cannon? Something in between...?

     

     

     

     

  6. 1 hour ago, Nemu said:

    Let's think this one through. Your game plan is to stay at range which means attacks coming at you will have either a Range tag or an AoE tag. If an attack is ranged it doesn't matter what type it is, S/L/F whatever it doesn't matter as long as you have range defense. Same applies to AoE attacks. If you follow your game plan and stay at range you never have to deal with the melee component, the simplest solution to maintain your range game plan is to hover/move.

     

    So WHY is there a need to softcap those various typed defense when you could just focus on Ranged/AoE defense and call it a day?

     

    I understand that a flying ranged blaster doesn't necessarily need melee defense and it should be focusing on ranged and AoE but I figured if I could do it why not... 🤷‍♂️ ... I thought damage type defenses and positional defenses maybe helped each other out, I guess not, thanks for clarifying that..

     

    1 hour ago, Nemu said:

    Go to configuration - options - effects and maths and check the "attacked" box on the right to see your true defenses in combat. A few other Mids tips that you may find useful later on:

     

    Yea there's a lot I don't know about mids.

     

    1 hour ago, Nemu said:

    If you put procs in powers there will be green or green + yellow buttons that automatically turn on for the power. Screenshot above has a Guassian's build up proc in upshot. Upshot does not have infinite duration, so turning on the power skews your to hit and makes you think you can hit anything.

     

    I know about the buttons for activating toggles and all that, I thought I had them set properly to just see my base stats with toggles and haste and regular stuff.

     

    1 hour ago, Nemu said:

    Most folks that stick to the range hover blasting route build for range softcap with a resist shield. Most favor flame mastery for bonfire because it's another piece of area denial that's very effective and can be made perma. I'd also recommend glue arrow, it carries -jump and -fly, great for keeping stuff away from you.

     

    Yea glue arrow would be a good pick, that's why I took and slotted the web envelope instead of glue arrow because it has the -jump and -fly combined with a immob also.

     

    1 hour ago, Nemu said:

    For the more adventurous you can also up your damage potential by leveraging damage procs, this does mean that you sacrifice survival. A good compromise is around 32.5% defense so a small luck can softcap you. This gives you some build freedom to cram in more procs.

     

    I need to learn more about procs, I know they are awesome if used right but there's lots of details on how they work and what powers to use them in and not.. 

     

    Thanks for the examples.

  7. Oh crap, I was wondering how it seemed kinda easy to softcap everything... alright, thank you! Still lots to relearn! 

     

    I didn't know there was a +5 enhancement either I thought it only went up +3... so much forgotten in 10 years.

     

    I was also wondering how a pool power provided so much defense too... I guess I should have read the description lol

     

    I'm not at home right now so I can't see it in mids, does it still look like a good build even if it's not softcapped? Is there a way to do what I thought I was doing? Lol 

     

    Should I be focusing on something else besides defense?  And I guess probably drop EM because it doesn't provide a bonus in battle

  8. i managed to pump even more defense into it by removing the red fortune from gymnastics and put a superior blistering cold set in boxing. im just kinda screwing around with it now lol.. lost the 5% rech bonus from red fortune and lost perma haste by 0.3 seconds but gained 5% S/L/F/C, 2.5% melee/AoE defense and now most defenses are over 50%, pushed S/L over 60%.

     

    i really need to get to bed, looking forward to your reviews!

     

    This Hero build was built using Mids Reborn 3.4.7
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

     

     

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  9. yea i know a gun with a bow....... the only powers ill be using that take out the bow are upshot and oil slick so it wont be too confusing with a bow and a gun constantly popping out lol. i just liked the toggles and buffs in TA more than temporal not to mention oil slick arrow so TA won the secondary spot. i was able to make a beam/temp build that was almost as high in def as the /TA but i couldnt quite get all def over 45%, i also didnt spend much time trying to refine it.. and oil slick arrow lol.

