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FFFF

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Posts posted by FFFF

  1. 1 hour ago, Snarky said:

    I do NOT see it that way,  Take Lord Recluse.  Tech, gadgets.  Yes, the Well granted him great power.  That he infused into more gadgets.

     

    Get Robotic Drones for Lore Pets.  My new Ice/Dark Corr will take Polar Lights.  Yes, the Incarnate Nuke is harder to explain.  But we have 50 levels of odd temp powers we have been throwing around.  They really should offer weapon fired solutions for a few of those, all of those however.

     

    Basically, in a nutshell, I saying you got no imagination.  IMO

     

    We're just going to agree to disagree. I think the lore is what lacks imagination. The Well of the Furies could have been something more euphemistic instead it's literally a Well, and it's mystical. It's the literalness of the lore which I find confining. Sure, you can hand wave a lot of this away, but at the end of day, you're a McGuffin-empowered Incarnate.

  2. One moment that shattered some of my treasured childhood memories was learning about Midichlorians in The Phantom Menace.

    image.png.998f9955acd4ab5954f9e60fb50d0a50.png

     

    Before then, the Force was a mysterious power bestowed to a very few, and was something mystical in the space opera setting of Star Wars. Explaining it as a mass of microorganisms took all the mystique out of it. I think in some ways, the reason why vampire and werewolf mythology works so well is that they represent a hidden world in our current belief of how the world works. I think you reduce it as some sort of virus infection or genetic affliction, it become less interesting. In sum, over-explaining some things makes it less interesting, not more.

     

    I find that progressing as an Incarnate to be rather lacking from a lore standpoint. Your progress is not only not original - as Incarnates have existed before you - but dependent on a magical McGuffin. It's rather immersion breaking to have my tech-origin Bots/Trap MM have to chase vestiges of the Well to grow more powerful. It's also clear there are individuals and organizations that have power scaling equal to or beyond the Well (Ouroboros, Dream Doctor, The Battalion, etc.) Most of my post level 50 characters feel shoe-horned into a lore that doesn't really fit.

     

    Now, I'm not complaining about the mechanics to enforce a uniform way to increasing power to post-level 50. I just wish the story/lore was more mysterious and open to more interpretation. It feels like taking away creative agency. Instead of finding enlightenment, discovering the anti-life equation, ascending to the Heavenly Realm, etc., you are Incarnate number 10,243. It's boring and I wish wasn't so.

    • Like 2
  3. 10 hours ago, Amber Raven said:

    Hi everyone,

     

    I played for about 4 or 5 months when the game first came out (grav/ff controller) and am currently sat looking at the character creation screen where I have remade that character but this time around I don't have a group of RL friends to play with, and I remember soloing as being unbearable on that character.

     

    I'm thinking potentially sentinel or brute this time, I need something reasonably sturdy as I can't move very well in games, since playing last I've lost an arm (or MM would have been really intriguing :D)

     

    Are there any power combinations in those two ATs that either just don't work together or are noob traps? I'm just feeling a little overwhelmed! Should I be looking at any other AT? I hope to group at some point and would be happy on permanent buff duty, I just want to be able to do missions on my own 🙂 

     

    Thanks in advance!

     

    A lot of people will recommend a scrapper or a brute, but I'd recommend a stalker. Stalkers can be made very sturdy, and they have mez protection in their secondary. Stalkers have a few big advantages that will be of interest to you: they can hide and dictate how each fight starts; with assassin strike, they can eliminate or heavily injure the biggest threat in each encounter; boss fights become trivial. Stalkers solo very well. If you have limitations in moving a character around, this will be a good AT for you.

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  4. I don’t bother slotting IOs until level 27. That’s when the dual enhancements (acc/dam for example )start becoming greater than what you’d generally get for a single attribute enhancement (all damage for example). 
     

    Even with SOs, the game is super easy at those levels. I think twinking more is kind of silly. I will slot anything useful that is self-found or comes out of something I converted that I was going to sell. But no full sets until 27+. 


    I level up characters the traditional way. I do have a stable of farm characters but don’t like to PL my own heroes. 

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  5. The converter economy makes self-funding characters really easy and makes farming not really necessary. It almost works too well, to the point that the abundance of IOs may contribute to balance issues. 
     

    I play some on Rebirth and soloed a Tanker to 50 there. The  influence scarcity issue was as rough as I remembered it on Live. Over there, the low level market is dead so that cool orange recipe that could be sold for millions here is vendor trash. 

