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FFFF

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Posts posted by FFFF

  1. On 4/26/2024 at 9:47 PM, Snarky said:

    sad news, they will never do alternate animations. 


    It’s too bad the Homecoming team won’t consider it because the OP’s concept is totally possible on Thunderspy. They changed Beam Rifle to Beam Blast and allowed for alternate animations for blasts coming out of hands or eyes. I’d love to see that change here. 

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  2. I haven’t watched the whole video yet but I’ll give it a whirl later. One piece of feedback that I’ll give is that you should minimize or temporarily remove some of the game interface. You can remove the chat panes because I notice that all local chat is repeated there twice. I think your videos will get better over time so keep at it. 

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  3. 1 hour ago, Snarky said:

    Another person starts asking for detailed instructions of what to do, asking where we are, says they have not run in years....

     

    I was honest "Do not join a Master 50 TF when you have no idea what to do"  


    Yeah that would be infuriating. People can join and play anything they want but if you’re trying one of the advanced modes, you would think you’d join only if you achieved competency in that TF, at the very least run it a few times in normal mode. 
     

    I won’t join many advanced mode TFs because I wouldn’t feel I was familiar enough with them. I don’t like wasting the time of seven other players, but that’s just me. I guess selfishness of some players seem to suggest that this is acceptable. 

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  4. Could labels be added to each server?

     

    Excelsior (Large teams, PvP)

    Everlasting (RP here)

    Indomitable (Cozy community)

     

    Don’t take the labels above as gospel; they’re just suggestions. Maybe enable several tags instead of a single label. Something like this may inform player choice better.

  5. I have some power sets combinations I want to try but can’t associate it with a name and a costume I’m satisfied with. 
     

    For example, I’d like to try an Energy Melee/Bio Armor character but for the life of me, I can’t think of a concept that marries those two powers elegantly enough for me. The aesthetics of pink pom-poms with bio armor makes it kind of hard…at least for me. 
     

    Most of my easiest to apply concepts also seem to combine some of the worst (“weakest”) power sets together. When I accidentally end up with a meta build combination I’m actually surprised. “Oh so this is how powerful characters are? Huh.”

  6. Oh mine are incompetent. They'd honestly be hostages that you would save from the CoT or Banished Pantheon and have to walk back to the entrance on a huge map. Most of them fly but for some strange reason they'll be stuck on the tiniest ledge so you'd have to backtrack often. They'd also aggro everything along the way so be prepared to fight off each and every ambush.

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  7. 12 hours ago, ZamuelNow said:

     

    Generally curious, what makes Brutes more new player friendly than Scrappers?

     

    I think rage is somewhat overpowered at low levels (not in a bad way). With my brutes, I can one-shot a lot of lieutenants with essentially unslotted attacks. Eventually, around level 10, you stop being able to do that since bad guy hit points scale to assume you have enhancements in your attacks. Rage is also a mechanic you can control whereas crits from scrappers are random. Moving from mob to mob at low levels don't really hurt you as a player whereas at high levels, you may want to be a bit more considerate depending on mob type.

     

    With that said, these are minor advantages I'm talking about. Scrappers work great for new players. It's like arguing whether apples are pears are sweeter.

  8. Brute being the most popular is unsurprising. It's arguably the most new player friendly of the ATs and the farmer AT of choice.

     

    Defenders and stalkers being relatively unpopular is a bit of surprise. Though upon recollection, you rarely see the blue shield nowadays. I think I might have seen a stalker on a team perhaps four months ago. Stalkers are definitely around, but they seem to be helmed by soloists.

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  9. 1 minute ago, tjjano33 said:

    Did they change how to get the Long Range Teleporter since Page 7 Came out?  I got all my badges for Atlas Park (took a bit because I did not know they moved the Rookie Exploration badge).  However, I did not receive the Long Range Teleporter power after getting the badge and merits for completing it.  I assumed then that there might be a change, so I went to Kings Row to get one badge and thought maybe now I have a badge in two zones that the power would appear, but no luck.  Did they change the requirements on how to get the Long Range Teleporter or is it a bug that I should report?

     
    You now need 10 exploration badges to unlock it.

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  10. 53 minutes ago, mechahamham said:

    On the multi-lingual front, the players I seem to run into the most often that have trouble with English are Korean folks. They're usually on in the VERY late night US time or early morning. When my insomnia lets me sleep at all, I'm usually on the same schedule they are.

     

    I had no idea that there were non-English speaking folks on HC. I don't think the HC servers/clients support any sort of localization, so this must be tough for them.

  11. As a level 2 blaster, I accidentally zoned into Steel Canyon and was insta-killed by nearby Outcasts. Ending up in the Steel Canyon hospital, i wasn’t good enough to run back to the tram or the tunnel back to Atlas before being killed again and sent back. I just ended up deleting the character and recreating it so I could be in Atlas. If that wasn’t bad enough, I accidentally wandered into Independence Port at level 9 on the recreated character and essentially fell into the same loop. Fortunately, I managed to make it to Skyway just to be instantly put down by a Troll boss. The trek from the Skyway hospital to the tram wasn’t nearly that bad. 

