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See, for me, Dark melee was dookie DPS. I struggled to make it work and had to proc out everything just to make it feel somewhat okay. But you'll never hear me say it's the power set that is garbage, because I know (unlike others) that it's most likely only because it didn't jive with me or maybe it needed a better pairing to shine or maybe my build isn't perfect...who knows. But I too recommend DM if you need a built in heal and it does make a set like Inv or SR perform much better. Very tough!
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Doesn't mean you played it well. You be you... peace out
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Just a heads up, but the floating runes can be removed with min FX. Translocation is still performed by casting though,
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I guess you CANNOT play Spines as well as my son then. Sounds like a you have a skill problem that you mask by only using the strongest sets. Learn to play better??
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Another is Spine/Stone/Psi. My son runs this combo and it's great DPS and dang hard to kill. I've got one up and coming with the same build. Slow rolling (sort of) and thus far it's proven to be everything my boy has shown me.
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I have found, on my Tanker, that I can pull a huge room on a +4 ITF if I can maintain +75% resists. On my Brute that is a bit harder and I have to lean in on the clickies. But also, my Brute and Tank are variants of Betty's builds. My Brute occasionally eats floor because I occasionally Brute too hard. But yes, Regen is an active mitigation and you are an integral part of that system, or at least most of the time I am :). There is room for more mitigation, but you'll lose out on DPS. I have Brutes and Tankers where I pull a group, walk away from the keyboard, and have no worry, but that's not gonna be the case with my Regens. Personally, I like the fact that I have to watch my HP. But now I will say that if you built it exactly the way Betty did, you should be able to cycle between RoP, MoG, Melee Core, and the first 30 seconds of Barrier Core to maintain very high resists. I believe there is a very small window where they may all be on recharge (15 sec or so) but I haven't found that to be a prob. BTW my Brute doesn't have RoP, I just pop an orange and call it a day.
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Yup but still casts the spell.
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Mystic Flight is arguably the best travel power but that's the only power in that pool worth taking, IMO. Then though, thematically, Mystic Flight can have issues, since you can't stop the Translocation animation from looking like spell casting. Not gonna disagree with you, except to say RoP can be replaced with an orange insp (where a melee toon is concerned) and that feels like too little to have to go so deep.
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@Spaghetti Betty I absolutely appreciate how you build offensively! HAHA always learning stuff from you, I'm about to mesh your Stone Melee slotting with the Bio slotting you helped me with some time back. BTW I'm watching these vids when I get home today.
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I can see it being useful, but also agree with you. I don't like taking it at all. The power tax is too high for a power like that. Also the whole RoP/Melee Core doesn't exactly line up. There will be 60 seconds where both will be on CD. I ran a 54 ITF last night and did well, but the aggro was being split with a Brute who is a friend, an excellent player, and our playstyles mesh very well. Oh and there was a Kin and a Shields for support LMAO...so there is no wonder why I did so well. I'm gonna get my Hybrid unlocked and finish out the incarnates and roll solo to see what I can do without.
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Yeah I get this totally, but that begs the question, why worry about RoP and Melee Core cycling if you aren't even keeping your resists up to those levels now and are doing fine? RoP can be replaced with a large insp, this also means ya gotta have a large insp (which is the downside). This is exactly what I do with my Brute. It just sort of falls apart in an ITF. Regen is the only Brute I have where in an ITF I really don't seem to be able to run off on my own. But I only had Barrier and MoG, I just recently crafted Melee Core. I prefer Assault, cause MOAR damage.
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I single slot it with a cheapy end/recharge/slow
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Nah there's more than one way to skin a cat. And if this is the way, it kind of means that Regen isn't good at all as it must rely on 2 specific powers, outside of the set, as a crutch. My guess is, you pop oranges like a fiend, as you won't have Melee Core at 47 and RoP is off for 120 seconds. I have a Brute that is SS/Regen, this one also uses a mod version of Betty's Brute build. I didn't power level that one, puts out insane numbers, but I use Hand Clap in conjunction with Foot Stomp so nothing in melee is ever standing. I didn't take RoP with my Brute and on a team he's stout, but rolling solo he's popping oranges if the baddies have KD protection...stupid Romans.
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I just got my Regen/SS tank to 50 and only have T2 Alpha thus far. Can't tell you about the ride cause I power leveled him, but at 50, and solo, it feels a lil squishy. Regen is NOT a set-it-and-forget-it set. But I like it that way. I have so many that I never actually have to manage anything, and while that feeling is great, it can get a bit boring. Regen feels like a quick car with manual tranny...it needs your input to work. You are an integral part of your survival. I have some other clicky sets but Regen (so far) requires the most attention. I'm rolling with Void's version of Betty's build. I looked like a "tankier" build and I didn't have to think about how to build one. But ultimately what I want to do is figure out if I can drop the sorcery pool and still remain as tanky. RoP, while stout, is not my cup of tea, and to get it there is, IMO, too high of a power tax for a 3 min recharge power. @JasperStonehow goes the build? I'm very interested in knowing how you finished it out.