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Seed22

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Posts posted by Seed22

  1. I’ve been playing this game in chunks while I wait for my medical info to be processed for a new job, and I have to say, it’s a solid soulslike experience that’s tough but fair with something souls games themselves don’t have; accessibility options that make the game easier. 
     

    I’m currently playing with only increased dodge windows on and everything else on hard and even with the increased dodge windows, I’m still finding myself challenged in a great way in boss fights, hungrily looking forward to the next boss.

     

    10/10 would recommend, as this isn’t your typical soulslike. It also has a solid and humorous story that tackles some serious issues with ocean pollution and has heartfelt characters.

     

    It’s free on gamepass, so if you have that, its as easy as a quick download. If not, it’s $30. It’s also by an indie studio!

  2. On 5/1/2024 at 2:58 AM, Snarky said:

    So, now that you know the auras are definitely better

    The only good aura in dark is the damage one and OG. CoF has terribad accuracy and is unreliable, but if it makes you happy take it for your builds. 

  3. 41 minutes ago, Doc_Scorpion said:


    Generally, the team doesn't have much choice in the matter as it's the star holder who sets the diff.  And many do so without consulting the team.

    And there's a lot of folks on Homecoming who believe that if you're not maxing the diff level, you're Doing It Wrong.

    Im a bit weird in that I either leave everything at +1x8(I solo on this diff so I also team with it too.) or consult the team if going higher. 
     

    For the folks thinking maxing out the diff is some kind of metric, I always tell them one of two things; HM is right there. It literally has baked in +4 AND stat sticks er uh I mean “boosted” enemies to try and prove how much of an “elite challenge seeking gamer” you are. 

    Or I tell them the second thing; There’s Another Crab’s Treasure, Remnant II, all of the dark souls series, Stellar Blade, Elden Ring…the list goes on. For ultimate challenge if HM isn’t enough for you. 
     

    There is a small sliver that want more team play which I mean I get but thats coming with either this upcoming page or a later page that I can’t really discuss

  4. 5 hours ago, Purrfekshawn said:

     

    1. And junk characters may sit on useful names, which's sad, does that mean # of characters created must be limited?

    2. If a player wants to do this junk stuff, they can easily create zillion of accounts for that to fulfill the described bozo job.

    3. Don't all arcs have respective IDs, so they don't have to be searched for every time? 

    4. What devs? Exactly Homecoming devs, or old (pre-shutdown) City of Heroes commerial company stuff? If it's pre-shutdown CoH company (paragon, cryptic etc.) l'm pretty sure they were limiting that just to force players pay for extra slots, much like everything else in every other commercial MMO?

    Peregrine doesnt play AE and doesn’t post very helpful information usually  so its best to have them on ignore ASAP.

     

    Anyone who does uses the search function at all times and inputs an ID, its why everyone who post an arc they want played list their ID alongside a brief summary. Call it storyteller etiquette. 

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  5. It ranges from a convenient entertainment source to a second opportunity. 
     

    Basically in between RL shenanigans CoH serves as a kind of entertainment layover to me. Not hanging with friends this weekend or waiting on friends to pop by? Boot up CoH and run some radios or an ITF with the fam. 
     

    As far as a second chance? I get to make builds I never made preshutdown(or made without the ease of IO’ing that we have now) and experience being a broken god which is fun! But whats recently got me was the AE system. I was around from i6 till shutdown and never once did I make an AE arc. I’m making arcs now, with 2 out currently in my sig. AE is also a great tool for aspiring screenwriters in that it lets you kind of get the skeleton  of an episode that you can write out later.

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  6. I think it would do wonders and save the GMs so much time if there was a post or comment on the literal definition of homage. 
     

    I think a lot of CoH players who get mad about being genereic’d lack understanding of what the word means, and think recreating superman but making him purple counts as a homage. 
     


     

     

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  7. 3 hours ago, KaizenSoze said:

    What you and @skoryy are saying is that I can only enjoy the game is a semi-solo it. I don't play this game just solo, there are other games for that. I want to enjoy the team aspects too.