  10. (((Edit... turns out this build is a flop because I didn't realize the def in evasive maneuvers dropped in battle and also i thiught that damage type defenses and positional defenses helped each other out but they dont so i focused on all that for nothing really... if anyone has any tips on how to build a good late game ranged/hover blaster please help me out lol. Should I even focus on trying to support myself with defenses or just focus on rech, procs and as much damage as I can possibly dish out? Thank you!)))

     

     

    Hey all, with this build im going for a fully ranged, high recharge, high defense build. i managed to get S/L/E/N/F/C/Melee/Range/AoE all over 45% softcap, unfortunately toxic and psy fell behind. perma haste obvioustly..... and i managed to do it without having to frankenslot everything because pretty much most good def set bonuses are in the 6th set bonus.

     

    This is the first build ive made in over 10 years, its late and im tired, i think its pretty solid but i figured i would let the pros see if they can tweak it at all.

     

    The thing im wondering if it can be tweaked is if i can not be wasting so much on smashing/lethal/energy being 10+% over the softcap? if the def %ages can be equaled out a bit? it was the only way i could get fire/cold/melee over 45%. i was trying to think of a way to replace scorpion shield and web envelope with mu charged armor and electric fences to equal out the S/L/E def while adding some resistance but i couldnt figure out a way to move slots around and change it to do that and still keep S/L over 45% because without SS they drop under 45%.  dont incarnate and hard mode baddies go over 45% softcap so it could actually help and not be a waste if i do those?

     

    oh and i have no idea what incarnates to take because ive never had a incarnate toon before, i havent studied them yet.. didnt really play much, not enough to do that stuff for the last couple years of live...

     

    about the def debuff in cutting beam, i needed it to get melee def over 45%, honestly it really doesnt seem to do a hell of a lot of damage anyways and with oil slick up every 25 seconds and overcharge up every 35 seconds not to mention a well aimed piercing beam can wreck 3 baddies at once, its a strong power single target let alone a cone, i think i have my aoe covered, either way beam is known for being focused on single target so whatever, as long as i have a BLAST, get it? 😛

     

    i hope this build gets loaded properly because i havent done this in over 10 years also lol

     

    thanks for the help everyone!

     

     

     

    This Hero build was built using Mids Reborn 3.4.7
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Natural Blaster
    Primary Power Set: Beam Rifle
    Secondary Power Set: Tactical Arrow
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Charged Shot

    • (A) Empty

    Level 1: Electrified Net Arrow

    • (A) Empty

    Level 2: Cutting Beam

    • (A) Shield Breaker - Defense Debuff
    • (3) Shield Breaker - Accuracy/Defense Debuff
    • (3) Shield Breaker - Accuracy/Recharge
    • (5) Shield Breaker - Defense Debuff/Endurance/Recharge
    • (5) Shield Breaker - Accuracy/Endurance/Recharge
    • (7) Shield Breaker - Chance for Lethal Damage

    Level 4: Fly

    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (13) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (13) Blessing of the Zephyr - Knockback Reduction (4 points)

    Level 6: Disintegrate

    • (A) Superior Blaster's Wrath - Accuracy/Damage
    • (7) Superior Blaster's Wrath - Damage/Recharge
    • (9) Superior Blaster's Wrath - Accuracy/Damage/Recharge
    • (9) Superior Blaster's Wrath - Accuracy/Damage/Endurance
    • (11) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge
    • (11) Superior Blaster's Wrath - Recharge/Chance for Fire Damage

    Level 8: Hover

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (15) Red Fortune - Defense/Endurance
    • (15) Red Fortune - Defense/Recharge
    • (37) Red Fortune - Defense/Endurance/Recharge
    • (45) Red Fortune - Endurance/Recharge
    • (46) Red Fortune - Defense

    Level 10: Upshot

    • (A) Recharge Reduction IO

    Level 12: Aim

    • (A) Recharge Reduction IO

    Level 14: Evasive Maneuvers

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (34) Red Fortune - Defense/Endurance
    • (36) Red Fortune - Defense/Recharge
    • (36) Red Fortune - Endurance/Recharge
    • (37) Red Fortune - Defense/Endurance/Recharge
    • (37) Red Fortune - Defense

