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battlewraith

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Posts posted by battlewraith

  1. 1 hour ago, Voltor said:

    I don't like though that Sam Flynn and Quora appear to have been written out.  TRON: Legacy needed a true sequel movie. 

     

    Which had been greenlit, with the the same director and featuring Sam and Quorra. Then Tomorrowland flopped and Disney cancelled it. I'm still pissed about that.

     

    This looks like it's going to a disaster. The first trailer made it seem like humans were pulling programs out of the grid to use as weapons.

    That longer trailer with all the footage of previous Tron movies seems desperate to remind people what the Tron franchise is about.

    The recent spots make it look like the programs on the grid have just decided to go to war with humans.

     

    Jered Leto is coming off some serious flops.

     

    There's only so much that Trent Reznor can do to generate hype for this movie.

  2. 1 hour ago, Voltor said:

    Ever get the feeling that the eyeball is going to join, literally, with the boy genius?   The eyeball has displayed levels of intelligence, did try to warn the scientist on the ship about the leeches, and the boy genius did state he wants to converse with someone that is his equal or greater in intelligence.

     

    That is my assumption. When they released the thing into the sheep, it was watching Kirsh. Boy genius came in and drew it's attention saying basically "look at me, I'm the important one."

    I took that as a foreshadowing.

     

    I was a bit disappointed in the flashback episode where the eyeball had taken over the engineer. I was hoping that when the eyeball takes over an entity, it access the victim's brain and can draw on memories, thoughts, etc. The guy barked like a seal, but didn't seem to display much in the way of human thought.

  3. 38 minutes ago, tidge said:

    Many folks provide sufficient evidence of poor reasoning skills.

    A lot of folks are fixated on vertical thinking rather than lateral thinking, and expect everyone else to follow suit. That's the more salient issue imo.

     

    46 minutes ago, tidge said:

    most problem-solving seminars immediately go to something like an is/is-not analysis which weeds out the bad ideas (because those ideas "is not"). 

     

    Lol because they are problem solving seminars. This is like saying "people who jump into a pool overwhelmingly get wet." Ideation is not problem solving. 

     

    49 minutes ago, tidge said:

    The most polite guess as to what the problem *is* becomes "person who made proposal wants validation for their exceptional thinking"... which bears out when *any* negative criticism becomes seen as a personal attack (i.e. the other user not recognizing the exceptional thinking).

     

    So is there no exceptional thinking? Who decides what exceptional thing is? You? Rudra?

     

    52 minutes ago, tidge said:

    Folks who get hung up on their own ideas, and insist on defending them to the death, is not using good reasoning.

     

    Lol like Darwin. Galileo. Socrates? Or pretty much anyone that routinely argues on the forums including you?

  4. 2 hours ago, tidge said:

    I know this sounds insulting, but critical thinking and problem-solving are skills that have to be developed.

     

    It sounds insulting because it is. It's writing off people that don't agree with you by assuming they lack good reasoning skills. 

    Meanwhile, Ghost is writing people off for being psychologically deficient. These responses are very expected at this point and emblematic of what is being pushed back against.

     

    There are two batshit crazy notions being fronted here. The first is that ideation is this tiny thing that you briefly do before getting to the real meat of the issue, which is problem solving. Nonsense. Ideation is the most important part. If you don't have a good idea, and people that are passionate about that idea, everything that follow is a waste of time. The fallout from this emphasis on problem solving is a forum populated with mundane, seemingly doable tweaks. As Oklahoman rightly pointed out, something bold like the Labyrinth of Fog would never have passed muster here. 

     

    The second thing is that people should just "move on". People are being faulted for pushing back against naysayers--probably because their weak, untrained minds can't handle "the critique". Actually, in reality nothing happens without follow through. Innovation and good ideas go nowhere unless you fight for them. And the fact that people may say they don't like an idea--means absolutely nothing unless you expect the entire audience for your game to be roughly the same sort of person. 

     

     

  5. 17 minutes ago, Ghost said:

    Don’t say an idea is bad, move on.

    That honestly sounds like you only want affirmation.

     

    The same can be said for the for the other side. The people that you described, that don't want change, absolutely want affirmation. 

