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srmalloy

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Posts posted by srmalloy

  1. 2 hours ago, Psyonico said:

    so regardless of if you hit 1 or 16 targets, you’ll have the same low proc chance.

    In other words, for powers that used to have, say, a 90s recharge that now have an 8s recharge with an Adaptive Recharge mechanism applied got their proc rate cut off at the knees.

  2. 7 hours ago, OverkillEngine said:

    Citadel is a bit of a slog too, and a huge part of that is the maps. Cutting the map size a bit would do wonders. 

    I think that having the cybernetic TF-giver run an optimization pass on the task force so that you do the missions in Independence port, then go to Talos and do more missions, then have the final confrontation with Vandal, would make the TF enough less annoying to change how it's regarded.

  3. 2 hours ago, Uun said:

    This would require new animations for all the Archery and Trick Arrow powers.

    Some of them could be stolen from other powersets -- for example, Beam Rifle has a stock 'resting' pose with your beam rifle up, like the 'standing rifleman shooting' pose you would find in the old green plastic 'army man' toy figure sets. Some animations, like the 'shooting in the air' animation for powers like Rain of Arrows, would need to be created if an appropriate one couldn't be found, but I'm pretty sure that at least some of the animations could be stolen from existing ones. Which just lowers the hurdle; it doesn't remove it entirely.

    • Like 1
  4. 2 hours ago, Ghost said:

    with my brand new power set that I have no idea how to play…..

    This has been a 'risk' since about the second day after AE was introduced to the game, with fresh level 50s stepping back into Paragon City after having entered the AE building at level 1, and having no idea how to slot, much less play, their powersets, and the calls of "How do you get to [zone]?" The people who came to CoH from other MMOs, and 'knew' that they should rush their way to level cap as fast as possible so they could join the end game where all the content was, without understanding that in CoH the leveling experience was the content, and they'd just skipped past it all. 

    • Like 1
    • Thumbs Up 1
  5. 13 hours ago, Arcanum said:

    do a fun emote as you live your new life in the ground.

    Perhaps we need some 'plant' emotes for the people who get stuck in the ground while zoning? Or a /fertilized emote they can do when someone gives them shit for getting trapped like that?

     

    I'm reminded of the bug that happens now and again in office maps where you go up an elevator and arrive at the new floor buried to your waist in the floor. At least in that case, it pops you up onto the floor after about a second, but it's annoying to come up the elevator in an abandoned office map and be looking up at the seat of the chair that's in front of you.

  6. 3 hours ago, Psyonico said:

    I get the feeling the OP is upset they weren’t able to multi-box on Excelsior this weekend.

    Sometimes people feel excessively exercised about their zeroth-world problems...

    • Haha 1
  7. 2 hours ago, Slashend said:

    I originally posted this in general but i think its worth re hashing here...

    Because people will obviously take your desires more seriously if you spam it across multiple subforums. As has been pointed out already, there is nothing preventing you from playing a character on any server in 'hardcore mode' -- not using the S.T.A.R.T. vendor, using only self-generated influence to buy/craft enhancements, and deleting the character when defeated. There is no reason to stand up a completely separate server for this, where the HC staff would be dedicating an entire server's resources to supporting only those characters playing in hardcore mode, particularly since (as it's also been pointed out) this is availble from other CoH server providers. I can see adding an option to the "Helper/Help Me/Roleplayer" role picker to give characters that have been designated for hardcore mode a different name color, so other players can see when they've added a hardcore-mode character to their team, so that if, say, having the character drop team in the middle of a TF when defeated makes a difference to them, they can choose whether or not to keep them on the team. But not having the HC staff do all of the coding work to enforce hardcore mode across an entire server when the players can do that themselves already.

    • Like 3
  8. 9 minutes ago, Rudra said:

    Because it does read like self-aggrandizement. He is making sure everyone knows his name rather than trying to be indirect about it through an organization.

    That's one of the reasons I suggested it; it's an obviously transparent move on his part that carries all the same context while being ostensibly divorced from him directly, a more subtle move than some of the machinations Countess Crey orchestrates with CreyCorp. But it's a stylistic thing that could be justified either way, depending on what the HC staff has plans for in the future connected with him. 

  9. As a nod to the way things seem to be done more and more often, I would like to suggest that the text at the bottom of the 'Christie Consolidation' plaques in Kallisti Wharf be changed from 'Paid for by Emil Christie' to "Paid for by a grant  from the Emil Christie Foundation", so that Emil can distance himself from the installation of the plaques and lessen any suggestion of self-aggrandizement.

     

     

  10. 45 minutes ago, Snarky said:

    No legs “hover disk” leg options.  One of the freaks has this from a soecial event or newer mission.  Missing legs but has a waist with jets coming out the bottom.  Seriously cool for tech theme/robot/freakstahs

    Now gen up all the new animations you'll need for every single 'kick' power in the game that no longer work right because the character doesn't have legs to kick with.

    • Sad 1
  11. 2 hours ago, TheMoneyMaker said:

    Witch broom temp power is the least likely of these suggestions to happen as it would require new custom animations that there is just no budget to develop.