    Level 16: Lancer Shot

    • (A) Superior Defiant Barrage - Accuracy/Damage
    • (17) Superior Defiant Barrage - Damage/RechargeTime
    • (17) Superior Defiant Barrage - Accuracy/Damage/RechargeTime
    • (19) Superior Defiant Barrage - Accuracy/Damage/Endurance
    • (19) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime
    • (21) Superior Defiant Barrage - RechargeTime/+Status

    Level 18: Penetrating Ray

    • (A) Extreme Measures - Accuracy/Range/Recharge
    • (21) Extreme Measures - Accuracy/Damage
    • (23) Extreme Measures - Damage/Endurance
    • (23) Extreme Measures - Accuracy/Interrupt/Range
    • (25) Extreme Measures - Damage/Interrupt/Recharge
    • (25) Extreme Measures - Damage/Endurance/Recharge

    Level 20: Eagle Eye

    • (A) Preemptive Optimization - Accuracy/Recharge
    • (40) Preemptive Optimization - EndMod/Endurance
    • (40) Preemptive Optimization - EndMod/Recharge
    • (43) Preemptive Optimization - EndMod/Accuracy/Endurance
    • (43) Preemptive Optimization - EndMod/Accuracy/Recharge
    • (45) Preemptive Optimization - EndMod/Endurance/Recharge

    Level 22: Boxing

    • (A) Empty

    Level 24: Tough

    • (A) Gladiator's Armor - TP Protection +3% Def (All)
    • (31) Steadfast Protection - Resistance/+Def 3%
    • (50) Endurance Reduction IO

    Level 26: Piercing Beam

    • (A) Artillery - Accuracy/Damage
    • (27) Artillery - Damage/Endurance
    • (27) Artillery - Damage/Recharge
    • (29) Artillery - Accuracy/Damage/Recharge
    • (29) Artillery - Accuracy/Recharge/Range
    • (31) Artillery - Endurance/Recharge/Range

    Level 28: Gymnastics

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (36) Red Fortune - Defense/Endurance
    • (45) Red Fortune - Defense/Recharge
    • (46) Red Fortune - Defense
    • (46) Red Fortune - Endurance/Recharge
    • (50) Red Fortune - Defense/Endurance/Recharge

    Level 30: Weave

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (31) Luck of the Gambler - Defense/Endurance

    Level 32: Overcharge

    • (A) Superior Frozen Blast - Accuracy/Damage
    • (33) Superior Frozen Blast - Damage/Endurance
    • (33) Superior Frozen Blast - Accuracy/Damage/Endurance
    • (33) Superior Frozen Blast - Accuracy/Damage/Recharge
    • (34) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
    • (34) Superior Frozen Blast - Recharge/Chance for Immobilize

    Level 35: Scorpion Shield

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (50) Luck of the Gambler - Defense/Endurance

    Level 38: Oil Slick Arrow

    • (A) Ragnarok - Damage
    • (39) Ragnarok - Damage/Recharge
    • (39) Ragnarok - Damage/Recharge/Accuracy
    • (39) Ragnarok - Recharge/Accuracy
    • (40) Ragnarok - Damage/Endurance

    Level 41: Web Envelope

    • (A) Enfeebled Operation - Accuracy/Recharge
    • (42) Enfeebled Operation - Endurance/Immobilize
    • (42) Enfeebled Operation - Accuracy/Endurance
    • (42) Enfeebled Operation - Immobilize/Range
    • (43) Enfeebled Operation - Accuracy/Immobilize/Recharge
    • (48) Enfeebled Operation - Accuracy/Immobilize

    Level 44: Maneuvers

    • (A) Endurance Reduction IO

    Level 47: Hasten

    • (A) Recharge Reduction IO
    • (48) Recharge Reduction IO
    • (48) Recharge Reduction IO

    Level 49: Assault

    • (A) Endurance Reduction IO

    Level 1: Brawl

    • (A) Empty

    Level 1: Defiance


    Level 1: Sprint

     

     

     

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