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srmalloy

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Posts posted by srmalloy

  1. 16 hours ago, mechahamham said:

    These people are going to soil themselves when they hear about hard Roman 'C's.

    The German "Kaiser" is the closest approximation of "Caesar" in other languages, as opposed to the more common "see-zahr", which gets both the "c" and "ae" wrong.

  2. 9 minutes ago, Ridiculous Girl said:

    an grammar quibble here too... "et al" is used to cite other authors, not other things.  "etc." would probably be more correcter...

    According to Merriam-Webster, "Another aspect of this word ('et alia') that creates confusion is the question of when it is appropriate to use it. Some language guides have argued that et al. should only be used to describe people. However, it is used (albeit infrequently) in reference to other things as well." So its use is appropriate if rare, although it would read better if the text were "...losses you have suffered from ARCLIGHT, ..." or "...losses you have suffered at the hands of ARCLIGHT, ..."

     

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  3. 9 minutes ago, Captain Fabulous said:

    LIES! Everyone knows the plural of Kronos is Kroneese.

    The plural of 'Χρόνος' is  'Χρόνοι' (2nd person plural in neutral gender is 'Χρόνια'), but if you're using the full designation, the plural of 'Kronos titan' would be 'Kronos titans' -- however, people just shorten it to 'Kronos', hence the Greek plural.

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  4. 1 hour ago, Captain Fabulous said:

    I remember how Jack claimed he was deep into Greek Mythology but would then pronounce Talos as "Taylos". 🙄

    That reminds me of my going full-blown geek after a Malta GM assault on Talos Island and looking up the proper Greek plural for 'Kronos', which is 'Kronoi'.

  5. Something I have noticed recently while running Ephram Sha's missions in Dark Astoria is that there is either an unusual delay in actually applying status effects to targets, or a timing isssue between the server and client. This manifests itself as the target performing actions after being held -- in the latest example, I used Char on a Defiler, and I got the electric sphere around the target indicating that the Lockdown proc had gone off for a +2 to the hold's magnitude. The Defiler, after the proc visuals appeared, turned around, then raised its hands in an attack animation and flred off an Ice Burst attack at me, which hit and did damage, despite having been held prior to their starting the attack animation, and only after completing the attack did they go into Char's 'target held' animation. Has anyone else seen this sort of delay in applying status effects, or mobs being able to attack after showing a status effect?

  6. I had taken my Shield/Electric tank to beat on Adamastor, using Shield Charge, Thunder Strike, and Lightning Rod (the latter at point blank range) before he was defeated. After he was down, I backpedaled, but was unable to see the character. Playing with the camera angle, I discovered that I'd somehow dropped under the level of the terrace that Adamastor spawns on:

     

    screenshot_250222-09-19-03.thumb.jpg.c9a0c2315a7d63ebf2fd70701b04257e.jpg

    My best guess as to what happened is that Lightning Rod, failing to find a space to teleport my character to, shifted it to an open space, which happened to be under the level of the top terrace. This is a bug in the way that the power works, and there should be some sort of check to ensure that characters do not get teleported under the terrain.

  7. 15 minutes ago, Oklahoman said:

    My background is more in scripted stuff rather than compiled, and while my current job is in a completely different field I do a lot of the SQL stuff for our EHR system.

    SQL at least is readable. I worked IT at a naval hospital and wrote code for CHCS, the MUMPS-based medical information system the DoD was using at the time, and I could tell that the core code was written by at least four different groups of programmers who didn't talk to each other, because of the style differences in the different modules.

     

    I remember an old joke about the 'readability' of various languages, measured in how long you can be away from the code and still understand it. BASIC you can come back to after a year and be fairly well able to read the code. With C, three or four months away, and you'll have to work a bit to puzzle it out. FORTH, you can go get a cup of coffee and face an almost unreadable wall of code when you get back.

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  8. 8 minutes ago, Oklahoman said:

    I know we have a lot of people in our community who aren't devs on the game, but still do coding, and they would probably agree with me - working on someone else's code sucks. It wouldn't surprise me if there are ZERO comments and formatting in that code.

    Or, worse, pointless comments. I spent a summer during college working for a company that, at the time, made the POS systems for McDonald's, and I remember a section of code that was a three-and-a-half page loop in assembler with the single comment "chunka chunka".

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  9. 5 hours ago, Techwright said:

    and suddenly got several pop up messages about "X wants to talk to you" splayed right over my area of vision

    A relevant example being the current wedding mission, where when you earn the 'Villain Disruptor' or 'Hero Slayer' badge, you get a pop-up message from Agent Hassel or Lord Schweinzer throwing up their 'contact unlocked' window in the middle of your screen -- which, by definition, is virtually guaranteed to be while you are in the middle of combat, with the pop-up window obscuring vital information about the targets you're facing.

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  10. 5 hours ago, Techwright said:

    I've not noticed this.  Is it an actual foot print in shape, or just a water disturbance?  If the latter, you might be able to say there's an energy discharge of some sort (anti-grav wave, downward air draft, etc.) that creates the disturbance when they float over the puddles.

    It's the same visual 'splash' effect you see from characters and NPCs stepping into the water; I think there's just the one effect, so it plays the same for everyone.

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  11. 18 hours ago, TheMoneyMaker said:

    Why don't either or both go see for themselves?

    For the same reason you get the occasional mission from regular contacts that has you hand-carrying a message to another contact that is literally twenty feet away from them — they're lazy-ass bastards who get their jollies from watching you run around at their beck and call.

