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Coronach

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  1. First off, I'm glad to have found this server. I've thoroughly enjoyed my time on it so far and have fallen in love with the game (again) enough to start nitpicking it to death. I would like to see the Panther/Coyote Travel Powers allow toggleables to remain active. Relying on them as they are now involves re-toggling 3-7 powers every single time your team moves to a new pack. Among those are bound to be toggleables that have a lengthy cooldown and/or lengthy animation, which makes a one-button powexectoggleon macro an imperfect solution that does little to prevent you from lagging behind. As a result, these travel forms feel so unwieldy that I find myself never using them on toons where it would otherwise be perfectly thematic and my primary mode of transportation. I'm assuming three things: Those powers don't already allow toggleables because the visuals would be jank; It's not nearly enough of an issue for the team to dedicate resources/time towards implementing a clean solution to those visuals; There's a quick and dirty solution that would allow those powers to keep toggleables on in the same way the P2W flight travel powers can. If I'm not completely off the mark and we can have toggles remain active with the tradeoff of jank-but-not-super-jank visuals, I'm hoping for that to be considered. That's all. Cheers.
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