-
Posts
402 -
Joined
-
Last visited
Reputation
172 ExcellentRecent Profile Visitors
938 profile views
-
Oh and here'e my...I don't even know what rev I'm on...build. I borrowed some of @Grizleeslotting, it's better than what I had. Wu Tang - Scrapper (Staff - Ninjitsu).mbd
-
Nuther question... Staff, Sky Splitter, worth skipping for a snipe?
-
@Grizlee I might've swapped out Charged Brawl for Ball lightning. Or a proc'd out Electric Shackles. Edit: I might've also barrowed your Nin slotting 🙂 ...and very cool concept!
-
I've been kicking this around since yesterday. Some buddies wanna do a Staff team, the AT is up to me though. I've read this and that about Scrapper vs. Stalker, but I wanted to use Ninja because I've never used it before and on paper at least Ninja didn't look as good on a Stalker...could be completely wrong though. And, just messing around with the costume, I came up with a great looking ice ninja...so I want to use Ice Mastery. So...never used Staff or Ninja or Ice...so.....no clue. Staff is cool looking but the DPAs look low, and I DO NOT understand how Ninja works. Some of the builds I looked over, the endurance looks wonky. I know there is a clicky...with a nearly 2 sec cast, but is that to be leaned on that hard? And are we supposed to shoot for as much resist as possible or is ~40% doable. I don't have access to the build I worked on, but to be honest it's just a Frankensteined version of about 3 builds I looked over. What in Staff is skippable and in Ice Mastery, does Shiver have a cool effect? Kind of hoping for a fog effect like you get from some Storm powers. I was thinking of using Frozen Spear, Shiver, and Frigid Wind. Also, and I guess I should've asked this first, Ice any good? The debuff looks strong, but MIDs could be displaying incorrect data. SR is my backup for Ninja; I wanted a Def oriented set. Also, if I go SR might switch to Stalker. Any help would be muy apreciado! And a belated Merry Christmas to you all! -WT
-
Yeah I'm leaning strong on swapping it into Storm Kick. Just if it stacked with an AOE I could see that being more beneficial and I wouldn't have to respec. Thanks!
-
The ATO +res if it's slotted in the PBAOE can it stack the 3 times on one power activation since the proc is based on individual targets? Or is it just a chance for 1 stack per cast?
-
Ok so that's what I've heard. AH -res in 3 slots, one in Beta Decay was just a default option, one in Ground Zero is my sure thing, and the one in Crippling Axe Kick was to ensure the debuff was maintained on my focus target. So, the way I've got the build I should be able to maintain a -40% res debuff with FotG and AH. That's what I was shooting for. My thinking right?
-
Hmm could've sworn I've seen people talk about stacking -res...but even though it's from a seperate cast or even a different enhancement type they won't stack? What if it's different %s? Like 12.5% from Annihilation?
-
OK so 100% S/L resistance is 100% resistance to S/L res debuff? Very nice! Thanks loads!
-
Just a quick update...at level 45 now and feeling good about the build. I've stacked four -20% res, and I could be wrong, but I think that's helping the ST damage out a good bit. It doesn't feel mushy. I've had a thought though.... Would it be beneficial to swap the +res ATO set into Storm Kick instead of Cobra Strike? My thinking is that Storm Kick is a must as it benefits my defenses so adding the +res seems like a "WTH didn't I do that in the first place stupid?!" But would the reduced proc chance gimp the ATO set? It would allow me to skip Cobra Strike if needed. Right now I'm hitting it on recharge to ensure I keep the 2 to 3 stacks maintained. I could throw it into Dragon's Tail instead but if I expemp below 20 I won't have access to it. Also, if it's in the PBAOE, can it stack with one power cycle, or no? This is the current build... Tanker (Radiation Armor - Martial Arts)1.1.mbd
-
I could've sworn I read somewhere that 100% resistances to type damage helps with debuff protection...or some benefit to having them at 100%, but danged if I can find that thread. My search skills may not be firing on all cylinders this early, but does anyone know what I am talking about?? Maybe point me in the right direction...please? I don't know maybe I dreamed it...
-
Wow! Snark, you got 3x the defense you normally roll with! You're gonna die so hard now. It's been several months, but you and I talked about this very combo before. I like it! It was the first toon I ever fully incarnated (that a word?) out. And still my best DPS toon. My build is a Fire/Dark/Soul and very fun. The debuffs plus high damage output is criminal, and then you add in healing and rez'ing...you'll feel like Bert entertaining the crowd.
-
Yeah, I've noticed some so small inconsistencies as well, but on the whole it's a very useful tool, especially as I'm not experienced well enough with CoH to just look at a screen shot and know what's someone has done. Preciate the heads up on the info. And I ended up skipping Crane Kick and took Crippling Axe Kick so I could stack another -res.
-
Ok might be pivoting a little... Stone Melee isn't looking too good to me. Will level it out a bit more and see, but with that I've worked on another build Rad/MA. Quick question about Storm Kick. In MIDs the tooltip implies a plus to positional defenses, but all defenses seem to be affected, except P/T. Which is correct? Edit: And which is better to skip, Crane Kick or Crippling Axe Kick?
-
I get that. But the powers FF +recharge are in already have control aspects and to be honest, don't think I need them...just like to make bad guys flop around at will. The fact that I get a +recharge boost is just icing on the cake. Without the FF +recharge it's only 6 sec off perma, but with them they knock 13 sec off Particle Shield, 12 sec off Ground Zero, and 13 sec off Radiation Therapy. In-game be slightly different, but those are some significant recharge reductions on some powerful powers.