    What im saying is you may need to adapt and actually...*gasp* LEARN NEW TACTICS :O.

     

    I know most CoH players don't have any exposure to any games that require that, trust me, I see the post. But in all seriousness, your only option here is to actually learn how to adapt and get with the meta instead of trying to have the meta slow down for you. It's like the lazy kid with piss poor grades in the class getting mad at the accomplished kid who does their homework and keeps up with the material, then having their parents go to the principle, bitch and moan about how unfair the class is for their precious little child, and how the class should be slowed down to reach their remedial level instead of the kid putting in effort and meeting the class where they are.

     

    You CAN  view it as me telling you to solo, or you can read what's there and understand you need to adapt and keep up. This class will not be slowed down for you, no matter how many times you try and complain to the principle.

     

    But like I said as well, there is content coming where people will linger on mobs a bit longer. I'm excited for it, and I'm sure you will be  too. It just may be up your alley if you're willing to give it a shot.

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  8. 1 hour ago, skoryy said:

     

    Which is why I'm constantly running ahead as safely as possible to get off my nukes and soul drains.

     

    Improvise. Adapt. Overcome.  Gunny Highway had it right the first time.

    Yeah, a lot of people bitch and moan about “I can’t use my powers because the team is good wah” instead of, oh I dunno, adapting to the team being good and either moving ahead of the team or not trying to use their entire suite of powers on every goddamn mob.

     

    Its a situation where you have to adapt instead of trying to get the game curated to your ineptitude. Play better, be better instead of bitching and moaning about how the team is too good and everything should be made either more tedious(not harder. That only comes from mechanics and y’all never suggest mechanics) or everyone should be nerfed.

     

    /endrant

     

    **This rant isnt directed to anyone in particular, more the idea behind the argument of “I never get to use all my powers”. Good news is there IS content coming that outside of HM will have you lingering on mobs longer and have you moving as a team thats actually really fun!

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  9. 5 hours ago, Wavicle said:

    image.thumb.jpeg.703a29c3ca81b6f82aaa9128e24e7264.jpeg

    Huh. Well I guess it does max end, which effectively means +Recov. Hm. I stand corrected! Ehh it never really feels like its doing much for the recovery department though. Then again I really need to see this set with IO’s. Maybe toroidal will be better when im able to boost my recovery via IO’s. Same with PoTD

     

     

  10. 5 hours ago, Wavicle said:

     

    I don't know that Shifting really needs that much. Even a high cost toggle like that is just comparable with the cost of standard attacks. Wellspring IS very high cost. I think that could come down.

    All of this exists within the context of Power of the Deep being available A LOT, which also helps significantly.

    PoTD does nothing for end. It solely helps with Regen and Max HP and range

  11. Brine should have a higher -RES for the tier of power that it is, while Toroidal should have the changes reverted. Toroidal was not providing crazy end even at high levels, and it served a niche in lower levels. As it is now it’s rather lackluster, and the +Res component wasn’t really why anyone took it to begin with. 
     

    Benumb ignores purple patches, which seems very unfair to nerf Brine unless you make benumb follow the same rules. Cold shouldnt be the end all be all of support meta. 
     

    Wellspring and whitecap feel great, so kudos on that change. Please consider tweaking toroidal and brine back to what it was or increasing the res of brine to make it stand out.

  12. 1 minute ago, JayboH said:

    Yeah I am curious, will it hit every mob if the proc goes off?  It's been awhile since I read about how a proc like that would work in an AOE like that.  I have never been into Controllers and vastly prefer Dominators as far as control, with Defenders being my favorite class in the game, so it's likely I'd play a Defender initially for this set.