  6. 22 hours ago, MonteCarla said:

    It's been easier to get teams together, and really nice introducing people to things like Hero Tips missions that they haven't seen before. 


    I played my very first Tips mission just a few months ago. And played since day 1 of live service. 
     

    I think that’s mostly related to my own experience. I think I largely ignored the morality sub system and just played either heroes or villains. 

  7. Getting all the exploration badges in a zone nets you 5 merits plus the Passport accolade and Long Distant Teleporter power. Assuming, you toured 3 zones, that’s 15 merits. 
     

    Edit: I think that tour is one of the best ways to help new players. The second best is having players switch to villains for all the mayhem badges that switches to the Task Force Commander when they return hero side. 

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  8. “The definition of insanity is doing the same thing over and over and expecting different results.” - Mender Lazarus

     

    So I'm one of those weirdos who plays through the low level contacts on each character. As I articulated in this thread, I start with Matthew Habashy, his follow-up contacts, do Twinshot's story arcs, head to the Hollows, and then head to King's Row for Shauna Stockwell and Eagle Eye. For most, I'll head to Faultline to start those story arcs unless I partake a Positron Task Force. Since I started on Homecoming back in April of last year, I've done this over 20 times, for each new character I've created.

     

    I think it's fair to say that many people will think this is quite boring. I've done this enough to know most of the glowie locations, and where hostages are kept (even on the large Troll maps). I completely understand the perspective of someone who no longer want to see this content and use Death From Below to blitz past these levels or just power level a character into the mid-levels or even to 50. There is no orthodox way of playing this game, and I'm not suggesting that playing through the content is the official, standard or orthodox way of experiencing the game.

     

    "A journey of a thousand miles begins with a single step" - Tub Ci

     

    "Woah, I know kung fu!" - Nebel Elite Fist

     

    What is interesting to me is seeing a character progress. Powers which are terrible with the default slot and at low level can change dramatically when investments in them are made. I was amazed to learn that mass immobilize powers take on a completely different dimension with the ability to supplement them with procs. This wasn't something that was considered standard practice when inventions were launched. I still remember how many players considered procs to be under-powered compared to more traditional slotting conventions.

     

    Similarly, seeing a character start off weak and steadily grow in power by gaining new powers, new slots and enhancements is where I derive the most joy. I have power leveled a couple of characters to 50, tricked them out with the best enhancements - typically in the 500-700M range - and then been completely bored by them. I just don't have the same connection with them, and they are my least played characters.

     

    "Do or do not, there is no try." - Lord Recluse

     

    What Homecoming does really well is be a sandbox. Due to merit-based economy, I can quickly craft/sell to fund any variety of character I want. The same low level content poses very differing levels of challenge depending on AT and power choices. A character with ranged attacks and hover makes the Frostfire mission a cakewalk. Similarly some power sets seem just designed to overcome these easily. My level 11 Traps/AR Defender easily overcame Frostfire and then the elite bosses in Eagle Eye's missions at level 13. My level 16 Electric/Storm controller couldn't do enough damage to easily overcome the early elite bosses without resorting to prestige attack powers, lots of red inspirations and blues due to how quickly he burned through endurance.

     

    "You're a wizard, FFFF!" - Jean Luc Picard, Circle of Thorns Ruin Mage

     

    Seeing these differences first hand, and watching your low level character steadily gain power is what is interesting to me. Compared to some of you, I'm still a bit of neophyte in this game. Though I played quite a bit during Live service  and spend quite a bit of time here and on other servers, I'm probably vastly underestimating how much some folks play this game, to the point they are quite tired of seeing some of the content. However, for me, there's quite a bit to explore. I haven't tried every power set or haven't had much experience much with certain ATs (Dominators, Arachnos Soldiers, Warshades, Stalkers).

     

    I know that there are some of you who continue to play due to a desire of seeing concepts take to life, or because you use characters as a means of story telling. I think we are sort of similar in that we appreciate this very familiar sandbox to see our creations grow.

     

    Anyways, thanks for reading this rather long meandering of why I play here.

     

    "Live long and prosper" - Sp0cK, Freakshow Tank Smasher

     

     

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  9. I was on a PUG Positron 1 last night, and the team was a MM (no idea on secondary), a Traps Defender, me (on Mo'Hawk my Electric/Storm controller) and the rest melee, a mix of scrappers, brutes and tanks. It was a pretty great setup. With the FFG, Steamy Mist and various Leadership toggles, the group was above the defense soft cap. No one took any significant damage in any of the fights...as long as we stayed together.