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  12. Making it impossible to buff someone not on your team (instead of, as suggested above, having a 'reject outside buffs' flag from Null or elsewhere) would prevent one of the community-positive acts you see (albeit a specialized case) — standing at the top of the toboggan run in the ski chalet area hitting people with Speed Boost and Inertial Reduction to help them get the gold badge for the run. I'm sure that there are other examples — and since things like XP and Vmerits in leagues are team-specific, I wonder if making it impossible to buff someone not on your team would affect buffing/healing members of other teams in, say, a BAF, Lambda, or other incarnate trial. That would significantly jerk over league-based activities — entering the mission randomizes the teams, so if you wound up on a team with no heals, you could be significantly hampered compared to other teams.

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  13. If you could drag the windows to a new location and have that location be remembered (like you can for the 'enter mission' popup for incarnate trials and the instanced MSR) it would help — I'm repeatedly annoyed by the 'confirm teleport' popup being fixed dead center on the screen where it covers what I'm doing and resets to that position if you drag it to the side.

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  14. On 2/17/2025 at 6:14 AM, Maelwys said:

    There are a limited number of pets that can buff you - see https://homecoming.wiki/wiki/Veteran_Reward_Powers#Combat-Buff_Pets
    They can be aggroed and have extremely low HP and die to a stiff breeze; but can provide a useful buff to recovery (for example) at low levels.

    You can also consider them to be really ablative armor, because they will completely absorb a single non-AoE attack when they die, which makes them useful for the first exchange when you're entering combat.

  15. On 2/16/2025 at 4:49 PM, Hedgefund said:

    The WST has always, and I mean always, been limited to 1 reward per character per week.

    And it's even more fiddly than that -- it's a single flag on your character, and the rewards are a single package controlled by that flag. If you have a level 49 or lower character who runs the WST and gets the double merits, then afterward dings 50 and unlocks their alpha, then runs the same WST again, they don't get the Notice of the Well even if they haven't received it that week, because the character is already flagged as having done the WST.

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  16. I didn't have screenshotui turned on, so I didn't get a picture of it. but when you do the Nemesis version of the wedding mission, the pop-up that presumably reflects the attitude of Ouroboros itself to what you're doing talks about "what you have sewn" -- this should be 'sown'.

  17. 3 hours ago, Ukase said:

    The bringing in of a new server is a good thing. More shards means more options for names that may not be available on the more populated ones. 

    Creating a new pool of server-specific popular names is not, in my opinion, sufficient justification for standing up a new server. Will standing up a new server bring in more players to bring its population up to that of the other servers, or will it simply dilute the population of the existing servers as the people whose gaming experience is irreparably harmed by not being able to get a character name someone else who with malice aforethought has preemptively seized for their character and hoarded specifically to deny its availability to everyone else, move to the new server so they can get the name they are immovably fixated on to the absolute exclusion of any other possible name?

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  18. 39 minutes ago, catsi563 said:

    if you have the performance shifter set then the end proc and two pieces of the set extra is more than enough to carry you through most content

    Generally I'll slot the Perf Shifter proc, the Perf Shifter End Mod (to get the 7.5% run speed bonus) and a generic End Mod IO, which I can boost to +5 sometime after hitting 50 when I have the spare merits for the boosters. That gets me a bigger payoff for End recovery than using a third Performance Shifter IO, which will give me a maximum 26.5% End Mod increase.

  19. 1 hour ago, AboveTheChemist said:

    I've included a screenshot (enlarged to make it easier to see the difference) showing an example of Cupid's Crush in the enhancement tray (left) vs the auction house (right), and the AH version clearly looks off center to the left and maybe up. The others I checked exhibited this same behavior.

    Looking at the two images, my first question is "Are you accounting for a difference in the size at which the enhancement icons are drawn in your enhancement screen/tray and in the AH listings?" Because this looks like a scaling artifact to me, where the size of the enhancement image in the AH listing is reduced slightly from its "native" resolution, and the effect is to shift the enhancement center slightly.

  20. 15 hours ago, Wavicle said:

    I still don't think it's a good idea, but it's a lot more feasible than a separate server (which would almost certainly get the exact same "I can't find teams" complaints).

    That's quite true, but I think the "I can't find other hardcore players to team with on the regular servers" complaints will be perceived as different from the "There's no one on the hardcore server to team with" complaints, because they'll have the undertone of "we wanted our own server, and you wouldn't give us one" carried along with them. Of course, this is just my sitting back with a bowl of popcorn watching a niche community of a niche community talking about how popular they believe themselves to be.

  21. 1 hour ago, Wavicle said:

    You click a checkbox at character creation. Your character is 100% immune to Resurrection mechanics.

    BUT ALSO YOU CAN ONLY JOIN TEAMS WITH OTHER PLAYERS THAT CLICKED THE CHECK BOX.

    If implemented this way, I predict that we'll see a subsequent whine of "I can't find anyone to team with" from the people playing characters with that box checked when the pool of hardcore characters doesn't match their available play times.

     

    I also see quite a number of good observations above about all of the (relatively) minor changes that would need to be made to support a hardcore mode, from making characters immune to rez effects (it may not be necessary to actually disable drops of rez inspirations, since they incorporate a rez effect, and since they're more valuable than other insps of the same tier, just turning them off deprives a character of an admittedly minor source of inf from selling them) to rebalancing powersets that have rez-other or rez-self powers. Ultimately, though, what becomes of this is up to the Homecoming staff.

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  22. 2 hours ago, Super Atom said:

    I'm sure OP would be fine with a checkbox too, What he wants is pre-established enforced rules to prevent cheating in the community.

    Right up there in the thread title: "It is time for a HARDCORE SERVER" (emphasis mine). A checkbox won't cut it; that leaves him facing the possibility of teaming with players who aren't gunning for a 'one life to live' experience, and who aren't as concerned about not being defeated, allowing him to be victimized by "zergers".

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