    They want to play armchair dev. They want to wow people with their arguments and their knowledge of the game and the lore and everything else. 

    They want their friends to give them emojis for their good points and strike down the bad people with the bad emojis (lol).

    They will go on for pages and pages arguing shit. 

     

    But you expect the people that are hyped about some idea to just drop it and then walk away. What?

    First of all, why would any normal person bother to do that? Secondly, you really can't see the blatant double standard you've got going on there?

     

    18 minutes ago, Ghost said:

    Some people are overly sensitive and perceive anything other than adulation for their idea, as being attacked.

    It comes down to people only wanting to hear praise.  Well, that’s not how life or the internet works.

     

    Some people are like that, but I don't think that's the gist of the complaint. 

     

    1. Very few things are implemented.

    2. Things that are implemented are done slowly.

    3. There is a group camping in suggestions that think it's their dharma to pick apart ideas and evaluate those ideas by criteria that these people think are relevant.

     

    The complaint is not "wah, you hurt my feelings." The complaint, I believe, is more that, given point 1 and 2, the insistences of the people in group 3 are unnecessary and a buzzkill. And yes, that's how life and the internet works. Wanna drive away engagement--fill a place with people hellbent on critiquing the shit out of everything. That's why you have people sneaking over to general discussions to make covert suggestions over there. They are trying to avoid the mentality frequently seen here.

  6. 58 minutes ago, Ghost said:

    There are people out there who simply do not like change.  They are not comfortable with it.  They don’t choose to be that way, it’s just how they are wired.

    Have some understanding instead of belittling them.

    Explain your suggestion fully, and start working on your next idea.

     

    There are people out there who do like change. They like novelty. They like to spitball weird ideas. They don't choose to be that way, it's just how they're wired.

    Have some understanding instead of branding them whiners, complainers, trolls, people beating a dead horse etc. 

     

    The "do not like change people" act like fate tapped them on the shoulder to be a forum garbage cleanup crew. That turns others off. That's why we have these discussions.

     

    37 minutes ago, starro said:

    A terrible idea should be picked apart until it is improved or concluded.

     Nope. If you think an idea is terrible, leave it alone. As has been pointed out ad nauseam, the less response a post gets the faster it disappears. 

    The people that demand suggestions be treated like engineering reports and pick everything apart don't really add anything, they just kill whatever fun other people may have had spitballing an idea. And drawing attention away from other ideas in the process.

     

    I agree with the move on sentiment, but it's misapplied. If you see an idea you think is bad, move on. 

    Weigh in on the suggestions that you actually like and actually want to help flesh out. 

  7. 6 minutes ago, GM_GooglyMoogly said:

     

    True, it was four or five years, but I specifically started at the end of the list, so I was only looking at the very oldest ones.  I also later found one that took about a year -- make controller pets controllable. 

     

     

    As you noted in that thread, that guy's idea was largely  rejected by forum regulars--to the point that he accuses Rudra of existing to flame people.

    His actual idea was not implemented. The general idea to give controllers (but not doms, like he asked for) more control was implemented.

    The implementation that happened was what MMs and lore pets already had in game.

     

    You really mean to tell me that this thread had some impact on this transition?

    Like some dev read that and thought "wow, what a great idea. We should do something about that."

    And then they hustled on that idea and got a change implemented within a year, whereas simpler examples took four or five years to implement.

    Yeesh.

     

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  8. 32 minutes ago, tidge said:

    Absence of evidence is not evidence of absence.

     

    Absence of evidence is an indication that you probably shouldn't take a particular claim very seriously.

    I don't haunt this place like some, but I haven't seen a rash of the devs implementing bad suggestions posted here.

    I haven't seen that happen to anything close to a significant degree at all.

     

    5 minutes ago, GM_GooglyMoogly said:

    I did accept battlewraith's challenge to find any suggestion that had ever been implemented into the game and I found four that I provided links to before I got tired of looking and I was still in 2019 (This was in The Idea Police thread).

     

    And it was nice of you to commit your time to doing this. You certainly did find examples, but I think it's also important to remember that those examples took years to go from a suggestion in a thread to implementation. IIRC, the first example you cited took 5 years to be implemented. The person who asked for it has long since left the game, or at least the forums on that account.