     

    So the TF goes absolutely flawlessly. No one is taking any damage. Acid Mortar, Freezing Rain and other debuffs were making kill speed really fast. Anything that didn't die fast was either flopping around like a fish, locked down via a hold or trying to run away.

     

    This is when one of the brutes gets cocky. He leaps out of our huddle and dives into a big group of Clockwork. Goes to red hit points immediately and screams "heal!". Well, I'm the only "healer" on the team with an O2 Boost single-slotted with recharge. I run to the edge of the protective huddle and heroically hit him for 60 points of healing, moving him from red to dark orange. Didn't help much, and one of the Canon Princes pretty much puts him into the dirt the next hit.

     

    Now, that of course didn't teach him any lessons, and the sheer ease of the combat encouraged a couple of the other melee to follow his lead. They all face planted pretty quickly. Meanwhile, the characters sitting in the FFG/Steamy Mist peloton pretty much were still killing fast and weren't taking any damage. This repeated a few times, and few runs from the hospital later, everybody stayed huddled up.

     

    No one died again until we ran into the copies of ourselves. Note, kill the storm controller copy right away. He (me) used Freezing Rain on us as the opening move and we wiped.

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  10. 2 hours ago, Scarlet Shocker said:

    One of the great things about this game is the ability to convert inventions, both within and without their set.

     

    But I've never worked out which ones to convert. Some just seem to give endless dross, others seem to come up with exactly what I was looking for. How do I tell which is which? Seems so very difficult to tell.

     

    Buy the cheap rare recipes and convert those. Buy at specific breakpoints - level 20, 25, 30, etc. Because some of the valuable enhancements such as Miracle +Recovery don't show up after 40. The lower level recipes are also cheaper to craft and on the average use cheaper rare salvage.

     

    You can convert uncommon recipes but the only ones that seem to sell are defense and resist sets.

     

    The folks who do this seriously buy as many recipes, converters and their associated salvage as they can, log off that character and then check back after awhile. Patience can save you a huge amount.

     

    I generally don't do that. I'm too impatient. I'll get a few cheap rare recipes, usually matching the rare salvage I have banked, use merits to buy converters and set aggressive prices to sell fast. I'm not maximizing potential profit, but I make enough to kit out any character as much as I want.

  11. My fave thing to do is save a low level hero who is struggling against the Hellions right outside the fences of Atlas Park proper. With the current Excelsior, there are fights that break out all over the place. 
     

    I’d never steal a kill or anything that obnoxious but may hit them with a well-timed O2 Boost just as they hit red in hit points. 

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  12. 2 hours ago, SeraphimKensai said:

    I'd suggest do it as a Traps/AR Defender. You'll need more therapy that way.

     

    That won't be the headache you think it will be. That's actually a strong setup. Anything Traps with large cone AoEs is a murder machine. Defender strength mortar + flame thrower. Anything that lives get a Full Auto. Snarky should stick with his blaster fantasy.

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  13. Outbreak -> Kill one or two Hellions -> sell the large inspirations for starting cash -> Atlas Park exploration badges -> convert the merits to converters and sell for more starting capital.

     

    Then I go through Matthew Habashy -> Aaron Thiery -> Hollows -> Shauna Stockwell -> Eagle Eye. All those missions are really good and have a modern (except the Hollows) feel to them. You'll have well over a hundred merits after running through those arcs so at that point, you've self-funded yourself. I usually start buying / using SOs at level 9-10. Before then, they make too little difference.

     

    At that point, I diverge quite a bit. I may do Twinshot's mission arc if I did her early arc, I could solo at Posi 1 (which is really easy for just about any AT with SOs). I do Laura Lockhart, Graham Easton and the FSBA contacts if the character is in the Talos Island range. After that I level casually until I lose interest in the character. Most of the time, I get to 50, get a few incarnate powers and call it a day.

    • Like 1
  14. 10 hours ago, An R Key5993 said:

    I really do want to like this game but as of right now I just don't, I was hoping someone could maybe help me figure out why.

    For context I've made two characters so far, neither of which have excited me so far. I also should say I'm very much a fan of older game philosophy, I don't mind having to grind, I don't mind prolonged gratification, all of this is fine with me but nothing is clicking yet.

    So with all the praise this game gets I'm hoping more experienced players can tell me if its just simply not for me, which is fine, or if early level content is pretty much what I can expect throughout the entire game.

    I hope given the topic no one takes offense, if the game is not for me it's just not for me.