    Only reason im playing troller is for this set. Have too many fenders and corrs so I’d like to give troller one last try outside of monster freak outliers like ill/traps lol

  13. 17 minutes ago, JayboH said:

    The scenario I mentioned isn't for the actual player that has the power though.  A Defender/Corruptor isn't normally going to be tanking, and I referenced the Controller possibility who would shut down the mobs (CoT bosses) that double up the -tohit, nullifying the problem (because they are toggles of Darkest Night.)  I realize you might not be referencing my post.

    Im glad its an option for some to pick up but I know I won’t as my primary already does a bucket load more of -DEF(Earth Control). I don’t know how useful the -res proc will be in it though for those that pick it up

  14. 3 hours ago, Dispari said:

    Testing Feedback (Defender Numbers):


    1 -Shoal Rush I skipped for now. It's a TAoE -DEF/-stealth, but that doesn't seem very useful in general. A lot of t1 powers in support sets are like this though, and very skippable. This one is at least AoE so it might be nice to have if your build has room.

    2
    - Soothing Wave is a cone heal, like the one in Nature. So you can cast it whenever but it has to be aimed. It has a dual purpose though. It also debuffs enemies, doing -12.5% DMG to enemies in the radius. It's a bit expensive to spam constantly though if that's your goal.

    3
    - Toroidal Bubble is a PBAoE buff, hitting everyone near you to grant +recov/+RES. It also immediately grants 20 endurance (more than pays for itself) and 65% resistance to end drain effects. It already has a duration matching its recharge so it really only needs to be slotted for whatever bonuses you want out of it. The RES is somewhat low, 25% F/C but 10% others. But still a very solid power. Oh, it also buffs jump height by quite a bit. It can't currently be slotted for +RES which I assume is an oversight (seems to allow +DEF which the power doesn't do).

    4
    - Whitecap is a targeted teleport power. It requires a target and will teleport you to them, like the Savage leap. So you can't use it to get out of combat or just teleport freely. It hits all enemies in a radius to do knockdown and -30% RES for 40 seconds (decays to -15% after 20s). It has somewhat shorter range at 60 feet, which I feel should be upped to 80 so you can more quickly get into combat at your normal blast range without having to walk closer first. It should only need slotting for end/recharge (it's pretty expensive end-wise). It does do damage but not very much so I probably wouldn't worry about it.

    5
    - Tide Pool is a ground-targeted toggle like Lifegiving Spores from Nature. It also doesn't seem to aggro, even though it has a lot of visual FX. It has a 4s recharge so you can quickly pick it up and put it back down. It grants a +30% DMG buff to allies who are in it. When enemies are killed inside it, there's an effect that knocks down other enemies. It also says it does -DMG/-speed/-jump to foes, and that the +DMG buff gets stronger when enemies are killed, but that data isn't reflected on the power so I'm not sure how it works. If I monitor my damage stat though it seems to spike pretty high, to at least +75%. For slotting it really won't need anything but endurance reduction which is nice. You could put some slow procs in it though.

    6
    - Brine is a single target debuff on a long recharge. 2m with a 30s duration. Designed as an AV-killer power, similar to something like Benumb. For that reason alone I'd say it's skippable in most builds. You're only going to get the most out of it if you fight AVs/GMs regularly, and it needs a lot of recharge to be useful. It's a very powerful debuff though. -50% DMG and -60% RES (all), though that decays over time down to a minimum -20%.

    7
    - Shifting Tides is an ally-targeted toggle with an AoE debuff, like Disruption Field. It seems to be flagged for enemies to ignore it so it won't generate extra aggro. It's a pretty complicated power with a wide radius, but it looks like what it does is makes enemies inside it take an extra bit of cold damage (7.23 at level 50) every time they're hit. It also says it has a stacking buff that grants a very small amount (+2.5%) of +DMG/+rech/+ToHit that lasts 8 seconds. So it could quickly ramp up extra damage on groups, along with the +30% DMG Tide Pool is giving. I wasn't really able to do much testing for this power without an ally or pet, but I dropped it on Ms Liberty for a bit to check things. It looks like another power that can get by with just slotting for endurance reduction, though you can slot to make the damage it does higher, so that might be a good idea.

