Hey all,
This is my first shot at a tank since live. I haven't played Bio Armor much yet, but figured it would benefit from generally well-rounded Def/Res/HP with the Regen being the icing on the cake. The primary goal of this build is survivability and keeping aggro. I would like think to be as durable as possible, so cost is not a concern.
Looking forward to some constructive criticism and any ideas as to the best place to put this last slot.
Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/
Click this DataLink to open the build!
Crawler: Level 50 Mutation Tanker
Primary Power Set: Bio Armor
Secondary Power Set: Spines
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Hardened Carapace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-ResDam/EndRdx/Rchg(3), UnbGrd-Rchg/ResDam(5), GldArm-3defTpProc(7), StdPrt-ResDam/Def+(7)
Level 1: Barb Swipe -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(40), SprBlsCol-Acc/Dmg/EndRdx(40), SprBlsCol-Acc/Dmg/Rchg(43), SprBlsCol-Dmg/EndRdx/Acc/Rchg(48), SprBlsCol-Rchg/HoldProc(50)
Level 2: Inexhaustible -- PrfShf-End%(A), NmnCnv-Heal(43), NmnCnv-Heal/EndRdx(46), NmnCnv-Heal/Rchg(48)
Level 4: Environmental Modification -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(9), LucoftheG-Rchg+(9), ShlWal-ResDam/Re TP(15)
Level 6: Spine Burst -- Arm-Dam%(A), Arm-Dmg/EndRdx(17), Arm-Dmg(37), Arm-Acc/Dmg/Rchg(39), Arm-Dmg/Rchg(39)
Level 8: Adaptation
Level 10: Ablative Carapace -- Pnc-Heal(A), Pnc-Heal/EndRedux(11), Pnc-EndRdx/Rchg(11), Pnc-Heal/Rchg(13), Pnc-Heal/EndRedux/Rchg(13)
Level 12: Evolving Armor -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam(19), UnbGrd-ResDam/EndRdx/Rchg(21), UnbGrd-Max HP%(36)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 16: Ripper -- SprGntFis-Acc/Dmg(A), SprGntFis-Acc/Dmg/Rchg(17), SprGntFis-Dmg/EndRdx/Rchg(19), SprGntFis-Acc/Dmg/EndRdx/Rchg(23), SprGntFis-Rchg/+Absorb(25), SprMghoft-Rchg/Res%(37)
Level 18: DNA Siphon -- Erd-Dmg/Rchg(A), Erd-Acc/Dmg/Rchg(25), Erd-%Dam(36), TchoftheN-Heal(48), TchoftheN-Acc/EndRdx/Heal/HP/Regen(50)
Level 20: Build Up -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(21)
Level 22: Super Speed -- EndRdx-I(A)
Level 24: Kick -- FrcFdb-Rechg%(A)
Level 26: Genetic Contamination -- ScrDrv-Dam%(A), ScrDrv-Dmg/EndRdx(27), ScrDrv-Acc/Dmg/EndRdx(27)
Level 28: Impale -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(29), SprWntBit-Acc/Dmg/EndRdx(29), SprWntBit-Acc/Dmg/Rchg(33), SprWntBit-Dmg/EndRdx/Acc/Rchg(33), SprWntBit-Rchg/SlowProc(50)
Level 30: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(31), RctArm-ResDam(31), RctArm-ResDam/EndRdx/Rchg(31)
Level 32: Taunt -- PrfZng-Taunt(A), PrfZng-Taunt/Rchg(33), PrfZng-Taunt/Rchg/Rng(34), PrfZng-Acc/Rchg(34), PrfZng-Taunt/Rng(34), PrfZng-Dam%(36)
Level 35: Quills -- ScrDrv-Dmg/EndRdx(A), ScrDrv-Dam%(37), ScrDrv-Acc/Dmg/EndRdx(40)
Level 38: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(39)
Level 41: Throw Spines -- Rgn-Dmg(A), Rgn-Dmg/Rchg(42), Rgn-Acc/Dmg/Rchg(42), Rgn-Acc/Rchg(42), Rgn-Dmg/EndRdx(43)
Level 44: Parasitic Aura -- Prv-Heal(A), Prv-Heal/EndRdx(45), Prv-EndRdx/Rchg(45), Prv-Heal/Rchg(45), Prv-Heal/Rchg/EndRdx(46), Prv-Absorb%(46)
Level 47: Focused Accuracy -- EndRdx-I(A)
Level 49: Physical Perfection -- NmnCnv-Regen/Rcvry+(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- UnbLea-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(5)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 0: Task Force Commander
Level 0: Portal Jockey
Level 0: Vanguard Medal
Level 0: Freedom Phalanx Reserve
Level 8: Defensive Adaptation
Level 8: Efficient Adaptation
Level 8: Offensive Adaptation
Level 50: Spiritual Core Paragon
Level 50: Melee Core Embodiment
Level 50: Rebirth Core Epiphany
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