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  9. 47 minutes ago, Ghost said:

    Irony is calling people names for disagreeing, and then suggest being civil.

    And then the added irony of you taking me to task for this.

     

    9 minutes ago, tidge said:

    The "devs" have implemented objectively bad ideas.

    Ok, so with respect to this conversation you're pointing to an idea that had nothing to do with this forum and was immediately removed.

  10. 9 hours ago, DrRocket said:

    So once a suggestion is plagued by negativistic attitudes, and at times personal disputes, lets face it, the devs are not going to read through pointless chaff, despite it was a good workable idea and the suggestion is therefore dead. Once a suggestion has more than 3 replies that are not additive, the suggestion is pretty much toast

     

    All the suggestions are toast. The point of this subforum is to make toast. 

    The negativistic Nancies that congregate here accomplish absolutely nothing other than frustrating other players, characterizing them as complainers, etc. 

    There is no world where the devs are going to see a bad idea, something impractical or unworkable, and run with it based on what someone suggested here. And the quickest, most efficient, and most civil way to respond to these ideas is to just ignore them. They would quickly fade away.

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  11. 21 minutes ago, Ukase said:

    But in the vacuum that is CoH - I think it's more than fair to let the players that don't find marketing fun to suck it up, and do it anyway. I didn't find defeating 200 vamps and 200 council wolves fun either - but I did it. So why can't they suck it up and just do it? It's part of the game. 

     

    "It's part of the game" is a non argument. The game is something that has been developed by different groups of people and has changed significantly over time. Something as simple as the fact that that there are now 2x xp boosters available all the time is huge. Why is this that case?--I don't know the official reason but I suspect that the core audience is now well into middle age, has less time to waste on video games, and is much less interested on a slow crawl through the lower levels. The devs could've just ignored this concern and said "well grinding xp at the normal rate is just part of the game." The result would've been a certain percentage of the population leaving.

     

    Someone saying "it's part of the game", especially in a suggestions forum, is the equivalent of them saying "I'm fine with the way things are now."

    The problem with that is that the game should be able to support a broader range of interests, not just those of people who are deeply committed and will probably be here until the lights shut off anyway.

  12. 3 minutes ago, golstat2003 said:

    Slashing the prices of SOs to may 100 inf max each (no matter the level) is something I could get behind. I mean they are SOs.

     

    The merits cost reduction maybe. But would have to be done very carefully so as not to have any negative effects on the market or economy.

     

    The devs have repeatedly said they consider the Market/IO/crafting system as a part of the game.

     

    The problem is that there is likely no option that would not have a negative effect on the market. The market is predicated in part the interaction of people who don't know what they're doing or are in a hurry. I would like to see non-fungible enhancement options that would be cheaper but would be locked to a character or account and could not be traded. But even the reduction of people participating in the market would have some effect.

     

    You can acknowledge that the market is part of the game without seeing it as a mandatory activity for players that don't like it. IMO it's too prominent. It should be a convenience, not a panacea. 

  13. 22 minutes ago, Ukase said:

    My heart goes out to the newer player, it does. I want to help them. But - I know if you help a new player too much, there's no more challenge for them, and they just get bored and stop playing. That's a real thing. I like the sentiment as I said in my first post. But in practice, gifting influence and other goods doesn't work in the long run. (I'm sure there are exceptions) 

     

    In my opinion, this has been proven false. You heard the same concerns back in 2004 and all through live that powerleveling would do this. People would get to 50, see all the shiny stuff, get bored and leave. In reality, the opposite was true. PLing allowed people to skip the aspects of the game that they found tedious and it kept them engaged. 

     

    This is entertainment. It's a game. For fun. And that's going to mean different things for different people. 

    Every time a discussion like this pops up, you get a lot of old school players who chime in about how things should be. Players should go slow and play all this content that the game has to offer. If they don't go all in and learn to do it the right way, then they are responsible for their own problems and shouldn't complain. These players are living in a nostalgia bubble. 