    8
    - Wellspring is a ground-targeted AoE buff. It's not a toggle and it has a long recharge, but it does act like a pet and follow you around for a short duration (it only lasts 1 minute). It doesn't have a hitbox and doesn't appear in the pet window, and should be untargetable. Being near it grants +5% DEF (all) and absorb. It seems to tic absorb periodically (approximately every 5 seconds), and at level 50 I was getting 81, which doesn't stack. So it should be best for shaving off a bit of damage here and there, best to help squishies survive stray damage. It currently isn't slottable for absorb or DEF, which I again assume is an oversight, since you'd probably want to slot both. It's also slottable for accuracy and damage despite not doing that at all. Otherwise you'd just slot it for recharge to improve uptime. Since it follows you the best use is to just recast it every time you can and let it provide the buff to people near you. Having to recast it every minute or so I'd like the cast time to be lowered, since it's currently over 2 seconds.

    9
    - Power of the Depths is a pretty complicated power. It's a PBAoE buff a lot like Overgrowth. It grants +maxHP (267), +maxEND (10), +regeneration (200%), and +range (37.25%). It then also doubles all those values, but that half of the bonus decays over time. The recharge is very long, so you'd want to bring it down as much as possible, and slot it with a heal set to raise the maxHP and regen buffs. I will also offer the feedback that decaying +range is probably obnoxious. I would suggest all of the range bonus be binary, either on or off. It would probably be annoying for your range to be different from second to second. The rest of the buffs are fine with the decay feature though.
     

    Set Pros: It has a lot of bonus damage through +DMG, extra damage tics, some powers that do damage, and -RES. So it should be among the highest damage contributor support sets, and is a highly offense-oriented set like Kinetics, but easier to use. It also grants some other widely useful effects like +RES, +recovery, and absorb. It has a lot of convenient and dual purpose powers, most of them easy to use being either an AoE, toggle, or a pet that follows you. The visuals are pretty nice and it's easy to just know to want to stand near water and bubbles to get bonuses.


    Set Cons: The set has low healing potential, but I hesitate to call that a downside since healing isn't that important in City. It does offer fairly low values in RES, DEF, and absorb though. So it's not the best set to keep people alive. It doesn't offer much for +rech and has no status protection, so if you want those things you'll have to look elsewhere.


    Slotting: Bugs/omissions aside (no sets are currently enabled), it seems to be very light on slot demand. Most of the powers don't need much slotting, or any at all. This is a good thing, and frees up more space for procs, uniques, and sets. Toroidal Bubble doesn't need anything beyond +RES, and several powers don't really need anything beyond endurance reduction. Even then the set grants you endurance and recovery so you don't need to go heavy on it. Whitecap should take damage and slow sets, Tide Pool should take slow sets, and Shifting Tides may take damage sets when enabled, I'm not sure... But there should be some good slotting/proc potential. Wellspring might be hard to slot fully, but it's comparable to Wild Growth or Fade which are doable.


    Overall: I think the set it probably plays most like would be Nature, though Nature is more healing/protection oriented. But the types of powers it has and how they're used feels most like Nature to me. Nature is a good set so I like that. It offers some protection through healing, absorb, RES, and DEF, but smaller amounts than one might expect. Still better than ones that offer basically none, but I would treat it like an offense-oriented set first and foremost. It should be great for making teams roll faster. Most importantly, it doesn't have any powers I'd consider dumb, annoying, or hard to use. I think I would call this a modern Kinetics. Kinetics fell out of favor because of incarnate stuff like Judgements killing everything. Teams move too fast to stop and siphon off enemies. This just has damage buffs that are always going without any setup. I think it will be a good set.

