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Burnt Umber

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  1. I'll try to be there with C. Abyssus - Water/Sonic Corr.
  2. Indeed, it was! In fact, a very similar theme on the same character and TF got me doing Theme Team, so it's always a nice bonus.
  3. I'll try to bring Horrere - Sonic/Cold Corr.
  4. Thanks! Unfortunately, what I thought was a cold turned out to be COVID, so I've lost a week. But, after a week and a half of this mess I'm on the mend. Hopefully, I'll be better enough next weekend, and I'll bring Amentia - Psi/Psi Brute.
  5. I'll see how I feel but I hope to bring Baryosynthesis - Rad./Regen. Sent.
  6. Ugh, I had the bad luck of catching a nasty bug, so I am a bit too sick to join today. Best of luck.
  7. I'll try to be there, ready to start selling popcorn, with Backstreet Justice - StJ/WP Scrapper.
  8. Unfortunately, some family is coming into town tomorrow so I won't be available either. Best of luck, and I look forward to the pictures.
  9. Hey all! If anyone's available, I'll try doing a Labor Day run of Market Crash. If anyone's around in game, come on out.
  10. I'm good on the Mirror Image or Variety Act badges for my actual badging characters. And I'd prefer not to roll an all-new character just for Shardtober, so as long as we don't specify At/powers, I'm good. I have a controller (Grav./Rad.), peacebringer, two blasters (Ele./En. and Storm/Ice), and a stalker (Kin./En. Aura) that I could bring. I'm fine with the length and planning: in particular, I think it might help to have a more organized use of Team Teleport, Mission Teleport, and ATT/Incan. Destinty.
  11. Currently, there is a spawn point for Arachnos mobs right near where Dean MacArthur stands. It would be great if that spawn point were removed so that a player having to go to Dean personally does not also have to contend with a mob, especially while reading dialogue boxes.
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  12. I'll try to bring Hostia Usta - Fire/Dark Corr.
  13. I'll try to be there on a blaster, so I guess I'm claiming red? I'm also okay with swapping to a peacebringer (blue?) or controller (purple) depending on others' preferences.
  14. I'd definitely be in favor of a way to "de-backpack" a Crab Spider. Here are two examples why: If I play an alt. build that uses the Bane path, I'm still stuck with the Crab backpack even though I'm using no powers that would utilize it. It's an artifact of another build. If I try to stay on the Wolf Spider/Huntman path, I would be stuck with the Crab backpack if I take Aim, Fortification, Serum, Spiderlings, or Omega Maneuver. None of those powers utilize the backpack itself, but, because they come from the Crab path, would force the character to have the backpack anyway. I would be fine with have such a toggle "grey-out" if a character had selected any power that uses the backpack to animate. However, for the rest of the time, it would be a neat utility.
  15. I'm mostly fine with Tide Pool because it's a slow patch so it makes sense for me to need to place it; to the extent that the Barrier Reef pet tends to be near me rather than enter melee, it being a toggle might make more sense to some degree, but it does deny corruptors and defenders a consistent anchor for Shifting Tides while solo. Shifting Tides itself needs an anchor but its ability to be on friendlies does aid in avoiding the wait to re-toggle it often. And, FWIW, Acid Mortar is in fact a pet that can be defeated but is pretty tanky, and although it's a pseudopet, PGT can be defeated by enemy AoE and trigger.
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