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  12. I don't think there's a difference in mob density. As @Lunar Ronin mentioned, the red side mobs are more difficult. CoV came out a year after CoH and the devs definitely learned a lot. The missions are honestly richer. The stories are better (yes, even though you are often times an evil minion of someone more powerful). Even the contacts are more flavorful. Compare Doc Buzzsaw or Television with a contact like Steven Sheridan or Cadao Kestrel. CoV, if I'm not mistaken, introduced elements like ambushes, cut scenes and more varied mission objectives. You also have less free 13 lawyers from the Devouring Earth or find 11 relics in Oranbega type missions.

     

    I think CoV's unpopularity simply boils down to the fact that most players (me included) like playing the good guys in a superhero MMO. Mercy Island is rather depressing compared with Atlas Park which is not only buzzing with player activity, but gives off an uplifting feeling.

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  13. 1 hour ago, PeregrineFalcon said:

    My main is a tank and I spent years leading PuGs on Freedom and Virtue and then on Torchbearer. In all of those years leading PuGs I had maybe a handful of bad experiences. So maybe, just maybe, if you're having a lot of problems with PuGs the problem is you.

     

    Nah, that can't be it. We're all perfect. It's those other people who aren't on the forums who are the problem, right?


    I’m not sure why you’re so snippy. I made it clear that the majority of my PUG experiences are quiet but competent. I’m surprised there seems to quite an abundance of stories of bad experiences. Without fail, there is a weekly story here about some failing. 
     

    If you have something to add to this conversation great. If you’re trying to snidely insult me then yeah, that’s evident. Good day to you. 

  14. I think both ATs are end game viable but brutes, if built well, can more easily play a pseudo tank role owing to higher resistance caps and hit points.

     

    I like defense sets for scrappers and resistance sets for brutes in general. I have not played regen on brutes since I’ve started on HC so I’m ignorant as to what they can do in end game content. Regen on Sentinels is actually pretty good, while the consensus opinion is that it is underwhelming on scrappers (though IOs can probably patch many of the perceived shortcomings)

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  15. 1 hour ago, Oubliette_Red said:

    Bad PUG experiences for me are often caused by:

     

    1. Folks playing solo on a team. If you're going to run off on your own then complain when you've been pounded into the floor, don't bitch and moan to or about about the other players who kept together and covered each others' back. If you can hold your own, fine, if not then the 'G' in PUG stands from Group.
    2. Being unfamiliar with a special mechanic is a mission and ignoring instructions on how to deal with it. Not everything in the game requires brute force, some thing require you to use items/kill X but not Y/defeat or destroy item prior to defeating X/etc.
    3. Not paying attention. Team activity being advertised 'Kill most or kill all' and players punching straight through to the end.

     


    I think all these are somewhat excusable if you’re talking about a player base that’s a mix of old and new players. Some of us have probably played certain task forces upwards of a 100+ times. How can people still be this bad with that much repetition? 

  16. I've had my share of bad pick-up groups recently though the majority of my teaming experiences have mostly been quiet competence, teammates who join and fulfill expectations but are relatively quiet.

     

    There are some of us that have well over a decade plus of experience, and let's be honest, this game isn't that tough. There's really nothing that require twitch reflexes, buffs/debuffs are very powerful and encounters are rare where you require players to act in a specific sequence or apply anything more than the simplest of strategies (e.g., "don't go on the stairs until we clear around it).

     

    And yet we are regaled continually of stories of incompetence, bad team play, and sometimes bad behavior bordering on griefing.

     

    This would make sense if this was 2004 and the player base had only a couple of months under their collective playing experience, but this is 20 years later. Yes, there are "AE babies", characters that are manned by players who rush to level 50, but I think those are rarer than what most people believe. I think this is an overwhelming veteran playing base, and the state of play from our random pick-up group doesn't seem to match what I think should be better overall play.

     

    I wonder a little if the bad play could be a result of part-time play. The vast majority of us have careers, families, activities, outside of this game and dip in only here or there. Maybe, it's truly rust. I know that I'm competent on just about anything pre-incarnate but I'm not knowledgeable about iTrials or how to speed past certain obstacles.

     

    The other reason could be that some of us just don't care that much about our quality of play. I know there's more than a few that may enjoy an adult beverage or two while playing and that could obviously affect judgment, reflexes or even behavior. Others may just be tired of the pace of traditional team (which begs the question of why join one in the first place) and may try to solo in the context of a team.

     

    Thoughts?

  17. I don't think Fire/Fire is as bad as many of us remember it. Back in the old days it was the epitome of a debt machine.

     

    With that said I think this would be terrible combination for me because how methodically I typically play. With Fire/Fire you just have to go for it and trust the best offense is the best defense.

  18. +0/x1 default all the way until level 25-32 depending on AT. Then I'll bump to +1 or +2 but still keep it at x1. I value story arc completion and reward merits as much as the additional xp. At around late 20s/30s though, leveling slows a bit so bumping up difficulty still allows for a decent leveling speed while completing arcs.

  19. I realize that the folks that lurk here probably skew older than even the current player base. I'm assuming that I'll get different answers on Discord or on /r/cityofheroes. According to this thread, we skew to around 50 years old and are mostly males.

     

    I'm curious if the NCSoft licensing agreement and/or the updates in Issue 7 lured in any new players, players who are experiencing City of Heroes for the first time in 2024 (or late 2023).  If you're new, I'd love to know what drew you in.

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