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WuTang

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  1. My favorite Tanker is Rad/MA/Soul very very sturdy. He gets a decent bump to defense through Storm Kick.
  2. Maybe I'm getting something confused. In game Support Core shows me receiving a 12% damage bonus. Nope never mind it is 6%...
  3. I've never actually thought of it that way! It makes total sense though.
  4. Speaking of "leeching," doesn't this also affect the team's XP accumulation? If one team has a bunch of do-nothings, don't they get less XP overall? This I think has been my experience, in an MSR as well. If other teams on the league are doing more damage they are getting more of the XP. If this is the case I can see AFKers being a problem. I know a couple of friends who jumped in a ToT league together, both the same level going in, but coming out one had 2 levels up on the other. Also, just don't have auto-accept teleport on (or whatever it's called). I pretty much never have it on unless I'm on a team with friends. This also stumps the whole teleport the AFKer somewhere else tactic, if the AFKer is wise enough to make sure it's off.
  5. Yeah...I did try to send you a DM but it said you were not excepting them.
  6. @tidge HAHAHAHAHAHAHAH!!!!!!!!!!!!!!! I've been calling you Sovera hahahahahahahahahahahahahahahaaha OMG that's so funny! I'm gonna edit those out but OMG hahahahahaha Sorry! I guess all cats look the same to me?!
  7. This I think comes from @dukedukesconfusion. He somehow spun something I said to mean that -res was....."not worth taking." I think his passion got the better of his comprehension. And before he chimes in to use my blaster story as his "proof," that was just pointing out that minions and lieutenants all dropped to one strike from one person, and all that was left were the hard targets. This without any resist debuffing. Taking down hard targets is where -res shines. Nowhere did I even imply that -resistance was a waste of time. I myself slot -res procs just about everywhere I can. Yah know the -20% ones, that are just 5% less than what VG supplies, but I digress... I feel very much the same as @tidge. And like I said in harder modes like star, VG has value. Or.... I suppose by some very improbable chance your Poison is the only thing on the whole team with debuffs in reg content. I've done a couple runs like @tidge where I toggle off VG and haven't noticed a difference. Now with all the variable stack ups these "results" could've been because others on the team were also hitting things with -res or damage was being buffed or....any one of a thousand things. We all play how we want. Everyone of us are good players, we just play differently. This is one of the things that makes this game awesome. There are so many ways to make it happen. I mean I know people who cringe at the thought of running a +4 ITF with no Tank or Brute, but I know it works and works well Rom can be a pain but he still goes down. Any team makeup works in this game, it's beautiful! I seem to be able to make Poison work for me with or without VG. I don't know, maybe it's just been my dumb luck, maybe I've stumbled on to something?? In the end it doesn't matter because the TF will be completed, we'll all have fun, and we'll all get the spoils.
  8. But you are complete wrong. I'm not sure how, in your mind, you started reading things that were not true, be here you are, The cards are on the table, sure, just not sure what game you are playing. Peace out...
  9. Bub, you seem to be taking this personal. How 'bout we tap out for a bit...well, I will, do what you want.
  10. And in an uncoordinated PUG, how many stay behind killing that single boss? LOL My experience has been 2 or 3 most of the time and at least 1 every time. It's sort of like how in an ITF, on that first pull where most of the time there are two groups, one static, the other patrolling, and more than half the team pour it on, blowing their Judgement and maybe their T9 nuke as well, then have nothing for the huge pull in the first big room. All of these variables... Playstyles account for so much of the inefficiency.
  11. Passion for Poison...glad to see it my guy.
  12. HAHAHA! Cherry picking at it's absolute best. Nice try though. The goalpost ain't moving, you just can't split the up rights.
  13. Laboratory math is often strained to hold true when put in real life tests. This game has variables stacked on stacks of variables. Across an entire TF run it would be near impossible to account for the "biggest" contributor of the clear time. You couldn't even get consistent numbers solo'ing. I said VG adds, I'm not taking that back. It just doesn't actually add that much when the rubber meets the road.
  14. I'm thinking some on here have yet to experience this. But this is much the reason I think that the ST/splash debuffs are plenty in normal content. Some here seem to be laboring under the impression that Poison's VG is the linchpin to any team. The majority (outside of a 100% PUG) of my runs are like what @Snarkydescribed. It's like the Fire x3 Blaster build that you built, I can hit Build Up and Aim before Inferno, but really just one of them is MORE than enough. Do I do more damage with both? Mmhmm. Do minions and lieutenants all die when I use just one? Mmhmm. Actually, I think they die even without Build up or Aim. But the bosses and EB and up will generally still be standing in +4 content. I am almost always first in on my (Snarky's) Triple Fire Blaster too, so any Poison on the team might feel some certain way about that kind of speed. PUGs though, if I'm totally honest, still clear really fast, especially if it's less than 54. Now perhaps when I exemp down far enough...don't know... I was once on what was originally recruited as a Defender only ITF, but they only got 5 so they opened the last 3 spots up to the rest of us scrubs. I hopped in with a Brute, Sav/Bio, I believe. I was just along for the ride. They didn't need me or anything else, I was sort of like VG on that team.
  15. I challenge your "sub-optimal" claim, as you are likely not to have any hard data to back it up other than feels. This happens in performance cars too. We call it "seat of your pants horse power." But without a dyno, and a few passes down the track, you really just "feel" like it's the best thing on the road. I'm not going to retype what I've already stated... But... Envenom and Weaken are far superior and they both cycle back up quickly. Does VG add, sure, not saying it doesn't. I'm saying it doesn't add enough to move the needle, to use @tidge words. Now I've played a few times since the respec and yeah Poison Trap is the difference maker, not VG. If you ran an ITF at +4 with the same team (all 50 and all geared) ten times in a row, half with VG on and the other half with it off, you will not notice a difference and if you do it'll be within the margin of error...well except that in the run without, you don't have to hop into melee unless you want to. But hey, you do you boo. I'm sure you have fun with your "optimal" build too. From a min/max perspective, I do see your point. But from a big picture POV, VG is but a speck.
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