    If it were implemented like the rocket sled or flying carpet/disc, suppressing all your other powers while active, it might be possible to steal the pose from the witches in Croatoa and implement it that way; the sticking point would be the activation/deactivation animations; I don't know if stealing the mount/dismount from, say, Rocket Sled would fit well enough.

    • Like 1
  12. On 6/18/2025 at 11:42 AM, WindDemon21 said:

    Or you know, what should have always been done, is just remove the interrupt altogether. TBH interrupt really shouldn't be in this game as a mechanic,

    Particularly since it appears that interrupt means nothing to NPCs; as long as they've started an attack animation, even being defeated before the animation finishes doesn't prevent the attack from going off.

  13. 2 hours ago, TimesSeven said:

    Never had to worry about the Phantasm before, so I guess this is a new thing.

    And I noticed earlier today that Dominators don't get the pet controls that Controllers do, and it feels as if they summon in 'Defensive Follow' mode as well -- the Gremlins for my Elec/Elec Dominator were just standing around while I was attacking the P.E.A.C.E. Keeper in KW, but when I entered "/petcomall agg" in chat, they started attacking.

  14. I don't know if it's just me, but when I'm in Kallisti Wharf at night, the blue flowers all over the central island pulse blue -- going from a dull blue up to a brighter blue, then back down, repeating over and over again. It was a touch distracting the first couple of times, but it quickly turned into a case of "Oh, I see they imported flowers from the Shadow Shard or someplace."

     

    Does anyone else see this luminance cycle on the flowers?

     

    • Thumbs Up 1
  15. 13 minutes ago, Snarky said:

    No.  It is bad enough i have to PUG with sparklers.  I do not need to feel like my fight to the death with CoT is also a festive child’s parade…

    Better that than a quartet of Clowns MMs along with the fireworks.

    • Haha 1
  16. 1 hour ago, Arcanum said:

    While I am amused at the reference, for transparency I'd be cautious of this too.

    The phrase popped into my head reading KaizenSoze's response to Snarky, and it seemed like it was both amusing and too outrageous to be believed -- although, if read closely, the implication that Snarky's 'did the devs just go ahead with what they planned no matter what people mentioned' was false aligns with your earlier statement. Not everyone's concerns may have been addressed, but they were at least read

    • Haha 1
    • Pizza (Pineapple) 1
  17. When I was running a character around the new Kallisti Wharf for exploration badges, I stopped getting new exploration tips after six of the seven new badges, leaving 'Marked Out' with no 'trail of breadcrumbs'.

     

    Also, as a secondary bug, there appears to be something strange going on with the 'thumbtack' command in KW. When someone posted several of the plaque locations in chat, I copied them to a text editor, then pasted one back in as a /thumbtack command. The command "/thumbtack [1891.5 41.8 971.7]" produced a marker outside the war wall on the west side of the zone; using "/sg [1891.5 41.8 971.7]" to make the coords appear in SG chat, then clicking on them, correctly marked the location.

     

  18. 14 minutes ago, Psyonico said:

    Unfortunately, this game predates emojis so some things that seems so common place today just don’t work in City.

    CoH does, however, support Unicode within the limits of the characters defined in the game's font; this was, I believe, built into the game back when it was planned to localize a version of the game for Korea, and it needed to support Hangul characters. I have a number of characters that use the Unicode support to have chat binds appear in Cyrillic.

  19. 2 hours ago, macskull said:

    This is not, and has never been, true. It's an idea that was floated by one of the devs.

    And it sounds a lot like another case of "you're not having fun the way we want you to have fun, so we're going to change the way rewards are handed out to encourage you to have fun the right way." I'm glad it went nowhere; I would have to think back a long way to a Hami raid that defeated all four blooms; even in the raids in the Hive, the most common was two blooms, with three blooms rarely.

    • Thumbs Up 1
  20. 18 hours ago, Glacier Peak said:

    If you summon a Vanguard MDC using the Accolade, then defeat it, it will spawn a Rikti Dropship in RWZ.

    It would be interesting to see if that only occurs if the MD is defeated in the RWZ, or if it happens regardless of the MDC's location. If it happens regardless of location, it makes the yahoos who summon an MD into a location with a large group of characters even more annoying, since in addition to the MD sucking the attention of pets awat from the target(s) the group is fighting, it would be spawning a roaming "death from above" creature that would need to be avoided in the RWZ. 

    • Microphone 1
  21. 1 hour ago, El D said:

    Deliberately denying players access to the game's standard currency because they chose to engage in a certain type of content would be pouring gasoline on the forums while handing every player a flamethrower

    To make it work, it would have had to be done as part of the initial rollout of AE; once it had been established as a thing in-game on the live servers, the devs were stuck with playing catch-up to scrub out all of the riskless exploits the players found, and the ways the players worked around things like the attempt at using a filter on chat to hide any chat message with 'farm' in it (I remember in particular the "meow missions" as one widespread euphemism as the playerbase stayed ahead of the devs' censorship). It's far too late to fix it now, no matter how much I think it should have been implemented differently.

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