    Well said and very much my sentiments, though I think its more a smorgasbord of Kin, Dark, Nature, Ehhh maybe Time? Point is its got all the fixins’

     

    I disagree on skipping brine. Its legit better than benumb only because -MaxHP is non resisted currently and probably wont be for awhile and it comes with some hefty -RES to be coupled with Whitecap. It’ll make Labyrinth EBs less of a PITA and allow your team or you to delete a particularly annoying target with haste. 
     

    I love that the set is light on slots. It allowed me to grab all of Earth Mastery in test minus boulder and have ample slots to get the most out of them. I may even be able to pick up Sorcery and grab Arcane Bolt to add some much needed ST alongside smash without having to skimp on anything but health slotting(which I use for more end, but thanks to toroidal bubble no longer need).

     

     

  15. 9 hours ago, Back Alley Brawler said:

    Hello! My name is Christopher Bruce. I'm a former developer on City of Heroes with Cryptic Studios and Paragon Studios.

     

    I also played CoH for a long time on Justice, most well-known as Tic-Toc.

    Oh snap! A former CoH dev! Welcome back and hope to see you around in game

  16. 8 hours ago, macskull said:

    The set does get -maxhp which is essentially unresisted -regen (since HP/sec scales with HP), which is pretty cool.

     

    Looking forward to a build with set IO slotting enabled so I can really play around with this. Gotta admit after the last few new powersets I did an eyeroll and an "oh god not another new set" when I saw the Discord notification for this patch, but... this set really does have the makings of an S-tier support set.

    I am sensing that Player-1 made this one and that the powers devs switch off every other set? I could be wrong on this but thats my take. If it was Player-1, I’m always a fan of his sets

  17. 20 hours ago, BRADICAL said:

    +1 for changing the name to Water Affinity, if only because saying you're something like a Fire/Marine controller feels a little weirder than just Fire/Water (which people are probably gonna say anyway). Not a super huge deal either way, but seeing Marine in the creator and the powers window has thrown me off a couple times already.

    I’d prefer it to be Water Affinity for this exact reason. Even if it doesn’t change, I’m calling my Earth/Marine troller Earth/Water, not trying to sound like I belong in the 40k verse lol

  18. After testing it on Necro/Water and Earth/Water, I can say its pretty decent for MM's, but I prefer it currently on troller. I confirmed a theory of mine, that shifting tides is a set it and forget it on an ally(preferrably the tank or a scrapper) to benefit the melees with extra Tohit/Recharge while they smack away. It worked wonderfully on stoney and benefited me greatly with oodles of Tohit and recharge. Even without IO's, the set's fairly strong overall and this along with the labyrinth makes for an awesome start to i28 page 1.

  19. 14 hours ago, Clave Dark 5 said:

    Discussing this topic casually on a recent team, it dawned on me that farming may very well be the source - the sugar rush leveling, speed runs, the chasing metrics of "merits-per-hour etc.  Some people maybe did some rushing just for the sake of "can I make this work?" which can be fun, but dear god anymore it's an insult to wait for hardly anything; just today saw someone advertising for a Katie H and after the second LFG chat post, said, "I don't wait to take all day to gather a team."   Farming, and those "I've played this game a lot, I don't have the time to do a normal run but I still bizarrely feel I deserve all the rewards anyway" types.

     

    And there's that whole people-being-jerks-online things, which is a bigger problem than in just this gamer.  😃

     

     

    Its not farming, it’s life actually. 
     

    People are on go constantly, if you go outside and actually interact with people you’ll notice this. That naturally translates to people being on go in games too. Its gotten worse in recent years as people used to be more patient, not so much anymore. Has objectively nothing to do with farming

    • Like 3
  20. On 3/29/2024 at 8:17 AM, Lunar Ronin said:

     

    No character is meant to be able to solo x8 anything.  The base difficulty is +0x1.  Every character can solo that now.  Being able to solo at x8 is a sign of a broken OP character, because that's a difficulty size meant for a team.

    The good thing is nobody but you agrees with this sentiment, not the devs, certainly not me, no one. 
     

    But it is alarming to even see this Jack Emmerett crap posted. 

     

     

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