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BuiltDifferent5

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Everything posted by BuiltDifferent5

  1. I’d be very interested if you could share it in this thread as well. Probably is gonna be even better with the Water Blast changes coming next patch.
  2. Yeah it’s supposed to tough on a Scrapper, I imagine it’s stupid strong on a Tanker.
  3. These numbers… look REALLY impressive, especially with no incarnates. I’m actually thinking of going Electric/Katana.
  4. I appreciate your thoughts and ideas Bio, thank you!
  5. This is a really interesting one. I'd just have to make the Stone Armor aesthetics work, but I think Aang uses the stone as barriers on himself several times in the show. Also, lightning bending is a part of fire bending, so it fits. On a Tanker side, if I went that route, Stone/KM or Fire/KM would be better/more fitting?
  6. Great options!!! The new Storm Blast might be the one. The only thing I feel I'm missing is kind of the "hand to hand" combat feel, but Seismic Blast kind of has that with it's motions. Same with Water Blast as well. Could even make Water red and have it be Bloodbending.
  7. BOGO 😂 So my only hesitation with the ranged sets is that they are lacking the "martial arts" feel. I GUESS I could just commit to one element, like Seismic or Water Blast, and pair with Martial Assault. That being said, I guess once you achieved the "Avatar State", you wouldn't be doing as much melee fighting? haha
  8. I missed the train on this series when it came out. I’m not watching it with my oldest son and we’re absolutely loving it. I thought this would be fun: for those who have seen it, how would you build an Avatar that can bend multiple elements? I know it’s hard to get all 4 (Air, Fire, Water and Earth), but it’s a pretty cool exercise! Some I was thinking of: Fire/Kinetic Melee Tanker: Fire Armor fits for one obviously. KM is the set I feel is closest to “air bending.” Maybe go with Earth Mastery as well. Stone/KM Tanker: Same as above, but you would just sub in for the Fire Epic Master Pool Thermal paired with Water or Seismic Blast Defender: I feel this works in a couple of elements! Either blast set could work. Water KIND of works for Water and Air. Earth/Fire Dom: Could go this combo or the reverse. What are your thoughts/ideas/suggestions?
  9. Man this is precisely what I was looking for. This looks like a beast of a Scrapper.
  10. Thanks for this. I know some others in the thread were talking about it, but DA/Staff seems like it’d be very good. Tanky and holding aggro like a beast I’m sure.
  11. Is there one you’d suggest over the other? Which one is sturdier/holds up better in most 50+ content? Thinking of potentially pairing either with Katana, Savage Melee, MA or Street Justice. Nothing set in stone though, so happy to hear about synergies with either of those armors.
  12. This. My variation is actually Storm/Water Blast. Absolute chaos and I love it. Now I just need to figure out the endurance issues 😂
  13. How do you feel the damage is with this build? I’m assuming you just made it to have the most absurdly tanky thing possible 😂
  14. Could this be the most survivable tanker…. Ever? Lol
  15. I’m very interested in this combo! I can’t seem to find many builds out there to use as a base. If you’ve ran it before and have a build you’d like to share, I’d love to see it!
  16. My buddies and I all grew up watching Power Rangers. 3 of us have found Homecoming and thought it would be fun to create our own Power Ranger team! I wanted to ask you all: how would you build YOUR Power Ranger? What AT/Powersets? I know some make a lot of sense (MA/Nin Scrapper for example which one of my buddies is doing) but I’m leaning towards a Street Justice Scrapper for mine! I’m thinking of pairing it with either Rad Armor (for the power up effects you see in later seasons) or Bio Armor (with the idea that the suits are kind of bio organic like the Guyver). Weapons sets like Katana or Dual Blades could also make sense! Would you lean one way or the other between those two? How would you build your Power Ranger?
  17. Absolutely. I have a lv 50 Storm/Water that I haven’t IO’d out yet… but I have a feeling it’ll be a lot stronger after these changes.
  18. It’s interesting. I believe STORM performs better on a Defender, but the new Storm Blast has a ton of DOTS and would be better on a Corruptor. So if you’re just going Storm Blast, probably Corruptor. If you’re going Storm/Storm, more of a toss up. This is all guesswork on my end though.
  19. Makes sense. I’ll have to figure out how to rework my build/what I’m gonna drop to add it. You just 6 slot with proc?
  20. I've been leveling a DB/EnA Scrapper myself SomeGuy, and it is a hoot. I dig the animations and I like having the option to use the combos if I want, but to also just pump recharge for the "GOD" damage haha. QQ for you on DM/Shield: It was my first scrapper to 50 ever. I've been toying with it a bit since I feel it is a great all around, jack of all trades combo. What are your thoughts on ToF now that is AOE? Seems great on a Tanker, but I'm wondering if I should respec into it on my Scrap.
  21. I’ve had this dilemma myself, but if I were to steer you towards any of the above combos, it would be DM/Shield or DB/Energy Aura. DM/Shield is a great Jack of all trades. Once you have Dark Consumption, endurance should be fine. Shield always is fun with SC, and DM has a nice bag of tricks. DB/EnA is a great combo as well. EnA pumps up the recharge, which DB loves. It also has an endurance clicky, which is nice. DB comes down to if you like the style of its animations. I’d recommend trying one out on test or just playing with it in costume creator. I for one dig them.
  22. I do agree agree that StJ is one of the most aesthetically pleasing sets haha. I didn’t know that CU brought the highest ST damage for a Tanker! My only hesitation with the combo is what it brings outside of damage compared to some of the other secondaries. That being said, I guess Spinning Strike has a knockdown and CU brings some CC? And you mentioned the debuff from Rib Cracker, which I overlooked. Could be nice for the tough AV fights in HM! I was also thinking StJ didn’t have a great follow up to Shield Charge compared to some other sets. Re-thinking it though, it seems decent. Hit Combat Readiness - Shield Charge in, use Spinning Strike spender followed by your standard combos to end with Crushing Uppercut spender.
  23. Makes sense. Could even look to work Hand Clap into the build if I care about it that much. When the crash happens, use it and Foot stomp to keep baddies on their back and the 10 seconds is almost over. That being said, I guess I could go MA, Stone Melee or Battle Axe and just not even worry about it 😂
  24. All of this is noted. The dmg crash is one thing, which hopefully procs help and your team can cover for those 10 seconds. My bigger concern is the Def dropping. For a primarily defensive set like Shield, would that neuter it? Or is the defense crash not that significant?
  25. I saw these melee tests done a while back… was surprised by Savage Melee’s performance! Although, I don’t know how much utility Sav Melee brings.
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