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Coyote

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Everything posted by Coyote

  1. The thing is that has absolutely nothing to do with enhancement converters. It's always been possible to make tones of inf from the market. Now in terms of time:inf yes it is one of the most profitable things you can do in game but that's because relatively few people are interested in doing it. If you removed converters it would still be the most profitable way to make inf (it was on live after all, even long before converters were available). So removing converters won't stop people making billion of inf at low levels by playing the market, it will just increase costs for everyone else and personally that smacks of telling people to pull themselves up by their bootstraps. It has everything to do with converters. I didn't "play" with the market, nor did I spend any meaningful time learning the market. All I did was take worthless enhancements and instantly turn them into enhancements worth millions of infamy. It's not one of the most profitable things to do in the game it is THE most profitable. So? I'm not seeing the problem here. Can you please spell it out for a simpleton like myself? What's wrong with people getting things really easily in a game whose purpose is to entertain, rather than frustrate? When can I chose what level I want to be when I make a new character? I also want a button that will instantly take me wherever I want to go in the game because I find it frustrating at times to press my direction keys. Et cetera.... Slippery slope argument. Do you see every character in the game have every IO in any set that they want? No? Then why make ridiculous metaphors? The converters make it easier for people who play story arcs and task forces to raise a lot of money, but that only matches up to what other players could do by playing the market. I've made millions by using the market to obtain and use converters, and it's good that players who just want to run missions have access to a methodology of earning IOs that compares to playing the market or farming.
  2. Does anyone know how Force Feedback's proc IO works in untargetable pet powers like Tornado and Lightning Storm? Do you get a +Recharge bonus when first placing them, and nothing else after that? Do the pets get a possible +Recharge to their powers (useless for Tornado, but useful on the storm cloud)? Or do you get a +Recharge bonus whenever they trigger?
  3. The only AV I soloed as a Warshade was using a Shivan, so I'm not sure that it can be done. It looks as if you're trying to do it in Dwarf Form, which is what I also tried. If you do this, you will want all of the attacks more heavily slotted, and slot the Drain as part of your attack chain. Also, slot up the Mire with the Damage/Endurance IO rather than the Damage... you lose a bit of damage, but it's a heavy endurance drain. Both the Smite and the Strike need to be 6-slotted, probably with more Endurance reduction in there. Also, as a side note, why is Gravitic Emanation slotted up for damage? You can actually get decent damage out of it using Procs, but if you're going to slot for its effects, slot for Accuracy/Recharge/Stun. And add a KB to KD proc in there.
  4. Note that slotted with Damage IOs, Jolting Chain does about 100 damage at level 50. That may seem underwhelming, but it's on an 8 second recharge... powers on Controller scale that recharge in 16 seconds would only do a bit more damage than that. It's actually a strong damaging power for Controller AoEs. And while spamming AoE attacks with 8 second recharge is usually tough for the Endurance, Electric is a set that should have no problems doing this, given End recovery from its single-target attacks, Conductive Aura, and the Sleep field.
  5. I've mapped out a few Ice Control characters who are tremendously strong defensively. They all have something in common: a strong -ToHit effect. Time, Rad, Dark and even Plant secondary all turn Ice Controllers into super debuffing Controllers. The mobs still attack... slowly. And often at each other. And for less damage than usual. And the little damage that comes through is easily healed. So you can build Ice Controllers who are strong on the defensive side... their -Recharge adds to those of the secondaries, and their Immobilize and KD abilities reduce damage even more, and the Confuse adds to that. You're not stopping mobs from acting, you're just making their acting almost irrelevant. The problem with them is damage, especially low-end. I'm not sure where it could be added, or if Arctic Air's Confuse effect should be a bit stronger, but while they can play very safely, they don't do much damage. The Prestige attacks help a lot with this, but I don't like saying that a set is fixed because it has Prestige attacks available to it.
  6. In most gameplay, Earth works well with anything since it has such good control. I like /Rad also with it, since Earth has -ToHit from Earthquake... stack it with Radiation Infection for flooring just about every mob. However, two interesting choices are Thermal and Cold. Either one of these will allow you, if you take the Pet Defense/Resist IOs, to have Stoney tank AVs. And since both of these have -Regen and -Resist, you can actually damage the AV solo. And you don't need to build an expensive character. Which makes this one of the cheapest AV-soloing characters out there, though not especially fast at it. And both builds would be excellent for teaming.
  7. Not sure why so many people seem to think phantom army does knockback, they definitely do not. If that's what you meant. He meant Phantasm
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