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35 ExcellentAbout Takel
- Birthday January 1
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Here's a question related to what the license covers. I know that story arcs contributed under the Guest Author Program back in the NCSoft ways were legally considered work for hire (in other words, NCSoft owns the rights and not the authors). Does the contract with NCSoft allow you to publish those arcs, or were they not included in the license?
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TerroirNoir Presents "Engineria's Holiday Specials!"
Takel replied to TerroirNoir2's topic in Mission Architect
Glad you liked it! I had originally written Christmas Comes to Oranbega for an AE contest back in 2020, and won a runner-up prize for it. It's nice to see it getting some more attention now. (Anyone else who plays through that arc, be sure to check out Magic Bullet's description. I still like the bio I came up with for him.) -
That's fair. Mostly I posted that because my brain got stuck on the "what would civil forfeiture be like in a world where supervillains existed" part and immediately started spitting out the sort of jokes Twitter would make about the phrase "12 Dozen Nazi War Mechs".
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A while back I threw together a bit of headcanon to deal with some "we're watching real-life cops act increasingly worse, but we pretty much work with them nonstop in City of Heroes" discomfort. Short version: Superheroes aren't the only reason the police in Paragon City are a lot better than most police forces in large American cities, but they may as well be. Longer version:
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Takel changed their profile photo
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Going to submit Release Candidate, ID 31010. It was an attempt to create an Architect Entertainment arc that used "this is an Architect Entertainment arc" as the framing device, and I think the fact I got Dev's Choice means I pulled it off pretty well.
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Few buggy things in the V_OUTDOOR_LONGBOW map. 1. The crane and hook at 4103.3 190.2 3196.5 act very weird. The screenshot below is not the result of me touching the hook in any way. 2. The zone map is not aligned properly with the actual zone. 3. The doors leading out of the interior buildings don't have the black texture when you open them... 4. ...and I'm not sure the interior doors are textured properly either. (Note that the last two images are consistent across all three of the interior areas of the zone.)
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The Arachnos Agent badge has the text for the Cannon Fodder badge. I don't have a character with Cannon Fodder right now, so I don't know if the reverse is true, but it wouldn't surprise me.
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December Dev's Choice and Holiday AE Contest Winners
Takel replied to GM Vayek's topic in Mission Architect
My original inspiration for the arc was “what if I did an AE arc where the fact that it’s an AE arc was a plot point“ — not in a breaking the fourth wall sense so much as poking it with a stick and seeing what happens. Comments like that help me to know I did a good job of it. -
December Dev's Choice and Holiday AE Contest Winners
Takel replied to GM Vayek's topic in Mission Architect
Thank you! I'm really happy to see that my submission went over so well. -
The first of the four Matrix room doors on the lower level of the Peregrine Island arena don't have the black "fake darkness" texture. Confirmed at the following coordinates: 793.6 -764.3 -3563.1 963.6 -764.3 -3497.1 1030.5 -764.3 -3668.5 861.0 -764.3 -3735.1
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I'm going to second the "do a balancing pass on the Lores"; I like to choose ones that thematically fit my character as much as I can, and while I know it mostly doesn't matter constantly seeing Banished Pantheon makes me feel like there's no real point. As for the "op plz nerf" aspect that a lot of people are bringing up, that kind of seems like the whole point of Incarnate powers: you get them because your enemies are going to be strong enough that you need them to survive. I'd kind of like to lean into that; spread out some of the Incarnate-level enemies. For example, the same sort of "there's a Kheldian on the team" flag to spawn Quantum Gunner enemies could be used to spawn Incarnate-level enemies in regular missions when the PCs are strong enough.
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Not sure if this counts as a typo or not, but apparently the Windfall temporary power you can get in the super packs still references the VIP program and Reward Levels from the NCSoft F2P days.
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In fairness, he's more "shotgun wizard" in the sense that he's a magic user who got drunk and created a magical rifle. He's also dressed up as Santa Claus when he appears in the arc.
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And now for my AE Contest submission: Arc ID: 34471 Arc Name: Christmas Comes to Oranbega Author: @TakelGryph Number of Missions: 3 Description: The Circle of Thorns kidnaps Santa Claus in an attempt to bind the Winter Lord, are defeated by an army led by Rudolph, and learn the true meaning of Christmas. (At least one part of that is a lie.)