Jump to content

BuiltDifferent5

Members
  • Posts

    156
  • Joined

  • Last visited

Everything posted by BuiltDifferent5

  1. Tons of help Betty, thank you. I know the synergy for Rad/SS is the procs Rad Armor holds isn’t impacted by the rage crash… could you see the Rage crash really neutering Shield? I’m wondering if AAO would help with that. And good cal out for Shield/MA. I guess the best defense is a good offense in some cases 😂 Storm kick could free you up to slot some more damage.
  2. First off, SUPER clever about the mobile dummy. I did have a DM/Shield SCRAPPER on live, which might be why it was one of my lower choices. Battle Axe, Stone Melee and SS seem like they all fill kind of the hard hitting, heavy CC style. Would you push for one over the others. Something SEEMS like Stone has the most CC, and can slot some absorb procs with its hold. SS might have the highest upside damage wise with Rage, but idk if rage crash would totally kill it. MA seems like it could be a min/max choice. I was reading through an old “Tank Gods” thread and it seems @Werner did some crazy things with a Shield/MA Tanker. That being said, it could just be that it’s the optimal SOLO choice compared to being the best team choice when it comes to keeping your teammates alive.
  3. Hi everyone! So I'm a big believer that Shield Defense is the "Ultimate Team Tank" primary. Of course some others can be AMAZING, I just personally love how Shield buffs your allies, has the ability to hard engage and is just a literal SHIELD for your team to stand behind haha Anyways, with that being said, if I wanted to build the ultimate Shield Tanker for keeping my allies alive in Hard Mode/Aeon content, what secondary would you pair it with? These are the ones I've been looking at (and mostly theoretical): **Shield/Elec:** With it's double teleports attacks, you basically have an Alpha Strike for every mob. Single Target dmg is lacking, but AOE is insane and you're there to just to be unkillable and arrest baddies, right? Probably "feels" the most powerful out of the combos due to Shield Charge and Lightning Rod. **Shield/MA:** I believe some crazy stuff was performed with this combo in the past. MA can basically bring up all of Shields positional defenses to incarnate levels, and you can build heavy resists underneath it. Dragon's tail fires off really quick and can keep mobs down and if you slot a FF into it, it'll fire off to really pump up the recharge. **Shield/Battle Axe:** Originally was looking at BS, but the new Battle Axe seems great. Good area control and some FF potential! **Shield/Kinetic Melee:** This combo is my "dark horse" and kind of under the radar strong. Shield Charge + Burst allows you to really keep mobs on their butt. Burst refreshes quickly, and can slot FF and -resist. The BIG synergy is that AAO in shield causes foes to do -Dmg, as does KM attacks. So you're effectively lowering the damage that enemies do to your team just by... being you. Heck, you could grab Darkest Night epic power as well and further tank their damage. You also have two ranged attacks for runners that also have knockdown for great crowd control. **Shield/Stone Melee** From what I witnessed, Stone seems to hit like a truck and has great crowd control. Good FF slotting as well. I could see it being endurance heavy. **Shield/Super Strength:** I feel like this is a satisfying classic. AAO + Rage will make you a damage powerhouse. Yeah, rage drop will tank that damage, BUT you still bring a lot of utility with Shield Charge + Foot Stomp. **Shield/Dark Melee:** I've ran this on a Scrapper, and I feel like it is PROBABLY the most selfish. It brings a nice heal to shield, and good AOE. Outside of the -Tohit DM attacks provide though, it doesn't really do much else to help keep you TEAMMATES alive. Still an amazing combo on a Tanker I'm sure though. I'd love to hear the community's thoughts and/or suggestions! Obviously, I've really enjoyed my Shield Scrapper and I want to give one of these a whirl on a Tanker.
×
×
  • Create New...