     

    The early game can be dull. You have very little in the way of powers. Some ATs only have 1 powers-based attack, brawl and a temp power. That's not very good. As you level, you gain attacks/powers quickly. I'd say play to level 10 or so, you'll have 5 power selections and can get a decent sense of what a character can do.

     

    The early contacts / mission show their age - they were introduced in 2004 and the devs didn't quite understood their own game. If you want to see a better example of when the devs started to get it, play villain side (missions are a lot better, more interesting, but you have to be a bad guy) or Praetoria (wait a bit because the difficulty ramps up a lot compared to being a hero or villain). City of Villains was implemented a full year after game launch and it shows. Praetoria implements the morality system, and you'll have choices on how to end key missions. Praetoria missions is probably the standard in which the devs wanted their missions to feel, but they never went back and updated their earlier work.

     

    Why I play? The game is a sandbox. You conceive a character and the character designer and selection of powers enables you to create it very accurately. Want to play Superman? This game allows you to pick fly, laser eye beams, super strength and invulnerability. That's pretty flexible. Wolverine? Claws and regeneration. With that said, your own original concepts (in my opinion) will be more fun rather than a homage / copy of someone else's.

  15. If you've never tried this game before, this game feels overwhelming. There's also several things you can do as a player to make things harder, and end up with a bad experience.

     

     

    This video came up in my recommendations. It's a nearly 3 hour stream so I'll walk you through some highlights. Also, I realize he's not very serious in the stream, and maybe had a drink or two, which probably affected his decision-making. Nonetheless, even if the player was serious, I think these choices are easy to make as a new player.

     

    • The player considers picking Going Rogue and ending up in Praetoria (3:07) Coincidentally, we had a new player on Discord who was playing a level 12 Titans/Bio Brute and was absolutely getting thrashed by the mobs there. Praetoria has none of the guiding missions that blue side has.
    • The player picks Peacebringer as his starting archetype (4:28 ). Peacebringers are great, but if you are unfamiliar with the AT it is not as straightforward as a scrapper or blaster. And I don't think most people would recommend the EATs, VEATs as a first ever character.
    • The costume creator (which most of us love) is overwhelming (6:34). Tons of choices but things like unlinking colors, not knowing whether a costume piece is a chest detail or a shoulder is not intuitive at all. I can see a new player struggling with trying to get it to look like a superhero instead of some mutated, dog-headed robot (not that I have any biases against mutated, dog-headed robots)
    • The player skips the tutorial and goes in as a level 1 straight to Atlas Park (19:23). I think that's a consequence of being a Peacebringer; however, it's a choice any new player can make especially if they feel they are a veteran in other MMOs, RPGs. So he missed out on a description of the power tray, maps, way points, enhancements and inspirations. In this video, I don't think he used inspirations until level 4. Fortunately, a person who was watching his stream rolled a brand new controller (gravity/force fields) and teamed with him until he started getting it. Note, the player literally died in his first fight in the game against a mob of Vahzilok. (24:40)
    • The player inadvertently zoned into Steel Canyon (28:28), took on a group of deep purple con Fifth Column as a level 1 and was promptly sent to the hospital. It was fortunate in this case he was a Peacebringer but any other AT without a flight power would have caused the character to be stuck at the hospital unless they managed to run to one of the trams or the zone exits (perhaps, a run into Perez Park instead of trying to make the Yellow tram?)

     

    Anyways, some other highlights:

     

    • Thinks the Fifth Column are police NPC, dies immediately (29:10)
    • Zones into the hospital deep in Steel Canyon, dies almost immediately to Outcasts/Tsoo (29:55)
    • Lured in by the fascinating, green glow of a Circle of Thorns ritual and dies immediately (32:32)
    • Flies out of Steel Canyon to safety (34:56)
    • Cotton Candy Cuddles tries to give influence (who does this all the time on Excelsior). Rejected because he thinks he's being scammed (1:51:28)

     

    tl;dr, This game is a lot less new player friendly than most of us vets thinks it is.

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  16. 42 minutes ago, Know1 said:

    I had a concept from back in live  The DarkNStormy Knight.  Remade them the other day, name was taken, so I saved the look, and went to another server. 

    So in answer to your question, if a name is taken, I will move to another universe to get it.

     

    There are times when I think there are no original ideas. Or rather ideas no one else have ever thought of. Behold your character from another universe (rather an alt I have on Everlasting).

     

    image.png.b0cd4bfca34555c561e6b713f6aad315.png

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