Running this zone for the first time on the open beta! Just wrapped up the Straxt story arc, and working my way through Orpheus's contact now. Lots to love, lots worth critiquing. I'm going to try to keep gameplay feedback brief, because I'm aware that I was playing co-op missions solo so my experience might not be representative of other players' or the intended experience:
- Missions felt decently paced, but bosses go down a little easy.
- I felt decently able to solo everything on an appropriately-levelled Arachnos Widow with crafted enhancements (wanted to test out the new VEAT changes!). Died a couple times in more hectic fights.
- Bomb locations in both the cargo ship and the warehouse were really obscure and out of the way in places, which got a little frustrating, but that could just be poor RNG on the spawn locations.
While I love the content itself, I have some feedback on the grammar and word choice in the NPC dialogue I've read so far that really make me think that a few bits of dialogue could use another polish/editing pass before release to make things clearer for the players. However, I'm also conscious of the fact that, as the build is currently at Release Candidate 2, it's probably too late for substantial overhauls of the dialogue before the final release of Page 7. As such, I've included a "tl;dr" at the bottom of the post that just consists of purely of grammar and formatting errors I've noticed during my playthrough, rather than my more in-depth thoughts about the quality of the writing so far (very good) and ways I think the presentation could be improved (extra clarity on a few lines of dialogue).
Here we go:
And the "tl;dr" of quick fixes to grammar and formatting:
Anyway, this zone rocks. Sorry for the long post!