     

    The reality is that this is a tab-targetting MMO that is over two decades old. It's extremely repetitive and very easy compared to other current games out there. There are things to learn, mainly because the game mechanics in some ways are opaque and/or counterintuitive, but that's really only an issue for harder content or min/maxing build. Ironically,  some of the same people who will say players need to learn how to make inf will scoff at the idea making expensive full-kit build in mids being a justification for why you need to earn more inf to begin with. What should appeal to new players and what they should or should not find challenging or tedious is not some Platonic ideal. It's relative to what other experiences are available and how old a game is.

     

    With respect to the suggestion of giving new players more inf--that's not really the option I'd pursue. I'd rather see them slash prices for SOs. 

    People will point out workarounds for not having money--make merits, buy converters, sell on the market etc. If that's a standard practice that anyone can do--then fuck it. Just cut the prices so that people can just afford the SOs based on what they earn in missions. Don't make them jump through other hoops, which is codified in player guides as the thing to do. The thing to do should be to defeat enemies in missions and not be punished, relatively speaking, for ignorantly assuming that that is what you should be doing in the game. 

     

    Likewise, for veteran players who dislike the market and buy things with merits--cut the costs for such purchases. It shouldn't that much less rewarding to play that way. Especially in the afterglow of the emp merit conversion, which was great. Make a currency that is largely worthless at a certain point useful in outfitting new characters. 

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  14. 24 minutes ago, JKCarrier said:

     

    "Some people can read War and Peace and come away thinking it's a simple adventure story. Others can read the ingredients on a chewing gum wrapper and unlock the secrets of the universe." - Lex Luthor

     

    "It's all about the conviction that what you did was right."--Jor-el talking to someone.

     

  15. 2 hours ago, ZacKing said:

    Suggesting that Superman and other heroes aren't meant to be inspiring figures and to encourage others to be empathetic and do good through their actions is completely and utterly wrong.

     

    Who said that? Who is making that claim?

     

    This whole spat seems to be centered around equivocation of the actual circumstance of being a leader and the notion of leading by example

    Nobody is denying that Superman is a role model that inspires people. That doesn't make him an actual leader. 

    Bob Ross inspired lots of people. Some people may have started art careers because of him. I've never seen any artist describe Bob as their leader.

    Similarly, Supes probably inspires a lot of people to be better people. But he is not a world leader. He is not even the leader of the Justice League. 

    Apart from his robots and maybe Krypto, he does not have subordinates. He does not set policy and does not order people to do things unless there is a crisis and he has to save their lives.

     

    3 hours ago, ZacKing said:

    That's what superheroes do - inspire others.

     

    Superheroes fight superpowered bad guys. That's the gist of it. That's generally why people read comic books. 

    You don't need Superman to be inspired to be a better person. There are plenty of heroic examples in real life. You need Superman to fight giant monsters and cartoon criminal masterminds.  Batman is a funny example because he's actually doing the opposite--he's inspiring fear into the criminal element in order to reduce crime. 

     

     

     

  16. 12 minutes ago, Excraft said:

    If you say so.

    It's not up to me, it's just how language works.

     

    14 minutes ago, Excraft said:

    I take it you aren't familiar with the phrase "lead by example"?  Either that or you're trolling.  I suspect I know which.

     

    You're equivocating. Lead by example as a phrase is about how people should conduct themselves. It says nothing about what people should do. 

     

    27 minutes ago, Excraft said:

    And how many ordinary people are doing that?  I guess you missed the crowds of people standing around doing nothing while Superman was doing his thing.  Only that falafel stepped in to help Superman when he was down.

     

    What a weird thing to bring up. First of all, if a godlike being gets punched and goes flying to the ground into a crater--it's not really a good idea to be around that. Getting killed or endangered in this instance doesn't help Superman. Falafel guy's support was nice, but it didn't actually do anything. And it put him in harm's way. In reality we have police, fireman, etc. because we don't want ordinary people rushing in to help in dangerous situations--the reason being that the most likely outcome is a higher fatality rate.

     

    Moreover, if you think that Superman's purpose is leading by example, then...I guess he's a failure? What depiction of Superman has involved him transforming the world by virtue of being a great role model--as opposed to punching out Brainiac?

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